rpcs3/rpcs3/Emu/RSX/Program/ProgramStateCache.cpp
Malcolm Jestadt 6bd1ab576c RSX: Use AVX-512-ICL code in get_vertecx_program_ucode_hash and in vertex_program_compare
- Code is about 4 times as fast on my zen4 machine
- Should be twice as fast on zen5 machines with full width AVX-512
2025-03-02 09:07:07 +02:00

823 lines
23 KiB
C++

#include "stdafx.h"
#include "ProgramStateCache.h"
#include "Emu/system_config.h"
#include "util/sysinfo.hpp"
#include <stack>
#if defined(ARCH_X64)
#include "emmintrin.h"
#include "immintrin.h"
#endif
#ifdef ARCH_ARM64
#ifndef _MSC_VER
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wstrict-aliasing"
#pragma GCC diagnostic ignored "-Wold-style-cast"
#endif
#include "Emu/CPU/sse2neon.h"
#ifndef _MSC_VER
#pragma GCC diagnostic pop
#endif
#endif
#ifdef ARCH_ARM64
#define AVX512_ICL_FUNC
#endif
#ifdef _MSC_VER
#define AVX512_ICL_FUNC
#else
#define AVX512_ICL_FUNC __attribute__((__target__("avx512f,avx512bw,avx512dq,avx512cd,avx512vl,avx512bitalg,avx512ifma,avx512vbmi,avx512vbmi2,avx512vnni,avx512vpopcntdq")))
#endif
using namespace program_hash_util;
AVX512_ICL_FUNC usz vertex_program_utils::get_vertex_program_ucode_hash(const RSXVertexProgram &program)
{
#ifdef ARCH_X64
if (utils::has_avx512_icl())
{
// Load all elements of the instruction_mask bitset
const __m512i* instMask512 = reinterpret_cast<const __m512i*>(&program.instruction_mask);
const __m128i* instMask128 = reinterpret_cast<const __m128i*>(&program.instruction_mask);
const __m512i lowerMask = _mm512_loadu_si512(instMask512);
const __m128i upper128 = _mm_loadu_si128(instMask128 + 4);
const __m512i upperMask = _mm512_zextsi128_si512(upper128);
__m512i maskIndex = _mm512_setzero_si512();
const __m512i negativeOnes = _mm512_set1_epi64(-1);
// Special masks to test against bitset
const __m512i testMask0 = _mm512_set_epi64(
0x0808080808080808,
0x0808080808080808,
0x0404040404040404,
0x0404040404040404,
0x0202020202020202,
0x0202020202020202,
0x0101010101010101,
0x0101010101010101);
const __m512i testMask1 = _mm512_set_epi64(
0x8080808080808080,
0x8080808080808080,
0x4040404040404040,
0x4040404040404040,
0x2020202020202020,
0x2020202020202020,
0x1010101010101010,
0x1010101010101010);
const __m512i* instBuffer = reinterpret_cast<const __m512i*>(program.data.data());
__m512i acc0 = _mm512_setzero_si512();
__m512i acc1 = _mm512_setzero_si512();
__m512i rotMask0 = _mm512_set_epi64(7, 6, 5, 4, 3, 2, 1, 0);
__m512i rotMask1 = _mm512_set_epi64(15, 14, 13, 12, 11, 10, 9, 8);
__m512i rotMaskAdd = _mm512_set_epi64(16, 16, 16, 16, 16, 16, 16, 16);
u32 instIndex = 0;
// If there is remainder, add an extra (masked) iteration
u32 extraIteration = (program.data.size() % 32 != 0) ? 1 : 0;
u32 length = (program.data.size() / 32) + extraIteration;
// The instruction mask will prevent us from reading out of bounds, we do not need a seperate masked loop
// for the remainder, or a scalar loop.
