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243 lines
6.3 KiB
C++
243 lines
6.3 KiB
C++
#pragma once
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#include "../OpenGL.h"
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#include <util/types.hpp>
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#include <util/asm.hpp>
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#include <util/logs.hpp>
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namespace gl
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{
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class capabilities
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{
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public:
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bool EXT_dsa_supported = false;
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bool EXT_depth_bounds_test = false;
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bool ARB_dsa_supported = false;
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bool ARB_bindless_texture_supported = false;
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bool ARB_buffer_storage_supported = false;
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bool ARB_texture_buffer_supported = false;
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bool ARB_shader_draw_parameters_supported = false;
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bool ARB_depth_buffer_float_supported = false;
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bool ARB_texture_barrier_supported = false;
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bool ARB_shader_stencil_export_supported = false;
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bool NV_texture_barrier_supported = false;
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bool NV_gpu_shader5_supported = false;
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bool AMD_gpu_shader_half_float_supported = false;
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bool ARB_compute_shader_supported = false;
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bool NV_depth_buffer_float_supported = false;
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bool initialized = false;
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bool vendor_INTEL = false; // has broken GLSL compiler
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bool vendor_AMD = false; // has broken ARB_multidraw
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bool vendor_NVIDIA = false; // has NaN poisoning issues
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bool vendor_MESA = false; // requires CLIENT_STORAGE bit set for streaming buffers
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bool subvendor_RADEONSI = false;
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bool subvendor_NOUVEAU = false;
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bool subvendor_ATI = false;
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bool check(const std::string& ext_name, const char* test)
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{
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if (ext_name == test)
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{
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rsx_log.notice("Extension %s is supported", ext_name);
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return true;
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}
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return false;
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}
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void initialize()
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{
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int find_count = 15;
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int ext_count = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &ext_count);
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if (!ext_count)
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{
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rsx_log.error("Coult not initialize GL driver capabilities. Is OpenGL initialized?");
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return;
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}
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std::string vendor_string = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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std::string version_string = reinterpret_cast<const char*>(glGetString(GL_VERSION));
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std::string renderer_string = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
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for (int i = 0; i < ext_count; i++)
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{
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if (!find_count) break;
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const std::string ext_name = reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i));
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if (check(ext_name, "GL_ARB_shader_draw_parameters"))
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{
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ARB_shader_draw_parameters_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_EXT_direct_state_access"))
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{
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EXT_dsa_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_ARB_direct_state_access"))
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{
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ARB_dsa_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_ARB_bindless_texture"))
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{
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ARB_bindless_texture_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_ARB_buffer_storage"))
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{
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ARB_buffer_storage_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_ARB_texture_buffer_object"))
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{
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ARB_texture_buffer_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_ARB_depth_buffer_float"))
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{
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ARB_depth_buffer_float_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_ARB_texture_barrier"))
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{
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ARB_texture_barrier_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_NV_texture_barrier"))
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{
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NV_texture_barrier_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_NV_gpu_shader5"))
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{
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NV_gpu_shader5_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_AMD_gpu_shader_half_float"))
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{
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AMD_gpu_shader_half_float_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_ARB_compute_shader"))
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{
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ARB_compute_shader_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_EXT_depth_bounds_test"))
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{
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EXT_depth_bounds_test = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_NV_depth_buffer_float"))
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{
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NV_depth_buffer_float_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_ARB_shader_stencil_export"))
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{
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ARB_shader_stencil_export_supported = true;
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find_count--;
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continue;
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}
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}
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// Check GL_VERSION and GL_RENDERER for the presence of Mesa
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if (version_string.find("Mesa") != umax || renderer_string.find("Mesa") != umax)
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{
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vendor_MESA = true;
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if (vendor_string.find("nouveau") != umax)
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{
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subvendor_NOUVEAU = true;
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}
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else if (vendor_string.find("AMD") != umax)
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{
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subvendor_RADEONSI = true;
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}
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}
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// Workaround for intel drivers which have terrible capability reporting
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if (!vendor_string.empty())
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{
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std::transform(vendor_string.begin(), vendor_string.end(), vendor_string.begin(), ::tolower);
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}
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else
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{
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rsx_log.error("Failed to get vendor string from driver. Are we missing a context?");
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vendor_string = "intel"; // lowest acceptable value
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}
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if (!vendor_MESA && vendor_string.find("intel") != umax)
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{
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int version_major = 0;
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int version_minor = 0;
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glGetIntegerv(GL_MAJOR_VERSION, &version_major);
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glGetIntegerv(GL_MINOR_VERSION, &version_minor);
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vendor_INTEL = true;
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// Texture buffers moved into core at GL 3.3
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if (version_major > 3 || (version_major == 3 && version_minor >= 3))
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ARB_texture_buffer_supported = true;
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// Check for expected library entry-points for some required functions
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if (!ARB_buffer_storage_supported && glNamedBufferStorage && glMapNamedBufferRange)
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ARB_buffer_storage_supported = true;
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if (!ARB_dsa_supported && glGetTextureImage && glTextureBufferRange)
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ARB_dsa_supported = true;
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if (!EXT_dsa_supported && glGetTextureImageEXT && glTextureBufferRangeEXT)
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EXT_dsa_supported = true;
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}
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else if (!vendor_MESA && vendor_string.find("nvidia") != umax)
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{
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vendor_NVIDIA = true;
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}
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#ifdef _WIN32
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else if (vendor_string.find("amd") != umax || vendor_string.find("ati") != umax)
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{
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vendor_AMD = true;
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subvendor_ATI = vendor_string.find("ati") != umax;
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}
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#endif
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initialized = true;
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}
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};
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const capabilities& get_driver_caps();
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}
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