rpcs3/rpcs3/rpcs3qt/main_window.cpp
JoãoPaulo 583ec5d819
Some checks failed
Build RPCS3 / RPCS3 Linux ubuntu-24.04 gcc (push) Has been cancelled
Build RPCS3 / RPCS3 Linux ubuntu-24.04-arm clang (push) Has been cancelled
Build RPCS3 / RPCS3 Linux ubuntu-24.04 clang (push) Has been cancelled
Build RPCS3 / RPCS3 Windows (push) Has been cancelled
Update FW 4.92 Latest Version (#16811)
Update FW 4.92 Latest Version
Updates the latest FW version according to: https://www.playstation.com/en-us/support/hardware/ps3/system-software/
List of changes:
This system software update improves system performance.
2025-03-05 15:00:07 +02:00

4228 lines
125 KiB
C++

#include "main_window.h"
#include "qt_utils.h"
#include "vfs_dialog.h"
#include "save_manager_dialog.h"
#include "trophy_manager_dialog.h"
#include "savestate_manager_dialog.h"
#include "user_manager_dialog.h"
#include "screenshot_manager_dialog.h"
#include "kernel_explorer.h"
#include "game_list_frame.h"
#include "debugger_frame.h"
#include "log_frame.h"
#include "settings_dialog.h"
#include "rpcn_settings_dialog.h"
#include "auto_pause_settings_dialog.h"
#include "cg_disasm_window.h"
#include "log_viewer.h"
#include "memory_viewer_panel.h"
#include "rsx_debugger.h"
#include "about_dialog.h"
#include "pad_settings_dialog.h"
#include "progress_dialog.h"
#include "skylander_dialog.h"
#include "infinity_dialog.h"
#include "dimensions_dialog.h"
#include "cheat_manager.h"
#include "patch_manager_dialog.h"
#include "patch_creator_dialog.h"
#include "pkg_install_dialog.h"
#include "category.h"
#include "gui_settings.h"
#include "input_dialog.h"
#include "camera_settings_dialog.h"
#include "ps_move_tracker_dialog.h"
#include "ipc_settings_dialog.h"
#include "shortcut_utils.h"
#include "config_checker.h"
#include "shortcut_dialog.h"
#include "system_cmd_dialog.h"
#include "emulated_pad_settings_dialog.h"
#include "basic_mouse_settings_dialog.h"
#include "vfs_tool_dialog.h"
#include "welcome_dialog.h"
#include <thread>
#include <unordered_set>
#include <QScreen>
#include <QDirIterator>
#include <QMimeData>
#include <QMessageBox>
#include <QFileDialog>
#include <QFontDatabase>
#include <QBuffer>
#include <QTemporaryFile>
#include <QDesktopServices>
#include "rpcs3_version.h"
#include "Emu/IdManager.h"
#include "Emu/VFS.h"
#include "Emu/vfs_config.h"
#include "Emu/System.h"
#include "Emu/system_utils.hpp"
#include "Emu/system_config.h"
#include "Emu/savestate_utils.hpp"
#include "Emu/Cell/timers.hpp"
#include "Crypto/unpkg.h"
#include "Crypto/unself.h"
#include "Crypto/unzip.h"
#include "Crypto/decrypt_binaries.h"
#include "Loader/PUP.h"
#include "Loader/TAR.h"
#include "Loader/PSF.h"
#include "Loader/mself.hpp"
#include "Utilities/Thread.h"
#include "util/sysinfo.hpp"
#include "util/serialization_ext.hpp"
#include "Input/gui_pad_thread.h"
#include "ui_main_window.h"
#include <QEventLoop>
#include <QTimer>
#ifdef _WIN32
#include "raw_mouse_settings_dialog.h"
#endif
#if defined(__linux__) || defined(__APPLE__) || (defined(_WIN32) && defined(ARCH_X64))
#define RPCS3_UPDATE_SUPPORTED
#endif
LOG_CHANNEL(gui_log, "GUI");
extern atomic_t<bool> g_user_asked_for_frame_capture;
class CPUDisAsm;
std::shared_ptr<CPUDisAsm> make_basic_ppu_disasm();
inline std::string sstr(const QString& _in) { return _in.toStdString(); }
extern void qt_events_aware_op(int repeat_duration_ms, std::function<bool()> wrapped_op)
{
ensure(wrapped_op);
if (thread_ctrl::is_main())
{
// NOTE:
// I noticed that calling this from an Emu callback can cause the
// caller to get stuck for a while during newly opened Qt dialogs.
// Adding a timeout here doesn't seem to do anything in that case.
QEventLoop* event_loop = nullptr;
std::shared_ptr<std::function<void()>> check_iteration;
check_iteration = std::make_shared<std::function<void()>>([&]()
{
if (wrapped_op())
{
event_loop->exit(0);
}
else
{
QTimer::singleShot(repeat_duration_ms, *check_iteration);
}
});
while (!wrapped_op())
{
// Init event loop
event_loop = new QEventLoop();
// Queue event initially
QTimer::singleShot(0, *check_iteration);
// Event loop
event_loop->exec();
// Cleanup
event_loop->deleteLater();
}
}
else
{
while (!wrapped_op())
{
if (repeat_duration_ms == 0)
{
std::this_thread::yield();
}
else if (thread_ctrl::get_current())
{
thread_ctrl::wait_for(repeat_duration_ms * 1000);
}
else
{
std::this_thread::sleep_for(std::chrono::milliseconds(repeat_duration_ms));
}
}
}
}
main_window::main_window(std::shared_ptr<gui_settings> gui_settings, std::shared_ptr<emu_settings> emu_settings, std::shared_ptr<persistent_settings> persistent_settings, QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::main_window)
, m_gui_settings(gui_settings)
, m_emu_settings(std::move(emu_settings))
, m_persistent_settings(std::move(persistent_settings))
, m_updater(nullptr, gui_settings)
{
Q_INIT_RESOURCE(resources);
// We have to setup the ui before using a translation
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
}
main_window::~main_window()
{
}
/* An init method is used so that RPCS3App can create the necessary connects before calling init (specifically the stylesheet connect).
* Simplifies logic a bit.
*/
bool main_window::Init([[maybe_unused]] bool with_cli_boot)
{
setAcceptDrops(true);
// add toolbar widgets (crappy Qt designer is not able to)
ui->toolBar->setObjectName("mw_toolbar");
ui->sizeSlider->setRange(0, gui::gl_max_slider_pos);
ui->toolBar->addWidget(ui->sizeSliderContainer);
ui->toolBar->addWidget(ui->mw_searchbar);
CreateActions();
CreateDockWindows();
CreateConnects();
setMinimumSize(350, minimumSizeHint().height()); // seems fine on win 10
setWindowTitle(QString::fromStdString("RPCS3 " + rpcs3::get_verbose_version()));
Q_EMIT RequestGlobalStylesheetChange();
ConfigureGuiFromSettings();
m_shortcut_handler = new shortcut_handler(gui::shortcuts::shortcut_handler_id::main_window, this, m_gui_settings);
connect(m_shortcut_handler, &shortcut_handler::shortcut_activated, this, &main_window::handle_shortcut);
show(); // needs to be done before creating the thumbnail toolbar
// enable play options if a recent game exists
const bool enable_play_last = !m_recent_game.actions.isEmpty() && m_recent_game.actions.first();
const QString start_tooltip = enable_play_last ? tr("Play %0").arg(m_recent_game.actions.first()->text()) : tr("Play");
if (enable_play_last)
{
ui->sysPauseAct->setText(tr("&Play last played game"));
ui->sysPauseAct->setIcon(m_icon_play);
ui->toolbar_start->setToolTip(start_tooltip);
}
ui->sysPauseAct->setEnabled(enable_play_last);
ui->toolbar_start->setEnabled(enable_play_last);
// create tool buttons for the taskbar thumbnail
#ifdef HAS_QT_WIN_STUFF
m_thumb_bar = new QWinThumbnailToolBar(this);
m_thumb_bar->setWindow(windowHandle());
m_thumb_playPause = new QWinThumbnailToolButton(m_thumb_bar);
m_thumb_playPause->setToolTip(start_tooltip);
m_thumb_playPause->setIcon(m_icon_thumb_play);
m_thumb_playPause->setEnabled(enable_play_last);
m_thumb_stop = new QWinThumbnailToolButton(m_thumb_bar);
m_thumb_stop->setToolTip(tr("Stop"));
m_thumb_stop->setIcon(m_icon_thumb_stop);
m_thumb_stop->setEnabled(false);
m_thumb_restart = new QWinThumbnailToolButton(m_thumb_bar);
m_thumb_restart->setToolTip(tr("Restart"));
m_thumb_restart->setIcon(m_icon_thumb_restart);
m_thumb_restart->setEnabled(false);
m_thumb_bar->addButton(m_thumb_playPause);
m_thumb_bar->addButton(m_thumb_stop);
m_thumb_bar->addButton(m_thumb_restart);
RepaintThumbnailIcons();
connect(m_thumb_stop, &QWinThumbnailToolButton::clicked, this, []()
{
gui_log.notice("User clicked the stop button on thumbnail toolbar");
Emu.GracefulShutdown(false, true);
});
connect(m_thumb_restart, &QWinThumbnailToolButton::clicked, this, []()
{
gui_log.notice("User clicked the restart button on thumbnail toolbar");
Emu.Restart();
});
connect(m_thumb_playPause, &QWinThumbnailToolButton::clicked, this, [this]()
{
gui_log.notice("User clicked the playPause button on thumbnail toolbar");
OnPlayOrPause();
});
#endif
// RPCS3 Updater
QMenu* download_menu = new QMenu(tr("Update Available!"));
QAction* download_action = new QAction(tr("Download Update"), download_menu);
connect(download_action, &QAction::triggered, this, [this]
{
m_updater.update(false);
});
download_menu->addAction(download_action);
#ifdef _WIN32
// Use a menu at the top right corner to indicate the new version.
QMenuBar *corner_bar = new QMenuBar(ui->menuBar);
m_download_menu_action = corner_bar->addMenu(download_menu);
ui->menuBar->setCornerWidget(corner_bar);
ui->menuBar->cornerWidget()->setVisible(false);
#else
// Append a menu to the right of the regular menus to indicate the new version.
// Some distros just can't handle corner widgets at the moment.
m_download_menu_action = ui->menuBar->addMenu(download_menu);
#endif
ensure(m_download_menu_action);
m_download_menu_action->setVisible(false);
connect(&m_updater, &update_manager::signal_update_available, this, [this](bool update_available)
{
if (m_download_menu_action)
{
m_download_menu_action->setVisible(update_available);
}
if (ui->menuBar && ui->menuBar->cornerWidget())
{
ui->menuBar->cornerWidget()->setVisible(update_available);
}
});
#ifdef RPCS3_UPDATE_SUPPORTED
if (const auto update_value = m_gui_settings->GetValue(gui::m_check_upd_start).toString(); update_value != gui::update_off)
{
const bool in_background = with_cli_boot || update_value == gui::update_bkg;
const bool auto_accept = !in_background && update_value == gui::update_auto;
m_updater.check_for_updates(true, in_background, auto_accept, this);
}
#endif
// Disable vsh if not present.
ui->bootVSHAct->setEnabled(fs::is_file(g_cfg_vfs.get_dev_flash() + "vsh/module/vsh.self"));
// Focus to search bar by default
ui->mw_searchbar->setFocus();
// Refresh gamelist last
m_game_list_frame->Refresh(true);
update_gui_pad_thread();
return true;
}
void main_window::update_gui_pad_thread()
{
const bool enabled = m_gui_settings->GetValue(gui::nav_enabled).toBool();
if (enabled && Emu.IsStopped())
{
#if defined(_WIN32) || defined(__linux__) || defined(__APPLE__)
if (!m_gui_pad_thread)
{
m_gui_pad_thread = std::make_unique<gui_pad_thread>();
}
m_gui_pad_thread->update_settings(m_gui_settings);
#endif
}
else
{
m_gui_pad_thread.reset();
}
}
QString main_window::GetCurrentTitle()
{
QString title = qstr(Emu.GetTitleAndTitleID());
if (title.isEmpty())
{
title = qstr(Emu.GetLastBoot());
}
return title;
}
// returns appIcon
QIcon main_window::GetAppIcon() const
{
return m_app_icon;
}
void main_window::OnMissingFw()
{
const QString title = tr("Missing Firmware Detected!");
const QString message = tr("Commercial games require the firmware (PS3UPDAT.PUP file) to be installed."
"\n<br>For information about how to obtain the required firmware read the <a %0 href=\"https://rpcs3.net/quickstart\">quickstart guide</a>.").arg(gui::utils::get_link_style());
QMessageBox* mb = new QMessageBox(QMessageBox::Question, title, message, QMessageBox::Ok | QMessageBox::Cancel, this, Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint | Qt::WindowStaysOnTopHint);
mb->setTextFormat(Qt::RichText);
mb->button(QMessageBox::Ok)->setText(tr("Locate PS3UPDAT.PUP"));
mb->setAttribute(Qt::WA_DeleteOnClose);
mb->open();
connect(mb, &QDialog::accepted, this, [this]()
{
QTimer::singleShot(1, [this](){ InstallPup(); }); // singleShot to avoid a Qt bug that causes a deletion of the sender during long slots.
});
}
void main_window::ResizeIcons(int index)
{
if (ui->sizeSlider->value() != index)
{
ui->sizeSlider->setSliderPosition(index);
return; // ResizeIcons will be triggered again by setSliderPosition, so return here
}
if (m_save_slider_pos)
{
m_save_slider_pos = false;
m_gui_settings->SetValue(m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid, index);
// this will also fire when we used the actions, but i didn't want to add another boolean member
SetIconSizeActions(index);
}
m_game_list_frame->ResizeIcons(index);
}
void main_window::handle_shortcut(gui::shortcuts::shortcut shortcut_key, const QKeySequence& key_sequence)
{
gui_log.notice("Main window registered shortcut: %s (%s)", shortcut_key, key_sequence.toString());
const system_state status = Emu.GetStatus();
switch (shortcut_key)
{
case gui::shortcuts::shortcut::mw_toggle_fullscreen:
{
ui->toolbar_fullscreen->trigger();
break;
}
case gui::shortcuts::shortcut::mw_exit_fullscreen:
{
if (isFullScreen())
ui->toolbar_fullscreen->trigger();
break;
}
case gui::shortcuts::shortcut::mw_refresh:
{
m_game_list_frame->Refresh(true);
break;
}
case gui::shortcuts::shortcut::mw_pause:
{
if (status == system_state::running)
Emu.Pause();
break;
}
case gui::shortcuts::shortcut::mw_start:
{
if (status == system_state::paused)
Emu.Resume();
else if (status == system_state::ready)
Emu.Run(true);
break;
}
case gui::shortcuts::shortcut::mw_restart:
{
if (!Emu.GetBoot().empty())
Emu.Restart();
break;
}
case gui::shortcuts::shortcut::mw_stop:
{
if (status != system_state::stopped)
Emu.GracefulShutdown(false, true);
break;
}
default:
{
break;
}
}
}
void main_window::OnPlayOrPause()
{
gui_log.notice("User triggered OnPlayOrPause");
switch (Emu.GetStatus())
{
case system_state::ready: Emu.Run(true); return;
case system_state::paused: Emu.Resume(); return;
case system_state::running: Emu.Pause(); return;
case system_state::stopped:
{
if (m_selected_game)
{
gui_log.notice("Booting from OnPlayOrPause...");
Boot(m_selected_game->info.path, m_selected_game->info.serial);
}
else if (const std::string path = Emu.GetLastBoot(); !path.empty())
{
if (const auto error = Emu.Load(); error != game_boot_result::no_errors)
{
gui_log.error("Boot failed: reason: %s, path: %s", error, path);
show_boot_error(error);
}
}
else if (!m_recent_game.actions.isEmpty())
{
BootRecentAction(m_recent_game.actions.first(), false);
}
return;
}
case system_state::starting: break;
default: fmt::throw_exception("Unreachable");
}
}
void main_window::show_boot_error(game_boot_result status)
{
QString message;
switch (status)
{
case game_boot_result::nothing_to_boot:
message = tr("No bootable content was found.");
break;
case game_boot_result::wrong_disc_location:
message = tr("Disc could not be mounted properly. Make sure the disc is not in the dev_hdd0/game folder.");
break;
case game_boot_result::invalid_file_or_folder:
message = tr("The selected file or folder is invalid or corrupted.");
break;
case game_boot_result::invalid_bdvd_folder:
message = tr("The virtual dev_bdvd folder does not exist or is not empty.");
break;
case game_boot_result::install_failed:
message = tr("Additional content could not be installed.");
break;
case game_boot_result::decryption_error:
message = tr("Digital content could not be decrypted. This is usually caused by a missing or invalid license (RAP) file.");
break;
case game_boot_result::file_creation_error:
message = tr("The emulator could not create files required for booting.");
break;
case game_boot_result::unsupported_disc_type:
message = tr("This disc type is not supported yet.");
break;
case game_boot_result::savestate_corrupted:
message = tr("Savestate data is corrupted or it's not an RPCS3 savestate.");
break;
case game_boot_result::savestate_version_unsupported:
message = tr("Savestate versioning data differs from your RPCS3 build.");
break;
case game_boot_result::still_running:
message = tr("A game or PS3 application is still running or has yet to be fully stopped.");
break;
case game_boot_result::firmware_missing: // Handled elsewhere
case game_boot_result::already_added: // Handled elsewhere
case game_boot_result::currently_restricted:
case game_boot_result::no_errors:
return;
case game_boot_result::generic_error:
message = tr("Unknown error.");
break;
}
const QString link = tr("<br /><br />For information on setting up the emulator and dumping your PS3 games, read the <a %0 href=\"https://rpcs3.net/quickstart\">quickstart guide</a>.").arg(gui::utils::get_link_style());
QMessageBox* msg = new QMessageBox(this);
msg->setWindowTitle(tr("Boot Failed"));
msg->setIcon(QMessageBox::Critical);
msg->setTextFormat(Qt::RichText);
msg->setStandardButtons(QMessageBox::Ok);
msg->setText(tr("Booting failed: %1 %2").arg(message).arg(link));
msg->setAttribute(Qt::WA_DeleteOnClose);
msg->open();
}
void main_window::Boot(const std::string& path, const std::string& title_id, bool direct, bool refresh_list, cfg_mode config_mode, const std::string& config_path)
{
if (Emu.IsBootingRestricted())
{
return;
}
if (!m_gui_settings->GetBootConfirmation(this, gui::ib_confirm_boot))
{
return;
}
Emu.GracefulShutdown(false);
m_app_icon = gui::utils::get_app_icon_from_path(path, title_id);
if (const auto error = Emu.BootGame(path, title_id, direct, config_mode, config_path); error != game_boot_result::no_errors)
{
gui_log.error("Boot failed: reason: %s, path: %s", error, path);
show_boot_error(error);
return;
}
if (is_savestate_compatible(path))
{
gui_log.success("Boot of savestate successful.");
AddRecentAction(gui::Recent_Game(QString::fromStdString(path), QString::fromStdString(Emu.GetTitleAndTitleID())), true);
}
else
{
gui_log.success("Boot successful.");
AddRecentAction(gui::Recent_Game(QString::fromStdString(Emu.GetBoot()), QString::fromStdString(Emu.GetTitleAndTitleID())), false);
}
if (refresh_list)
{
m_game_list_frame->Refresh(true);
}
}
void main_window::BootElf()
{
bool stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
stopped = true;
}
const QString path_last_elf = m_gui_settings->GetValue(gui::fd_boot_elf).toString();
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select (S)ELF To Boot"), path_last_elf, tr(
"(S)ELF files (*BOOT.BIN *.elf *.self);;"
"ELF files (BOOT.BIN *.elf);;"
"SELF files (EBOOT.BIN *.self);;"
"BOOT files (*BOOT.BIN);;"
"BIN files (*.bin);;"
"All executable files (*.SAVESTAT.zst *.SAVESTAT.gz *.SAVESTAT *.sprx *.SPRX *.self *.SELF *.bin *.BIN *.prx *.PRX *.elf *.ELF *.o *.O);;"
"All files (*.*)"),
Q_NULLPTR, QFileDialog::DontResolveSymlinks);
if (file_path.isEmpty())
{
if (stopped)
{
Emu.Resume();
}
return;
}
// If we resolved the filepath earlier we would end up setting the last opened dir to the unwanted
// game folder in case of having e.g. a Game Folder with collected links to elf files.
