rpcs3/rpcs3/Emu/RSX/VK/vkutils/device.cpp
Ivan Podogov e72cb6801a
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Add DXT1-5 decompression on ARM
2025-02-20 14:57:57 +03:00

1173 lines
43 KiB
C++

#include "device.h"
#include "instance.hpp"
#include "util/logs.hpp"
#include "Emu/system_config.h"
namespace vk
{
// Global shared render device
const render_device* g_render_device = nullptr;
void physical_device::get_physical_device_features(bool allow_extensions)
{
if (!allow_extensions)
{
vkGetPhysicalDeviceFeatures(dev, &features);
return;
}
supported_extensions instance_extensions(supported_extensions::instance);
supported_extensions device_extensions(supported_extensions::device, nullptr, dev);
if (!instance_extensions.is_supported(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
{
vkGetPhysicalDeviceFeatures(dev, &features);
}
else
{
VkPhysicalDeviceFeatures2KHR features2;
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
features2.pNext = nullptr;
VkPhysicalDeviceFloat16Int8FeaturesKHR shader_support_info{};
VkPhysicalDeviceDescriptorIndexingFeatures descriptor_indexing_info{};
VkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT fbo_loops_info{};
VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR shader_barycentric_info{};
VkPhysicalDeviceCustomBorderColorFeaturesEXT custom_border_color_info{};
VkPhysicalDeviceBorderColorSwizzleFeaturesEXT border_color_swizzle_info{};
VkPhysicalDeviceFaultFeaturesEXT device_fault_info{};
if (device_extensions.is_supported(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME))
{
shader_support_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR;
features2.pNext = &shader_support_info;
}
if (device_extensions.is_supported(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME))
{
descriptor_indexing_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT;
descriptor_indexing_info.pNext = features2.pNext;
features2.pNext = &descriptor_indexing_info;
descriptor_indexing_support = true;
}
if (device_extensions.is_supported(VK_EXT_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_EXTENSION_NAME))
{
fbo_loops_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_FEATURES_EXT;
fbo_loops_info.pNext = features2.pNext;
features2.pNext = &fbo_loops_info;
}
if (device_extensions.is_supported(VK_KHR_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME))
{
shader_barycentric_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR;
shader_barycentric_info.pNext = features2.pNext;
features2.pNext = &shader_barycentric_info;
}
if (device_extensions.is_supported(VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME))
{
custom_border_color_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT;
custom_border_color_info.pNext = features2.pNext;
features2.pNext = &custom_border_color_info;
}
if (device_extensions.is_supported(VK_EXT_BORDER_COLOR_SWIZZLE_EXTENSION_NAME))
{
border_color_swizzle_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BORDER_COLOR_SWIZZLE_FEATURES_EXT;
border_color_swizzle_info.pNext = features2.pNext;
features2.pNext = &border_color_swizzle_info;
}
if (device_extensions.is_supported(VK_EXT_DEVICE_FAULT_EXTENSION_NAME))
{
device_fault_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FAULT_FEATURES_EXT;
device_fault_info.pNext = features2.pNext;
features2.pNext = &device_fault_info;
}
auto _vkGetPhysicalDeviceFeatures2KHR = reinterpret_cast<PFN_vkGetPhysicalDeviceFeatures2KHR>(vkGetInstanceProcAddr(parent, "vkGetPhysicalDeviceFeatures2KHR"));
ensure(_vkGetPhysicalDeviceFeatures2KHR); // "vkGetInstanceProcAddress failed to find entry point!"
_vkGetPhysicalDeviceFeatures2KHR(dev, &features2);
shader_types_support.allow_float64 = !!features2.features.shaderFloat64;
shader_types_support.allow_float16 = !!shader_support_info.shaderFloat16;
shader_types_support.allow_int8 = !!shader_support_info.shaderInt8;
custom_border_color_support.supported = !!custom_border_color_info.customBorderColors && !!custom_border_color_info.customBorderColorWithoutFormat;
custom_border_color_support.swizzle_extension_supported = border_color_swizzle_info.sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BORDER_COLOR_SWIZZLE_FEATURES_EXT;
custom_border_color_support.require_border_color_remap = !border_color_swizzle_info.borderColorSwizzleFromImage;
optional_features_support.barycentric_coords = !!shader_barycentric_info.fragmentShaderBarycentric;
optional_features_support.framebuffer_loops = !!fbo_loops_info.attachmentFeedbackLoopLayout;
optional_features_support.extended_device_fault = !!device_fault_info.deviceFault;
features = features2.features;
if (descriptor_indexing_support)
{
#define SET_DESCRIPTOR_BITFLAG(field, bit) if (descriptor_indexing_info.field) descriptor_indexing_support.update_after_bind_mask |= (1ull << bit)
SET_DESCRIPTOR_BITFLAG(descriptorBindingUniformBufferUpdateAfterBind, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
SET_DESCRIPTOR_BITFLAG(descriptorBindingSampledImageUpdateAfterBind, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
SET_DESCRIPTOR_BITFLAG(descriptorBindingSampledImageUpdateAfterBind, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
SET_DESCRIPTOR_BITFLAG(descriptorBindingStorageImageUpdateAfterBind, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE);
SET_DESCRIPTOR_BITFLAG(descriptorBindingStorageBufferUpdateAfterBind, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
SET_DESCRIPTOR_BITFLAG(descriptorBindingUniformTexelBufferUpdateAfterBind, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER);
SET_DESCRIPTOR_BITFLAG(descriptorBindingStorageTexelBufferUpdateAfterBind, VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER);
#undef SET_DESCRIPTOR_BITFLAG
}
}
optional_features_support.shader_stencil_export = device_extensions.is_supported(VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME);
optional_features_support.conditional_rendering = device_extensions.is_supported(VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME);
optional_features_support.external_memory_host = device_extensions.is_supported(VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME);
optional_features_support.sampler_mirror_clamped = device_extensions.is_supported(VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME);
optional_features_support.synchronization_2 = device_extensions.is_supported(VK_KHR_SYNCHRONIZATION_2_EXTENSION_NAME);
optional_features_support.unrestricted_depth_range = device_extensions.is_supported(VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME);
optional_features_support.debug_utils = instance_extensions.is_supported(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
optional_features_support.surface_capabilities_2 = instance_extensions.is_supported(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
// Post-initialization checks
if (!custom_border_color_support.swizzle_extension_supported)
{
// So far only AMD is known to remap image view and border color together. Mark as not required.
