rpcs3/rpcs3/rpcs3qt/gui_application.h
Ivan Chikish d34287b2cc Linux: use futex_waitv syscall for atomic waiting
In order to make this possible, some unnecessary features were removed.
2023-08-02 21:46:06 +03:00

125 lines
2.9 KiB
C++

#pragma once
#include "util/types.hpp"
#include "util/atomic.hpp"
#include <QApplication>
#include <QElapsedTimer>
#include <QTimer>
#include <QTranslator>
#include <QSoundEffect>
#include "main_application.h"
#include "Emu/System.h"
#include <memory>
#include <functional>
class gs_frame;
class main_window;
class gui_settings;
class emu_settings;
class persistent_settings;
/** RPCS3 GUI Application Class
* The main point of this class is to do application initialization, to hold the main and game windows and to initialize callbacks.
*/
class gui_application : public QApplication, public main_application
{
Q_OBJECT
public:
gui_application(int& argc, char** argv);
~gui_application();
void SetShowGui(bool show_gui = true)
{
m_show_gui = show_gui;
}
void SetUseCliStyle(bool use_cli_style = false)
{
m_use_cli_style = use_cli_style;
}
void SetWithCliBoot(bool with_cli_boot = false)
{
m_with_cli_boot = with_cli_boot;
}
void SetStartGamesFullscreen(bool start_games_fullscreen = false)
{
m_start_games_fullscreen = start_games_fullscreen;
}
void SetGameScreenIndex(int screen_index = -1)
{
m_game_screen_index = screen_index;
}
/** Call this method before calling app.exec */
bool Init() override;
std::unique_ptr<gs_frame> get_gs_frame();
main_window* m_main_window = nullptr;
private:
QThread* get_thread() override
{
return thread();
}
void SwitchTranslator(QTranslator& translator, const QString& filename, const QString& language_code);
void LoadLanguage(const QString& language_code);
static QStringList GetAvailableLanguageCodes();
void InitializeCallbacks();
void InitializeConnects();
void StartPlaytime(bool start_playtime);
void UpdatePlaytime();
void StopPlaytime();
QTranslator m_translator;
QTranslator m_translator_qt;
QString m_language_code;
QTimer m_timer;
QElapsedTimer m_timer_playtime;
QSoundEffect m_sound_effect{};
std::shared_ptr<emu_settings> m_emu_settings;
std::shared_ptr<gui_settings> m_gui_settings;
std::shared_ptr<persistent_settings> m_persistent_settings;
bool m_show_gui = true;
bool m_use_cli_style = false;
bool m_with_cli_boot = false;
bool m_start_games_fullscreen = false;
int m_game_screen_index = -1;
u64 m_pause_amend_time_on_focus_loss = umax;
u64 m_pause_delayed_tag = 0;
typename Emulator::stop_counter_t m_emu_focus_out_emulation_id{};
bool m_is_pause_on_focus_loss_active = false;
private Q_SLOTS:
void OnChangeStyleSheetRequest();
void OnAppStateChanged(Qt::ApplicationState state);
Q_SIGNALS:
void OnEmulatorRun(bool start_playtime);
void OnEmulatorPause();
void OnEmulatorResume(bool start_playtime);
void OnEmulatorStop();
void OnEmulatorReady();
void OnEnableDiscEject(bool enabled);
void OnEnableDiscInsert(bool enabled);
void RequestCallFromMainThread(std::function<void()> func, atomic_t<u32>* wake_up);
private Q_SLOTS:
static void CallFromMainThread(const std::function<void()>& func, atomic_t<u32>* wake_up);
};