// Don't set last path earlier in case of cancelled dialog
m_gui_settings->SetValue(gui::fd_boot_elf, file_path);
const std::string path = sstr(QFileInfo(file_path).absoluteFilePath());
gui_log.notice("Booting from BootElf...");
Boot(path, "", true, true);
}
void main_window::BootTest()
{
bool stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
stopped = true;
}
#ifdef _WIN32
const QString path_tests = QString::fromStdString(fs::get_config_dir()) + "/test/";
#elif defined(__linux__)
const QString path_tests = QCoreApplication::applicationDirPath() + "/../share/rpcs3/test/";
#else
const QString path_tests = QCoreApplication::applicationDirPath() + "/../Resources/test/";
#endif
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select (S)ELF To Boot"), path_tests, tr(
"(S)ELF files (*.elf *.self);;"
"ELF files (*.elf);;"
"SELF files (*.self);;"
"All files (*.*)"),
Q_NULLPTR, QFileDialog::DontResolveSymlinks);
if (file_path.isEmpty())
{
if (stopped)
{
Emu.Resume();
}
return;
}
const std::string path = sstr(QFileInfo(file_path).absoluteFilePath());
gui_log.notice("Booting from BootTest...");
Boot(path, "", true);
}
void main_window::BootSavestate()
{
bool stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
stopped = true;
}
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select Savestate To Boot"), qstr(fs::get_config_dir() + "savestates/"), tr(
"Savestate files (*.SAVESTAT *.SAVESTAT.zst *.SAVESTAT.gz);;"
"All files (*.*)"),
Q_NULLPTR, QFileDialog::DontResolveSymlinks);
if (file_path.isEmpty())
{
if (stopped)
{
Emu.Resume();
}
return;
}
const std::string path = sstr(QFileInfo(file_path).absoluteFilePath());
gui_log.notice("Booting from BootSavestate...");
Boot(path, "", true);
}
void main_window::BootGame()
{
bool stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
stopped = true;
}
const QString path_last_game = m_gui_settings->GetValue(gui::fd_boot_game).toString();
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Game Folder"), path_last_game, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (dir_path.isEmpty())
{
if (stopped)
{
Emu.Resume();
}
return;
}
m_gui_settings->SetValue(gui::fd_boot_game, QFileInfo(dir_path).path());
gui_log.notice("Booting from BootGame...");
Boot(sstr(dir_path), "", false, true);
}
void main_window::BootVSH()
{
gui_log.notice("Booting from BootVSH...");
Boot(g_cfg_vfs.get_dev_flash() + "/vsh/module/vsh.self");
}
void main_window::BootRsxCapture(std::string path)
{
if (path.empty())
{
bool is_stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
is_stopped = true;
}
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select RSX Capture"), qstr(fs::get_config_dir() + "captures/"), tr("RRC files (*.rrc *.RRC *.rrc.gz *.RRC.GZ);;All files (*.*)"));
if (file_path.isEmpty())
{
if (is_stopped)
{
Emu.Resume();
}
return;
}
path = sstr(file_path);
}
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
Emu.GracefulShutdown(false);
if (!Emu.BootRsxCapture(path))
{
gui_log.error("Capture Boot Failed. path: %s", path);
}
else
{
gui_log.success("Capture Boot Success. path: %s", path);
}
}
bool main_window::InstallFileInExData(const std::string& extension, const QString& path, const std::string& filename)
{
if (path.isEmpty() || filename.empty() || extension.empty())
{
return false;
}
// Copy file atomically with thread/process-safe error checking for file size
const std::string to_path = rpcs3::utils::get_hdd0_dir() + "/home/" + Emu.GetUsr() + "/exdata/" + filename.substr(0, filename.find_last_of('.'));
fs::pending_file to(to_path + "." + extension);
fs::file from(sstr(path));
if (!to.file || !from)
{
return false;
}
to.file.write(from.to_vector<u8>());
from.close();
if (to.file.size() < 0x10)
{
// Not a RAP file
return false;
}
#ifdef _WIN32
// In the case of an unexpected crash during the operation, the temporary file can be used as the deleted file
// See below
to.file.sync();
// In case we want to rename upper-case file to lower-case
// Windows will ignore such rename operation if the file exists
// So delete it
fs::remove_file(to_path + "." + fmt::to_upper(extension));
#endif
return to.commit();
}
bool main_window::InstallPackages(QStringList file_paths, bool from_boot)
{
if (file_paths.isEmpty())
{
ensure(!from_boot);
// If this function was called without a path, ask the user for files to install.
const QString path_last_pkg = m_gui_settings->GetValue(gui::fd_install_pkg).toString();
const QStringList paths = QFileDialog::getOpenFileNames(this, tr("Select packages and/or rap files to install"),
path_last_pkg, tr("All relevant (*.pkg *.PKG *.rap *.RAP *.edat *.EDAT);;Package files (*.pkg *.PKG);;Rap files (*.rap *.RAP);;Edat files (*.edat *.EDAT);;All files (*.*)"));
if (paths.isEmpty())
{
return true;
}
file_paths.append(paths);
const QFileInfo file_info(file_paths[0]);
m_gui_settings->SetValue(gui::fd_install_pkg, file_info.path());
}
if (file_paths.count() == 1)
{
const QString file_path = file_paths.front();
const QFileInfo file_info(file_path);
if (file_info.isDir())
{
gui_log.notice("PKG: Trying to install packages from dir: '%s'", file_path);
const QDir dir(file_path);
const QStringList dir_file_paths = gui::utils::get_dir_entries(dir, {}, true);
if (dir_file_paths.empty())
{
gui_log.notice("PKG: Could not find any files in dir: '%s'", file_path);
return true;
}
return InstallPackages(dir_file_paths, from_boot);
}
if (file_info.suffix().compare("pkg", Qt::CaseInsensitive) == 0)
{
compat::package_info info = game_compatibility::GetPkgInfo(file_path, m_game_list_frame ? m_game_list_frame->GetGameCompatibility() : nullptr);
if (!info.is_valid)
{
QMessageBox::warning(this, tr("Invalid package!"), tr("The selected package is invalid!\n\nPath:\n%0").arg(file_path));
return false;
}
if (info.type != compat::package_type::other)
{
if (info.type == compat::package_type::dlc)
{
info.local_cat = tr("\nDLC", "Block for package type (DLC)");
}
else
{
info.local_cat = tr("\nUpdate", "Block for package type (Update)");
}
}
else if (!info.local_cat.isEmpty())
{
info.local_cat = tr("\n%0", "Block for package type").arg(info.local_cat);
}
if (!info.title_id.isEmpty())
{
info.title_id = tr("\n%0", "Block for Title ID").arg(info.title_id);
}
if (!info.version.isEmpty())
{
info.version = tr("\nVersion %0", "Block for Version").arg(info.version);
}
if (!info.changelog.isEmpty())
{
info.changelog = tr("Changelog:\n%0", "Block for Changelog").arg(info.changelog);
}
const QString info_string = QStringLiteral("%0\n\n%1%2%3%4").arg(file_info.fileName()).arg(info.title).arg(info.local_cat).arg(info.title_id).arg(info.version);
QString message = tr("Do you want to install this package?\n\n%0").arg(info_string);
QMessageBox mb(QMessageBox::Icon::Question, tr("PKG Decrypter / Installer"), message, QMessageBox::Yes | QMessageBox::No, this);
mb.setDefaultButton(QMessageBox::No);
if (!info.changelog.isEmpty())
{
mb.setInformativeText(tr("To see the changelog, please click \"Show Details\"."));
mb.setDetailedText(tr("%0").arg(info.changelog));
// Smartass hack to make the unresizeable message box wide enough for the changelog
const int log_width = QLabel(info.changelog).sizeHint().width();
while (QLabel(message).sizeHint().width() < log_width)
{
message += " ";
}
mb.setText(message);
}
if (mb.exec() != QMessageBox::Yes)
{
gui_log.notice("PKG: Cancelled installation from drop.\n%s\n%s", info_string, info.changelog);
return true;
}
}
}
// Install rap files if available
int installed_rap_and_edat_count = 0;
const auto install_filetype = [&installed_rap_and_edat_count, &file_paths](const std::string extension)
{
const QString pattern = QString(".*\\.%1").arg(QString::fromStdString(extension));
for (const QString& file : file_paths.filter(QRegularExpression(pattern, QRegularExpression::PatternOption::CaseInsensitiveOption)))
{
const QFileInfo file_info(file);
const std::string filename = sstr(file_info.fileName());
if (InstallFileInExData(extension, file, filename))
{
gui_log.success("Successfully copied %s file: %s", extension, filename);
installed_rap_and_edat_count++;
}
else
{
gui_log.error("Could not copy %s file: %s", extension, filename);
}
}
};
if (!from_boot)
{
if (!m_gui_settings->GetBootConfirmation(this))
{
// Last chance to cancel the operation
return true;
}
if (!Emu.IsStopped())
{
Emu.GracefulShutdown(false);
}
install_filetype("rap");
install_filetype("edat");
}
if (installed_rap_and_edat_count > 0)
{
// Refresh game list since we probably unlocked some games now.
m_game_list_frame->Refresh(true);
}
// Find remaining package files
file_paths = file_paths.filter(QRegularExpression(".*\\.pkg", QRegularExpression::PatternOption::CaseInsensitiveOption));
if (file_paths.isEmpty())
{
return true;
}
if (from_boot)
{
return HandlePackageInstallation(file_paths, true);
}
// Handle further installations with a timeout. Otherwise the source explorer instance is not usable during the following file processing.
QTimer::singleShot(0, [this, paths = std::move(file_paths)]()
{
HandlePackageInstallation(paths, false);
});
return true;
}
bool main_window::HandlePackageInstallation(QStringList file_paths, bool from_boot)
{
if (file_paths.empty())
{
return false;
}
std::vector<compat::package_info> packages;
game_compatibility* compat = m_game_list_frame ? m_game_list_frame->GetGameCompatibility() : nullptr;
if (file_paths.size() > 1)
{
// Let the user choose the packages to install and select the order in which they shall be installed.