while (instIndex < (length))
{
const __m512i masks = _mm512_permutex2var_epi8(lowerMask, maskIndex, upperMask);
const __mmask8 result0 = _mm512_test_epi64_mask(masks, testMask0);
const __mmask8 result1 = _mm512_test_epi64_mask(masks, testMask1);
const __m512i load0 = _mm512_maskz_loadu_epi64(result0, (instBuffer + instIndex * 2));
const __m512i load1 = _mm512_maskz_loadu_epi64(result1, (instBuffer + (instIndex * 2)+ 1));
const __m512i rotated0 = _mm512_rorv_epi64(load0, rotMask0);
const __m512i rotated1 = _mm512_rorv_epi64(load1, rotMask1);
acc0 = _mm512_add_epi64(acc0, rotated0);
acc1 = _mm512_add_epi64(acc1, rotated1);
rotMask0 = _mm512_add_epi64(rotMask0, rotMaskAdd);
rotMask1 = _mm512_add_epi64(rotMask1, rotMaskAdd);
maskIndex = _mm512_sub_epi8(maskIndex, negativeOnes);
instIndex++;
}
const __m512i result = _mm512_add_epi64(acc0, acc1);
return _mm512_reduce_add_epi64(result);
}
#endif
// Checksum as hash with rotated data
const void* instbuffer = program.data.data();
u32 instIndex = 0;
usz acc0 = 0;
usz acc1 = 0;
do
{
if (program.instruction_mask[instIndex])
{
const auto inst = v128::loadu(instbuffer, instIndex);
usz tmp0 = std::rotr(inst._u64[0], instIndex * 2);
acc0 += tmp0;
usz tmp1 = std::rotr(inst._u64[1], (instIndex * 2) + 1);
acc1 += tmp1;
}
instIndex++;
} while (instIndex < (program.data.size() / 4));
return acc0 + acc1;
}
vertex_program_utils::vertex_program_metadata vertex_program_utils::analyse_vertex_program(const u32* data, u32 entry, RSXVertexProgram& dst_prog)
{
vertex_program_utils::vertex_program_metadata result{};
//u32 last_instruction_address = 0;
//u32 first_instruction_address = entry;
std::bitset<rsx::max_vertex_program_instructions> instructions_to_patch;
std::pair<u32, u32> instruction_range{ umax, 0 };
bool has_branch_instruction = false;
std::stack<u32> call_stack;
D3 d3;
D2 d2;
D1 d1;
D0 d0;
std::function<void(u32, bool)> walk_function = [&](u32 start, bool fast_exit)
{
u32 current_instruction = start;
std::set<u32> conditional_targets;
while (true)
{
ensure(current_instruction < rsx::max_vertex_program_instructions);
if (result.instruction_mask[current_instruction])
{
if (!fast_exit)
{
// This can be harmless if a dangling RET was encountered before.
// This can also be legal in case of BRB...BRI loops since BRIs are conditional. Might just be a loop with exit cond.
rsx_log.warning("vp_analyser: Possible infinite loop detected");
}
// There is never any reason to continue scanning after self-intersecting on the control-flow tree.
break;
}
const auto instruction = v128::loadu(&data[current_instruction * 4]);
d1.HEX = instruction._u32[1];
d2.HEX = instruction._u32[2];
d3.HEX = instruction._u32[3];
// Touch current instruction
result.instruction_mask[current_instruction] = true;
instruction_range.first = std::min(current_instruction, instruction_range.first);
instruction_range.second = std::max(current_instruction, instruction_range.second);
// Whether to check if the current instruction references an input stream
auto input_attribute_ref = [&]()
{
if (!d1.input_src)
{
// It is possible to reference ATTR0, but this is mandatory anyway. No need to explicitly test for it
return;
}
const auto ref_mask = (1u << d1.input_src);
if ((result.referenced_inputs_mask & ref_mask) == 0)
{
// Type is encoded in the first 2 bits of each block
const auto src0 = d2.src0l & 0x3;
const auto src1 = d2.src1 & 0x3;
const auto src2 = d3.src2l & 0x3;
if ((src0 == RSX_VP_REGISTER_TYPE_INPUT) ||
(src1 == RSX_VP_REGISTER_TYPE_INPUT) ||
(src2 == RSX_VP_REGISTER_TYPE_INPUT))
{
result.referenced_inputs_mask |= ref_mask;
}
}
};
auto branch_to = [&](const u32 target)
{
input_attribute_ref();
current_instruction = target;
};
// Basic vec op analysis, must be done before flow analysis
switch (d1.vec_opcode)
{
case RSX_VEC_OPCODE_NOP:
{
break;
}
case RSX_VEC_OPCODE_TXL:
{
result.referenced_textures_mask |= (1 << d2.tex_num);
break;
}
default:
{
input_attribute_ref();
break;
}
}
bool static_jump = false;
bool function_call = true;
switch (d1.sca_opcode)
{
case RSX_SCA_OPCODE_NOP:
{
break;
}
case RSX_SCA_OPCODE_BRI:
{
d0.HEX = instruction._u32[0];
static_jump = (d0.cond == 0x7);
[[fallthrough]];
}
case RSX_SCA_OPCODE_BRB:
{
function_call = false;
[[fallthrough]];
}
case RSX_SCA_OPCODE_CAL:
case RSX_SCA_OPCODE_CLI:
case RSX_SCA_OPCODE_CLB:
{
// Need to patch the jump address to be consistent wherever the program is located
instructions_to_patch[current_instruction] = true;
has_branch_instruction = true;
d0.HEX = instruction._u32[0];
const u32 jump_address = (d0.iaddrh2 << 9) | (d2.iaddrh << 3) | d3.iaddrl;
if (function_call)
{
call_stack.push(current_instruction + 1);
branch_to(jump_address);
continue;
}
else if (static_jump)
{
// NOTE: This will skip potential jump target blocks between current->target
branch_to(jump_address);
continue;
}
else
{
// Set possible end address and proceed as usual
conditional_targets.emplace(jump_address);
instruction_range.second = std::max(jump_address, instruction_range.second);
}
break;
}
case RSX_SCA_OPCODE_RET:
{
if (call_stack.empty())
{
rsx_log.error("vp_analyser: RET found outside subroutine call");
}
else
{
branch_to(call_stack.top());
call_stack.pop();
continue;
}
break;
}
default:
{
input_attribute_ref();
break;
}
}
// Check exit conditions...
