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shader_recompiler: Better branch detection + more opcodes
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31 changed files with 772 additions and 120 deletions
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@ -61,7 +61,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
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Shader::Optimization::DeadCodeEliminationPass(program.blocks);
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Shader::Optimization::CollectShaderInfoPass(program);
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fmt::print("{}\n", Shader::IR::DumpProgram(program));
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fmt::print("Post passes\n\n{}\n", Shader::IR::DumpProgram(program));
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std::fflush(stdout);
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return program;
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