rpcs3/rpcs3/Gui/GameViewer.cpp

112 lines
No EOL
2.1 KiB
C++

#include "stdafx.h"
#include "GameViewer.h"
#include "Loader/PSF.h"
static const wxString m_class_name = "GameViewer";
GameViewer::GameViewer(wxWindow* parent) : wxPanel(parent)
{
wxBoxSizer& s_panel( *new wxBoxSizer(wxVERTICAL) );
m_game_list = new wxListView(this);
s_panel.Add(m_game_list);
SetSizerAndFit( &s_panel );
LoadSettings();
m_columns.Show(m_game_list);
m_path = wxGetCwd(); //TODO
Connect(m_game_list->GetId(), wxEVT_COMMAND_LIST_ITEM_ACTIVATED, wxListEventHandler(GameViewer::DClick));
Refresh();
}
GameViewer::~GameViewer()
{
SaveSettings();
m_game_list->Destroy();
}
void GameViewer::DoResize(wxSize size)
{
SetSize(size);
m_game_list->SetSize(size);
}
void GameViewer::LoadGames()
{
if(!wxDirExists(m_path)) return;
m_games.Clear();
wxDir dir(m_path);
if(!dir.HasSubDirs()) return;
wxString buf;
if(!dir.GetFirst(&buf)) return;
if(wxDirExists(buf)) m_games.Add(buf);
for(;;)
{
if(!dir.GetNext(&buf)) break;
if(wxDirExists(buf)) m_games.Add(buf);
}
//ConLog.Write("path: %s", m_path);
//ConLog.Write("folders count: %d", m_games.GetCount());
}
void GameViewer::LoadPSF()
{
m_game_data.Clear();
for(uint i=0; i<m_games.GetCount(); ++i)
{
const wxString& path = m_games[i] + "\\" + "PARAM.SFO";
if(!wxFileExists(path)) continue;
PSFLoader psf(path);
if(!psf.Load(false)) continue;
psf.m_info.root = m_games[i];
m_game_data.Add(new GameInfo(psf.m_info));
}
m_columns.Update(m_game_data);
}
void GameViewer::ShowData()
{
m_columns.ShowData(m_game_list);
}
void GameViewer::Refresh()
{
LoadGames();
LoadPSF();
ShowData();
}
void GameViewer::SaveSettings()
{
m_columns.LoadSave(false, m_class_name, m_game_list);
}
void GameViewer::LoadSettings()
{
m_columns.LoadSave(true, m_class_name);
}
void GameViewer::DClick(wxListEvent& event)
{
long i = m_game_list->GetFirstSelected();
if(i < 0) return;
const wxString& path = m_game_data[i].root + "\\" + "USRDIR" + "\\" + "BOOT.BIN";
if(!wxFileExists(path))
{
ConLog.Error("Boot error: elf not found! [%s]", path);
return;
}
Emu.Stop();
Emu.SetElf(path);
Emu.Run();
}