pkg_install_dialog dlg(file_paths, compat, this);
connect(&dlg, &QDialog::accepted, this, [&packages, &dlg]()
{
packages = dlg.GetPathsToInstall();
});
dlg.exec();
}
else
{
packages.push_back(game_compatibility::GetPkgInfo(file_paths.front(), compat));
}
if (packages.empty())
{
return true;
}
if (!from_boot)
{
if (!m_gui_settings->GetBootConfirmation(this))
{
return true;
}
Emu.GracefulShutdown(false);
}
std::vector<std::string> path_vec;
for (const compat::package_info& pkg : packages)
{
path_vec.push_back(pkg.path.toStdString());
}
gui_log.notice("About to install packages:\n%s", fmt::merge(path_vec, "\n"));
progress_dialog pdlg(tr("RPCS3 Package Installer"), tr("Installing package, please wait..."), tr("Cancel"), 0, 1000, false, this);
pdlg.setAutoClose(false);
pdlg.show();
package_install_result result = {};
auto get_app_info = [](compat::package_info& package)
{
QString app_info = package.title; // This should always be non-empty
if (!package.title_id.isEmpty() || !package.version.isEmpty())
{
app_info += QStringLiteral("\n");
if (!package.title_id.isEmpty())
{
app_info += package.title_id;
}
if (!package.version.isEmpty())
{
if (!package.title_id.isEmpty())
{
app_info += " ";
}
app_info += tr("v.%0", "Package version for install progress dialog").arg(package.version);
}
}
return app_info;
};
bool cancelled = false;
std::deque<package_reader> readers;
for (const compat::package_info& info : packages)
{
readers.emplace_back(sstr(info.path));
}
std::deque<std::string> bootable_paths;
// Run PKG unpacking asynchronously
named_thread worker("PKG Installer", [&readers, &result, &bootable_paths]
{
result = package_reader::extract_data(readers, bootable_paths);
return result.error == package_install_result::error_type::no_error;
});
pdlg.show();
// Wait for the completion
int reader_it = 0;
int set_text = -1;
qt_events_aware_op(5, [&, readers_size = ::narrow<int>(readers.size())]()
{
if (reader_it == readers_size || result.error != package_install_result::error_type::no_error)
{
// Exit loop
return true;
}
if (pdlg.wasCanceled())
{
cancelled = true;
for (package_reader& reader : readers)
{
reader.abort_extract();
}
// Exit loop
return true;
}
// Update progress window
const int progress = readers[reader_it].get_progress(pdlg.maximum());
pdlg.SetValue(progress);
if (set_text != reader_it)
{
pdlg.setLabelText(tr("Installing package (%0/%1), please wait...\n\n%2").arg(reader_it + 1).arg(readers_size).arg(get_app_info(packages[reader_it])));
set_text = reader_it;
}
if (progress == pdlg.maximum())
{
reader_it++;
}
// Process events
return false;
});
const bool success = worker();
if (success)
{
pdlg.SetValue(pdlg.maximum());
const u64 start_time = get_system_time();
for (usz i = 0; i < packages.size(); i++)
{
const compat::package_info& package = ::at32(packages, i);
const package_reader& reader = ::at32(readers, i);
switch (reader.get_result())
{
case package_reader::result::success:
{
gui_log.success("Successfully installed %s (title_id=%s, title=%s, version=%s).", package.path, package.title_id, package.title, package.version);
break;
}
case package_reader::result::not_started:
case package_reader::result::started:
case package_reader::result::aborted:
{
gui_log.notice("Aborted installation of %s (title_id=%s, title=%s, version=%s).", package.path, package.title_id, package.title, package.version);
break;
}
case package_reader::result::error:
{
gui_log.error("Failed to install %s (title_id=%s, title=%s, version=%s).", package.path, package.title_id, package.title, package.version);
break;
}
case package_reader::result::aborted_dirty:
case package_reader::result::error_dirty:
{
gui_log.error("Partially installed %s (title_id=%s, title=%s, version=%s).", package.path, package.title_id, package.title, package.version);
break;
}
}
}
std::map<std::string, QString> bootable_paths_installed; // -> title id
for (usz index = 0; index < bootable_paths.size(); index++)
{
if (bootable_paths[index].empty())
{
continue;
}
bootable_paths_installed[bootable_paths[index]] = packages[index].title_id;
}
// Need to test here due to potential std::move later
const bool installed_a_whole_package_without_new_software = bootable_paths_installed.empty() && !cancelled;
if (!bootable_paths_installed.empty())
{
m_game_list_frame->AddRefreshedSlot([this, paths = std::move(bootable_paths_installed)](std::set<std::string>& claimed_paths) mutable
{
// Try to claim operaions on ID
for (auto it = paths.begin(); it != paths.end();)
{
std::string resolved_path = Emu.GetCallbacks().resolve_path(it->first);
if (resolved_path.empty() || claimed_paths.count(resolved_path))
{
it = paths.erase(it);
}
else
{
claimed_paths.emplace(std::move(resolved_path));
it++;
}
}
ShowOptionalGamePreparations(tr("Success!"), tr("Successfully installed software from package(s)!"), std::move(paths));
});
}
m_game_list_frame->Refresh(true);
std::this_thread::sleep_for(std::chrono::microseconds(100'000 - std::min<usz>(100'000, get_system_time() - start_time)));
pdlg.hide();
if (installed_a_whole_package_without_new_software)
{
m_gui_settings->ShowInfoBox(tr("Success!"), tr("Successfully installed software from package(s)!"), gui::ib_pkg_success, this);
}
}
else
{
pdlg.hide();
pdlg.SignalFailure();
if (!cancelled)
{
const compat::package_info* package = nullptr;
for (usz i = 0; i < readers.size() && !package; i++)
{
// Figure out what package failed the installation
switch (readers[i].get_result())
{
case package_reader::result::success:
case package_reader::result::not_started:
case package_reader::result::started:
case package_reader::result::aborted:
case package_reader::result::aborted_dirty:
break;
case package_reader::result::error:
case package_reader::result::error_dirty:
package = &packages[i];
break;
}
}
ensure(package);
if (result.error == package_install_result::error_type::app_version)
{
gui_log.error("Cannot install %s.", package->path);
const bool has_expected = !result.version.expected.empty();
const bool has_found = !result.version.found.empty();
if (has_expected && has_found)
{
QMessageBox::warning(this, tr("Warning!"), tr("Package cannot be installed on top of the current data.\nUpdate is for version %1, but you have version %2.\n\nTried to install: %3")
.arg(QString::fromStdString(result.version.expected)).arg(QString::fromStdString(result.version.found)).arg(package->path));
}
else if (has_expected)
{
QMessageBox::warning(this, tr("Warning!"), tr("Package cannot be installed on top of the current data.\nUpdate is for version %1, but you don't have any data installed.\n\nTried to install: %2")
.arg(QString::fromStdString(result.version.expected)).arg(package->path));
}
else
{
// probably unreachable
const QString found = has_found ? tr("version %1").arg(QString::fromStdString(result.version.found)) : tr("no data installed");
QMessageBox::warning(this, tr("Warning!"), tr("Package cannot be installed on top of the current data.\nUpdate is for unknown version, but you have version %1.\n\nTried to install: %2")
.arg(QString::fromStdString(result.version.expected)).arg(found).arg(package->path));
}
}
else
{
gui_log.error("Failed to install %s.", package->path);
QMessageBox::critical(this, tr("Failure!"), tr("Failed to install software from package:\n%1!"
"\nThis is very likely caused by external interference from a faulty anti-virus software."
"\nPlease add RPCS3 to your anti-virus\' whitelist or use better anti-virus software.").arg(package->path));
}
}
}
return success;
}
void main_window::ExtractMSELF()
{
const QString path_last_mself = m_gui_settings->GetValue(gui::fd_ext_mself).toString();
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select MSELF To extract"), path_last_mself, tr("All mself files (*.mself *.MSELF);;All files (*.*)"));
if (file_path.isEmpty())
{
return;
}
const QString dir = QFileDialog::getExistingDirectory(this, tr("Extraction Directory"), QString{}, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (!dir.isEmpty())
{
m_gui_settings->SetValue(gui::fd_ext_mself, QFileInfo(file_path).path());
extract_mself(sstr(file_path), sstr(dir) + '/');
}
}
void main_window::InstallPup(QString file_path)
{
if (file_path.isEmpty())
{
const QString path_last_pup = m_gui_settings->GetValue(gui::fd_install_pup).toString();
file_path = QFileDialog::getOpenFileName(this, tr("Select PS3UPDAT.PUP To Install"), path_last_pup, tr("PS3 update file (PS3UPDAT.PUP);;All pup files (*.pup *.PUP);;All files (*.*)"));
}
else
{
if (QMessageBox::question(this, tr("RPCS3 Firmware Installer"), tr("Install firmware: %1?").arg(file_path),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes)
{
gui_log.notice("Firmware: Cancelled installation from drop. File: %s", file_path);
return;
}
}
if (!file_path.isEmpty())
{
// Handle the actual installation with a timeout. Otherwise the source explorer instance is not usable during the following file processing.
QTimer::singleShot(0, [this, file_path]()
{
HandlePupInstallation(file_path);
});
}
}
void main_window::ExtractPup()
{
const QString path_last_pup = m_gui_settings->GetValue(gui::fd_install_pup).toString();
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select PS3UPDAT.PUP To extract"), path_last_pup, tr("PS3 update file (PS3UPDAT.PUP);;All pup files (*.pup *.PUP);;All files (*.*)"));
if (file_path.isEmpty())
{
return;
}
const QString dir = QFileDialog::getExistingDirectory(this, tr("Extraction Directory"), QString{}, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (!dir.isEmpty())
{
HandlePupInstallation(file_path, dir);
}
}
void main_window::ExtractTar()
{
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
Emu.GracefulShutdown(false);
const QString path_last_tar = m_gui_settings->GetValue(gui::fd_ext_tar).toString();
QStringList files = QFileDialog::getOpenFileNames(this, tr("Select TAR To extract"), path_last_tar, tr("All tar files (*.tar *.TAR *.tar.aa.* *.TAR.AA.*);;All files (*.*)"));
if (files.isEmpty())
{
return;
}
const QString dir = QFileDialog::getExistingDirectory(this, tr("Extraction Directory"), QString{}, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (dir.isEmpty())
{
return;
}
m_gui_settings->SetValue(gui::fd_ext_tar, QFileInfo(files[0]).path());
progress_dialog pdlg(tr("TAR Extraction"), tr("Extracting encrypted TARs\nPlease wait..."), tr("Cancel"), 0, files.size(), false, this);
pdlg.show();
QString error;
auto files_it = files.begin();
int pdlg_progress = 0;
qt_events_aware_op(0, [&]()
{
if (pdlg.wasCanceled() || files_it == files.end())
{
// Exit loop
return true;
}
const QString& file = *files_it;
// Do not abort on failure here, in case the user selected a wrong file in multi-selection while the rest are valid
if (!extract_tar(sstr(file), sstr(dir) + '/'))
{
if (error.isEmpty())
{
error = tr("The following TAR file(s) could not be extracted:");
}
error += "\n";
error += file;
}
pdlg_progress++;
pdlg.SetValue(pdlg_progress);
files_it++;
return false;
});
if (!error.isEmpty())
{
pdlg.hide();
QMessageBox::critical(this, tr("TAR extraction failed"), error);
}
}
void main_window::HandlePupInstallation(const QString& file_path, const QString& dir_path)
{
const auto critical = [this](QString str)
{
Emu.CallFromMainThread([this, str = std::move(str)]()
{
QMessageBox::critical(this, tr("Firmware Installation Failed"), str);
}, nullptr, false);
};
if (file_path.isEmpty())
{
gui_log.error("Error while installing firmware: provided path is empty.");
critical(tr("Firmware installation failed: The provided path is empty."));
return;
}
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
Emu.GracefulShutdown(false);
m_gui_settings->SetValue(gui::fd_install_pup, QFileInfo(file_path).path());
const std::string path = sstr(file_path);
fs::file pup_f(path);
if (!pup_f)
{
gui_log.error("Error opening PUP file %s (%s)", path, fs::g_tls_error);
critical(tr("Firmware installation failed: The selected firmware file couldn't be opened."));
return;
}
pup_object pup(std::move(pup_f));
switch (pup.operator pup_error())
{
case pup_error::header_read:
{
gui_log.error("%s", pup.get_formatted_error());
critical(tr("Firmware installation failed: The provided file is empty."));
return;
}
case pup_error::header_magic:
{
gui_log.error("Error while installing firmware: provided file is not a PUP file.");
critical(tr("Firmware installation failed: The provided file is not a PUP file."));
return;
}
case pup_error::expected_size:
{
gui_log.error("%s", pup.get_formatted_error());
critical(tr("Firmware installation failed: The provided file is incomplete. Try redownloading it."));
return;
}
case pup_error::header_file_count:
case pup_error::file_entries:
case pup_error::stream:
{
std::string error = "Error while installing firmware: PUP file is invalid.";
if (!pup.get_formatted_error().empty())
{
fmt::append(error, "\n%s", pup.get_formatted_error());
}
gui_log.error("%s", error);
critical(tr("Firmware installation failed: The provided file is corrupted."));
return;
}
case pup_error::hash_mismatch:
{
gui_log.error("Error while installing firmware: Hash check failed.");
critical(tr("Firmware installation failed: The provided file's contents are corrupted."));
return;
}
case pup_error::ok: break;
}
fs::file update_files_f = pup.get_file(0x300);
const usz update_files_size = update_files_f ? update_files_f.size() : 0;
if (!update_files_size)
{
gui_log.error("Error while installing firmware: Couldn't find installation packages database.");
critical(tr("Firmware installation failed: The provided file's contents are corrupted."));
return;
}
fs::device_stat dev_stat{};
if (!fs::statfs(g_cfg_vfs.get_dev_flash(), dev_stat))
{
gui_log.error("Error while installing firmware: Couldn't retrieve available disk space. ('%s')", g_cfg_vfs.get_dev_flash());
critical(tr("Firmware installation failed: Couldn't retrieve available disk space."));
return;
}
if (dev_stat.avail_free < update_files_size)
{
gui_log.error("Error while installing firmware: Out of disk space. ('%s', needed: %d bytes)", g_cfg_vfs.get_dev_flash(), update_files_size - dev_stat.avail_free);
critical(tr("Firmware installation failed: Out of disk space."));
return;
}
tar_object update_files(update_files_f);
if (!dir_path.isEmpty())
{
// Extract only mode, extract direct TAR entries to a user directory
if (!vfs::mount("/pup_extract", sstr(dir_path) + '/'))
{
gui_log.error("Error while extracting firmware: Failed to mount '%s'", dir_path);
critical(tr("Firmware extraction failed: VFS mounting failed."));
return;
}
if (!update_files.extract("/pup_extract", true))
{
gui_log.error("Error while installing firmware: TAR contents are invalid.");
critical(tr("Firmware installation failed: Firmware contents could not be extracted."));
}
gui_log.success("Extracted PUP file to %s", dir_path);
return;
}
// In regular installation we select specfic entries from the main TAR which are prefixed with "dev_flash_"
// Those entries are TAR as well, we extract their packed files from them and that's what installed in /dev_flash
auto update_filenames = update_files.get_filenames();
update_filenames.erase(std::remove_if(
update_filenames.begin(), update_filenames.end(), [](const std::string& s) { return s.find("dev_flash_") == umax; }),
update_filenames.end());
if (update_filenames.empty())
{
gui_log.error("Error while installing firmware: No dev_flash_* packages were found.");
critical(tr("Firmware installation failed: The provided file's contents are corrupted."));
return;
}
static constexpr std::string_view cur_version = "4.92";
std::string version_string;
if (fs::file version = pup.get_file(0x100))
{
version_string = version.to_string();
}
if (const usz version_pos = version_string.find('\n'); version_pos != umax)
{
version_string.erase(version_pos);
}
if (version_string.empty())
{
gui_log.error("Error while installing firmware: No version data was found.");
critical(tr("Firmware installation failed: The provided file's contents are corrupted."));
return;
}
if (version_string < cur_version &&
QMessageBox::question(this, tr("RPCS3 Firmware Installer"), tr("Old firmware detected.\nThe newest firmware version is %1 and you are trying to install version %2\nContinue installation?").arg(QString::fromUtf8(cur_version.data(), ::size32(cur_version)), qstr(version_string)),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes) == QMessageBox::No)
{
return;
}
if (const std::string installed = utils::get_firmware_version(); !installed.empty())
{
gui_log.warning("Reinstalling firmware: old=%s, new=%s", installed, version_string);
if (QMessageBox::question(this, tr("RPCS3 Firmware Installer"), tr("Firmware of version %1 has already been installed.\nOverwrite current installation with version %2?").arg(qstr(installed), qstr(version_string)),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes) == QMessageBox::No)
{
gui_log.warning("Reinstallation of firmware aborted.");
return;
}
}
// Remove possibly PS3 fonts from database
QFontDatabase::removeAllApplicationFonts();
progress_dialog pdlg(tr("RPCS3 Firmware Installer"), tr("Installing firmware version %1\nPlease wait...").arg(qstr(version_string)), tr("Cancel"), 0, static_cast<int>(update_filenames.size()), false, this);
pdlg.show();
// Used by tar_object::extract() as destination directory
vfs::mount("/dev_flash", g_cfg_vfs.get_dev_flash());
// Synchronization variable
atomic_t<uint> progress(0);
{
// Run asynchronously
named_thread worker("Firmware Installer", [&]
{
for (const auto& update_filename : update_filenames)
{
auto update_file_stream = update_files.get_file(update_filename);
if (update_file_stream->m_file_handler)
{
// Forcefully read all the data
update_file_stream->m_file_handler->handle_file_op(*update_file_stream, 0, update_file_stream->get_size(umax), nullptr);
}
fs::file update_file = fs::make_stream(std::move(update_file_stream->data));
SCEDecrypter self_dec(update_file);
self_dec.LoadHeaders();
self_dec.LoadMetadata(SCEPKG_ERK, SCEPKG_RIV);
self_dec.DecryptData();
auto dev_flash_tar_f = self_dec.MakeFile();
if (dev_flash_tar_f.size() < 3)
{
gui_log.error("Error while installing firmware: PUP contents are invalid.");
critical(tr("Firmware installation failed: Firmware could not be decompressed"));
progress = -1;
return;
}
tar_object dev_flash_tar(dev_flash_tar_f[2]);
if (!dev_flash_tar.extract())
{
gui_log.error("Error while installing firmware: TAR contents are invalid. (package=%s)", update_filename);
critical(tr("The firmware contents could not be extracted."
"\nThis is very likely caused by external interference from a faulty anti-virus software."