custom_border_color_support.require_border_color_remap = get_driver_vendor() != driver_vendor::AMD;
}
// v3dv and PanVK support BC1-BC3 which is all we require, support is reported as false since not all formats are supported
optional_features_support.texture_compression_bc = features.textureCompressionBC
|| get_driver_vendor() == driver_vendor::V3DV || get_driver_vendor() == driver_vendor::PANVK;
}
void physical_device::get_physical_device_properties(bool allow_extensions)
{
vkGetPhysicalDeviceMemoryProperties(dev, &memory_properties);
if (!allow_extensions)
{
vkGetPhysicalDeviceProperties(dev, &props);
return;
}
supported_extensions instance_extensions(supported_extensions::instance);
supported_extensions device_extensions(supported_extensions::device, nullptr, dev);
if (!instance_extensions.is_supported(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
{
vkGetPhysicalDeviceProperties(dev, &props);
}
else
{
VkPhysicalDeviceProperties2KHR properties2;
properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR;
properties2.pNext = nullptr;
VkPhysicalDeviceDescriptorIndexingPropertiesEXT descriptor_indexing_props{};
if (descriptor_indexing_support)
{
descriptor_indexing_props.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT;
descriptor_indexing_props.pNext = properties2.pNext;
properties2.pNext = &descriptor_indexing_props;
}
if (device_extensions.is_supported(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME))
{
driver_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR;
driver_properties.pNext = properties2.pNext;
properties2.pNext = &driver_properties;
}
auto _vkGetPhysicalDeviceProperties2KHR = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2KHR>(vkGetInstanceProcAddr(parent, "vkGetPhysicalDeviceProperties2KHR"));
ensure(_vkGetPhysicalDeviceProperties2KHR);
_vkGetPhysicalDeviceProperties2KHR(dev, &properties2);
props = properties2.properties;
if (descriptor_indexing_support)
{
if (descriptor_indexing_props.maxUpdateAfterBindDescriptorsInAllPools < 800'000)
{
rsx_log.error("Physical device does not support enough descriptors for deferred updates to work effectively. Deferred updates are disabled.");
descriptor_indexing_support.update_after_bind_mask = 0;
}
else if (descriptor_indexing_props.maxUpdateAfterBindDescriptorsInAllPools < 2'000'000)
{
rsx_log.warning("Physical device reports a low amount of allowed deferred descriptor updates. Draw call threshold will be lowered accordingly.");
descriptor_max_draw_calls = 8192;
}
}
}
}
void physical_device::create(VkInstance context, VkPhysicalDevice pdev, bool allow_extensions)
{
dev = pdev;
parent = context;
get_physical_device_features(allow_extensions);
get_physical_device_properties(allow_extensions);
rsx_log.always()("Found Vulkan-compatible GPU: '%s' running on driver %s", get_name(), get_driver_version());
if (get_driver_vendor() == driver_vendor::RADV && get_name().find("LLVM 8.0.0") != umax)
{
// Serious driver bug causing black screens
// See https://bugs.freedesktop.org/show_bug.cgi?id=110970
rsx_log.fatal("RADV drivers have a major driver bug with LLVM 8.0.0 resulting in no visual output. Upgrade to LLVM version 8.0.1 or greater to avoid this issue.");
}
else if (get_driver_vendor() == driver_vendor::NVIDIA)
{
#ifdef _WIN32
// SPIRV bugs were fixed in 452.28 for windows
const u32 threshold_version = (452u << 22) | (28 << 14);
#else
// SPIRV bugs were fixed in 450.56 for linux/BSD
const u32 threshold_version = (450u << 22) | (56 << 14);
#endif
const auto current_version = props.driverVersion & ~0x3fffu; // Clear patch and revision fields
if (current_version < threshold_version)
{
rsx_log.error("Your current NVIDIA graphics driver version %s has known issues and is unsupported. Update to the latest NVIDIA driver.", get_driver_version());
}
}
if (get_chip_class() == chip_class::AMD_vega && shader_types_support.allow_float16)
{
// Disable fp16 if driver uses LLVM emitter. It does fine with AMD proprietary drivers though.
shader_types_support.allow_float16 = (driver_properties.driverID == VK_DRIVER_ID_AMD_PROPRIETARY_KHR);
}
}
std::string physical_device::get_name() const
{
return props.deviceName;
}
driver_vendor physical_device::get_driver_vendor() const
{
#ifdef __APPLE__
// moltenVK currently returns DRIVER_ID_MOLTENVK (0).
