mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-04-28 13:28:01 +03:00
1291 lines
37 KiB
C++
1291 lines
37 KiB
C++
#include "stdafx.h"
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#include "gui_application.h"
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#include "qt_utils.h"
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#include "permissions.h"
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#include "welcome_dialog.h"
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#include "main_window.h"
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#include "emu_settings.h"
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#include "gui_settings.h"
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#include "persistent_settings.h"
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#include "gs_frame.h"
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#include "gl_gs_frame.h"
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#include "localized_emu.h"
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#include "qt_camera_handler.h"
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#include "qt_music_handler.h"
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#include "rpcs3_version.h"
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#include "display_sleep_control.h"
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#ifdef WITH_DISCORD_RPC
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#include "_discord_utils.h"
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#endif
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#include "Emu/Audio/audio_utils.h"
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#include "Emu/Io/Null/null_camera_handler.h"
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#include "Emu/Io/Null/null_music_handler.h"
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#include "Emu/vfs_config.h"
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#include "util/init_mutex.hpp"
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#include "util/console.h"
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#include "trophy_notification_helper.h"
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#include "save_data_dialog.h"
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#include "msg_dialog_frame.h"
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#include "osk_dialog_frame.h"
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#include "recvmessage_dialog_frame.h"
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#include "sendmessage_dialog_frame.h"
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#include "stylesheets.h"
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#include "progress_dialog.h"
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#include <QScreen>
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#include <QFontDatabase>
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#include <QLayout>
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#include <QLibraryInfo>
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#include <QDirIterator>
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#include <QFileInfo>
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#include <QMessageBox>
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#include <QTextDocument>
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#include <QStyleFactory>
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#include <QStyleHints>
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#include <clocale>
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#include "Emu/RSX/Null/NullGSRender.h"
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#include "Emu/RSX/GL/GLGSRender.h"
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#if defined(HAVE_VULKAN)
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#include "Emu/RSX/VK/VKGSRender.h"
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#endif
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#ifdef _WIN32
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#include <Usbiodef.h>
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#include <Dbt.h>
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#include "Emu/Cell/lv2/sys_usbd.h"
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#endif
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LOG_CHANNEL(gui_log, "GUI");
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std::unique_ptr<raw_mouse_handler> g_raw_mouse_handler;
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[[noreturn]] void report_fatal_error(std::string_view text, bool is_html = false, bool include_help_text = true);
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gui_application::gui_application(int& argc, char** argv) : QApplication(argc, argv)
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{
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std::setlocale(LC_NUMERIC, "C"); // On linux Qt changes to system locale while initializing QCoreApplication
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}
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gui_application::~gui_application()
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{
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#ifdef WITH_DISCORD_RPC
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discord::shutdown();
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#endif
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#ifdef _WIN32
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unregister_device_notification();
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#endif
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}
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bool gui_application::Init()
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{
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#ifndef __APPLE__
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setWindowIcon(QIcon(":/rpcs3.ico"));
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#endif
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if (!rpcs3::is_release_build() && !rpcs3::is_local_build())
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{
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const std::string_view branch_name = rpcs3::get_full_branch();
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gui_log.warning("Experimental Build Warning! Build origin: %s", branch_name);
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QMessageBox msg;
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msg.setWindowModality(Qt::WindowModal);
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msg.setWindowTitle(tr("Experimental Build Warning"));
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msg.setIcon(QMessageBox::Critical);
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msg.setTextFormat(Qt::RichText);
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msg.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
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msg.setDefaultButton(QMessageBox::No);
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msg.setText(tr(
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R"(
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<p style="white-space: nowrap;">
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Please understand that this build is not an official RPCS3 release.<br>
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This build contains changes that may break games, or even <b>damage</b> your data.<br>
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We recommend to download and use the official build from the <a %0 href='https://rpcs3.net/download'>RPCS3 website</a>.<br><br>
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Build origin: %1<br>
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Do you wish to use this build anyway?
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</p>
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)"
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).arg(gui::utils::get_link_style()).arg(Qt::convertFromPlainText(branch_name.data())));
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msg.layout()->setSizeConstraint(QLayout::SetFixedSize);
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if (msg.exec() == QMessageBox::No)
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{
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return false;
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}
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}
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m_emu_settings = std::make_shared<emu_settings>();
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m_gui_settings = std::make_shared<gui_settings>();
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m_persistent_settings = std::make_shared<persistent_settings>();
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if (!m_emu_settings->Init())
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{
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return false;
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}
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if (m_gui_settings->GetValue(gui::m_attachCommandLine).toBool())
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{
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utils::attach_console(utils::console_stream::std_err, true);
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}
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else
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{
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m_gui_settings->SetValue(gui::m_attachCommandLine, false);
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}
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// The user might be set by cli arg. If not, set another user.