if (d3.end)
{
// We have seen an end of instructions marker.
// Multiple exits may exist, usually skipped over by branching. Do not exit on end unless there is no branching.
if (!has_branch_instruction || fast_exit || current_instruction >= instruction_range.second)
{
// Conditions:
// 1. No branching so far. This will always be the exit.
// 2. Fast exit flag is set. This happens when walking through subroutines.
// 3. We've gone beyond the known instruction range. In this scenario, this is the furthest end marker seen so far. It has to be reached by some earlier branch.
break;
}
}
else if ((current_instruction + 1) == rsx::max_vertex_program_instructions)
{
// No more instructions to read.
break;
}
current_instruction++;
}
for (const u32 target : conditional_targets)
{
if (!result.instruction_mask[target])
{
walk_function(target, true);
}
}
};
if (g_cfg.video.debug_program_analyser)
{
fs::file dump(fs::get_cache_dir() + "shaderlog/vp_analyser.bin", fs::rewrite);
dump.write(&entry, 4);
dump.write(data, rsx::max_vertex_program_instructions * 16);
dump.close();
}
walk_function(entry, false);
const u32 instruction_count = (instruction_range.second - instruction_range.first + 1);
result.ucode_length = instruction_count * 16;
dst_prog.base_address = instruction_range.first;
dst_prog.entry = entry;
dst_prog.data.resize(instruction_count * 4);
dst_prog.instruction_mask = (result.instruction_mask >> instruction_range.first);
if (!has_branch_instruction)
{
ensure(instruction_range.first == entry);
std::memcpy(dst_prog.data.data(), data + (instruction_range.first * 4), result.ucode_length);
}
else
{
for (u32 i = instruction_range.first, count = 0; i <= instruction_range.second; ++i, ++count)
{
const u32* instruction = &data[i * 4];
u32* dst = &dst_prog.data[count * 4];
if (result.instruction_mask[i])
{
v128::storeu(v128::loadu(instruction), dst);
if (instructions_to_patch[i])
{
d0.HEX = dst[0];
d2.HEX = dst[2];
d3.HEX = dst[3];
u32 address = (d0.iaddrh2 << 9) | (d2.iaddrh << 3) | d3.iaddrl;
address -= instruction_range.first;
d0.iaddrh2 = (address >> 9) & 0x1;
d2.iaddrh = (address >> 3) & 0x3F;
d3.iaddrl = (address & 0x7);
dst[0] = d0.HEX;
dst[2] = d2.HEX;
dst[3] = d3.HEX;
dst_prog.jump_table.emplace(address);
}
}
else
{
v128::storeu({}, dst);
}
}
// Typical ubershaders have the dispatch at the top with subroutines following. However...
// some games have the dispatch block at the end and the subroutines above them.
