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https://github.com/RPCS3/rpcs3.git
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422 lines
10 KiB
C++
422 lines
10 KiB
C++
#pragma once
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#include "Emu/Memory/vm_ptr.h"
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#include "Utilities/Thread.h"
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#include "Utilities/simple_ringbuf.h"
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#include "Emu/Memory/vm.h"
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#include "Emu/Audio/AudioBackend.h"
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#include "Emu/Audio/AudioDumper.h"
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#include "Emu/Audio/audio_resampler.h"
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#include "Emu/system_config_types.h"
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struct lv2_event_queue;
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// Error codes
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enum CellAudioError : u32
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{
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CELL_AUDIO_ERROR_ALREADY_INIT = 0x80310701,
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CELL_AUDIO_ERROR_AUDIOSYSTEM = 0x80310702,
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CELL_AUDIO_ERROR_NOT_INIT = 0x80310703,
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CELL_AUDIO_ERROR_PARAM = 0x80310704,
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CELL_AUDIO_ERROR_PORT_FULL = 0x80310705,
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CELL_AUDIO_ERROR_PORT_ALREADY_RUN = 0x80310706,
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CELL_AUDIO_ERROR_PORT_NOT_OPEN = 0x80310707,
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CELL_AUDIO_ERROR_PORT_NOT_RUN = 0x80310708,
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CELL_AUDIO_ERROR_TRANS_EVENT = 0x80310709,
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CELL_AUDIO_ERROR_PORT_OPEN = 0x8031070a,
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CELL_AUDIO_ERROR_SHAREDMEMORY = 0x8031070b,
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CELL_AUDIO_ERROR_MUTEX = 0x8031070c,
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CELL_AUDIO_ERROR_EVENT_QUEUE = 0x8031070d,
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CELL_AUDIO_ERROR_AUDIOSYSTEM_NOT_FOUND = 0x8031070e,
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CELL_AUDIO_ERROR_TAG_NOT_FOUND = 0x8031070f,
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};
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// constants
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enum
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{
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CELL_AUDIO_BLOCK_8 = 8,
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CELL_AUDIO_BLOCK_16 = 16,
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CELL_AUDIO_BLOCK_32 = 32,
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CELL_AUDIO_BLOCK_SAMPLES = 256,
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CELL_AUDIO_CREATEEVENTFLAG_SPU = 0x00000001,
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CELL_AUDIO_EVENT_MIX = 0,
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CELL_AUDIO_EVENT_HEADPHONE = 1,
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CELL_AUDIO_EVENTFLAG_BEFOREMIX = 0x80000000,
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CELL_AUDIO_EVENTFLAG_DECIMATE_2 = 0x08000000,
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CELL_AUDIO_EVENTFLAG_DECIMATE_4 = 0x10000000,
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CELL_AUDIO_EVENTFLAG_HEADPHONE = 0x20000000,
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CELL_AUDIO_EVENTFLAG_NOMIX = 0x40000000,
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CELL_AUDIO_MAX_PORT = 4,
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CELL_AUDIO_MAX_PORT_2 = 8,
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CELL_AUDIO_MISC_ACCVOL_ALLDEVICE = 0x0000ffffUL,
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CELL_AUDIO_PERSONAL_DEVICE_PRIMARY = 0x8000,
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CELL_AUDIO_PORT_2CH = 2,
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CELL_AUDIO_PORT_8CH = 8,
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CELL_AUDIO_PORTATTR_BGM = 0x0000000000000010ULL,
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CELL_AUDIO_PORTATTR_INITLEVEL = 0x0000000000001000ULL,
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CELL_AUDIO_PORTATTR_OUT_NO_ROUTE = 0x0000000000100000ULL,
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CELL_AUDIO_PORTATTR_OUT_PERSONAL_0 = 0x0000000001000000ULL,
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CELL_AUDIO_PORTATTR_OUT_PERSONAL_1 = 0x0000000002000000ULL,
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CELL_AUDIO_PORTATTR_OUT_PERSONAL_2 = 0x0000000004000000ULL,
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CELL_AUDIO_PORTATTR_OUT_PERSONAL_3 = 0x0000000008000000ULL,
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CELL_AUDIO_PORTATTR_OUT_SECONDARY = 0x0000000000000001ULL,
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CELL_AUDIO_PORTATTR_OUT_STREAM1 = 0x0000000000000001ULL,
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CELL_AUDIO_STATUS_CLOSE = 0x1010,
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CELL_AUDIO_STATUS_READY = 1,
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CELL_AUDIO_STATUS_RUN = 2,
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};
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enum class audio_backend_update : u32
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{
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NONE,
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PARAM,
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ALL,
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};
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//libaudio datatypes
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struct CellAudioPortParam
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{
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be_t<u64> nChannel{};
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be_t<u64> nBlock{};
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be_t<u64> attr{};
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be_t<float> level{};
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};
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struct CellAudioPortConfig
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{
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vm::bptr<u64> readIndexAddr{};
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be_t<u32> status{};
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be_t<u64> nChannel{};
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be_t<u64> nBlock{};
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be_t<u32> portSize{};
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be_t<u32> portAddr{};
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};
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enum : u32
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{
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AUDIO_PORT_COUNT = 8,
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AUDIO_MAX_BLOCK_COUNT = 32,
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AUDIO_MAX_CHANNELS_COUNT = 8,
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AUDIO_PORT_OFFSET = AUDIO_BUFFER_SAMPLES * AUDIO_MAX_BLOCK_COUNT * AUDIO_MAX_CHANNELS_COUNT * sizeof(f32),
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EXTRA_AUDIO_BUFFERS = 8,
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MAX_AUDIO_EVENT_QUEUES = 64,
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AUDIO_BLOCK_SIZE_2CH = 2 * AUDIO_BUFFER_SAMPLES,
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AUDIO_BLOCK_SIZE_8CH = 8 * AUDIO_BUFFER_SAMPLES,
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PORT_BUFFER_TAG_COUNT = 6,
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PORT_BUFFER_TAG_LAST_2CH = AUDIO_BLOCK_SIZE_2CH - 1,
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PORT_BUFFER_TAG_DELTA_2CH = PORT_BUFFER_TAG_LAST_2CH / (PORT_BUFFER_TAG_COUNT - 1),
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PORT_BUFFER_TAG_FIRST_2CH = PORT_BUFFER_TAG_LAST_2CH % (PORT_BUFFER_TAG_COUNT - 1),
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PORT_BUFFER_TAG_LAST_8CH = AUDIO_BLOCK_SIZE_8CH - 1,
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PORT_BUFFER_TAG_DELTA_8CH = PORT_BUFFER_TAG_LAST_8CH / (PORT_BUFFER_TAG_COUNT - 1),
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PORT_BUFFER_TAG_FIRST_8CH = PORT_BUFFER_TAG_LAST_8CH % (PORT_BUFFER_TAG_COUNT - 1),
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};