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if (m_active_user.empty())
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{
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// Get active user with standard user as fallback
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m_active_user = m_persistent_settings->GetCurrentUser("00000001").toStdString();
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}
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// Force init the emulator
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InitializeEmulator(m_active_user, m_show_gui);
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// Create the main window
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if (m_show_gui)
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{
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m_main_window = new main_window(m_gui_settings, m_emu_settings, m_persistent_settings, nullptr);
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const auto codes = GetAvailableLanguageCodes();
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const auto language = m_gui_settings->GetValue(gui::loc_language).toString();
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const auto index = codes.indexOf(language);
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LoadLanguage(index < 0 ? QLocale(QLocale::English).bcp47Name() : ::at32(codes, index));
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}
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// Create callbacks from the emulator, which reference the handlers.
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InitializeCallbacks();
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// Create connects to propagate events throughout Gui.
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InitializeConnects();
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if (m_gui_settings->GetValue(gui::ib_show_welcome).toBool())
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{
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welcome_dialog* welcome = new welcome_dialog(m_gui_settings, false);
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if (welcome->exec() == QDialog::Rejected)
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{
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// If the agreement on RPCS3's usage conditions was not accepted by the user, ask the main window to gracefully terminate
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return false;
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}
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}
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// Check maxfiles
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if (utils::get_maxfiles() < 4096)
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{
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QMessageBox::warning(nullptr,
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tr("Warning"),
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tr("The current limit of maximum file descriptors is too low.\n"
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"Some games will crash.\n"
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"\n"
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"Please increase the limit before running RPCS3."));
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}
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if (m_main_window && !m_main_window->Init(m_with_cli_boot))
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{
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return false;
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}
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#ifdef WITH_DISCORD_RPC
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// Discord Rich Presence Integration
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if (m_gui_settings->GetValue(gui::m_richPresence).toBool())
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{
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discord::initialize();
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}
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#endif
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// Install native event filter
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#ifdef _WIN32 // Currently only needed for raw mouse input on windows
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installNativeEventFilter(&m_native_event_filter);
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if (m_main_window)
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{
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register_device_notification(m_main_window->winId());
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}
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#endif
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return true;
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}
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void gui_application::SwitchTranslator(QTranslator& translator, const QString& filename, const QString& language_code)
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{
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// remove the old translator
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removeTranslator(&translator);
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const QString lang_path = QLibraryInfo::path(QLibraryInfo::TranslationsPath) + QStringLiteral("/");
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const QString file_path = lang_path + filename;
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if (QFileInfo(file_path).isFile())
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{
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// load the new translator
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if (translator.load(file_path))
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{
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installTranslator(&translator);
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}
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}
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else if (const QString default_code = QLocale(QLocale::English).bcp47Name(); language_code != default_code)
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{
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// show error, but ignore default case "en", since it is handled in source code
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gui_log.error("No translation file found in: %s", file_path);
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// reset current language to default "en"
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m_language_code = default_code;
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}
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}
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void gui_application::LoadLanguage(const QString& language_code)
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{
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if (m_language_code == language_code)
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{
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return;
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}
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m_language_code = language_code;
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const QLocale locale = QLocale(language_code);
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const QString locale_name = QLocale::languageToString(locale.language());
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QLocale::setDefault(locale);
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// Idk if this is overruled by the QLocale default, so I'll change it here just to be sure.