"\nPlease add RPCS3 to your anti-virus\' whitelist or use better anti-virus software."));
progress = -1;
return;
}
if (!progress.try_inc(::narrow<uint>(update_filenames.size())))
{
// Installation was cancelled
return;
}
}
});
// Wait for the completion
qt_events_aware_op(5, [&]()
{
const uint value = progress.load();
if (value >= update_filenames.size())
{
return true;
}
if (pdlg.wasCanceled())
{
progress = -1;
return true;
}
// Update progress window
pdlg.SetValue(static_cast<int>(value));
return false;
});
// Join thread
worker();
}
update_files_f.close();
if (progress == update_filenames.size())
{
pdlg.SetValue(pdlg.maximum());
std::this_thread::sleep_for(100ms);
}
// Update with newly installed PS3 fonts
Q_EMIT RequestGlobalStylesheetChange();
// Unmount
Emu.Init();
if (progress == update_filenames.size())
{
ui->bootVSHAct->setEnabled(fs::is_file(g_cfg_vfs.get_dev_flash() + "/vsh/module/vsh.self"));
gui_log.success("Successfully installed PS3 firmware version %s.", version_string);
m_gui_settings->ShowInfoBox(tr("Success!"), tr("Successfully installed PS3 firmware and LLE Modules!"), gui::ib_pup_success, this);
CreateFirmwareCache();
}
}
void main_window::DecryptSPRXLibraries()
{
QString path_last_sprx = m_gui_settings->GetValue(gui::fd_decrypt_sprx).toString();
if (!fs::is_dir(sstr(path_last_sprx)))
{
// Default: redirect to userland firmware SPRX directory
path_last_sprx = qstr(g_cfg_vfs.get_dev_flash() + "sys/external");
}
const QStringList modules = QFileDialog::getOpenFileNames(this, tr("Select binary files"), path_last_sprx, tr("All Binaries (*.bin *.BIN *.self *.SELF *.sprx *.SPRX *.sdat *.SDAT *.edat *.EDAT);;"
"BIN files (*.bin *.BIN);;SELF files (*.self *.SELF);;SPRX files (*.sprx *.SPRX);;SDAT/EDAT files (*.sdat *.SDAT *.edat *.EDAT);;All files (*.*)"));
if (modules.isEmpty())
{
return;
}
m_gui_settings->SetValue(gui::fd_decrypt_sprx, QFileInfo(modules.first()).path());
std::vector<std::string> vec_modules;
for (const QString& mod : modules)
{
vec_modules.push_back(mod.toStdString());
}
auto iterate = std::make_shared<std::function<void(usz, usz)>>();
const auto decrypter = std::make_shared<decrypt_binaries_t>(std::move(vec_modules));
*iterate = [this, iterate, decrypter](usz mod_index, usz repeat_count)
{
const std::string& path = (*decrypter)[mod_index];
const std::string filename = path.substr(path.find_last_of(fs::delim) + 1);
const QString hint = tr("Hint: KLIC (KLicense key) is a 16-byte long string. (32 hexadecimal characters, can be prefixed with \"KLIC=0x\" from the log message)"
"\nAnd is logged with some sceNpDrm* functions when the game/application which owns \"%0\" is running.").arg(qstr(filename));
if (repeat_count >= 2)
{
gui_log.error("Failed to decrypt %s with specified KLIC, retrying.\n%s", path, hint);
}
input_dialog* dlg = new input_dialog(39, "", tr("Enter KLIC of %0").arg(qstr(filename)),
repeat_count >= 2 ? tr("Decryption failed with provided KLIC.\n%0").arg(hint) : tr("Hexadecimal value."), "KLIC=0x00000000000000000000000000000000", this);
QFont mono = QFontDatabase::systemFont(QFontDatabase::FixedFont);
mono.setPointSize(8);
dlg->set_input_font(mono, true, '0');
dlg->set_clear_button_enabled(false);
dlg->set_button_enabled(QDialogButtonBox::StandardButton::Ok, false);
dlg->set_validator(new QRegularExpressionValidator(QRegularExpression("^((((((K?L)?I)?C)?=)?0)?x)?[a-fA-F0-9]{0,32}$"), this)); // HEX only (with additional KLIC=0x prefix for convenience)
dlg->setAttribute(Qt::WA_DeleteOnClose);
connect(dlg, &input_dialog::text_changed, dlg, [dlg](const QString& text)
{
dlg->set_button_enabled(QDialogButtonBox::StandardButton::Ok, text.size() - (text.indexOf('x') + 1) == 32);
});
connect(dlg, &QDialog::accepted, this, [this, iterate, dlg, mod_index, decrypter, repeat_count]()
{
std::string text = sstr(dlg->get_input_text());
if (usz new_index = decrypter->decrypt(std::move(text)); !decrypter->done())
{
QTimer::singleShot(0, [iterate, mod_index, repeat_count, new_index]()
{
// Increase repeat count if "stuck" on the same file
(*iterate)(new_index, new_index == mod_index ? repeat_count + 1 : 0);
});
}
});
connect(dlg, &QDialog::rejected, this, []()
{
gui_log.notice("User has cancelled entering KLIC.");
});
dlg->show();
};
if (usz new_index = decrypter->decrypt(); !decrypter->done())
{
(*iterate)(new_index, new_index == 0 ? 1 : 0);
}
}
/** Needed so that when a backup occurs of window state in gui_settings, the state is current.
* Also, so that on close, the window state is preserved.
*/
void main_window::SaveWindowState() const
{
// Save gui settings
m_gui_settings->SetValue(gui::mw_geometry, saveGeometry(), false);
m_gui_settings->SetValue(gui::mw_windowState, saveState(), false);
// NOTE:
//
// This method is also invoked in case the gui_application::Init() method failed ("false" was returned)
// to initialize some modules leaving other modules uninitialized (NULL pointed).
// So, the following checks on NULL pointer are provided before accessing the related module's object
if (m_mw)
{
m_gui_settings->SetValue(gui::mw_mwState, m_mw->saveState(), true);
}
if (m_game_list_frame)
{
// Save column settings
m_game_list_frame->SaveSettings();
}
if (m_debugger_frame)
{
// Save splitter state
m_debugger_frame->SaveSettings();
}
}
void main_window::RepaintThumbnailIcons()
{
const QColor color = gui::utils::get_foreground_color();
[[maybe_unused]] const QColor new_color = gui::utils::get_label_color("thumbnail_icon_color", color, color);
[[maybe_unused]] const auto icon = [&new_color](const QString& path)
{
return gui::utils::get_colorized_icon(QPixmap::fromImage(gui::utils::get_opaque_image_area(path)), Qt::black, new_color);
};
#ifdef HAS_QT_WIN_STUFF
if (!m_thumb_bar) return;
m_icon_thumb_play = icon(":/Icons/play.png");
m_icon_thumb_pause = icon(":/Icons/pause.png");
m_icon_thumb_stop = icon(":/Icons/stop.png");
m_icon_thumb_restart = icon(":/Icons/restart.png");
m_thumb_playPause->setIcon(Emu.IsRunning() || Emu.IsStarting() ? m_icon_thumb_pause : m_icon_thumb_play);
m_thumb_stop->setIcon(m_icon_thumb_stop);
m_thumb_restart->setIcon(m_icon_thumb_restart);
#endif
}
void main_window::RepaintToolBarIcons()
{
const QColor color = gui::utils::get_foreground_color();
std::map<QIcon::Mode, QColor> new_colors{};
new_colors[QIcon::Normal] = gui::utils::get_label_color("toolbar_icon_color", color, color);
new_colors[QIcon::Disabled] = gui::utils::get_label_color("toolbar_icon_color_disabled", Qt::gray, Qt::lightGray);
new_colors[QIcon::Active] = gui::utils::get_label_color("toolbar_icon_color_active", color, color);
new_colors[QIcon::Selected] = gui::utils::get_label_color("toolbar_icon_color_selected", color, color);
const auto icon = [&new_colors](const QString& path)
{
return gui::utils::get_colorized_icon(QIcon(path), Qt::black, new_colors);
};
m_icon_play = icon(":/Icons/play.png");
m_icon_pause = icon(":/Icons/pause.png");
m_icon_restart = icon(":/Icons/restart.png");
m_icon_fullscreen_on = icon(":/Icons/fullscreen.png");
m_icon_fullscreen_off = icon(":/Icons/exit_fullscreen.png");
ui->toolbar_config ->setIcon(icon(":/Icons/configure.png"));
ui->toolbar_controls->setIcon(icon(":/Icons/controllers.png"));
ui->toolbar_open ->setIcon(icon(":/Icons/open.png"));
ui->toolbar_grid ->setIcon(icon(":/Icons/grid.png"));
ui->toolbar_list ->setIcon(icon(":/Icons/list.png"));
ui->toolbar_refresh ->setIcon(icon(":/Icons/refresh.png"));
ui->toolbar_stop ->setIcon(icon(":/Icons/stop.png"));
ui->sysStopAct->setIcon(icon(":/Icons/stop.png"));
ui->sysRebootAct->setIcon(m_icon_restart);
if (Emu.IsRunning())
{
ui->toolbar_start->setIcon(m_icon_pause);
ui->sysPauseAct->setIcon(m_icon_pause);
}
else if (Emu.IsStopped() && !Emu.GetBoot().empty())
{
ui->toolbar_start->setIcon(m_icon_restart);
ui->sysPauseAct->setIcon(m_icon_restart);
}
else
{
ui->toolbar_start->setIcon(m_icon_play);
ui->sysPauseAct->setIcon(m_icon_play);
}
if (isFullScreen())
{
ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_off);
}
else
{
ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_on);
}
const QColor& new_color = new_colors[QIcon::Normal];
ui->sizeSlider->setStyleSheet(ui->sizeSlider->styleSheet().append("QSlider::handle:horizontal{ background: rgba(%1, %2, %3, %4); }")
.arg(new_color.red()).arg(new_color.green()).arg(new_color.blue()).arg(new_color.alpha()));
// resize toolbar elements
const int tool_bar_height = ui->toolBar->sizeHint().height();
for (const auto& act : ui->toolBar->actions())
{
if (act->isSeparator())
{
continue;
}
ui->toolBar->widgetForAction(act)->setMinimumWidth(tool_bar_height);
}
ui->sizeSliderContainer->setFixedWidth(tool_bar_height * 4);
ui->mw_searchbar->setFixedWidth(tool_bar_height * 5);
}
void main_window::OnEmuRun(bool /*start_playtime*/)
{
const QString title = GetCurrentTitle();
const QString restart_tooltip = tr("Restart %0").arg(title);
const QString pause_tooltip = tr("Pause %0").arg(title);
const QString stop_tooltip = tr("Stop %0").arg(title);
m_debugger_frame->EnableButtons(true);
#ifdef HAS_QT_WIN_STUFF
m_thumb_stop->setToolTip(stop_tooltip);
m_thumb_restart->setToolTip(restart_tooltip);
m_thumb_playPause->setToolTip(pause_tooltip);
m_thumb_playPause->setIcon(m_icon_thumb_pause);
#endif
ui->sysPauseAct->setText(tr("&Pause"));
ui->sysPauseAct->setIcon(m_icon_pause);
ui->toolbar_start->setIcon(m_icon_pause);
ui->toolbar_start->setText(tr("Pause"));
ui->toolbar_start->setToolTip(pause_tooltip);
ui->toolbar_stop->setToolTip(stop_tooltip);
EnableMenus(true);
update_gui_pad_thread();
}
void main_window::OnEmuResume() const
{
const QString title = GetCurrentTitle();
const QString restart_tooltip = tr("Restart %0").arg(title);
const QString pause_tooltip = tr("Pause %0").arg(title);
const QString stop_tooltip = tr("Stop %0").arg(title);
#ifdef HAS_QT_WIN_STUFF
m_thumb_stop->setToolTip(stop_tooltip);
m_thumb_restart->setToolTip(restart_tooltip);
m_thumb_playPause->setToolTip(pause_tooltip);
m_thumb_playPause->setIcon(m_icon_thumb_pause);
#endif
ui->sysPauseAct->setText(tr("&Pause"));
ui->sysPauseAct->setIcon(m_icon_pause);
ui->toolbar_start->setIcon(m_icon_pause);
ui->toolbar_start->setText(tr("Pause"));
ui->toolbar_start->setToolTip(pause_tooltip);
ui->toolbar_stop->setToolTip(stop_tooltip);
}
void main_window::OnEmuPause() const
{
const QString title = GetCurrentTitle();
const QString resume_tooltip = tr("Resume %0").arg(title);
#ifdef HAS_QT_WIN_STUFF
m_thumb_playPause->setToolTip(resume_tooltip);
m_thumb_playPause->setIcon(m_icon_thumb_play);
#endif
ui->sysPauseAct->setText(tr("&Resume"));
ui->sysPauseAct->setIcon(m_icon_play);
ui->toolbar_start->setIcon(m_icon_play);
ui->toolbar_start->setText(tr("Play"));
ui->toolbar_start->setToolTip(resume_tooltip);
// Refresh game list in order to update time played
if (m_game_list_frame)
{
m_game_list_frame->Refresh();
}
}
void main_window::OnEmuStop()
{
const QString title = GetCurrentTitle();
const QString play_tooltip = tr("Play %0").arg(title);
ui->sysPauseAct->setText(tr("&Play"));
ui->sysPauseAct->setIcon(m_icon_play);
#ifdef HAS_QT_WIN_STUFF
m_thumb_playPause->setToolTip(play_tooltip);
m_thumb_playPause->setIcon(m_icon_thumb_play);
#endif
EnableMenus(false);
if (title.isEmpty())
{
ui->toolbar_start->setIcon(m_icon_play);
ui->toolbar_start->setText(tr("Play"));
ui->toolbar_start->setToolTip(play_tooltip);
}
else
{
const QString restart_tooltip = tr("Restart %0").arg(title);
ui->toolbar_start->setEnabled(true);
ui->toolbar_start->setIcon(m_icon_restart);
ui->toolbar_start->setText(tr("Restart"));
ui->toolbar_start->setToolTip(restart_tooltip);
ui->sysRebootAct->setEnabled(true);
#ifdef HAS_QT_WIN_STUFF
m_thumb_restart->setToolTip(restart_tooltip);
m_thumb_restart->setEnabled(true);
#endif
}
ui->batchRemoveShaderCachesAct->setEnabled(true);
ui->batchRemovePPUCachesAct->setEnabled(true);
ui->batchRemoveSPUCachesAct->setEnabled(true);
ui->removeHDD1CachesAct->setEnabled(true);
ui->removeAllCachesAct->setEnabled(true);
ui->removeSavestatesAct->setEnabled(true);
ui->cleanUpGameListAct->setEnabled(true);
ui->actionManage_Users->setEnabled(true);
ui->confCamerasAct->setEnabled(true);
ui->actionPS_Move_Tracker->setEnabled(true);
// Refresh game list in order to update time played
if (m_game_list_frame && m_is_list_mode)
{
m_game_list_frame->Refresh();
}
// Close kernel explorer if running
if (m_kernel_explorer)
{
m_kernel_explorer->close();
}
// Close systen command dialog if running
if (m_system_cmd_dialog)
{
m_system_cmd_dialog->close();
}
update_gui_pad_thread();
}
void main_window::OnEmuReady() const
{
const QString title = GetCurrentTitle();
const QString play_tooltip = tr("Play %0").arg(title);
m_debugger_frame->EnableButtons(true);
#ifdef HAS_QT_WIN_STUFF
m_thumb_playPause->setToolTip(play_tooltip);
m_thumb_playPause->setIcon(m_icon_thumb_play);
#endif
ui->sysPauseAct->setText(tr("&Play"));
ui->sysPauseAct->setIcon(m_icon_play);
ui->toolbar_start->setIcon(m_icon_play);
ui->toolbar_start->setText(tr("Play"));
ui->toolbar_start->setToolTip(play_tooltip);
EnableMenus(true);
ui->actionManage_Users->setEnabled(false);
ui->confCamerasAct->setEnabled(false);
ui->actionPS_Move_Tracker->setEnabled(false);
ui->batchRemoveShaderCachesAct->setEnabled(false);
ui->batchRemovePPUCachesAct->setEnabled(false);
ui->batchRemoveSPUCachesAct->setEnabled(false);
ui->removeHDD1CachesAct->setEnabled(false);
ui->removeAllCachesAct->setEnabled(false);
ui->removeSavestatesAct->setEnabled(false);
ui->cleanUpGameListAct->setEnabled(false);
}
void main_window::EnableMenus(bool enabled) const
{
// Thumbnail Buttons
#ifdef HAS_QT_WIN_STUFF
m_thumb_playPause->setEnabled(enabled);
m_thumb_stop->setEnabled(enabled);
m_thumb_restart->setEnabled(enabled);
#endif
// Toolbar
ui->toolbar_start->setEnabled(enabled);
ui->toolbar_stop->setEnabled(enabled);
// Emulation
ui->sysPauseAct->setEnabled(enabled);
ui->sysStopAct->setEnabled(enabled);
ui->sysRebootAct->setEnabled(enabled);
// Tools
ui->toolskernel_explorerAct->setEnabled(enabled);
ui->toolsmemory_viewerAct->setEnabled(enabled);
ui->toolsRsxDebuggerAct->setEnabled(enabled);
ui->toolsSystemCommandsAct->setEnabled(enabled);
ui->actionCreate_RSX_Capture->setEnabled(enabled);
ui->actionCreate_Savestate->setEnabled(enabled);
}
void main_window::OnAddBreakpoint(u32 addr) const
{
if (m_debugger_frame)
{
m_debugger_frame->PerformAddBreakpointRequest(addr);
}
}
void main_window::OnEnableDiscEject(bool enabled) const
{
ui->ejectDiscAct->setEnabled(enabled);
}
void main_window::OnEnableDiscInsert(bool enabled) const
{
ui->insertDiscAct->setEnabled(enabled);
}
void main_window::BootRecentAction(const QAction* act, bool is_savestate)
{
if (Emu.IsRunning())
{
return;
}
recent_game_wrapper& rgw = is_savestate ? m_recent_save : m_recent_game;
QMenu* menu = is_savestate ? ui->bootRecentSavestatesMenu : ui->bootRecentMenu;
const QString pth = act->data().toString();
const std::string path = pth.toStdString();
QString name;
bool contains_path = false;
int idx = -1;
for (int i = 0; i < rgw.entries.count(); i++)
{
const auto& entry = rgw.entries[i];
if (entry.first == pth)
{
idx = i;
contains_path = true;
name = entry.second;
break;
}
}
// path is invalid: remove action from list return
if ((contains_path && name.isEmpty()) || !fs::exists(path))
{
if (contains_path)
{
// clear menu of actions
for (QAction* action : rgw.actions)
{
menu->removeAction(action);
}
// remove action from list
rgw.entries.removeAt(idx);
rgw.actions.removeAt(idx);
m_gui_settings->SetValue(is_savestate ? gui::rs_entries : gui::rg_entries, gui_settings::List2Var(rgw.entries));
gui_log.error("Recent Game not valid, removed from Boot Recent list: %s", path);
// refill menu with actions
for (int i = 0; i < rgw.actions.count(); i++)
{
rgw.actions[i]->setShortcut(QString("%0+%1").arg(is_savestate ? "Alt" : "Ctrl").arg(i + 1));
rgw.actions[i]->setToolTip(::at32(rgw.entries, i).second + "\n" + ::at32(rgw.entries, i).first);
menu->addAction(rgw.actions[i]);
}
gui_log.warning("Boot Recent list refreshed");
return;
}
gui_log.error("Path invalid and not in m_rg_paths: %s", path);
return;
}
gui_log.notice("Booting from recent games list...");
Boot(path, "", true);
}
QAction* main_window::CreateRecentAction(const q_string_pair& entry, u32 sc_idx, bool is_savestate)
{
recent_game_wrapper& rgw = is_savestate ? m_recent_save : m_recent_game;
// if path is not valid remove from list
if (entry.second.isEmpty() || (!QFileInfo(entry.first).isDir() && !QFileInfo(entry.first).isFile()))
{
if (rgw.entries.contains(entry))
{
gui_log.warning("Recent Game not valid, removing from Boot Recent list: %s", entry.first);
const int idx = rgw.entries.indexOf(entry);
rgw.entries.removeAt(idx);
m_gui_settings->SetValue(is_savestate ? gui::rs_entries : gui::rg_entries, gui_settings::List2Var(rgw.entries));
}
return nullptr;
}
// if name is a path get filename
QString shown_name = entry.second;
if (QFileInfo(entry.second).isFile())
{
shown_name = entry.second.section('/', -1);
}
// create new action
QAction* act = new QAction(shown_name, this);
act->setData(entry.first);
act->setToolTip(entry.second + "\n" + entry.first);
act->setShortcut(QString("%0+%1").arg(is_savestate ? "Alt" : "Ctrl").arg(sc_idx));
// truncate if too long
if (shown_name.length() > 60)
{
act->setText(shown_name.left(27) + "(....)" + shown_name.right(27));
}
// connect boot
connect(act, &QAction::triggered, this, [this, act, is_savestate](){ BootRecentAction(act, is_savestate); });
return act;
}
void main_window::AddRecentAction(const q_string_pair& entry, bool is_savestate)
{
QAction* freezeAction = is_savestate ? ui->freezeRecentSavestatesAct : ui->freezeRecentAct;
// don't change list on freeze
if (freezeAction->isChecked())
{
return;
}
// create new action, return if not valid
QAction* act = CreateRecentAction(entry, 1, is_savestate);
if (!act)
{
return;
}
recent_game_wrapper& rgw = is_savestate ? m_recent_save : m_recent_game;
QMenu* menu = is_savestate ? ui->bootRecentSavestatesMenu : ui->bootRecentMenu;
// clear menu of actions
for (QAction* action : rgw.actions)
{
menu->removeAction(action);
}
// If path already exists, remove it in order to get it to beginning. Also remove duplicates.
