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128 lines
No EOL
3.1 KiB
C++
128 lines
No EOL
3.1 KiB
C++
#include "stdafx.h"
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#include "ProgramBuffer.h"
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int ProgramBuffer::SearchFp(ShaderProgram& fp)
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{
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for(u32 i=0; i<m_buf.GetCount(); ++i)
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{
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if(memcmp(&m_buf[i].fp_data[0], &Memory[fp.addr], m_buf[i].fp_data.GetCount()) != 0) continue;
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fp.id = m_buf[i].fp_id;
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fp.shader = m_buf[i].fp_shader.GetPtr();
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return i;
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}
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return -1;
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}
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int ProgramBuffer::SearchVp(VertexProgram& vp)
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{
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for(u32 i=0; i<m_buf.GetCount(); ++i)
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{
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if(m_buf[i].vp_data.GetCount() != vp.data.GetCount()) continue;
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if(memcmp(m_buf[i].vp_data.GetPtr(), vp.data.GetPtr(), vp.data.GetCount() * 4) != 0) continue;
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vp.id = m_buf[i].vp_id;
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vp.shader = m_buf[i].vp_shader.GetPtr();
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return i;
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}
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return -1;
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}
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bool ProgramBuffer::CmpVP(const u32 a, const u32 b) const
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{
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if(m_buf[a].vp_data.GetCount() != m_buf[b].vp_data.GetCount()) return false;
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return memcmp(m_buf[a].vp_data.GetPtr(), m_buf[b].vp_data.GetPtr(), m_buf[a].vp_data.GetCount() * 4) == 0;
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}
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bool ProgramBuffer::CmpFP(const u32 a, const u32 b) const
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{
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if(m_buf[a].fp_data.GetCount() != m_buf[b].fp_data.GetCount()) return false;
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return memcmp(m_buf[a].fp_data.GetPtr(), m_buf[b].fp_data.GetPtr(), m_buf[a].fp_data.GetCount()) == 0;
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}
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u32 ProgramBuffer::GetProg(u32 fp, u32 vp) const
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{
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if(fp == vp)
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{
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/*
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ConLog.Write("Get program (%d):", fp);
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ConLog.Write("*** prog id = %d", m_buf[fp].prog_id);
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ConLog.Write("*** vp id = %d", m_buf[fp].vp_id);
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ConLog.Write("*** fp id = %d", m_buf[fp].fp_id);
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ConLog.Write("*** vp shader = \n%s", m_buf[fp].vp_shader);
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ConLog.Write("*** fp shader = \n%s", m_buf[fp].fp_shader);
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*/
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return m_buf[fp].prog_id;
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}
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for(u32 i=0; i<m_buf.GetCount(); ++i)
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{
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if(i == fp || i == vp) continue;
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if(CmpVP(vp, i) && CmpFP(fp, i))
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{
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/*
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ConLog.Write("Get program (%d):", i);
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ConLog.Write("*** prog id = %d", m_buf[i].prog_id);
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ConLog.Write("*** vp id = %d", m_buf[i].vp_id);
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ConLog.Write("*** fp id = %d", m_buf[i].fp_id);
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ConLog.Write("*** vp shader = \n%s", m_buf[i].vp_shader);
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ConLog.Write("*** fp shader = \n%s", m_buf[i].fp_shader);
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*/
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return m_buf[i].prog_id;
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}
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}
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return 0;
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}
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void ProgramBuffer::Add(Program& prog, ShaderProgram& fp, VertexProgram& vp)
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{
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BufferInfo& new_buf = *new BufferInfo();
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ConLog.Write("Add program (%d):", m_buf.GetCount());
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ConLog.Write("*** prog id = %d", prog.id);
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ConLog.Write("*** vp id = %d", vp.id);
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ConLog.Write("*** fp id = %d", fp.id);
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ConLog.Write("*** vp data size = %d", vp.data.GetCount() * 4);
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ConLog.Write("*** fp data size = %d", fp.size);
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ConLog.Write("*** vp shader = \n%s", vp.shader);
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ConLog.Write("*** fp shader = \n%s", fp.shader);
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new_buf.prog_id = prog.id;
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new_buf.vp_id = vp.id;
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new_buf.fp_id = fp.id;
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new_buf.fp_data.AddCpy(&Memory[fp.addr], fp.size);
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new_buf.vp_data.CopyFrom(vp.data);
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new_buf.vp_shader = vp.shader;
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new_buf.fp_shader = fp.shader;
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m_buf.Move(&new_buf);
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}
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void ProgramBuffer::Clear()
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{
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for(u32 i=0; i<m_buf.GetCount(); ++i)
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{
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glDeleteProgram(m_buf[i].prog_id);
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glDeleteShader(m_buf[i].fp_id);
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glDeleteShader(m_buf[i].vp_id);
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m_buf[i].fp_data.Clear();
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m_buf[i].vp_data.Clear();
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m_buf[i].vp_shader.Clear();
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m_buf[i].fp_shader.Clear();
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}
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m_buf.Clear();
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} |