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// As per QT recommendations to avoid conflicts for POSIX functions
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std::setlocale(LC_NUMERIC, "C");
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SwitchTranslator(m_translator, QStringLiteral("rpcs3_%1.qm").arg(language_code), language_code);
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if (m_main_window)
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{
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const QString default_code = QLocale(QLocale::English).bcp47Name();
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QStringList language_codes = GetAvailableLanguageCodes();
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if (!language_codes.contains(default_code))
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{
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language_codes.prepend(default_code);
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}
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m_main_window->RetranslateUI(language_codes, m_language_code);
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}
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m_gui_settings->SetValue(gui::loc_language, m_language_code);
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gui_log.notice("Current language changed to %s (%s)", locale_name, language_code);
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}
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QStringList gui_application::GetAvailableLanguageCodes()
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{
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QStringList language_codes;
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const QString language_path = QLibraryInfo::path(QLibraryInfo::TranslationsPath);
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if (QFileInfo(language_path).isDir())
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{
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const QDir dir(language_path);
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const QStringList filenames = dir.entryList(QStringList("rpcs3_*.qm"));
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for (const QString& filename : filenames)
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{
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QString language_code = filename; // "rpcs3_en.qm"
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language_code.truncate(language_code.lastIndexOf('.')); // "rpcs3_en"
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language_code.remove(0, language_code.indexOf('_') + 1); // "en"
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if (language_codes.contains(language_code))
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{
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gui_log.error("Found duplicate language '%s' (%s)", language_code, filename);
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}
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else
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{
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language_codes << language_code;
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}
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}
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}
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return language_codes;
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}
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void gui_application::InitializeConnects()
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{
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connect(&m_timer, &QTimer::timeout, this, &gui_application::UpdatePlaytime);
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connect(this, &gui_application::OnEmulatorRun, this, &gui_application::StartPlaytime);
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connect(this, &gui_application::OnEmulatorStop, this, &gui_application::StopPlaytime);
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connect(this, &gui_application::OnEmulatorPause, this, &gui_application::StopPlaytime);
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connect(this, &gui_application::OnEmulatorResume, this, &gui_application::StartPlaytime);
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connect(this, &QGuiApplication::applicationStateChanged, this, &gui_application::OnAppStateChanged);
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if (m_main_window)
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{
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connect(m_main_window, &main_window::RequestLanguageChange, this, &gui_application::LoadLanguage);
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connect(m_main_window, &main_window::RequestGlobalStylesheetChange, this, &gui_application::OnChangeStyleSheetRequest);
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connect(m_main_window, &main_window::NotifyEmuSettingsChange, this, [this](){ OnEmuSettingsChange(); });
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connect(m_main_window, &main_window::NotifyShortcutHandlers, this, &gui_application::OnShortcutChange);
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connect(this, &gui_application::OnEmulatorRun, m_main_window, &main_window::OnEmuRun);
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connect(this, &gui_application::OnEmulatorStop, m_main_window, &main_window::OnEmuStop);
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connect(this, &gui_application::OnEmulatorPause, m_main_window, &main_window::OnEmuPause);
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connect(this, &gui_application::OnEmulatorResume, m_main_window, &main_window::OnEmuResume);
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connect(this, &gui_application::OnEmulatorReady, m_main_window, &main_window::OnEmuReady);
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connect(this, &gui_application::OnEnableDiscEject, m_main_window, &main_window::OnEnableDiscEject);
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connect(this, &gui_application::OnEnableDiscInsert, m_main_window, &main_window::OnEnableDiscInsert);
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connect(QGuiApplication::styleHints(), &QStyleHints::colorSchemeChanged, this, [this](){ OnChangeStyleSheetRequest(); });
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}
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#ifdef WITH_DISCORD_RPC
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connect(this, &gui_application::OnEmulatorRun, [this](bool /*start_playtime*/)
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{
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// Discord Rich Presence Integration
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if (m_gui_settings->GetValue(gui::m_richPresence).toBool())
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{
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discord::update_presence(Emu.GetTitleID(), Emu.GetTitle());
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}
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});
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connect(this, &gui_application::OnEmulatorStop, [this]()
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{
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// Discord Rich Presence Integration
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if (m_gui_settings->GetValue(gui::m_richPresence).toBool())
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{
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discord::update_presence(m_gui_settings->GetValue(gui::m_discordState).toString().toStdString());
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}
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});
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#endif
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qRegisterMetaType<std::function<void()>>("std::function<void()>");
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connect(this, &gui_application::RequestCallFromMainThread, this, &gui_application::CallFromMainThread);
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}
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std::unique_ptr<gs_frame> gui_application::get_gs_frame()
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{
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// Load AppIcon
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const QIcon app_icon = m_main_window ? m_main_window->GetAppIcon() : gui::utils::get_app_icon_from_path(Emu.GetBoot(), Emu.GetTitleID());
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if (m_game_window)
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{
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// Check if the continuous mode is enabled. We reset the mode after each use in order to ensure that it is only used when explicitly needed.
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const bool continuous_mode_enabled = Emu.ContinuousModeEnabled(true);
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// Make sure we run the same config
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const bool is_same_renderer = m_game_window->renderer() == g_cfg.video.renderer;
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if (is_same_renderer && (Emu.IsChildProcess() || continuous_mode_enabled))
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{
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gui_log.notice("gui_application: Re-using old game window (IsChildProcess=%d, ContinuousModeEnabled=%d)", Emu.IsChildProcess(), continuous_mode_enabled);
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if (!app_icon.isNull())
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{
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m_game_window->setIcon(app_icon);
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}
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return std::unique_ptr<gs_frame>(m_game_window);
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}
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// Clean-up old game window. This should only happen if the renderer changed or there was an unexpected error during boot.