for (int i = rgw.entries.count() - 1; i >= 0; --i)
{
if (rgw.entries[i].first == entry.first)
{
rgw.entries.removeAt(i);
rgw.actions.removeAt(i);
}
}
// remove oldest action at the end if needed
if (rgw.entries.count() == 9)
{
rgw.entries.removeLast();
rgw.actions.removeLast();
}
else if (rgw.entries.count() > 9)
{
gui_log.error("Recent games entrylist too big");
}
if (rgw.entries.count() < 9)
{
// add new action at the beginning
rgw.entries.prepend(entry);
rgw.actions.prepend(act);
}
// refill menu with actions
for (int i = 0; i < rgw.actions.count(); i++)
{
rgw.actions[i]->setShortcut(QString("%0+%1").arg(is_savestate ? "Alt" : "Ctrl").arg(i + 1));
rgw.actions[i]->setToolTip(::at32(rgw.entries, i).second + "\n" + ::at32(rgw.entries, i).first);
menu->addAction(rgw.actions[i]);
}
m_gui_settings->SetValue(is_savestate ? gui::rs_entries : gui::rg_entries, gui_settings::List2Var(rgw.entries));
}
void main_window::UpdateLanguageActions(const QStringList& language_codes, const QString& language_code)
{
ui->languageMenu->clear();
for (const auto& code : language_codes)
{
const QLocale locale = QLocale(code);
const QString locale_name = QLocale::languageToString(locale.language());
// create new action
QAction* act = new QAction(locale_name, this);
act->setData(code);
act->setToolTip(locale_name);
act->setCheckable(true);
act->setChecked(code == language_code);
// connect to language changer
connect(act, &QAction::triggered, this, [this, code]()
{
RequestLanguageChange(code);
});
ui->languageMenu->addAction(act);
}
}
void main_window::UpdateFilterActions()
{
ui->showCatHDDGameAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::HDD_Game, m_is_list_mode));
ui->showCatDiscGameAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Disc_Game, m_is_list_mode));
ui->showCatPS1GamesAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::PS1_Game, m_is_list_mode));
ui->showCatPS2GamesAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::PS2_Game, m_is_list_mode));
ui->showCatPSPGamesAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::PSP_Game, m_is_list_mode));
ui->showCatHomeAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Home, m_is_list_mode));
ui->showCatAudioVideoAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Media, m_is_list_mode));
ui->showCatGameDataAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Data, m_is_list_mode));
ui->showCatOSAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::OS, m_is_list_mode));
ui->showCatUnknownAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Unknown_Cat, m_is_list_mode));
ui->showCatOtherAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Others, m_is_list_mode));
}
void main_window::RepaintGui()
{
if (m_game_list_frame)
{
m_game_list_frame->RepaintIcons(true);
}
if (m_log_frame)
{
m_log_frame->RepaintTextColors();
}
if (m_debugger_frame)
{
m_debugger_frame->ChangeColors();
}
RepaintToolBarIcons();
RepaintThumbnailIcons();
Q_EMIT RequestDialogRepaint();
}
void main_window::RetranslateUI(const QStringList& language_codes, const QString& language)
{
UpdateLanguageActions(language_codes, language);
ui->retranslateUi(this);
if (m_game_list_frame)
{
m_game_list_frame->Refresh(true);
}
}
void main_window::ShowTitleBars(bool show) const
{
m_game_list_frame->SetTitleBarVisible(show);
m_debugger_frame->SetTitleBarVisible(show);
m_log_frame->SetTitleBarVisible(show);
}
void main_window::ShowOptionalGamePreparations(const QString& title, const QString& message, std::map<std::string, QString> bootable_paths)
{
if (bootable_paths.empty())
{
m_gui_settings->ShowInfoBox(title, message, gui::ib_pkg_success, this);
return;
}
QDialog* dlg = new QDialog(this);
dlg->setObjectName("game_prepare_window");
dlg->setWindowTitle(title);
QVBoxLayout* vlayout = new QVBoxLayout(dlg);
QCheckBox* desk_check = new QCheckBox(tr("Add desktop shortcut(s)"));
#ifdef _WIN32
QCheckBox* quick_check = new QCheckBox(tr("Add Start menu shortcut(s)"));
#elif defined(__APPLE__)
QCheckBox* quick_check = new QCheckBox(tr("Add dock shortcut(s)"));
#else
QCheckBox* quick_check = new QCheckBox(tr("Add launcher shortcut(s)"));
#endif
QCheckBox* precompile_check = new QCheckBox(tr("Precompile caches"));
QLabel* label = new QLabel(tr("%1\nWould you like to install shortcuts to the installed software and precompile caches? (%2 new software detected)\n\n").arg(message).arg(bootable_paths.size()), dlg);
vlayout->addWidget(label);
vlayout->addStretch(10);
vlayout->addWidget(desk_check);
vlayout->addStretch(3);
vlayout->addWidget(quick_check);
vlayout->addStretch(3);
vlayout->addWidget(precompile_check);
vlayout->addStretch(3);
precompile_check->setToolTip(tr("Spend time building data needed for game boot now instead of at launch."));
QDialogButtonBox* btn_box = new QDialogButtonBox(QDialogButtonBox::Ok);
vlayout->addWidget(btn_box);
dlg->setLayout(vlayout);
connect(btn_box, &QDialogButtonBox::accepted, this, [=, this, paths = std::move(bootable_paths)]()
{
const bool create_desktop_shortcuts = desk_check->isChecked();
const bool create_app_shortcut = quick_check->isChecked();
const bool create_caches = precompile_check->isChecked();
dlg->hide();
dlg->accept();
std::set<gui::utils::shortcut_location> locations;
#ifdef _WIN32
locations.insert(gui::utils::shortcut_location::rpcs3_shortcuts);
#endif
if (create_desktop_shortcuts)
{
locations.insert(gui::utils::shortcut_location::desktop);
}
if (create_app_shortcut)
{
locations.insert(gui::utils::shortcut_location::applications);
}
std::vector<game_info> game_data;
for (const auto& [boot_path, title_id] : paths)
{
for (const game_info& gameinfo : m_game_list_frame->GetGameInfo())
{
if (gameinfo && gameinfo->info.serial == sstr(title_id))
{
if (Emu.IsPathInsideDir(boot_path, gameinfo->info.path))
{
m_game_list_frame->CreateShortcuts(gameinfo, locations);
if (create_caches)
{
game_data.push_back(gameinfo);
}
}
break;
}
}
}
if (!game_data.empty())
{
m_game_list_frame->BatchCreateCPUCaches(game_data);
}
});
dlg->setAttribute(Qt::WA_DeleteOnClose);
dlg->open();
}
void main_window::CreateActions()
{
ui->exitAct->setShortcuts(QKeySequence::Quit);
ui->toolbar_start->setEnabled(false);
ui->toolbar_stop->setEnabled(false);
m_category_visible_act_group = new QActionGroup(this);
m_category_visible_act_group->addAction(ui->showCatHDDGameAct);
m_category_visible_act_group->addAction(ui->showCatDiscGameAct);
m_category_visible_act_group->addAction(ui->showCatPS1GamesAct);
m_category_visible_act_group->addAction(ui->showCatPS2GamesAct);
m_category_visible_act_group->addAction(ui->showCatPSPGamesAct);
m_category_visible_act_group->addAction(ui->showCatHomeAct);
m_category_visible_act_group->addAction(ui->showCatAudioVideoAct);
m_category_visible_act_group->addAction(ui->showCatGameDataAct);
m_category_visible_act_group->addAction(ui->showCatOSAct);
m_category_visible_act_group->addAction(ui->showCatUnknownAct);
m_category_visible_act_group->addAction(ui->showCatOtherAct);
m_category_visible_act_group->setExclusive(false);
m_icon_size_act_group = new QActionGroup(this);
m_icon_size_act_group->addAction(ui->setIconSizeTinyAct);
m_icon_size_act_group->addAction(ui->setIconSizeSmallAct);
m_icon_size_act_group->addAction(ui->setIconSizeMediumAct);
m_icon_size_act_group->addAction(ui->setIconSizeLargeAct);
m_list_mode_act_group = new QActionGroup(this);
m_list_mode_act_group->addAction(ui->setlistModeListAct);
m_list_mode_act_group->addAction(ui->setlistModeGridAct);
}
void main_window::CreateConnects()
{
connect(ui->bootElfAct, &QAction::triggered, this, &main_window::BootElf);
connect(ui->bootTestAct, &QAction::triggered, this, &main_window::BootTest);
connect(ui->bootGameAct, &QAction::triggered, this, &main_window::BootGame);
connect(ui->bootVSHAct, &QAction::triggered, this, &main_window::BootVSH);
connect(ui->actionopen_rsx_capture, &QAction::triggered, this, [this](){ BootRsxCapture(); });
connect(ui->actionCreate_RSX_Capture, &QAction::triggered, this, []()
{
g_user_asked_for_frame_capture = true;
});
connect(ui->actionCreate_Savestate, &QAction::triggered, this, []()
{
gui_log.notice("User triggered savestate creation from utilities.");
if (!g_cfg.savestate.suspend_emu)
{
Emu.after_kill_callback = []()
{
Emu.Restart();
};
// Make sure we keep the game window opened
Emu.SetContinuousMode(true);
}
Emu.Kill(false, true);
});
connect(ui->actionCreate_Savestate_And_Exit, &QAction::triggered, this, []()
{
gui_log.notice("User triggered savestate creation and emulation stop from utilities.");
Emu.Kill(false, true);
});
connect(ui->bootSavestateAct, &QAction::triggered, this, &main_window::BootSavestate);
connect(ui->addGamesAct, &QAction::triggered, this, [this]()
{
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
// Only select one folder for now
QString dir = QFileDialog::getExistingDirectory(this, tr("Select a folder containing one or more games"), qstr(fs::get_config_dir()), QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (dir.isEmpty())
{
return;
}
QStringList paths;
paths << dir;
AddGamesFromDirs(std::move(paths));
});
connect(ui->bootRecentMenu, &QMenu::aboutToShow, this, [this]()
{
// Enable/Disable Recent Games List
const bool stopped = Emu.IsStopped();
for (QAction* act : ui->bootRecentMenu->actions())
{
if (act != ui->freezeRecentAct && act != ui->clearRecentAct)
{
act->setEnabled(stopped);
}
}
});
connect(ui->bootRecentSavestatesMenu, &QMenu::aboutToShow, this, [this]()
{
// Enable/Disable Recent Savestates List
const bool stopped = Emu.IsStopped();
for (QAction* act : ui->bootRecentSavestatesMenu->actions())
{
if (act != ui->freezeRecentSavestatesAct && act != ui->clearRecentSavestatesAct)
{
act->setEnabled(stopped);
}
}
});
connect(ui->clearRecentAct, &QAction::triggered, this, [this]()
{
if (ui->freezeRecentAct->isChecked())
{
return;
}
m_recent_game.entries.clear();
for (QAction* act : m_recent_game.actions)
{
ui->bootRecentMenu->removeAction(act);
}
m_recent_game.actions.clear();
m_gui_settings->SetValue(gui::rg_entries, gui_settings::List2Var(q_pair_list()));
});
connect(ui->clearRecentSavestatesAct, &QAction::triggered, this, [this]()
{
if (ui->freezeRecentSavestatesAct->isChecked())
{
return;
}
m_recent_save.entries.clear();
for (QAction* act : m_recent_save.actions)
{
ui->bootRecentSavestatesMenu->removeAction(act);
}
m_recent_save.actions.clear();
m_gui_settings->SetValue(gui::rs_entries, gui_settings::List2Var(q_pair_list()));
});
connect(ui->freezeRecentAct, &QAction::triggered, this, [this](bool checked)
{
m_gui_settings->SetValue(gui::rg_freeze, checked);
});
connect(ui->freezeRecentSavestatesAct, &QAction::triggered, this, [this](bool checked)
{
m_gui_settings->SetValue(gui::rs_freeze, checked);
});
connect(ui->bootInstallPkgAct, &QAction::triggered, this, [this] {InstallPackages(); });
connect(ui->bootInstallPupAct, &QAction::triggered, this, [this] {InstallPup(); });
connect(this, &main_window::NotifyWindowCloseEvent, this, [this](bool closed)
{
if (!closed)
{
// Cancel the request
m_requested_show_logs_on_exit = false;
return;
}
if (!m_requested_show_logs_on_exit)
{
// Not requested
return;
}
const std::string archived_path = fs::get_log_dir() + "RPCS3.log.gz";
const std::string raw_file_path = fs::get_log_dir() + "RPCS3.log";
fs::stat_t raw_stat{};
fs::stat_t archived_stat{};
if ((!fs::get_stat(raw_file_path, raw_stat) || raw_stat.is_directory) || (!fs::get_stat(archived_path, archived_stat) || archived_stat.is_directory) || (raw_stat.size == 0 && archived_stat.size == 0))
{
QMessageBox::warning(this, tr("Failed to locate log"), tr("Failed to locate log files.\nMake sure that RPCS3.log and RPCS3.log.gz are writable and can be created without permission issues."));
return;
}
// Get new filename from title and title ID but simplified
QString log_filename_q = qstr(Emu.GetTitleID().empty() ? "RPCS3" : Emu.GetTitleAndTitleID());
ensure(!log_filename_q.isEmpty());
// Replace unfitting characters
std::replace_if(log_filename_q.begin(), log_filename_q.end(), [](QChar c){ return !c.isLetterOrNumber() && c != QChar::Space && c != '[' && c != ']'; }, QChar::Space);
log_filename_q = log_filename_q.simplified();
const std::string log_filename = log_filename_q.toStdString();
QString path_last_log = m_gui_settings->GetValue(gui::fd_save_log).toString();
auto move_log = [](const std::string& from, const std::string& to)
{
if (from == to)
{
return false;
}
// Test writablity here to avoid closing the log with no *chance* of success
if (fs::file test_writable{to, fs::write + fs::create}; !test_writable)
{
return false;
}
// Close and flush log file handle (!)