// We need to simulate a jump-to-entry in this situation
// Normally this condition is handled by the conditional_targets walk, but sometimes this doesn't work due to cyclic branches
if (instruction_range.first < dst_prog.entry)
{
// Is there a subroutine that jumps into the entry? If not, add to jump table
const auto target = dst_prog.entry - instruction_range.first;
dst_prog.jump_table.insert(target);
}
// Verification
for (const u32 target : dst_prog.jump_table)
{
if (!dst_prog.instruction_mask[target])
{
rsx_log.error("vp_analyser: Failed, branch target 0x%x was not resolved", target);
}
}
}
result.referenced_inputs_mask |= 1u; // VPOS is always enabled, else no rendering can happen
return result;
}
usz vertex_program_storage_hash::operator()(const RSXVertexProgram &program) const
{
const usz ucode_hash = vertex_program_utils::get_vertex_program_ucode_hash(program);
const u32 state_params[] =
{
program.ctrl,
program.output_mask,
program.texture_state.texture_dimensions,
program.texture_state.multisampled_textures,
};
const usz metadata_hash = rpcs3::hash_array(state_params);
return rpcs3::hash64(ucode_hash, metadata_hash);
}
AVX512_ICL_FUNC bool vertex_program_compare::operator()(const RSXVertexProgram &binary1, const RSXVertexProgram &binary2) const
{
if (binary1.output_mask != binary2.output_mask)
return false;
if (binary1.ctrl != binary2.ctrl)
return false;
if (binary1.texture_state != binary2.texture_state)
return false;
if (binary1.data.size() != binary2.data.size())
return false;
if (binary1.jump_table != binary2.jump_table)
return false;
#ifdef ARCH_X64
if (utils::has_avx512_icl())
{
// Load all elements of the instruction_mask bitset
const __m512i* instMask512 = reinterpret_cast<const __m512i*>(&binary1.instruction_mask);
const __m128i* instMask128 = reinterpret_cast<const __m128i*>(&binary1.instruction_mask);
const __m512i lowerMask = _mm512_loadu_si512(instMask512);
const __m128i upper128 = _mm_loadu_si128(instMask128 + 4);
const __m512i upperMask = _mm512_zextsi128_si512(upper128);
__m512i maskIndex = _mm512_setzero_si512();
const __m512i negativeOnes = _mm512_set1_epi64(-1);
// Special masks to test against bitset
const __m512i testMask0 = _mm512_set_epi64(
0x0808080808080808,
0x0808080808080808,
0x0404040404040404,
0x0404040404040404,
0x0202020202020202,
0x0202020202020202,
0x0101010101010101,
0x0101010101010101);
const __m512i testMask1 = _mm512_set_epi64(
0x8080808080808080,
0x8080808080808080,
0x4040404040404040,
0x4040404040404040,
0x2020202020202020,
0x2020202020202020,
0x1010101010101010,
0x1010101010101010);
const __m512i* instBuffer1 = reinterpret_cast<const __m512i*>(binary1.data.data());
const __m512i* instBuffer2 = reinterpret_cast<const __m512i*>(binary2.data.data());
// If there is remainder, add an extra (masked) iteration
u32 extraIteration = (binary1.data.size() % 32 != 0) ? 1 : 0;
u32 length = (binary1.data.size() / 32) + extraIteration;
u32 instIndex = 0;
// The instruction mask will prevent us from reading out of bounds, we do not need a seperate masked loop
// for the remainder, or a scalar loop.
while (instIndex < (length))
{
const __m512i masks = _mm512_permutex2var_epi8(lowerMask, maskIndex, upperMask);
const __mmask8 result0 = _mm512_test_epi64_mask(masks, testMask0);
const __mmask8 result1 = _mm512_test_epi64_mask(masks, testMask1);
const __m512i load0 = _mm512_maskz_loadu_epi64(result0, (instBuffer1 + (instIndex * 2)));
const __m512i load1 = _mm512_maskz_loadu_epi64(result0, (instBuffer2 + (instIndex * 2)));
const __m512i load2 = _mm512_maskz_loadu_epi64(result1, (instBuffer1 + (instIndex * 2) + 1));
const __m512i load3 = _mm512_maskz_loadu_epi64(result1, (instBuffer2 + (instIndex * 2)+ 1));
const __mmask8 res0 = _mm512_cmpneq_epi64_mask(load0, load1);