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enum class audio_port_state : u32
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{
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closed,
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opened,
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started,
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};
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struct audio_port
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{
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atomic_t<audio_port_state> state = audio_port_state::closed;
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u32 number = 0;
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vm::ptr<char> addr{};
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vm::ptr<u64> index{};
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u32 num_channels = 0;
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u32 num_blocks = 0;
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u64 attr = 0;
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u64 cur_pos = 0;
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u64 global_counter = 0; // copy of global counter
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u64 active_counter = 0;
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u32 size = 0;
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u64 timestamp = 0; // copy of global timestamp
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struct level_set_t
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{
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float value = 0.0f;
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float inc = 0.0f;
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};
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float level = 0.0f;
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atomic_t<level_set_t> level_set{};
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u32 block_size() const
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{
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return num_channels * AUDIO_BUFFER_SAMPLES;
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}
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u32 buf_size() const
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{
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return block_size() * sizeof(float);
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}
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u32 position(s32 offset = 0) const
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{
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s32 ofs = (offset % num_blocks) + num_blocks;
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return (cur_pos + ofs) % num_blocks;
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}
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u32 buf_addr(s32 offset = 0) const
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{
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return addr.addr() + position(offset) * buf_size();
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}
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be_t<f32>* get_vm_ptr(s32 offset = 0) const
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{
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return vm::_ptr<f32>(buf_addr(offset));
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}
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// Tags
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u32 prev_touched_tag_nr = 0;
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f32 last_tag_value[PORT_BUFFER_TAG_COUNT] = { 0 };
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void tag(s32 offset = 0);
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audio_port() = default;
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// Handle copy ctor of atomic var
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audio_port(const audio_port& r)
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{
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std::memcpy(this, &r, sizeof(r));
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}
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ENABLE_BITWISE_SERIALIZATION;
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};
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struct cell_audio_config
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{
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struct raw_config
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{
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bool buffering_enabled = false;
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s64 desired_buffer_duration = 0;
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bool enable_time_stretching = false;
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s64 time_stretching_threshold = 0;
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bool convert_to_s16 = false;
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bool dump_to_file = false;
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audio_renderer renderer = audio_renderer::null;
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audio_provider provider = audio_provider::none;
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};
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raw_config new_raw{};
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raw_config raw{};
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std::shared_ptr<AudioBackend> backend = nullptr;
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AudioChannelCnt audio_downmix = AudioChannelCnt::SURROUND_7_1;
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u32 audio_channels = 0;
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u32 audio_sampling_rate = 0;
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u32 audio_block_period = 0;
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u32 audio_sample_size = 0;
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f64 audio_min_buffer_duration = 0.0;
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u32 audio_buffer_length = 0;
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/*
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* Buffering
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*/
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u64 desired_buffer_duration = 0;
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// We need a non-blocking backend (implementing play/pause/flush) to be able to do buffering correctly
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// We also need to be able to query the current playing state
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bool buffering_enabled = false;
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u64 minimum_block_period = 0; // the block period will not be dynamically lowered below this value (usecs)
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u64 maximum_block_period = 0; // the block period will not be dynamically increased above this value (usecs)
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u32 desired_full_buffers = 0;
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u32 num_allocated_buffers = 0; // number of ringbuffer buffers
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static constexpr f32 period_average_alpha = 0.02f; // alpha factor for the m_average_period rolling average
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static constexpr s64 period_comparison_margin = 250; // when comparing the current period time with the desired period, if it is below this number of usecs we do not wait any longer
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u64 fully_untouched_timeout = 0; // timeout if the game has not touched any audio buffer yet
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u64 partially_untouched_timeout = 0; // timeout if the game has not touched all audio buffers yet
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/*
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* Time Stretching
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*/
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// We need to be able to set a dynamic frequency ratio to be able to do time stretching
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bool time_stretching_enabled = false;
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f32 time_stretching_threshold = 0.0f; // we only apply time stretching below this buffer fill rate (adjusted for average period)
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static constexpr f32 time_stretching_step = 0.1f; // will only reduce/increase the frequency ratio in steps of at least this value
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/*
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* Constructor
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*/
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cell_audio_config();