// Cannot rename the file due to file management design
logs::listener::close_all_prematurely();
// Try to move it
if (fs::rename(from, to, true))
{
return true;
}
// Try to copy it if fails
if (fs::copy_file(from, to, true))
{
if (fs::file sync_fd{to, fs::write})
{
// Prevent data loss (expensive)
sync_fd.sync();
}
fs::remove_file(from);
return true;
}
return false;
};
if (archived_stat.size)
{
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select RPCS3's log saving location (saving %0)").arg(qstr(log_filename + ".log.gz")), path_last_log, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (dir_path.isEmpty())
{
// Aborted - view the current location
gui::utils::open_dir(archived_path);
return;
}
const std::string dest_archived_path = dir_path.toStdString() + "/" + log_filename + ".log.gz";
if (!Emu.GetTitleID().empty() && !dest_archived_path.empty() && move_log(archived_path, dest_archived_path))
{
m_gui_settings->SetValue(gui::fd_save_log, dir_path);
gui_log.success("Moved log file to '%s'!", dest_archived_path);
gui::utils::open_dir(dest_archived_path);
return;
}
gui::utils::open_dir(archived_path);
return;
}
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select RPCS3's log saving location (saving %0)").arg(qstr(log_filename + ".log")), path_last_log, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (dir_path.isEmpty())
{
// Aborted - view the current location
gui::utils::open_dir(raw_file_path);
return;
}
const std::string dest_raw_file_path = dir_path.toStdString() + "/" + log_filename + ".log";
if (!Emu.GetTitleID().empty() && !dest_raw_file_path.empty() && move_log(raw_file_path, dest_raw_file_path))
{
m_gui_settings->SetValue(gui::fd_save_log, dir_path);
gui_log.success("Moved log file to '%s'!", dest_raw_file_path);
gui::utils::open_dir(dest_raw_file_path);
return;
}
gui::utils::open_dir(raw_file_path);
});
connect(ui->exitAndSaveLogAct, &QAction::triggered, this, [this]()
{
m_requested_show_logs_on_exit = true;
close();
});
connect(ui->exitAct, &QAction::triggered, this, &QWidget::close);
connect(ui->batchCreateCPUCachesAct, &QAction::triggered, m_game_list_frame, [list = m_game_list_frame]() { list->BatchCreateCPUCaches(); });
connect(ui->batchRemoveCustomConfigurationsAct, &QAction::triggered, m_game_list_frame, &game_list_frame::BatchRemoveCustomConfigurations);
connect(ui->batchRemoveCustomPadConfigurationsAct, &QAction::triggered, m_game_list_frame, &game_list_frame::BatchRemoveCustomPadConfigurations);
connect(ui->batchRemoveShaderCachesAct, &QAction::triggered, m_game_list_frame, &game_list_frame::BatchRemoveShaderCaches);
connect(ui->batchRemovePPUCachesAct, &QAction::triggered, m_game_list_frame, &game_list_frame::BatchRemovePPUCaches);
connect(ui->batchRemoveSPUCachesAct, &QAction::triggered, m_game_list_frame, &game_list_frame::BatchRemoveSPUCaches);
connect(ui->removeHDD1CachesAct, &QAction::triggered, this, &main_window::RemoveHDD1Caches);
connect(ui->removeAllCachesAct, &QAction::triggered, this, &main_window::RemoveAllCaches);
connect(ui->removeSavestatesAct, &QAction::triggered, this, &main_window::RemoveSavestates);
connect(ui->cleanUpGameListAct, &QAction::triggered, this, &main_window::CleanUpGameList);
connect(ui->removeFirmwareCacheAct, &QAction::triggered, this, &main_window::RemoveFirmwareCache);
connect(ui->createFirmwareCacheAct, &QAction::triggered, this, &main_window::CreateFirmwareCache);
connect(ui->sysPauseAct, &QAction::triggered, this, &main_window::OnPlayOrPause);
connect(ui->sysStopAct, &QAction::triggered, this, []()
{
gui_log.notice("User triggered stop action in menu bar");
Emu.GracefulShutdown(false, true);
});
connect(ui->sysRebootAct, &QAction::triggered, this, []()
{
gui_log.notice("User triggered restart action in menu bar");
Emu.Restart();
});
connect(ui->ejectDiscAct, &QAction::triggered, this, []()
{
gui_log.notice("User triggered eject disc action in menu bar");
Emu.EjectDisc();
});
connect(ui->insertDiscAct, &QAction::triggered, this, [this]()
{
gui_log.notice("User triggered insert disc action in menu bar");
const QString path_last_game = m_gui_settings->GetValue(gui::fd_insert_disc).toString();
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Disc Game Folder"), path_last_game, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (dir_path.isEmpty())
{
return;
}
const game_boot_result result = Emu.InsertDisc(dir_path.toStdString());
if (result != game_boot_result::no_errors)
{
QMessageBox::warning(this, tr("Failed to insert disc"), tr("Make sure that the emulation is running and that the selected path belongs to a valid disc game."));
return;
}
m_gui_settings->SetValue(gui::fd_insert_disc, QFileInfo(dir_path).path());
});
const auto open_settings = [this](int tabIndex)
{
settings_dialog* dlg = new settings_dialog(m_gui_settings, m_emu_settings, tabIndex, this);
connect(dlg, &settings_dialog::GuiStylesheetRequest, this, &main_window::RequestGlobalStylesheetChange);
connect(dlg, &settings_dialog::GuiRepaintRequest, this, &main_window::RepaintGui);
connect(dlg, &settings_dialog::EmuSettingsApplied, this, &main_window::NotifyEmuSettingsChange);
connect(dlg, &settings_dialog::EmuSettingsApplied, this, &main_window::update_gui_pad_thread);
connect(dlg, &settings_dialog::EmuSettingsApplied, m_log_frame, &log_frame::LoadSettings);
dlg->setAttribute(Qt::WA_DeleteOnClose);
dlg->open();
};
connect(ui->confCPUAct, &QAction::triggered, this, [open_settings]() { open_settings(0); });
connect(ui->confGPUAct, &QAction::triggered, this, [open_settings]() { open_settings(1); });
connect(ui->confAudioAct, &QAction::triggered, this, [open_settings]() { open_settings(2); });
connect(ui->confIOAct, &QAction::triggered, this, [open_settings]() { open_settings(3); });
connect(ui->confSystemAct, &QAction::triggered, this, [open_settings]() { open_settings(4); });
connect(ui->confAdvAct, &QAction::triggered, this, [open_settings]() { open_settings(6); });
connect(ui->confEmuAct, &QAction::triggered, this, [open_settings]() { open_settings(7); });
connect(ui->confGuiAct, &QAction::triggered, this, [open_settings]() { open_settings(8); });
connect(ui->confShortcutsAct, &QAction::triggered, [this]()
{
shortcut_dialog dlg(m_gui_settings, this);
connect(&dlg, &shortcut_dialog::saved, this, [this]()
{
m_shortcut_handler->update();
NotifyShortcutHandlers();
});
dlg.exec();
});
const auto open_pad_settings = [this]
{
pad_settings_dialog dlg(m_gui_settings, this);
dlg.exec();
};
connect(ui->confPadsAct, &QAction::triggered, this, open_pad_settings);
connect(ui->confBuzzAct, &QAction::triggered, this, [this]
{
emulated_pad_settings_dialog* dlg = new emulated_pad_settings_dialog(emulated_pad_settings_dialog::pad_type::buzz, this);
dlg->show();
});
connect(ui->confGHLtarAct, &QAction::triggered, this, [this]
{
emulated_pad_settings_dialog* dlg = new emulated_pad_settings_dialog(emulated_pad_settings_dialog::pad_type::ghltar, this);
dlg->show();
});
connect(ui->confTurntableAct, &QAction::triggered, this, [this]
{
emulated_pad_settings_dialog* dlg = new emulated_pad_settings_dialog(emulated_pad_settings_dialog::pad_type::turntable, this);
dlg->show();
});
connect(ui->confUSIOAct, &QAction::triggered, this, [this]
{
emulated_pad_settings_dialog* dlg = new emulated_pad_settings_dialog(emulated_pad_settings_dialog::pad_type::usio, this);
dlg->show();
});
connect(ui->confPSMoveMouseAct, &QAction::triggered, this, [this]
{
emulated_pad_settings_dialog* dlg = new emulated_pad_settings_dialog(emulated_pad_settings_dialog::pad_type::mousegem, this);
dlg->show();
});
connect(ui->confPSMoveDS3Act, &QAction::triggered, this, [this]
{
emulated_pad_settings_dialog* dlg = new emulated_pad_settings_dialog(emulated_pad_settings_dialog::pad_type::ds3gem, this);
dlg->show();
});
connect(ui->confPSMoveAct, &QAction::triggered, this, [this]
{
emulated_pad_settings_dialog* dlg = new emulated_pad_settings_dialog(emulated_pad_settings_dialog::pad_type::gem, this);
dlg->show();
});
connect(ui->confGunCon3Act, &QAction::triggered, this, [this]
{
emulated_pad_settings_dialog* dlg = new emulated_pad_settings_dialog(emulated_pad_settings_dialog::pad_type::guncon3, this);
dlg->show();
});
connect(ui->confTopShotEliteAct, &QAction::triggered, this, [this]
{
emulated_pad_settings_dialog* dlg = new emulated_pad_settings_dialog(emulated_pad_settings_dialog::pad_type::topshotelite, this);
dlg->show();
});
connect(ui->confTopShotFearmasterAct, &QAction::triggered, this, [this]
{
emulated_pad_settings_dialog* dlg = new emulated_pad_settings_dialog(emulated_pad_settings_dialog::pad_type::topshotfearmaster, this);
dlg->show();
});
connect(ui->actionBasic_Mouse, &QAction::triggered, this, [this]
{
basic_mouse_settings_dialog* dlg = new basic_mouse_settings_dialog(this);
dlg->show();
});
#ifndef _WIN32
ui->actionRaw_Mouse->setVisible(false);
#else
connect(ui->actionRaw_Mouse, &QAction::triggered, this, [this]
{
raw_mouse_settings_dialog* dlg = new raw_mouse_settings_dialog(this);
dlg->show();
});
#endif
connect(ui->confCamerasAct, &QAction::triggered, this, [this]()
{
camera_settings_dialog dlg(this);
dlg.exec();
});
connect(ui->confRPCNAct, &QAction::triggered, this, [this]()
{
rpcn_settings_dialog dlg(this);
dlg.exec();
});
connect(ui->confIPCAct, &QAction::triggered, this, [this]()
{
ipc_settings_dialog dlg(this);
dlg.exec();
});
connect(ui->confAutopauseManagerAct, &QAction::triggered, this, [this]()
{
auto_pause_settings_dialog dlg(this);
dlg.exec();
});
connect(ui->confVFSDialogAct, &QAction::triggered, this, [this]()
{
vfs_dialog dlg(m_gui_settings, this);
dlg.exec();
ui->bootVSHAct->setEnabled(fs::is_file(g_cfg_vfs.get_dev_flash() + "vsh/module/vsh.self")); // dev_flash may have changed. Disable vsh if not present.
m_game_list_frame->Refresh(true); // dev_hdd0 may have changed. Refresh just in case.
});
connect(ui->confSavedataManagerAct, &QAction::triggered, this, [this]
{
save_manager_dialog* save_manager = new save_manager_dialog(m_gui_settings, m_persistent_settings);
connect(this, &main_window::RequestDialogRepaint, save_manager, &save_manager_dialog::HandleRepaintUiRequest);
save_manager->show();
});
connect(ui->actionManage_Trophy_Data, &QAction::triggered, this, [this]
{
trophy_manager_dialog* trop_manager = new trophy_manager_dialog(m_gui_settings);
connect(this, &main_window::RequestDialogRepaint, trop_manager, &trophy_manager_dialog::HandleRepaintUiRequest);
trop_manager->show();
});
connect(ui->actionManage_Savestates, &QAction::triggered, this, [this]
{
savestate_manager_dialog* manager = new savestate_manager_dialog(m_gui_settings, m_game_list_frame->GetGameInfo());
connect(this, &main_window::RequestDialogRepaint, manager, &savestate_manager_dialog::HandleRepaintUiRequest);
connect(manager, &savestate_manager_dialog::RequestBoot, this, [this](const std::string& path) { Boot(path, "", true); });
manager->show();
});
connect(ui->actionManage_Skylanders_Portal, &QAction::triggered, this, [this]
{
skylander_dialog* sky_diag = skylander_dialog::get_dlg(this);
sky_diag->show();
});
connect(ui->actionManage_Infinity_Base, &QAction::triggered, this, [this]
{
infinity_dialog* inf_dlg = infinity_dialog::get_dlg(this);
inf_dlg->show();
});
connect(ui->actionManage_Dimensions_ToyPad, &QAction::triggered, this, [this]
{
dimensions_dialog* dim_dlg = dimensions_dialog::get_dlg(this);
dim_dlg->show();
});
connect(ui->actionManage_Cheats, &QAction::triggered, this, [this]
{
cheat_manager_dialog* cheat_manager = cheat_manager_dialog::get_dlg(this);
cheat_manager->show();
});
connect(ui->actionManage_Game_Patches, &QAction::triggered, this, [this]
{
patch_manager_dialog patch_manager(m_gui_settings, m_game_list_frame ? m_game_list_frame->GetGameInfo() : std::vector<game_info>{}, "", "", this);
patch_manager.exec();
});
connect(ui->patchCreatorAct, &QAction::triggered, this, [this]
{
patch_creator_dialog patch_creator(this);
patch_creator.exec();
});
connect(ui->actionManage_Users, &QAction::triggered, this, [this]
{
user_manager_dialog user_manager(m_gui_settings, m_persistent_settings, this);
user_manager.exec();
m_game_list_frame->Refresh(true); // New user may have different games unlocked.