// For now, assume the vendor is moltenVK on Apple devices.
return driver_vendor::MVK;
#endif
if (!driver_properties.driverID)
{
const auto gpu_name = get_name();
if (gpu_name.find("Microsoft Direct3D12") != umax)
{
return driver_vendor::DOZEN;
}
if (gpu_name.find("RADV") != umax)
{
return driver_vendor::RADV;
}
if (gpu_name.find("Radeon") != umax)
{
return driver_vendor::AMD;
}
if (gpu_name.find("NVIDIA") != umax || gpu_name.find("GeForce") != umax || gpu_name.find("Quadro") != umax)
{
if (gpu_name.find("NVK") != umax)
{
return driver_vendor::NVK;
}
return driver_vendor::NVIDIA;
}
if (gpu_name.find("Intel") != umax)
{
#ifdef _WIN32
return driver_vendor::INTEL;
#else
return driver_vendor::ANV;
#endif
}
if (gpu_name.find("llvmpipe") != umax)
{
return driver_vendor::LAVAPIPE;
}
if (gpu_name.find("V3D") != umax)
{
return driver_vendor::V3DV;
}
if (gpu_name.find("Apple") != umax)
{
return driver_vendor::HONEYKRISP;
}
if (gpu_name.find("Panfrost") != umax)
{ // e.g. "Mali-G610 (Panfrost)"
return driver_vendor::PANVK;
}
else if (gpu_name.find("Mali") != umax)
{ // e.g. "Mali-G610", hence "else"
return driver_vendor::ARM_MALI;
}
return driver_vendor::unknown;
}
else
{
switch (driver_properties.driverID)
{
case VK_DRIVER_ID_AMD_PROPRIETARY_KHR:
case VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR:
return driver_vendor::AMD;
case VK_DRIVER_ID_MESA_RADV_KHR:
return driver_vendor::RADV;
case VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR:
return driver_vendor::NVIDIA;
case VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR:
return driver_vendor::INTEL;
case VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA_KHR:
return driver_vendor::ANV;
case VK_DRIVER_ID_MESA_DOZEN:
return driver_vendor::DOZEN;
case VK_DRIVER_ID_MESA_LLVMPIPE:
return driver_vendor::LAVAPIPE;
case VK_DRIVER_ID_MESA_NVK:
return driver_vendor::NVK;
case VK_DRIVER_ID_MESA_V3DV:
return driver_vendor::V3DV;
case VK_DRIVER_ID_MESA_HONEYKRISP:
return driver_vendor::HONEYKRISP;
case VK_DRIVER_ID_MESA_PANVK:
return driver_vendor::PANVK;
case VK_DRIVER_ID_ARM_PROPRIETARY:
return driver_vendor::ARM_MALI;
default:
// Mobile?
return driver_vendor::unknown;
}
}
}
std::string physical_device::get_driver_version() const
{
switch (get_driver_vendor())
{
case driver_vendor::NVIDIA:
{
// 10 + 8 + 8 + 6
const auto major_version = props.driverVersion >> 22;
const auto minor_version = (props.driverVersion >> 14) & 0xff;
const auto patch = (props.driverVersion >> 6) & 0xff;
const auto revision = (props.driverVersion & 0x3f);
return fmt::format("%u.%u.%u.%u", major_version, minor_version, patch, revision);
}
default:
{
// 10 + 10 + 12 (standard vulkan encoding created with VK_MAKE_VERSION)
return fmt::format("%u.%u.%u", (props.driverVersion >> 22), (props.driverVersion >> 12) & 0x3ff, (props.driverVersion) & 0x3ff);
}
}
}
chip_class physical_device::get_chip_class() const
{
return get_chip_family(props.vendorID, props.deviceID);
}
u32 physical_device::get_queue_count() const
{
if (!queue_props.empty())
return ::size32(queue_props);
u32 count = 0;
vkGetPhysicalDeviceQueueFamilyProperties(dev, &count, nullptr);
return count;
}
const VkQueueFamilyProperties& physical_device::get_queue_properties(u32 queue)
{
if (queue_props.empty())
{
u32 count = 0;
vkGetPhysicalDeviceQueueFamilyProperties(dev, &count, nullptr);
queue_props.resize(count);
vkGetPhysicalDeviceQueueFamilyProperties(dev, &count, queue_props.data());
}
if (queue >= queue_props.size())
fmt::throw_exception("Bad queue index passed to get_queue_properties (%u)", queue);
return queue_props[queue];
}
const VkPhysicalDeviceMemoryProperties& physical_device::get_memory_properties() const
{
return memory_properties;
}
const VkPhysicalDeviceLimits& physical_device::get_limits() const
{
return props.limits;
}
physical_device::operator VkPhysicalDevice() const
{
return dev;
}
physical_device::operator VkInstance() const
{
return parent;
}
// Render Device - The actual usable device
void render_device::create(vk::physical_device& pdev, u32 graphics_queue_idx, u32 present_queue_idx, u32 transfer_queue_idx)
{
float queue_priorities[1] = { 0.f };
pgpu = &pdev;
ensure(graphics_queue_idx == present_queue_idx || present_queue_idx == umax); // TODO
std::vector<VkDeviceQueueCreateInfo> device_queues;
auto& graphics_queue = device_queues.emplace_back();
graphics_queue.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
graphics_queue.pNext = NULL;
graphics_queue.flags = 0;
graphics_queue.queueFamilyIndex = graphics_queue_idx;
graphics_queue.queueCount = 1;
graphics_queue.pQueuePriorities = queue_priorities;
u32 transfer_queue_sub_index = 0;
if (transfer_queue_idx == umax)