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/*
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* Config changes
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*/
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void reset(bool backend_changed = true);
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};
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class audio_ringbuffer
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{
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private:
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const std::shared_ptr<AudioBackend> backend;
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const cell_audio_config& cfg;
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const u32 buf_sz;
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AudioDumper m_dump{};
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std::unique_ptr<float[]> buffer[MAX_AUDIO_BUFFERS]{};
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simple_ringbuf cb_ringbuf{};
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audio_resampler resampler{};
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atomic_t<bool> backend_active = false;
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bool playing = false;
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u64 update_timestamp = 0;
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u64 play_timestamp = 0;
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u64 last_remainder = 0;
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f32 frequency_ratio = RESAMPLER_MAX_FREQ_VAL;
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u32 cur_pos = 0;
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bool get_backend_playing() const
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{
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return backend->IsPlaying();
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}
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void commit_data(f32* buf, u32 sample_cnt);
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u32 backend_write_callback(u32 size, void *buf);
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public:
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audio_ringbuffer(cell_audio_config &cfg);
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~audio_ringbuffer();
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void play();
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void flush();
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u64 update(bool emu_is_paused);
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void enqueue(bool enqueue_silence = false, bool force = false);
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void enqueue_silence(u32 buf_count = 1, bool force = false);
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void process_resampled_data();
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f32 set_frequency_ratio(f32 new_ratio);
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float* get_buffer(u32 num) const;
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static u64 get_timestamp();
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float* get_current_buffer() const;
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u64 get_enqueued_samples() const;
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u64 get_enqueued_playtime() const;
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bool is_playing() const
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{
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return playing;
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}
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f32 get_frequency_ratio() const
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{
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return frequency_ratio;
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}
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bool get_operational_status() const
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{
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return backend->Operational();
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}
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std::string_view get_backend_name() const
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{
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return backend->GetName();
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}
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};
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class cell_audio_thread
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{
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private:
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std::unique_ptr<audio_ringbuffer> ringbuffer{};
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void reset_ports(s32 offset = 0);
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void advance(u64 timestamp);
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std::tuple<u32, u32, u32, u32> count_port_buffer_tags();
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template <AudioChannelCnt channels, AudioChannelCnt downmix>
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void mix(float* out_buffer, s32 offset = 0);
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void finish_port_volume_stepping();
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constexpr static u64 get_thread_wait_delay(u64 time_left)
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{
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return (time_left > 350) ? time_left - 250 : 100;
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}
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void update_config(bool backend_changed);
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void reset_counters();
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public:
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shared_mutex emu_cfg_upd_m{};
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cell_audio_config cfg{};
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atomic_t<audio_backend_update> m_update_configuration = audio_backend_update::NONE;
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shared_mutex mutex{};
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atomic_t<u8> init = 0;
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u32 key_count = 0;
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u8 event_period = 0;
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struct key_info
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{
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u8 start_period = 0; // Starting event_period
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u32 flags = 0; // iFlags
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u64 source = 0; // Event source
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std::shared_ptr<lv2_event_queue> port{}; // Underlying event port
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};
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std::vector<key_info> keys{};
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std::array<audio_port, AUDIO_PORT_COUNT> ports{};
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u64 m_last_period_end = 0;
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u64 m_counter = 0;
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u64 m_start_time = 0;
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u64 m_dynamic_period = 0;
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f32 m_average_playtime = 0.0f;
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bool m_backend_failed = false;
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bool m_audio_should_restart = false;
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void operator()();
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SAVESTATE_INIT_POS(9);
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cell_audio_thread();
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cell_audio_thread(utils::serial& ar);
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void save(utils::serial& ar);
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audio_port* open_port();
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static constexpr auto thread_name = "cellAudio Thread"sv;
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};
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using cell_audio = named_thread<cell_audio_thread>;
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namespace audio
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{
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cell_audio_config::raw_config get_raw_config();
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void configure_audio(bool force_reset = false);
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}
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