});
connect(ui->actionManage_Screenshots, &QAction::triggered, this, [this]
{
screenshot_manager_dialog* screenshot_manager = new screenshot_manager_dialog();
screenshot_manager->show();
});
connect(ui->toolsCgDisasmAct, &QAction::triggered, this, [this]
{
cg_disasm_window* cgdw = new cg_disasm_window(m_gui_settings);
cgdw->show();
});
connect(ui->actionLog_Viewer, &QAction::triggered, this, [this]
{
log_viewer* viewer = new log_viewer(m_gui_settings);
viewer->show();
viewer->show_log();
});
connect(ui->actionPS_Move_Tracker, &QAction::triggered, this, [this]
{
ps_move_tracker_dialog* dlg = new ps_move_tracker_dialog(this);
dlg->open();
});
connect(ui->toolsCheckConfigAct, &QAction::triggered, this, [this]
{
const QString path_last_cfg = m_gui_settings->GetValue(gui::fd_cfg_check).toString();
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select rpcs3.log or config.yml"), path_last_cfg, tr("Log or Config files (*.log *.gz *.txt *.yml);;Log files (*.log *.gz);;Config Files (*.yml);;Text Files (*.txt);;All files (*.*)"));
if (file_path.isEmpty())
{
// Aborted
return;
}
const QFileInfo file_info(file_path);
if (file_info.isExecutable() || !(file_path.endsWith(".log") || file_path.endsWith(".log.gz") || file_path.endsWith(".txt") || file_path.endsWith(".yml")))
{
if (QMessageBox::question(this, tr("Weird file!"), tr("This file seems to have an unexpected type:\n%0\n\nCheck anyway?").arg(file_path)) != QMessageBox::Yes)
{
return;
}
}
bool failed = false;
QString content;
if (file_path.endsWith(".gz"))
{
if (fs::file file{file_path.toStdString()})
{
const std::vector<u8> decompressed = unzip(file.to_vector<u8>());
content = QString::fromUtf8(reinterpret_cast<const char*>(decompressed.data()), decompressed.size());
}
else
{
failed = true;
}
}
else if (QFile file(file_path); file.exists() && file.open(QIODevice::ReadOnly))
{
content = file.readAll();
}
else
{
failed = true;
}
if (failed)
{
QMessageBox::warning(this, tr("Failed to open file"), tr("The file could not be opened:\n%0").arg(file_path));
return;
}
m_gui_settings->SetValue(gui::fd_cfg_check, file_info.path());
config_checker* dlg = new config_checker(this, content, file_path.endsWith(".log") || file_path.endsWith(".log.gz"));
dlg->open();
});
connect(ui->toolskernel_explorerAct, &QAction::triggered, this, [this]
{
if (!m_kernel_explorer)
{
m_kernel_explorer = new kernel_explorer(this);
connect(m_kernel_explorer, &QDialog::finished, this, [this]() { m_kernel_explorer = nullptr; });
}
m_kernel_explorer->show();
});
connect(ui->toolsmemory_viewerAct, &QAction::triggered, this, [this]
{
if (!Emu.IsStopped())
idm::make<memory_viewer_handle>(this, make_basic_ppu_disasm());
});
connect(ui->toolsRsxDebuggerAct, &QAction::triggered, this, [this]
{
rsx_debugger* rsx = new rsx_debugger(m_gui_settings);
rsx->show();
});
connect(ui->toolsSystemCommandsAct, &QAction::triggered, this, [this]
{
if (Emu.IsStopped()) return;
if (!m_system_cmd_dialog)
{
m_system_cmd_dialog = new system_cmd_dialog(this);
connect(m_system_cmd_dialog, &QDialog::finished, this, [this]() { m_system_cmd_dialog = nullptr; });
}
m_system_cmd_dialog->show();
});
connect(ui->toolsDecryptSprxLibsAct, &QAction::triggered, this, &main_window::DecryptSPRXLibraries);
connect(ui->toolsExtractMSELFAct, &QAction::triggered, this, &main_window::ExtractMSELF);
connect(ui->toolsExtractPUPAct, &QAction::triggered, this, &main_window::ExtractPup);
connect(ui->toolsExtractTARAct, &QAction::triggered, this, &main_window::ExtractTar);
connect(ui->toolsVfsDialogAct, &QAction::triggered, this, [this]()
{
vfs_tool_dialog* dlg = new vfs_tool_dialog(this);
dlg->show();
});
connect(ui->showDebuggerAct, &QAction::triggered, this, [this](bool checked)
{
checked ? m_debugger_frame->show() : m_debugger_frame->hide();
m_gui_settings->SetValue(gui::mw_debugger, checked);
});
connect(ui->showLogAct, &QAction::triggered, this, [this](bool checked)
{
checked ? m_log_frame->show() : m_log_frame->hide();
m_gui_settings->SetValue(gui::mw_logger, checked);
});
connect(ui->showGameListAct, &QAction::triggered, this, [this](bool checked)
{
checked ? m_game_list_frame->show() : m_game_list_frame->hide();
m_gui_settings->SetValue(gui::mw_gamelist, checked);
});
connect(ui->showTitleBarsAct, &QAction::triggered, this, [this](bool checked)
{
ShowTitleBars(checked);
m_gui_settings->SetValue(gui::mw_titleBarsVisible, checked);
});
connect(ui->showToolBarAct, &QAction::triggered, this, [this](bool checked)
{
ui->toolBar->setVisible(checked);
m_gui_settings->SetValue(gui::mw_toolBarVisible, checked);
});
connect(ui->showHiddenEntriesAct, &QAction::triggered, this, [this](bool checked)
{
m_gui_settings->SetValue(gui::gl_show_hidden, checked);
m_game_list_frame->SetShowHidden(checked);
m_game_list_frame->Refresh();
});
connect(ui->showCompatibilityInGridAct, &QAction::triggered, m_game_list_frame, &game_list_frame::SetShowCompatibilityInGrid);
connect(ui->refreshGameListAct, &QAction::triggered, this, [this]
{
m_game_list_frame->Refresh(true);
});
const auto get_cats = [this](QAction* act, int& id) -> QStringList
{
QStringList categories;
if (act == ui->showCatHDDGameAct) { categories.append(cat::cat_hdd_game); id = Category::HDD_Game; }
else if (act == ui->showCatDiscGameAct) { categories.append(cat::cat_disc_game); id = Category::Disc_Game; }
else if (act == ui->showCatPS1GamesAct) { categories.append(cat::cat_ps1_game); id = Category::PS1_Game; }
else if (act == ui->showCatPS2GamesAct) { categories.append(cat::ps2_games); id = Category::PS2_Game; }
else if (act == ui->showCatPSPGamesAct) { categories.append(cat::psp_games); id = Category::PSP_Game; }
else if (act == ui->showCatHomeAct) { categories.append(cat::cat_home); id = Category::Home; }
else if (act == ui->showCatAudioVideoAct) { categories.append(cat::media); id = Category::Media; }
else if (act == ui->showCatGameDataAct) { categories.append(cat::data); id = Category::Data; }
else if (act == ui->showCatOSAct) { categories.append(cat::os); id = Category::OS; }
else if (act == ui->showCatUnknownAct) { categories.append(cat::cat_unknown); id = Category::Unknown_Cat; }
else if (act == ui->showCatOtherAct) { categories.append(cat::others); id = Category::Others; }
else { gui_log.warning("categoryVisibleActGroup: category action not found"); }
return categories;
};
connect(m_category_visible_act_group, &QActionGroup::triggered, this, [this, get_cats](QAction* act)
{
int id = 0;
const QStringList categories = get_cats(act, id);
if (!categories.isEmpty())
{
const bool checked = act->isChecked();
m_game_list_frame->ToggleCategoryFilter(categories, checked);
m_gui_settings->SetCategoryVisibility(id, checked, m_is_list_mode);
}
});
connect(ui->menuGame_Categories, &QMenu::aboutToShow, ui->menuGame_Categories, [this, get_cats]()
{
const auto set_cat_count = [&](QAction* act, const QString& text)
{
int count = 0;
int id = 0; // Unused
const QStringList categories = get_cats(act, id);
for (const game_info& game : m_game_list_frame->GetGameInfo())
{
if (game && categories.contains(qstr(game->info.category))) count++;
}
act->setText(QString("%0 (%1)").arg(text).arg(count));
};
set_cat_count(ui->showCatHDDGameAct, tr("HDD Games"));
set_cat_count(ui->showCatDiscGameAct, tr("Disc Games"));
set_cat_count(ui->showCatPS1GamesAct, tr("PS1 Games"));
set_cat_count(ui->showCatPS2GamesAct, tr("PS2 Games"));
set_cat_count(ui->showCatPSPGamesAct, tr("PSP Games"));
set_cat_count(ui->showCatHomeAct, tr("Home"));
set_cat_count(ui->showCatAudioVideoAct, tr("Audio/Video"));
set_cat_count(ui->showCatGameDataAct, tr("Game Data"));
set_cat_count(ui->showCatOSAct, tr("Operating System"));
set_cat_count(ui->showCatUnknownAct, tr("Unknown"));
set_cat_count(ui->showCatOtherAct, tr("Other"));
});
connect(ui->updateAct, &QAction::triggered, this, [this]()
{
#ifdef RPCS3_UPDATE_SUPPORTED
m_updater.check_for_updates(false, false, false, this);
#else
QMessageBox::warning(this, tr("Auto-updater"), tr("The auto-updater isn't available for your OS currently."));
#endif
});
connect(ui->welcomeAct, &QAction::triggered, this, [this]()
{
welcome_dialog* welcome = new welcome_dialog(m_gui_settings, true, this);
welcome->open();
});
connect(ui->supportAct, &QAction::triggered, this, [this]
{
QDesktopServices::openUrl(QUrl("https://rpcs3.net/patreon"));
});
connect(ui->aboutAct, &QAction::triggered, this, [this]
{
about_dialog* dlg = new about_dialog(this);
dlg->open();
});
connect(ui->aboutQtAct, &QAction::triggered, qApp, &QApplication::aboutQt);
connect(m_icon_size_act_group, &QActionGroup::triggered, this, [this](QAction* act)
{
static const int index_small = gui::get_Index(gui::gl_icon_size_small);
static const int index_medium = gui::get_Index(gui::gl_icon_size_medium);
int index;
if (act == ui->setIconSizeTinyAct)
index = 0;
else if (act == ui->setIconSizeSmallAct)
index = index_small;
else if (act == ui->setIconSizeMediumAct)
index = index_medium;
else
index = gui::gl_max_slider_pos;
m_save_slider_pos = true;
ResizeIcons(index);
});
connect(ui->showCustomIconsAct, &QAction::triggered, m_game_list_frame, &game_list_frame::SetShowCustomIcons);
connect(ui->playHoverGifsAct, &QAction::triggered, m_game_list_frame, &game_list_frame::SetPlayHoverGifs);
connect(m_game_list_frame, &game_list_frame::RequestIconSizeChange, this, [this](const int& val)
{
const int idx = ui->sizeSlider->value() + val;
m_save_slider_pos = true;
ResizeIcons(idx);
});
connect(m_list_mode_act_group, &QActionGroup::triggered, this, [this](QAction* act)
{
const bool is_list_act = act == ui->setlistModeListAct;
if (is_list_act == m_is_list_mode)
return;
const int slider_pos = ui->sizeSlider->sliderPosition();
ui->sizeSlider->setSliderPosition(m_other_slider_pos);
SetIconSizeActions(m_other_slider_pos);
m_other_slider_pos = slider_pos;
m_is_list_mode = is_list_act;
m_game_list_frame->SetListMode(m_is_list_mode);
UpdateFilterActions();
});
connect(ui->toolbar_open, &QAction::triggered, this, &main_window::BootGame);
connect(ui->toolbar_refresh, &QAction::triggered, this, [this]() { m_game_list_frame->Refresh(true); });
connect(ui->toolbar_stop, &QAction::triggered, this, []()
{
gui_log.notice("User triggered stop action in toolbar");
Emu.GracefulShutdown(false);
});
connect(ui->toolbar_start, &QAction::triggered, this, &main_window::OnPlayOrPause);
connect(ui->toolbar_fullscreen, &QAction::triggered, this, [this]
{
if (isFullScreen())
{
showNormal();
ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_on);
}
else
{
showFullScreen();
ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_off);
}
});
connect(ui->toolbar_controls, &QAction::triggered, this, open_pad_settings);
connect(ui->toolbar_config, &QAction::triggered, this, [=]() { open_settings(0); });
connect(ui->toolbar_list, &QAction::triggered, this, [this]() { ui->setlistModeListAct->trigger(); });
connect(ui->toolbar_grid, &QAction::triggered, this, [this]() { ui->setlistModeGridAct->trigger(); });
connect(ui->sizeSlider, &QSlider::valueChanged, this, &main_window::ResizeIcons);
connect(ui->sizeSlider, &QSlider::sliderReleased, this, [this]
{
const int index = ui->sizeSlider->value();
m_gui_settings->SetValue(m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid, index);
SetIconSizeActions(index);
});
connect(ui->sizeSlider, &QSlider::actionTriggered, this, [this](int action)
{
if (action != QAbstractSlider::SliderNoAction && action != QAbstractSlider::SliderMove)
{ // we only want to save on mouseclicks or slider release (the other connect handles this)
m_save_slider_pos = true; // actionTriggered happens before the value was changed
}
});
connect(ui->mw_searchbar, &QLineEdit::textChanged, m_game_list_frame, &game_list_frame::SetSearchText);
connect(ui->mw_searchbar, &QLineEdit::returnPressed, m_game_list_frame, &game_list_frame::FocusAndSelectFirstEntryIfNoneIs);
connect(m_game_list_frame, &game_list_frame::FocusToSearchBar, this, [this]() { ui->mw_searchbar->setFocus(); });
}
void main_window::CreateDockWindows()
{
// new mainwindow widget because existing seems to be bugged for now
m_mw = new QMainWindow();
m_mw->setContextMenuPolicy(Qt::PreventContextMenu);
m_game_list_frame = new game_list_frame(m_gui_settings, m_emu_settings, m_persistent_settings, m_mw);
m_game_list_frame->setObjectName("gamelist");
m_debugger_frame = new debugger_frame(m_gui_settings, m_mw);
m_debugger_frame->setObjectName("debugger");
m_log_frame = new log_frame(m_gui_settings, m_mw);
m_log_frame->setObjectName("logger");
m_mw->addDockWidget(Qt::LeftDockWidgetArea, m_game_list_frame);
m_mw->addDockWidget(Qt::LeftDockWidgetArea, m_log_frame);
m_mw->addDockWidget(Qt::RightDockWidgetArea, m_debugger_frame);
m_mw->setDockNestingEnabled(true);
m_mw->resizeDocks({ m_log_frame }, { m_mw->sizeHint().height() / 10 }, Qt::Orientation::Vertical);
setCentralWidget(m_mw);
connect(m_log_frame, &log_frame::LogFrameClosed, this, [this]()
{
if (ui->showLogAct->isChecked())
{
ui->showLogAct->setChecked(false);
m_gui_settings->SetValue(gui::mw_logger, false);
}
});
connect(m_log_frame, &log_frame::PerformGoToOnDebugger, this, [this](const QString& text_argument, bool is_address, bool test_only, std::shared_ptr<bool> signal_accepted)
{
if (m_debugger_frame && m_debugger_frame->isVisible())
{
if (signal_accepted)
{
*signal_accepted = true;
}
if (!test_only)
{
if (is_address)
{
m_debugger_frame->PerformGoToRequest(text_argument);
}
else
{
m_debugger_frame->PerformGoToThreadRequest(text_argument);
}
}
}
});
connect(m_debugger_frame, &debugger_frame::DebugFrameClosed, this, [this]()
{
if (ui->showDebuggerAct->isChecked())
{
ui->showDebuggerAct->setChecked(false);
m_gui_settings->SetValue(gui::mw_debugger, false);
}
});
connect(m_game_list_frame, &game_list_frame::GameListFrameClosed, this, [this]()
{
if (ui->showGameListAct->isChecked())
{
ui->showGameListAct->setChecked(false);
m_gui_settings->SetValue(gui::mw_gamelist, false);
}
});
connect(m_game_list_frame, &game_list_frame::NotifyGameSelection, this, [this](const game_info& game)
{
// Only change the button logic while the emulator is stopped.
if (Emu.IsStopped())
{
QString tooltip;
bool enable_play_buttons = true;
if (game) // A game was selected
{
const std::string title_and_title_id = game->info.name + " [" + game->info.serial + "]";
if (title_and_title_id == Emu.GetTitleAndTitleID()) // This should usually not cause trouble, but feel free to improve.
{
tooltip = tr("Restart %0").arg(qstr(title_and_title_id));
ui->toolbar_start->setIcon(m_icon_restart);
ui->toolbar_start->setText(tr("Restart"));
}
else
{
tooltip = tr("Play %0").arg(qstr(title_and_title_id));
ui->toolbar_start->setIcon(m_icon_play);
ui->toolbar_start->setText(tr("Play"));
}
}
else if (m_selected_game) // No game was selected. Check if a game was selected before.
{
if (Emu.IsReady()) // Prefer games that are about to be booted ("Automatically start games" was set to off)
{
tooltip = tr("Play %0").arg(GetCurrentTitle());
ui->toolbar_start->setIcon(m_icon_play);
}
else if (const std::string& path = Emu.GetLastBoot(); !path.empty()) // Restartable games
{
tooltip = tr("Restart %0").arg(GetCurrentTitle());
ui->toolbar_start->setIcon(m_icon_restart);
ui->toolbar_start->setText(tr("Restart"));
}
else if (!m_recent_game.actions.isEmpty()) // Get last played game
{
tooltip = tr("Play %0").arg(m_recent_game.actions.first()->text());
}
else
{
enable_play_buttons = false;
}
}
else
{
enable_play_buttons = false;
}
ui->toolbar_start->setEnabled(enable_play_buttons);
ui->sysPauseAct->setEnabled(enable_play_buttons);
#ifdef HAS_QT_WIN_STUFF
m_thumb_playPause->setEnabled(enable_play_buttons);
#endif
if (!tooltip.isEmpty())
{
ui->toolbar_start->setToolTip(tooltip);
#ifdef HAS_QT_WIN_STUFF
m_thumb_playPause->setToolTip(tooltip);
#endif
}
}
m_selected_game = game;
});
connect(m_game_list_frame, &game_list_frame::RequestBoot, this, [this](const game_info& game, cfg_mode config_mode, const std::string& config_path, const std::string& savestate)
{
Boot(savestate.empty() ? game->info.path : savestate, game->info.serial, false, false, config_mode, config_path);
});
connect(m_game_list_frame, &game_list_frame::NotifyEmuSettingsChange, this, &main_window::NotifyEmuSettingsChange);
}
void main_window::ConfigureGuiFromSettings()
{
// Restore GUI state if needed. We need to if they exist.
if (!restoreGeometry(m_gui_settings->GetValue(gui::mw_geometry).toByteArray()))
{
// By default, set the window to 70% of the screen and the debugger frame is hidden.