{
// Transfer queue must be a valid device queue
rsx_log.warning("Dedicated transfer+compute queue was not found on this GPU. Will use graphics queue instead.");
transfer_queue_idx = graphics_queue_idx;
// Check if we can at least get a second graphics queue
if (pdev.get_queue_properties(graphics_queue_idx).queueCount > 1)
{
rsx_log.notice("Will use a spare graphics queue to push transfer operations.");
graphics_queue.queueCount++;
transfer_queue_sub_index = 1;
}
}
m_graphics_queue_family = graphics_queue_idx;
m_present_queue_family = present_queue_idx;
m_transfer_queue_family = transfer_queue_idx;
if (graphics_queue_idx != transfer_queue_idx)
{
auto& transfer_queue = device_queues.emplace_back();
transfer_queue.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
transfer_queue.pNext = NULL;
transfer_queue.flags = 0;
transfer_queue.queueFamilyIndex = transfer_queue_idx;
transfer_queue.queueCount = 1;
transfer_queue.pQueuePriorities = queue_priorities;
}
// Set up instance information
std::vector<const char*> requested_extensions = { VK_KHR_SWAPCHAIN_EXTENSION_NAME };
// Enable hardware features manually
// Currently we require:
// 1. Anisotropic sampling
// 2. Indexable storage buffers
VkPhysicalDeviceFeatures enabled_features{};
if (pgpu->shader_types_support.allow_float16)
{
requested_extensions.push_back(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME);
}
if (pgpu->custom_border_color_support)
{
requested_extensions.push_back(VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
}
if (pgpu->optional_features_support.conditional_rendering)
{
requested_extensions.push_back(VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME);
}
if (pgpu->optional_features_support.unrestricted_depth_range)
{
requested_extensions.push_back(VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME);
}
if (pgpu->optional_features_support.external_memory_host)
{
requested_extensions.push_back(VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME);
requested_extensions.push_back(VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME);
}
if (pgpu->optional_features_support.shader_stencil_export)
{
requested_extensions.push_back(VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME);
}
if (pgpu->optional_features_support.sampler_mirror_clamped)
{
requested_extensions.push_back(VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME);
}
if (pgpu->descriptor_indexing_support)
{
requested_extensions.push_back(VK_KHR_MAINTENANCE3_EXTENSION_NAME);
requested_extensions.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
}
if (pgpu->optional_features_support.framebuffer_loops)
{
requested_extensions.push_back(VK_EXT_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_EXTENSION_NAME);
}
if (pgpu->optional_features_support.barycentric_coords)
{
requested_extensions.push_back(VK_KHR_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME);
}
if (pgpu->optional_features_support.synchronization_2)
{
requested_extensions.push_back(VK_KHR_SYNCHRONIZATION_2_EXTENSION_NAME);
}
if (pgpu->optional_features_support.extended_device_fault)
{
requested_extensions.push_back(VK_EXT_DEVICE_FAULT_EXTENSION_NAME);
}
enabled_features.robustBufferAccess = VK_TRUE;
enabled_features.fullDrawIndexUint32 = VK_TRUE;
enabled_features.independentBlend = VK_TRUE;
enabled_features.logicOp = VK_TRUE;
enabled_features.depthClamp = VK_TRUE;
enabled_features.depthBounds = VK_TRUE;
enabled_features.wideLines = VK_TRUE;
enabled_features.largePoints = VK_TRUE;
enabled_features.shaderFloat64 = VK_TRUE;
if (g_cfg.video.antialiasing_level != msaa_level::none)
{
// MSAA features
enabled_features.sampleRateShading = VK_TRUE;
enabled_features.alphaToOne = VK_TRUE;
enabled_features.shaderStorageImageMultisample = VK_TRUE;
// enabled_features.shaderStorageImageReadWithoutFormat = VK_TRUE; // Unused currently, may be needed soon
enabled_features.shaderStorageImageWriteWithoutFormat = VK_TRUE;
}
if (g_cfg.video.precise_zpass_count)
{
enabled_features.occlusionQueryPrecise = VK_TRUE;
}
// enabled_features.shaderSampledImageArrayDynamicIndexing = TRUE; // Unused currently but will be needed soon
enabled_features.shaderClipDistance = VK_TRUE;
// enabled_features.shaderCullDistance = VK_TRUE; // Alt notation of clip distance
enabled_features.samplerAnisotropy = VK_TRUE;
enabled_features.textureCompressionBC = pgpu->optional_features_support.texture_compression_bc;
enabled_features.shaderStorageBufferArrayDynamicIndexing = VK_TRUE;
// Optionally disable unsupported stuff
if (!pgpu->features.fullDrawIndexUint32)
{
// There's really nothing we can do about PS3 draw indices, just pray your GPU doesn't crash.