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Emu.GetCallbacks().close_gs_frame();
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}
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gui_log.notice("gui_application: Creating new game window");
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extern const std::unordered_map<video_resolution, std::pair<int, int>, value_hash<video_resolution>> g_video_out_resolution_map;
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auto [w, h] = ::at32(g_video_out_resolution_map, g_cfg.video.resolution);
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const bool resize_game_window = m_gui_settings->GetValue(gui::gs_resize).toBool();
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if (resize_game_window)
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{
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if (m_gui_settings->GetValue(gui::gs_resize_manual).toBool())
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{
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w = m_gui_settings->GetValue(gui::gs_width).toInt();
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h = m_gui_settings->GetValue(gui::gs_height).toInt();
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}
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else
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{
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const qreal device_pixel_ratio = devicePixelRatio();
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w /= device_pixel_ratio;
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h /= device_pixel_ratio;
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}
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}
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QScreen* screen = nullptr;
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QRect base_geometry{};
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// Use screen index set by CLI argument
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int screen_index = m_game_screen_index;
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const int last_screen_index = m_gui_settings->GetValue(gui::gs_screen).toInt();
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// Use last used screen if no CLI index was set
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if (screen_index < 0)
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{
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screen_index = last_screen_index;
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}
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// Try to find the specified screen
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if (screen_index >= 0)
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{
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const QList<QScreen*> available_screens = screens();
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if (screen_index < available_screens.count())
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{
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screen = ::at32(available_screens, screen_index);
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if (screen)
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{
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base_geometry = screen->geometry();
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}
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}
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if (!screen)
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{
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gui_log.error("The selected game screen with index %d is not available (available screens: %d)", screen_index, available_screens.count());
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}
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}
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// Fallback to the screen of the main window. Use the primary screen as last resort.
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if (!screen)
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{
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screen = m_main_window ? m_main_window->screen() : primaryScreen();
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base_geometry = m_main_window ? m_main_window->frameGeometry() : primaryScreen()->geometry();
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}
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// Use saved geometry if possible. Ignore this if the last used screen is different than the requested screen.
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QRect frame_geometry = screen_index != last_screen_index ? QRect{} : m_gui_settings->GetValue(gui::gs_geometry).value<QRect>();
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if (frame_geometry.isNull() || frame_geometry.isEmpty())
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{
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// Center above main window or inside screen if the saved geometry is invalid
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frame_geometry = gui::utils::create_centered_window_geometry(screen, base_geometry, w, h);
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}
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else if (resize_game_window)
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{
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// Apply size override to our saved geometry if needed
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frame_geometry.setSize(QSize(w, h));
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}
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gs_frame* frame = nullptr;