m_debugger_frame->hide();
resize(QGuiApplication::primaryScreen()->availableSize() * 0.7);
}
restoreState(m_gui_settings->GetValue(gui::mw_windowState).toByteArray());
m_mw->restoreState(m_gui_settings->GetValue(gui::mw_mwState).toByteArray());
ui->freezeRecentAct->setChecked(m_gui_settings->GetValue(gui::rg_freeze).toBool());
ui->freezeRecentSavestatesAct->setChecked(m_gui_settings->GetValue(gui::rs_freeze).toBool());
m_recent_game.entries = gui_settings::Var2List(m_gui_settings->GetValue(gui::rg_entries));
m_recent_save.entries = gui_settings::Var2List(m_gui_settings->GetValue(gui::rs_entries));
const auto update_recent_games_menu = [this](bool is_savestate)
{
recent_game_wrapper& rgw = is_savestate ? m_recent_save : m_recent_game;
QMenu* menu = is_savestate ? ui->bootRecentSavestatesMenu : ui->bootRecentMenu;
// clear recent games menu of actions
for (QAction* act : rgw.actions)
{
menu->removeAction(act);
}
rgw.actions.clear();
// Fill the recent games menu
for (int i = 0; i < rgw.entries.count(); i++)
{
// adjust old unformatted entries (avoid duplication)
rgw.entries[i] = gui::Recent_Game(rgw.entries[i].first, rgw.entries[i].second);
// create new action
QAction* act = CreateRecentAction(rgw.entries[i], i + 1, is_savestate);
// add action to menu
if (act)
{
rgw.actions.append(act);
menu->addAction(act);
}
else
{
i--; // list count is now an entry shorter so we have to repeat the same index in order to load all other entries
}
}
};
update_recent_games_menu(false);
update_recent_games_menu(true);
ui->showLogAct->setChecked(m_gui_settings->GetValue(gui::mw_logger).toBool());
ui->showGameListAct->setChecked(m_gui_settings->GetValue(gui::mw_gamelist).toBool());
ui->showDebuggerAct->setChecked(m_gui_settings->GetValue(gui::mw_debugger).toBool());
ui->showToolBarAct->setChecked(m_gui_settings->GetValue(gui::mw_toolBarVisible).toBool());
ui->showTitleBarsAct->setChecked(m_gui_settings->GetValue(gui::mw_titleBarsVisible).toBool());
m_debugger_frame->setVisible(ui->showDebuggerAct->isChecked());
m_log_frame->setVisible(ui->showLogAct->isChecked());
m_game_list_frame->setVisible(ui->showGameListAct->isChecked());
ui->toolBar->setVisible(ui->showToolBarAct->isChecked());
ShowTitleBars(ui->showTitleBarsAct->isChecked());
ui->showHiddenEntriesAct->setChecked(m_gui_settings->GetValue(gui::gl_show_hidden).toBool());
m_game_list_frame->SetShowHidden(ui->showHiddenEntriesAct->isChecked()); // prevent GetValue in m_game_list_frame->LoadSettings
ui->showCompatibilityInGridAct->setChecked(m_gui_settings->GetValue(gui::gl_draw_compat).toBool());
ui->showCustomIconsAct->setChecked(m_gui_settings->GetValue(gui::gl_custom_icon).toBool());
ui->playHoverGifsAct->setChecked(m_gui_settings->GetValue(gui::gl_hover_gifs).toBool());
m_is_list_mode = m_gui_settings->GetValue(gui::gl_listMode).toBool();
UpdateFilterActions();
// handle icon size options
if (m_is_list_mode)
ui->setlistModeListAct->setChecked(true);
else
ui->setlistModeGridAct->setChecked(true);
const int icon_size_index = m_gui_settings->GetValue(m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid).toInt();
m_other_slider_pos = m_gui_settings->GetValue(!m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid).toInt();
ui->sizeSlider->setSliderPosition(icon_size_index);
SetIconSizeActions(icon_size_index);
// Handle log settings
m_log_frame->LoadSettings();
// Gamelist
m_game_list_frame->LoadSettings();
}
void main_window::SetIconSizeActions(int idx) const
{
static const int threshold_tiny = gui::get_Index((gui::gl_icon_size_small + gui::gl_icon_size_min) / 2);
static const int threshold_small = gui::get_Index((gui::gl_icon_size_medium + gui::gl_icon_size_small) / 2);
static const int threshold_medium = gui::get_Index((gui::gl_icon_size_max + gui::gl_icon_size_medium) / 2);
if (idx < threshold_tiny)
ui->setIconSizeTinyAct->setChecked(true);
else if (idx < threshold_small)
ui->setIconSizeSmallAct->setChecked(true);
else if (idx < threshold_medium)
ui->setIconSizeMediumAct->setChecked(true);
else
ui->setIconSizeLargeAct->setChecked(true);
}
void main_window::RemoveHDD1Caches()
{
if (fs::remove_all(rpcs3::utils::get_hdd1_dir() + "caches", false))
{
QMessageBox::information(this, tr("HDD1 Caches Removed"), tr("HDD1 caches successfully removed"));
}
else
{
QMessageBox::warning(this, tr("Error"), tr("Could not remove HDD1 caches"));
}
}
void main_window::RemoveAllCaches()
{
if (QMessageBox::question(this, tr("Confirm Removal"), tr("Remove all caches?")) != QMessageBox::Yes)
return;
const std::string cache_base_dir = rpcs3::utils::get_cache_dir();
u64 caches_count = 0;
u64 caches_removed = 0;
for (const game_info& game : m_game_list_frame->GetGameInfo()) // Loop on detected games
{
if (game && qstr(game->info.category) != cat::cat_ps3_os && fs::exists(cache_base_dir + game->info.serial)) // If not OS category and cache exists
{
caches_count++;
if (fs::remove_all(cache_base_dir + game->info.serial))
{
caches_removed++;
}
}
}
if (caches_count == caches_removed)
{
QMessageBox::information(this, tr("Caches Removed"), tr("%0 cache(s) successfully removed").arg(caches_removed));
}
else
{
QMessageBox::warning(this, tr("Error"), tr("Could not remove %0 of %1 cache(s)").arg(caches_count - caches_removed).arg(caches_count));
}
RemoveHDD1Caches();
}
void main_window::RemoveSavestates()
{
if (QMessageBox::question(this, tr("Confirm Removal"), tr("Remove savestates?")) != QMessageBox::Yes)
return;
if (fs::remove_all(fs::get_config_dir() + "savestates", false))
{
QMessageBox::information(this, tr("Savestates Removed"), tr("Savestates successfully removed"));
}
else
{
QMessageBox::warning(this, tr("Error"), tr("Could not remove savestates"));
}
}
void main_window::CleanUpGameList()
{
if (QMessageBox::question(this, tr("Confirm Removal"), tr("Remove invalid game paths from game list?\n"
"Undetectable games (zombies) as well as corrupted games will be removed from the game list file (games.yml)")) != QMessageBox::Yes)
{
return;
}
// List of serials (title id) to remove in "games.yml" file (if any)
std::vector<std::string> serials_to_remove_from_yml{};
for (const auto& [serial, path] : Emu.GetGamesConfig().get_games()) // Loop on game list file
{
bool found = false;
for (const game_info& game : m_game_list_frame->GetGameInfo()) // Loop on detected games
{
// If Disc Game and its serial is found in game list file
if (game && qstr(game->info.category) == cat::cat_disc_game && game->info.serial == serial)
{
found = true;
break;
}
}
if (!found) // If serial not found, add it to the removal list
{
serials_to_remove_from_yml.push_back(serial);
}
}
// Remove the found serials (title id) in "games.yml" file (if any)
QMessageBox::information(this, tr("Summary"), tr("%0 game(s) removed from game list").arg(Emu.RemoveGames(serials_to_remove_from_yml)));
}
void main_window::RemoveFirmwareCache()
{
const std::string cache_dir = rpcs3::utils::get_cache_dir();
if (!fs::is_dir(cache_dir))
return;
if (QMessageBox::question(this, tr("Confirm Removal"), tr("Remove firmware cache?")) != QMessageBox::Yes)
return;
u32 caches_removed = 0;
u32 caches_total = 0;
const QStringList filter{ QStringLiteral("ppu-*-lib*.sprx")};
QDirIterator dir_iter(qstr(cache_dir), filter, QDir::Dirs | QDir::NoDotAndDotDot);
while (dir_iter.hasNext())
{
const QString path = dir_iter.next();
if (QDir(path).removeRecursively())
{
++caches_removed;
gui_log.notice("Removed firmware cache: %s", path);
}
else
{
gui_log.warning("Could not remove firmware cache: %s", path);
}
++caches_total;
}
const bool success = caches_total == caches_removed;
if (success)
gui_log.success("Removed firmware cache in %s", cache_dir);
else
gui_log.fatal("Only %d/%d firmware caches could be removed in %s", caches_removed, caches_total, cache_dir);
return;
}
void main_window::CreateFirmwareCache()
{
if (Emu.IsBootingRestricted())
{
return;
}
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
Emu.GracefulShutdown(false);
Emu.SetForceBoot(true);
if (const game_boot_result error = Emu.BootGame(g_cfg_vfs.get_dev_flash() + "sys", "", true);
error != game_boot_result::no_errors)
{
gui_log.error("Creating firmware cache failed: reason: %s", error);
}
}
void main_window::mouseDoubleClickEvent(QMouseEvent *event)
{
if (isFullScreen())
{
if (event->button() == Qt::LeftButton)
{
showNormal();
ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_on);
}
}
}
/** Override the Qt close event to have the emulator stop and the application die.
*/
void main_window::closeEvent(QCloseEvent* closeEvent)
{
if (!m_gui_settings->GetBootConfirmation(this, gui::ib_confirm_exit))
{
Q_EMIT NotifyWindowCloseEvent(false);
closeEvent->ignore();
return;
}
// Cleanly stop and quit the emulator.
if (!Emu.IsStopped())
{
Emu.GracefulShutdown(false);
}
SaveWindowState();
// Flush logs here as well
logs::listener::sync_all();
Q_EMIT NotifyWindowCloseEvent(true);
Emu.Quit(true);
}
/**
Add valid disc games to gamelist (games.yml)
@param paths = dir paths to scan for game
*/
void main_window::AddGamesFromDirs(QStringList&& paths)
{
if (paths.isEmpty())
{
return;
}
// Obtain list of previously existing entries under the specificied parent paths for comparison
std::unordered_set<std::string> existing;
for (const game_info& game : m_game_list_frame->GetGameInfo())
{
if (game)
{
for (const auto& dir_path : paths)
{
if (dir_path.startsWith(game->info.path.c_str()) && fs::exists(game->info.path))
{
existing.insert(game->info.path);
break;
}
}
}
}
u32 games_added = 0;
for (const QString& path : paths)
{
games_added += Emu.AddGamesFromDir(sstr(path));
}
if (games_added)
{
gui_log.notice("AddGamesFromDirs added %d new entries", games_added);
}
m_game_list_frame->AddRefreshedSlot([this, paths = std::move(paths), existing = std::move(existing)](std::set<std::string>& claimed_paths)
{
// Execute followup operations only for newly added entries under the specified paths
std::map<std::string, QString> paths_added; // -> title id
for (const game_info& game : m_game_list_frame->GetGameInfo())
{
if (game && !existing.contains(game->info.path))
{
for (const auto& dir_path : paths)
{
if (Emu.IsPathInsideDir(game->info.path, sstr(dir_path)))
{
// Try to claim operation on directory path
std::string resolved_path = Emu.GetCallbacks().resolve_path(game->info.path);
if (!resolved_path.empty() && !claimed_paths.count(resolved_path))
{
claimed_paths.emplace(game->info.path);
paths_added.emplace(game->info.path, qstr(game->info.serial));
}
break;
}
}
}
}
if (paths_added.empty())
{
QMessageBox::information(this, tr("Nothing to add!"), tr("Could not find any new software."));
}
else
{
ShowOptionalGamePreparations(tr("Success!"), tr("Successfully added software to game list from path(s)!"), std::move(paths_added));
}
});
m_game_list_frame->Refresh(true);
}
/**
Check data for valid file types and cache their paths if necessary
@param md = data containing file urls
@param drop_paths = flag for path caching
@returns validity of file type
*/
main_window::drop_type main_window::IsValidFile(const QMimeData& md, QStringList* drop_paths)
{
if (drop_paths)
{
drop_paths->clear();
}
drop_type type = drop_type::drop_error;
QList<QUrl> list = md.urls(); // get list of all the dropped file urls
// Try to cache the data for half a second
if (m_drop_file_timestamp != umax && m_drop_file_url_list == list && get_system_time() - m_drop_file_timestamp < 500'000)
{
if (drop_paths)
{
for (auto&& url : m_drop_file_url_list)
{
drop_paths->append(url.toLocalFile());
}
}
return m_drop_file_cached_drop_type;
}
m_drop_file_url_list = std::move(list);
auto set_result = [this](drop_type type)
{
m_drop_file_timestamp = get_system_time();
m_drop_file_cached_drop_type = type;
return type;
};
for (auto&& url : m_drop_file_url_list) // check each file in url list for valid type
{
const QString path = url.toLocalFile(); // convert url to filepath
const QFileInfo info(path);
const QString suffix_lo = info.suffix().toLower();
// check for directories first, only valid if all other paths led to directories until now.
if (info.isDir())
{
if (type != drop_type::drop_dir && type != drop_type::drop_error)
{
return set_result(drop_type::drop_error);
}
type = drop_type::drop_dir;
}
else if (!info.exists())
{
// If does not exist (anymore), ignore it
continue;
}
else if (info.size() < 0x4)
{
return set_result(drop_type::drop_error);
}
else if (info.suffix() == "PUP")
{
if (m_drop_file_url_list.size() != 1)
{
return set_result(drop_type::drop_error);
}
type = drop_type::drop_pup;
}
else if (info.fileName().toLower() == "param.sfo")
{
if (type != drop_type::drop_psf && type != drop_type::drop_error)
{
return set_result(drop_type::drop_error);
}
type = drop_type::drop_psf;
}
else if (suffix_lo == "pkg")
{
if (type != drop_type::drop_rap_edat_pkg && type != drop_type::drop_error)
{
return set_result(drop_type::drop_error);
}
type = drop_type::drop_rap_edat_pkg;
}
else if (suffix_lo == "rap" || suffix_lo == "edat")
{
if (info.size() < 0x10 || (type != drop_type::drop_rap_edat_pkg && type != drop_type::drop_error))
{
return set_result(drop_type::drop_error);
}
type = drop_type::drop_rap_edat_pkg;
}
else if (m_drop_file_url_list.size() == 1)
{
if (suffix_lo == "rrc" || path.toLower().endsWith(".rrc.gz"))
{
type = drop_type::drop_rrc;
}
// The emulator allows to execute ANY filetype, just not from drag-and-drop because it is confusing to users
else if (path.toLower().endsWith(".savestat.gz") || path.toLower().endsWith(".savestat.zst") || suffix_lo == "savestat" || suffix_lo == "sprx" || suffix_lo == "self" || suffix_lo == "bin" || suffix_lo == "prx" || suffix_lo == "elf" || suffix_lo == "o")
{
type = drop_type::drop_game;
}
else
{
return set_result(drop_type::drop_error);
}
}
else
{
return set_result(drop_type::drop_error);
}
if (drop_paths) // we only need to know the paths on drop
{
drop_paths->append(path);
}
}
return set_result(type);
}
void main_window::dropEvent(QDropEvent* event)
{
event->accept();
QStringList drop_paths;
switch (IsValidFile(*event->mimeData(), &drop_paths)) // get valid file paths and drop type
{
case drop_type::drop_error:
{
event->ignore();
break;
}
case drop_type::drop_rap_edat_pkg: // install the packages
{
InstallPackages(drop_paths);
break;
}
case drop_type::drop_pup: // install the firmware
{
InstallPup(drop_paths.first());
break;
}
case drop_type::drop_psf: // Display PARAM.SFO content
{
for (const auto& psf : drop_paths)
{
const std::string psf_path = sstr(psf);
std::string info = fmt::format("Dropped PARAM.SFO '%s':\n\n%s", psf_path, psf::load(psf_path).sfo);
gui_log.success("%s", info);
info.erase(info.begin(), info.begin() + info.find_first_of('\''));
QMessageBox mb(QMessageBox::Information, tr("PARAM.SFO Information"), qstr(info), QMessageBox::Ok, this);
mb.setTextInteractionFlags(Qt::TextSelectableByMouse);
mb.exec();
}
break;
}
case drop_type::drop_dir: // import valid games to gamelist (games.yaml)
{
AddGamesFromDirs(std::move(drop_paths));
break;
}
case drop_type::drop_game: // import valid games to gamelist (games.yaml)
{
if (Emu.IsBootingRestricted())
{
return;
}
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
Emu.GracefulShutdown(false);
const std::string path = drop_paths.first().toStdString();
if (const auto error = Emu.BootGame(path, "", true); error != game_boot_result::no_errors)
{
gui_log.error("Boot failed: reason: %s, path: %s", error, path);
show_boot_error(error);
return;
}
if (is_savestate_compatible(path))
{
gui_log.success("Savestate Boot from drag and drop done: %s", path);
AddRecentAction(gui::Recent_Game(QString::fromStdString(path), QString::fromStdString(Emu.GetTitleAndTitleID())), true);
}
else
{
gui_log.success("Elf Boot from drag and drop done: %s", path);
AddRecentAction(gui::Recent_Game(QString::fromStdString(Emu.GetBoot()), QString::fromStdString(Emu.GetTitleAndTitleID())), false);
}
m_game_list_frame->Refresh(true);
break;
}
case drop_type::drop_rrc: // replay a rsx capture file
{
BootRsxCapture(sstr(drop_paths.first()));
break;
}
}
}
void main_window::dragEnterEvent(QDragEnterEvent* event)
{
event->setAccepted(IsValidFile(*event->mimeData()) != drop_type::drop_error);
}
void main_window::dragMoveEvent(QDragMoveEvent* event)
{
event->setAccepted(IsValidFile(*event->mimeData()) != drop_type::drop_error);
}
void main_window::dragLeaveEvent(QDragLeaveEvent* event)
{
event->accept();
}