rsx_log.error("Your GPU driver does not fully support 32-bit vertex indices. This may result in graphical corruption or crashes in some cases.");
enabled_features.fullDrawIndexUint32 = VK_FALSE;
}
if (!pgpu->features.shaderStorageImageMultisample || !pgpu->features.shaderStorageImageWriteWithoutFormat)
{
// Disable MSAA if any of these two features are unsupported
if (g_cfg.video.antialiasing_level != msaa_level::none)
{
rsx_log.error("Your GPU driver does not support some required MSAA features. MSAA will be disabled.");
g_cfg.video.antialiasing_level.set(msaa_level::none);
}
enabled_features.sampleRateShading = VK_FALSE;
enabled_features.alphaToOne = VK_FALSE;
enabled_features.shaderStorageImageMultisample = VK_FALSE;
enabled_features.shaderStorageImageWriteWithoutFormat = VK_FALSE;
}
if (!pgpu->features.shaderClipDistance)
{
rsx_log.error("Your GPU does not support shader clip distance. Graphics will not render correctly.");
enabled_features.shaderClipDistance = VK_FALSE;
}
if (!pgpu->features.shaderStorageBufferArrayDynamicIndexing)
{
rsx_log.error("Your GPU does not support shader storage buffer array dynamic indexing. Graphics will not render correctly.");
enabled_features.shaderStorageBufferArrayDynamicIndexing = VK_FALSE;
}
if (!pgpu->features.samplerAnisotropy)
{
rsx_log.error("Your GPU does not support anisotropic filtering. Graphics may not render correctly.");
enabled_features.samplerAnisotropy = VK_FALSE;
}
if (!pgpu->features.shaderFloat64)
{
rsx_log.error("Your GPU does not support double precision floats in shaders. Graphics may not render correctly.");
enabled_features.shaderFloat64 = VK_FALSE;
}
if (!pgpu->features.depthBounds)
{
rsx_log.error("Your GPU does not support depth bounds testing. Graphics may not render correctly.");
enabled_features.depthBounds = VK_FALSE;
}
if (!pgpu->features.largePoints)
{
rsx_log.error("Your GPU does not support large points. Graphics may not render correctly.");
enabled_features.largePoints = VK_FALSE;
}
if (!pgpu->features.wideLines)
{
rsx_log.error("Your GPU does not support wide lines. Graphics may not render correctly.");
enabled_features.wideLines = VK_FALSE;
}
if (!pgpu->features.sampleRateShading && enabled_features.sampleRateShading)
{
rsx_log.error("Your GPU does not support sample rate shading for multisampling. Graphics may be inaccurate when MSAA is enabled.");
enabled_features.sampleRateShading = VK_FALSE;
}
if (!pgpu->features.alphaToOne && enabled_features.alphaToOne)
{
// AMD proprietary drivers do not expose alphaToOne support
rsx_log.error("Your GPU does not support alpha-to-one for multisampling. Graphics may be inaccurate when MSAA is enabled.");
enabled_features.alphaToOne = VK_FALSE;
}
if (!pgpu->features.occlusionQueryPrecise && enabled_features.occlusionQueryPrecise)
{
rsx_log.error("Your GPU does not support precise occlusion queries. Graphics may not render correctly.");
enabled_features.occlusionQueryPrecise = VK_FALSE;
}
if (!pgpu->features.logicOp)
{
rsx_log.error("Your GPU does not support framebuffer logical operations. Graphics may not render correctly.");
enabled_features.logicOp = VK_FALSE;
}
VkDeviceCreateInfo device = {};
device.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
device.pNext = nullptr;
device.queueCreateInfoCount = ::size32(device_queues);
device.pQueueCreateInfos = device_queues.data();
device.enabledLayerCount = 0;
device.ppEnabledLayerNames = nullptr; // Deprecated
device.enabledExtensionCount = ::size32(requested_extensions);
device.ppEnabledExtensionNames = requested_extensions.data();
device.pEnabledFeatures = &enabled_features;
VkPhysicalDeviceFloat16Int8FeaturesKHR shader_support_info{};
if (pgpu->shader_types_support.allow_float16)
{
// Allow use of f16 type in shaders if possible
shader_support_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR;
shader_support_info.shaderFloat16 = VK_TRUE;
shader_support_info.pNext = const_cast<void*>(device.pNext);
device.pNext = &shader_support_info;
rsx_log.notice("GPU/driver supports float16 data types natively. Using native float16_t variables if possible.");
}
else
{
rsx_log.notice("GPU/driver lacks support for float16 data types. All float16_t arithmetic will be emulated with float32_t.");
}
VkPhysicalDeviceDescriptorIndexingFeatures indexing_features{};
if (pgpu->descriptor_indexing_support)
{
#define SET_DESCRIPTOR_BITFLAG(field, bit) if (pgpu->descriptor_indexing_support.update_after_bind_mask & (1ull << bit)) indexing_features.field = VK_TRUE
SET_DESCRIPTOR_BITFLAG(descriptorBindingUniformBufferUpdateAfterBind, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
SET_DESCRIPTOR_BITFLAG(descriptorBindingSampledImageUpdateAfterBind, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
SET_DESCRIPTOR_BITFLAG(descriptorBindingSampledImageUpdateAfterBind, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
SET_DESCRIPTOR_BITFLAG(descriptorBindingStorageImageUpdateAfterBind, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE);
SET_DESCRIPTOR_BITFLAG(descriptorBindingStorageBufferUpdateAfterBind, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