const __mmask8 res1 = _mm512_cmpneq_epi64_mask(load2, load3);
const u8 result = _kortestz_mask8_u8(res0, res1);
//kortestz will set result to 1 if all bits are zero, so invert the check for result
if (!result)
{
return false;
}
maskIndex = _mm512_sub_epi8(maskIndex, negativeOnes);
instIndex++;
}
return true;
}
#endif
const void* instBuffer1 = binary1.data.data();
const void* instBuffer2 = binary2.data.data();
usz instIndex = 0;
while (instIndex < (binary1.data.size() / 4))
{
if (binary1.instruction_mask[instIndex])
{
const auto inst1 = v128::loadu(instBuffer1, instIndex);
const auto inst2 = v128::loadu(instBuffer2, instIndex);
if (inst1._u ^ inst2._u)
{
return false;
}
}
instIndex++;
}
return true;
}
bool fragment_program_utils::is_any_src_constant(v128 sourceOperand)
{
const u64 masked = sourceOperand._u64[1] & 0x30000000300;
return (sourceOperand._u32[1] & 0x300) == 0x200 || (static_cast<u32>(masked) == 0x200 || static_cast<u32>(masked >> 32) == 0x200);
}
usz fragment_program_utils::get_fragment_program_ucode_size(const void* ptr)
{
const auto instBuffer = ptr;
usz instIndex = 0;
while (true)
{
const v128 inst = v128::loadu(instBuffer, instIndex);
bool end = (inst._u32[0] >> 8) & 0x1;
if (is_any_src_constant(inst))
{
instIndex += 2;
if (end)
return instIndex * 4 * 4;
continue;
}
instIndex++;
if (end)
return (instIndex)* 4 * 4;
}
}
fragment_program_utils::fragment_program_metadata fragment_program_utils::analyse_fragment_program(const void* ptr)
{
fragment_program_utils::fragment_program_metadata result{};
result.program_start_offset = -1;
const auto instBuffer = ptr;
s32 index = 0;
while (true)
{
const auto inst = v128::loadu(instBuffer, index);
// Check for opcode high bit which indicates a branch instructions (opcode 0x40...0x45)
if (inst._u32[2] & (1 << 23))
{
// NOTE: Jump instructions are not yet proved to work outside of loops and if/else blocks
// Otherwise we would need to follow the execution chain
result.has_branch_instructions = true;
}
else
{
const u32 opcode = (inst._u32[0] >> 16) & 0x3F;
if (opcode)
{
if (result.program_start_offset == umax)
{
result.program_start_offset = index * 16;
}
switch (opcode)
{
case RSX_FP_OPCODE_TEX:
case RSX_FP_OPCODE_TEXBEM:
case RSX_FP_OPCODE_TXP:
case RSX_FP_OPCODE_TXPBEM:
case RSX_FP_OPCODE_TXD:
case RSX_FP_OPCODE_TXB:
case RSX_FP_OPCODE_TXL:
{
//Bits 17-20 of word 1, swapped within u16 sections
//Bits 16-23 are swapped into the upper 8 bits (24-31)
const u32 tex_num = (inst._u32[0] >> 25) & 15;
result.referenced_textures_mask |= (1 << tex_num);
break;
}
case RSX_FP_OPCODE_PK4:
case RSX_FP_OPCODE_UP4:
case RSX_FP_OPCODE_PK2:
case RSX_FP_OPCODE_UP2:
case RSX_FP_OPCODE_PKB:
case RSX_FP_OPCODE_UPB:
case RSX_FP_OPCODE_PK16:
case RSX_FP_OPCODE_UP16:
case RSX_FP_OPCODE_PKG:
case RSX_FP_OPCODE_UPG:
{
result.has_pack_instructions = true;
break;
}
}
}
if (is_any_src_constant(inst))
{
//Instruction references constant, skip one slot occupied by data
index++;
result.program_ucode_length += 16;
result.program_constants_buffer_length += 16;
}
}
if (result.program_start_offset != umax)
{
result.program_ucode_length += 16;
}
if ((inst._u32[0] >> 8) & 0x1)
{
if (result.program_start_offset == umax)
{
result.program_start_offset = index * 16;
result.program_ucode_length = 16;
result.is_nop_shader = true;
}
break;
}
index++;
}
return result;
}
usz fragment_program_utils::get_fragment_program_ucode_hash(const RSXFragmentProgram& program)
{
// Checksum as hash with rotated data
const void* instbuffer = program.get_data();
u32 instIndex = 0;
usz acc0 = 0;
usz acc1 = 0;
while (true)
{
const auto inst = v128::loadu(instbuffer, instIndex);
usz tmp0 = std::rotr(inst._u64[0], instIndex * 2);
acc0 += tmp0;
usz tmp1 = std::rotr(inst._u64[1], (instIndex * 2) + 1);
