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125 lines
2.9 KiB
C++
125 lines
2.9 KiB
C++
#pragma once
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#include "util/types.hpp"
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#include "util/atomic.hpp"
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#include <QApplication>
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#include <QElapsedTimer>
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#include <QTimer>
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#include <QTranslator>
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#include <QSoundEffect>
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#include "main_application.h"
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#include "Emu/System.h"
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#include <memory>
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#include <functional>
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class gs_frame;
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class main_window;
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class gui_settings;
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class emu_settings;
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class persistent_settings;
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/** RPCS3 GUI Application Class
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* The main point of this class is to do application initialization, to hold the main and game windows and to initialize callbacks.
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*/
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class gui_application : public QApplication, public main_application
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{
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Q_OBJECT
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public:
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gui_application(int& argc, char** argv);
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~gui_application();
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void SetShowGui(bool show_gui = true)
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{
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m_show_gui = show_gui;
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}
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void SetUseCliStyle(bool use_cli_style = false)
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{
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m_use_cli_style = use_cli_style;
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}
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void SetWithCliBoot(bool with_cli_boot = false)
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{
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m_with_cli_boot = with_cli_boot;
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}
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void SetStartGamesFullscreen(bool start_games_fullscreen = false)
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{
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m_start_games_fullscreen = start_games_fullscreen;
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}
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void SetGameScreenIndex(int screen_index = -1)
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{
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m_game_screen_index = screen_index;
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}
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/** Call this method before calling app.exec */
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bool Init() override;
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std::unique_ptr<gs_frame> get_gs_frame();
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main_window* m_main_window = nullptr;
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private:
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QThread* get_thread() override
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{
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return thread();
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}
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void SwitchTranslator(QTranslator& translator, const QString& filename, const QString& language_code);
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void LoadLanguage(const QString& language_code);
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static QStringList GetAvailableLanguageCodes();
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void InitializeCallbacks();
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void InitializeConnects();
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void StartPlaytime(bool start_playtime);
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void UpdatePlaytime();
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void StopPlaytime();
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QTranslator m_translator;
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QTranslator m_translator_qt;
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QString m_language_code;
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QTimer m_timer;
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QElapsedTimer m_timer_playtime;
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QSoundEffect m_sound_effect{};
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std::shared_ptr<emu_settings> m_emu_settings;
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std::shared_ptr<gui_settings> m_gui_settings;
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std::shared_ptr<persistent_settings> m_persistent_settings;
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bool m_show_gui = true;
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bool m_use_cli_style = false;
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bool m_with_cli_boot = false;
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bool m_start_games_fullscreen = false;
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int m_game_screen_index = -1;
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u64 m_pause_amend_time_on_focus_loss = umax;
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u64 m_pause_delayed_tag = 0;
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typename Emulator::stop_counter_t m_emu_focus_out_emulation_id{};
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bool m_is_pause_on_focus_loss_active = false;
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private Q_SLOTS:
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void OnChangeStyleSheetRequest();
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void OnAppStateChanged(Qt::ApplicationState state);
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Q_SIGNALS:
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void OnEmulatorRun(bool start_playtime);
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void OnEmulatorPause();
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void OnEmulatorResume(bool start_playtime);
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void OnEmulatorStop();
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void OnEmulatorReady();
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void OnEnableDiscEject(bool enabled);
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void OnEnableDiscInsert(bool enabled);
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void RequestCallFromMainThread(std::function<void()> func, atomic_t<u32>* wake_up);
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private Q_SLOTS:
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static void CallFromMainThread(const std::function<void()>& func, atomic_t<u32>* wake_up);
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};
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