SET_DESCRIPTOR_BITFLAG(descriptorBindingUniformTexelBufferUpdateAfterBind, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER);
SET_DESCRIPTOR_BITFLAG(descriptorBindingStorageTexelBufferUpdateAfterBind, VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER);
#undef SET_DESCRIPTOR_BITFLAG
indexing_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT;
indexing_features.pNext = const_cast<void*>(device.pNext);
device.pNext = &indexing_features;
}
VkPhysicalDeviceCustomBorderColorFeaturesEXT custom_border_color_features{};
if (pgpu->custom_border_color_support)
{
custom_border_color_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT;
custom_border_color_features.customBorderColors = VK_TRUE;
custom_border_color_features.customBorderColorWithoutFormat = VK_TRUE;
custom_border_color_features.pNext = const_cast<void*>(device.pNext);
device.pNext = &custom_border_color_features;
}
VkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT fbo_loop_features{};
if (pgpu->optional_features_support.framebuffer_loops)
{
fbo_loop_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_FEATURES_EXT;
fbo_loop_features.attachmentFeedbackLoopLayout = VK_TRUE;
fbo_loop_features.pNext = const_cast<void*>(device.pNext);
device.pNext = &fbo_loop_features;
}
VkPhysicalDeviceSynchronization2FeaturesKHR synchronization2_info{};
if (pgpu->optional_features_support.synchronization_2)
{
synchronization2_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES;
synchronization2_info.pNext = const_cast<void*>(device.pNext);
synchronization2_info.synchronization2 = VK_TRUE;
device.pNext = &synchronization2_info;
}
VkPhysicalDeviceFaultFeaturesEXT device_fault_info{};
if (pgpu->optional_features_support.extended_device_fault)
{
device_fault_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FAULT_FEATURES_EXT;
device_fault_info.pNext = const_cast<void*>(device.pNext);
device_fault_info.deviceFault = VK_TRUE;
device_fault_info.deviceFaultVendorBinary = VK_FALSE;
device.pNext = &device_fault_info;
}
VkPhysicalDeviceConditionalRenderingFeaturesEXT conditional_rendering_info{};
if (pgpu->optional_features_support.conditional_rendering)
{
conditional_rendering_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT;
conditional_rendering_info.pNext = const_cast<void*>(device.pNext);
conditional_rendering_info.conditionalRendering = VK_TRUE;
device.pNext = &conditional_rendering_info;
}
VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR shader_barycentric_info{};
if (pgpu->optional_features_support.barycentric_coords)
{
shader_barycentric_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR;
shader_barycentric_info.pNext = const_cast<void*>(device.pNext);
shader_barycentric_info.fragmentShaderBarycentric = VK_TRUE;
device.pNext = &shader_barycentric_info;
}
if (auto error = vkCreateDevice(*pgpu, &device, nullptr, &dev))
{
dump_debug_info(requested_extensions, enabled_features);
vk::die_with_error(error);
}
// Dump some diagnostics to the log
rsx_log.notice("%u extensions loaded:", ::size32(requested_extensions));
for (const auto& ext : requested_extensions)
{
rsx_log.notice("** Using %s", ext);
}
// Initialize queues
vkGetDeviceQueue(dev, graphics_queue_idx, 0, &m_graphics_queue);
vkGetDeviceQueue(dev, transfer_queue_idx, transfer_queue_sub_index, &m_transfer_queue);
if (present_queue_idx != umax)
{
vkGetDeviceQueue(dev, present_queue_idx, 0, &m_present_queue);
}
// Import optional function endpoints
if (pgpu->optional_features_support.conditional_rendering)
{
_vkCmdBeginConditionalRenderingEXT = reinterpret_cast<PFN_vkCmdBeginConditionalRenderingEXT>(vkGetDeviceProcAddr(dev, "vkCmdBeginConditionalRenderingEXT"));
_vkCmdEndConditionalRenderingEXT = reinterpret_cast<PFN_vkCmdEndConditionalRenderingEXT>(vkGetDeviceProcAddr(dev, "vkCmdEndConditionalRenderingEXT"));
}
if (pgpu->optional_features_support.debug_utils)
{
_vkSetDebugUtilsObjectNameEXT = reinterpret_cast<PFN_vkSetDebugUtilsObjectNameEXT>(vkGetDeviceProcAddr(dev, "vkSetDebugUtilsObjectNameEXT"));
_vkQueueInsertDebugUtilsLabelEXT = reinterpret_cast<PFN_vkQueueInsertDebugUtilsLabelEXT>(vkGetDeviceProcAddr(dev, "vkQueueInsertDebugUtilsLabelEXT"));
_vkCmdInsertDebugUtilsLabelEXT = reinterpret_cast<PFN_vkCmdInsertDebugUtilsLabelEXT>(vkGetDeviceProcAddr(dev, "vkCmdInsertDebugUtilsLabelEXT"));
}
if (pgpu->optional_features_support.synchronization_2)
{
_vkCmdSetEvent2KHR = reinterpret_cast<PFN_vkCmdSetEvent2KHR>(vkGetDeviceProcAddr(dev, "vkCmdSetEvent2KHR"));
_vkCmdWaitEvents2KHR = reinterpret_cast<PFN_vkCmdWaitEvents2KHR>(vkGetDeviceProcAddr(dev, "vkCmdWaitEvents2KHR"));
_vkCmdPipelineBarrier2KHR = reinterpret_cast<PFN_vkCmdPipelineBarrier2KHR>(vkGetDeviceProcAddr(dev, "vkCmdPipelineBarrier2KHR"));
}
if (pgpu->optional_features_support.extended_device_fault)
{
_vkGetDeviceFaultInfoEXT = reinterpret_cast<PFN_vkGetDeviceFaultInfoEXT>(vkGetDeviceProcAddr(dev, "vkGetDeviceFaultInfoEXT"));
}
memory_map = vk::get_memory_mapping(pdev);
m_formats_support = vk::get_optimal_tiling_supported_formats(pdev);
m_pipeline_binding_table = vk::get_pipeline_binding_table(pdev);
if (pgpu->optional_features_support.external_memory_host)
{