acc1 += tmp1;
instIndex++;
// Skip constants
if (fragment_program_utils::is_any_src_constant(inst))
instIndex++;
bool end = (inst._u32[0] >> 8) & 0x1;
if (end)
return acc0 + acc1;
}
return 0;
}
usz fragment_program_storage_hash::operator()(const RSXFragmentProgram& program) const
{
const usz ucode_hash = fragment_program_utils::get_fragment_program_ucode_hash(program);
const u32 state_params[] =
{
program.ctrl,
program.two_sided_lighting ? 1u : 0u,
program.texture_state.texture_dimensions,
program.texture_state.shadow_textures,
program.texture_state.redirected_textures,
program.texture_state.multisampled_textures,
program.texcoord_control_mask,
program.mrt_buffers_count
};
const usz metadata_hash = rpcs3::hash_array(state_params);
return rpcs3::hash64(ucode_hash, metadata_hash);
}
bool fragment_program_compare::operator()(const RSXFragmentProgram& binary1, const RSXFragmentProgram& binary2) const
{
if (binary1.ucode_length != binary2.ucode_length ||
binary1.ctrl != binary2.ctrl ||
binary1.texture_state != binary2.texture_state ||
binary1.texcoord_control_mask != binary2.texcoord_control_mask ||
binary1.two_sided_lighting != binary2.two_sided_lighting ||
binary1.mrt_buffers_count != binary2.mrt_buffers_count)
{
return false;
}
const void* instBuffer1 = binary1.get_data();
const void* instBuffer2 = binary2.get_data();
usz instIndex = 0;
while (true)
{
const auto inst1 = v128::loadu(instBuffer1, instIndex);
const auto inst2 = v128::loadu(instBuffer2, instIndex);
if (inst1._u ^ inst2._u)
{
return false;
}
instIndex++;
// Skip constants
if (fragment_program_utils::is_any_src_constant(inst1))
instIndex++;
const bool end = ((inst1._u32[0] >> 8) & 0x1);
if (end)
{
return true;
}
}
}
namespace rsx
{
#if defined(ARCH_X64) || defined(ARCH_ARM64)
static inline void write_fragment_constants_to_buffer_sse2(const std::span<f32>& buffer, const RSXFragmentProgram& rsx_prog, const std::vector<usz>& offsets_cache, bool sanitize)
{
f32* dst = buffer.data();
for (usz offset_in_fragment_program : offsets_cache)
{
char* data = static_cast<char*>(rsx_prog.get_data()) + offset_in_fragment_program;
const __m128i vector = _mm_loadu_si128(reinterpret_cast<__m128i*>(data));
const __m128i shuffled_vector = _mm_or_si128(_mm_slli_epi16(vector, 8), _mm_srli_epi16(vector, 8));
if (sanitize)
{
//Convert NaNs and Infs to 0
const auto masked = _mm_and_si128(shuffled_vector, _mm_set1_epi32(0x7fffffff));
const auto valid = _mm_cmplt_epi32(masked, _mm_set1_epi32(0x7f800000));
const auto result = _mm_and_si128(shuffled_vector, valid);
_mm_stream_si128(utils::bless<__m128i>(dst), result);
}
else
{
_mm_stream_si128(utils::bless<__m128i>(dst), shuffled_vector);
}
dst += 4;
}
}
#else
static inline void write_fragment_constants_to_buffer_fallback(const std::span<f32>& buffer, const RSXFragmentProgram& rsx_prog, const std::vector<usz>& offsets_cache, bool sanitize)
{
f32* dst = buffer.data();
for (usz offset_in_fragment_program : offsets_cache)
{
char* data = static_cast<char*>(rsx_prog.get_data()) + offset_in_fragment_program;
for (u32 i = 0; i < 4; i++)
{
const u32 value = reinterpret_cast<u32*>(data)[i];
const u32 shuffled = ((value >> 8) & 0xff00ff) | ((value << 8) & 0xff00ff00);
if (sanitize && (shuffled & 0x7fffffff) >= 0x7f800000)
{
dst[i] = 0.f;
}
else
{
dst[i] = std::bit_cast<f32>(shuffled);
}
}
dst += 4;
}
}
#endif
void write_fragment_constants_to_buffer(const std::span<f32>& buffer, const RSXFragmentProgram& rsx_prog, const std::vector<usz>& offsets_cache, bool sanitize)
{
#if defined(ARCH_X64) || defined(ARCH_ARM64)
write_fragment_constants_to_buffer_sse2(buffer, rsx_prog, offsets_cache, sanitize);
#else
write_fragment_constants_to_buffer_fallback(buffer, rsx_prog, offsets_cache, sanitize);
#endif
}
}