memory_map._vkGetMemoryHostPointerPropertiesEXT = reinterpret_cast<PFN_vkGetMemoryHostPointerPropertiesEXT>(vkGetDeviceProcAddr(dev, "vkGetMemoryHostPointerPropertiesEXT"));
}
if (g_cfg.video.disable_vulkan_mem_allocator)
{
m_allocator = std::make_unique<vk::mem_allocator_vk>(*this, pdev);
}
else
{
m_allocator = std::make_unique<vk::mem_allocator_vma>(*this, pdev);
}
// Useful for debugging different VRAM configurations
const u64 vram_allocation_limit = g_cfg.video.vk.vram_allocation_limit * 0x100000ull;
memory_map.device_local_total_bytes = std::min(memory_map.device_local_total_bytes, vram_allocation_limit);
}
void render_device::destroy()
{
if (g_render_device == this)
{
g_render_device = nullptr;
}
if (dev && pgpu)
{
if (m_allocator)
{
m_allocator->destroy();
m_allocator.reset();
}
vkDestroyDevice(dev, nullptr);
dev = nullptr;
memory_map = {};
m_formats_support = {};
}
}
const VkFormatProperties render_device::get_format_properties(VkFormat format) const
{
auto found = pgpu->format_properties.find(format);
if (found != pgpu->format_properties.end())
{
return found->second;
}
auto& props = pgpu->format_properties[format];
vkGetPhysicalDeviceFormatProperties(*pgpu, format, &props);
return props;
}
bool render_device::get_compatible_memory_type(u32 typeBits, u32 desired_mask, u32* type_index) const
{
VkPhysicalDeviceMemoryProperties mem_infos = pgpu->get_memory_properties();
for (u32 i = 0; i < 32; i++)
{
if ((typeBits & 1) == 1)
{
if ((mem_infos.memoryTypes[i].propertyFlags & desired_mask) == desired_mask)
{
if (type_index)
{
*type_index = i;
}
return true;
}
}
typeBits >>= 1;
}
return false;
}
void render_device::rebalance_memory_type_usage()
{
// Rebalance device local memory types
memory_map.device_local.rebalance();
}
void render_device::dump_debug_info(
const std::vector<const char*>& requested_extensions,
const VkPhysicalDeviceFeatures& requested_features) const
{
rsx_log.notice("Dumping requested extensions...");
auto device_extensions = vk::supported_extensions(vk::supported_extensions::enumeration_class::device, nullptr, *pgpu);
for (const auto& ext : requested_extensions)
{
rsx_log.notice("[%s] %s", device_extensions.is_supported(ext) ? "Supported" : "Not supported", ext);
}
rsx_log.notice("Dumping requested features...");
const auto& supported_features = pgpu->features;
#define TEST_VK_FEATURE(name) \
if (requested_features.name) {\
if (supported_features.name) \
rsx_log.notice("[Supported] "#name); \
else \
rsx_log.error("[Not supported] "#name); \
}
TEST_VK_FEATURE(robustBufferAccess);
TEST_VK_FEATURE(fullDrawIndexUint32);
TEST_VK_FEATURE(imageCubeArray);
TEST_VK_FEATURE(independentBlend);
TEST_VK_FEATURE(geometryShader);
TEST_VK_FEATURE(tessellationShader);
TEST_VK_FEATURE(sampleRateShading);
TEST_VK_FEATURE(dualSrcBlend);
TEST_VK_FEATURE(logicOp);
TEST_VK_FEATURE(multiDrawIndirect);
TEST_VK_FEATURE(drawIndirectFirstInstance);
TEST_VK_FEATURE(depthClamp);
TEST_VK_FEATURE(depthBiasClamp);
TEST_VK_FEATURE(fillModeNonSolid);
TEST_VK_FEATURE(depthBounds);
TEST_VK_FEATURE(wideLines);
TEST_VK_FEATURE(largePoints);
TEST_VK_FEATURE(alphaToOne);
TEST_VK_FEATURE(multiViewport);
TEST_VK_FEATURE(samplerAnisotropy);
TEST_VK_FEATURE(textureCompressionETC2);
TEST_VK_FEATURE(textureCompressionASTC_LDR);
TEST_VK_FEATURE(textureCompressionBC);
TEST_VK_FEATURE(occlusionQueryPrecise);
TEST_VK_FEATURE(pipelineStatisticsQuery);
TEST_VK_FEATURE(vertexPipelineStoresAndAtomics);
TEST_VK_FEATURE(fragmentStoresAndAtomics);
TEST_VK_FEATURE(shaderTessellationAndGeometryPointSize);
TEST_VK_FEATURE(shaderImageGatherExtended);
TEST_VK_FEATURE(shaderStorageImageExtendedFormats);
TEST_VK_FEATURE(shaderStorageImageMultisample);
TEST_VK_FEATURE(shaderStorageImageReadWithoutFormat);
TEST_VK_FEATURE(shaderStorageImageWriteWithoutFormat);
TEST_VK_FEATURE(shaderUniformBufferArrayDynamicIndexing);
TEST_VK_FEATURE(shaderSampledImageArrayDynamicIndexing);
TEST_VK_FEATURE(shaderStorageBufferArrayDynamicIndexing);
TEST_VK_FEATURE(shaderStorageImageArrayDynamicIndexing);
TEST_VK_FEATURE(shaderClipDistance);
TEST_VK_FEATURE(shaderCullDistance);
TEST_VK_FEATURE(shaderFloat64);
TEST_VK_FEATURE(shaderInt64);
TEST_VK_FEATURE(shaderInt16);
TEST_VK_FEATURE(shaderResourceResidency);
TEST_VK_FEATURE(shaderResourceMinLod);
TEST_VK_FEATURE(sparseBinding);
TEST_VK_FEATURE(sparseResidencyBuffer);
TEST_VK_FEATURE(sparseResidencyImage2D);
TEST_VK_FEATURE(sparseResidencyImage3D);
TEST_VK_FEATURE(sparseResidency2Samples);
TEST_VK_FEATURE(sparseResidency4Samples);
TEST_VK_FEATURE(sparseResidency8Samples);
TEST_VK_FEATURE(sparseResidency16Samples);
TEST_VK_FEATURE(sparseResidencyAliased);
TEST_VK_FEATURE(variableMultisampleRate);
TEST_VK_FEATURE(inheritedQueries);
#undef TEST_VK_FEATURE
}
// Shared Util
memory_type_mapping get_memory_mapping(const vk::physical_device& dev)
{
VkPhysicalDevice pdev = dev;
VkPhysicalDeviceMemoryProperties memory_properties;
vkGetPhysicalDeviceMemoryProperties(pdev, &memory_properties);
memory_type_mapping result;
result.device_local_total_bytes = 0;
result.host_visible_total_bytes = 0;
result.device_bar_total_bytes = 0;
// Sort the confusingly laid out heap-type map into something easier to scan.
// Not performance-critical, this method is called once at initialization.
struct memory_type
{
u32 type_index;
VkFlags flags;
VkDeviceSize size;
};
struct heap_type_map_entry
{
VkMemoryHeap heap;
std::vector<memory_type> types;
};
std::vector<heap_type_map_entry> memory_heap_map;
for (u32 i = 0; i < memory_properties.memoryHeapCount; ++i)
{
memory_heap_map.push_back(
{
.heap = memory_properties.memoryHeaps[i],
.types = {}
});
}
for (u32 i = 0; i < memory_properties.memoryTypeCount; i++)
{
auto& type_info = memory_properties.memoryTypes[i];
memory_heap_map[type_info.heapIndex].types.push_back({ i, type_info.propertyFlags, 0 });
}
auto find_memory_type_with_property = [&memory_heap_map](VkFlags desired_flags, VkFlags excluded_flags)
{
std::vector<memory_type> results;
for (auto& heap : memory_heap_map)
{
for (auto &type : heap.types)
{
if (((type.flags & desired_flags) == desired_flags) && !(type.flags & excluded_flags))
{
// Match, only once allowed per heap!
results.push_back({ type.type_index, type.flags, heap.heap.size });
break;
}
}
}
return results;
};
auto device_local_types = find_memory_type_with_property(
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
(VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD | VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD));
auto host_coherent_types = find_memory_type_with_property(
(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT),
0);
auto bar_memory_types = find_memory_type_with_property(
(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT),
0);
if (host_coherent_types.empty())
{
rsx_log.warning("[Performance Warning] Could not identify a cached upload heap. Will fall back to uncached transport.");
host_coherent_types = find_memory_type_with_property(
(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT),
0);
}
ensure(!device_local_types.empty());
ensure(!host_coherent_types.empty());
// BAR heap, currently parked for future use, I have some plans for it (kd-11)
for (auto& type : bar_memory_types)
{
result.device_bar.push(type.type_index, type.size);
result.device_bar_total_bytes += type.size;
}
// Generic VRAM access, requires some minor prioritization based on flags
// Most devices have a 'PURE' device local type, pin that as the first priority
// Internally, there will be some reshuffling based on memory load later, but this is rare
if (device_local_types.size() > 1)
{
std::sort(device_local_types.begin(), device_local_types.end(), [](const auto& a, const auto& b)
{
if (a.flags == b.flags)
{
return a.size > b.size;
}
return (a.flags == VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) || (b.flags != VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT && a.size > b.size);
});
}
for (auto& type : device_local_types)
{
result.device_local.push(type.type_index, type.size);
result.device_local_total_bytes += type.size;
}
// Sort upload heap entries based on size.
if (host_coherent_types.size() > 1)
{
std::sort(host_coherent_types.begin(), host_coherent_types.end(), FN(x.size > y.size));
}
for (auto& type : host_coherent_types)
{
result.host_visible_coherent.push(type.type_index, type.size);
result.host_visible_total_bytes += type.size;
}
rsx_log.notice("Detected %llu MB of device local memory", result.device_local_total_bytes / (0x100000));
rsx_log.notice("Detected %llu MB of host coherent memory", result.host_visible_total_bytes / (0x100000));
rsx_log.notice("Detected %llu MB of BAR memory", result.device_bar_total_bytes / (0x100000));
return result;
}
gpu_formats_support get_optimal_tiling_supported_formats(const physical_device& dev)
{
const auto test_format_features = [&dev](VkFormat format, VkFlags required_features, VkBool32 linear_features) -> bool
{
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(dev, format, &props);
const auto supported_features_mask = (linear_features) ? props.linearTilingFeatures : props.optimalTilingFeatures;
return (supported_features_mask & required_features) == required_features;
};
gpu_formats_support result = {};
const VkFlags required_zbuffer_features = (VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
const VkFlags required_colorbuffer_features = (VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT | VK_FORMAT_FEATURE_BLIT_SRC_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT);
// Check supported depth formats
result.d24_unorm_s8 = test_format_features(VK_FORMAT_D24_UNORM_S8_UINT, required_zbuffer_features, VK_FALSE);
result.d32_sfloat_s8 = test_format_features(VK_FORMAT_D32_SFLOAT_S8_UINT, required_zbuffer_features, VK_FALSE);
// Hide d24_s8 if force high precision z buffer is enabled
if (g_cfg.video.force_high_precision_z_buffer && result.d32_sfloat_s8)
{
result.d24_unorm_s8 = false;
}
// Checks if linear BGRA8 images can be used for present
result.bgra8_linear = test_format_features(VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_FEATURE_BLIT_SRC_BIT, VK_TRUE);
// Check if device supports RGBA8 format for rendering
if (!test_format_features(VK_FORMAT_R8G8B8A8_UNORM, required_colorbuffer_features, VK_FALSE))
{
// Non-fatal. Most games use BGRA layout due to legacy reasons as old GPUs typically supported BGRA and RGBA was emulated.
rsx_log.error("Your GPU and/or driver does not support RGBA8 format. This can cause problems in some rare games that use this memory layout.");
}
// Check if linear RGBA8 images can be used for present
result.argb8_linear = test_format_features(VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_FEATURE_BLIT_SRC_BIT, VK_TRUE);
return result;
}
pipeline_binding_table get_pipeline_binding_table(const vk::physical_device& dev)
{
pipeline_binding_table result{};
// Need to check how many samplers are supported by the driver
const auto usable_samplers = std::min(dev.get_limits().maxPerStageDescriptorSampledImages, 32u);
result.vertex_textures_first_bind_slot = result.textures_first_bind_slot + usable_samplers;
result.total_descriptor_bindings = result.vertex_textures_first_bind_slot + 4;
return result;
}
}