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switch (g_cfg.video.renderer.get())
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{
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case video_renderer::opengl:
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{
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frame = new gl_gs_frame(screen, frame_geometry, app_icon, m_gui_settings, m_start_games_fullscreen);
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break;
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}
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case video_renderer::null:
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case video_renderer::vulkan:
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{
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frame = new gs_frame(screen, frame_geometry, app_icon, m_gui_settings, m_start_games_fullscreen);
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break;
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}
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}
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m_game_window = frame;
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ensure(m_game_window);
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#ifdef _WIN32
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if (!m_show_gui)
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{
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register_device_notification(m_game_window->winId());
|
|
}
|
|
#endif
|
|
|
|
connect(m_game_window, &gs_frame::destroyed, this, [this]()
|
|
{
|
|
gui_log.notice("gui_application: Deleting old game window");
|
|
m_game_window = nullptr;
|
|
|
|
#ifdef _WIN32
|
|
if (!m_show_gui)
|
|
{
|
|
unregister_device_notification();
|
|
}
|
|
#endif
|
|
});
|
|
|
|
return std::unique_ptr<gs_frame>(frame);
|
|
}
|
|
|
|
/** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here. */
|
|
void gui_application::InitializeCallbacks()
|
|
{
|
|
EmuCallbacks callbacks = CreateCallbacks();
|
|
|
|
callbacks.try_to_quit = [this](bool force_quit, std::function<void()> on_exit) -> bool
|
|
{
|
|
// Close rpcs3 if closed in no-gui mode
|
|
if (force_quit || !m_main_window)
|
|
{
|
|
if (on_exit)
|
|
{
|
|
on_exit();
|
|
}
|
|
|
|
if (m_main_window)
|
|
{
|
|
// Close main window in order to save its window state
|
|
m_main_window->close();
|
|
}
|
|
quit();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
};
|
|
callbacks.call_from_main_thread = [this](std::function<void()> func, atomic_t<u32>* wake_up)
|
|
{
|
|
RequestCallFromMainThread(std::move(func), wake_up);
|
|
};
|
|
|
|
callbacks.init_gs_render = [](utils::serial* ar)
|
|
{
|
|
switch (g_cfg.video.renderer.get())
|
|
{
|
|
case video_renderer::null:
|
|
{
|
|
g_fxo->init<rsx::thread, named_thread<NullGSRender>>(ar);
|
|
break;
|
|
}
|
|
case video_renderer::opengl:
|
|
{
|
|
#if not defined(__APPLE__)
|
|
g_fxo->init<rsx::thread, named_thread<GLGSRender>>(ar);
|
|
#endif
|
|
break;
|
|
}
|
|
case video_renderer::vulkan:
|
|
{
|
|
#if defined(HAVE_VULKAN)
|
|
g_fxo->init<rsx::thread, named_thread<VKGSRender>>(ar);
|
|
#endif
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
callbacks.get_camera_handler = []() -> std::shared_ptr<camera_handler_base>
|
|
{
|
|
switch (g_cfg.io.camera.get())
|
|
{
|
|
case camera_handler::null:
|
|
case camera_handler::fake:
|
|
{
|
|
return std::make_shared<null_camera_handler>();
|
|
}
|
|
case camera_handler::qt:
|
|
{
|
|
return std::make_shared<qt_camera_handler>();
|
|
}
|
|
}
|
|
return nullptr;
|
|
};
|
|
|
|
callbacks.get_music_handler = []() -> std::shared_ptr<music_handler_base>
|
|
{
|
|
switch (g_cfg.audio.music.get())
|
|
{
|
|
case music_handler::null:
|
|
{
|
|
return std::make_shared<null_music_handler>();
|
|
}
|
|
case music_handler::qt:
|
|
{
|
|
return std::make_shared<qt_music_handler>();
|
|
}
|
|
}
|
|
return nullptr;
|
|
};
|
|
|
|
callbacks.close_gs_frame = [this]()
|
|
{
|
|
if (m_game_window)
|
|
{
|
|
gui_log.warning("gui_application: Closing old game window");
|
|
m_game_window->ignore_stop_events();
|
|
delete m_game_window;
|
|
m_game_window = nullptr;
|
|
}
|
|
};
|
|
callbacks.get_gs_frame = [this]() -> std::unique_ptr<GSFrameBase> { return get_gs_frame(); };
|
|
callbacks.get_msg_dialog = [this]() -> std::shared_ptr<MsgDialogBase> { return m_show_gui ? std::make_shared<msg_dialog_frame>() : nullptr; };
|
|
callbacks.get_osk_dialog = [this]() -> std::shared_ptr<OskDialogBase> { return m_show_gui ? std::make_shared<osk_dialog_frame>() : nullptr; };
|
|
callbacks.get_save_dialog = []() -> std::unique_ptr<SaveDialogBase> { return std::make_unique<save_data_dialog>(); };
|
|
callbacks.get_sendmessage_dialog = [this]() -> std::shared_ptr<SendMessageDialogBase> { return std::make_shared<sendmessage_dialog_frame>(); };
|
|
callbacks.get_recvmessage_dialog = [this]() -> std::shared_ptr<RecvMessageDialogBase> { return std::make_shared<recvmessage_dialog_frame>(); };
|
|
callbacks.get_trophy_notification_dialog = [this]() -> std::unique_ptr<TrophyNotificationBase> { return std::make_unique<trophy_notification_helper>(m_game_window); };
|
|
|
|
callbacks.on_run = [this](bool start_playtime) { OnEmulatorRun(start_playtime); };
|
|
callbacks.on_pause = [this]() { OnEmulatorPause(); };
|
|
callbacks.on_resume = [this]() { OnEmulatorResume(true); };
|
|
callbacks.on_stop = [this]() { OnEmulatorStop(); };
|
|
callbacks.on_ready = [this]() { OnEmulatorReady(); };
|
|
|
|
callbacks.enable_disc_eject = [this](bool enabled)
|
|
{
|
|
Emu.CallFromMainThread([this, enabled]()
|
|
{
|
|
OnEnableDiscEject(enabled);
|
|
});
|
|
};
|
|
callbacks.enable_disc_insert = [this](bool enabled)
|
|
{
|
|
Emu.CallFromMainThread([this, enabled]()
|
|
{
|
|
OnEnableDiscInsert(enabled);
|
|
});
|
|
};
|
|
|
|
callbacks.on_missing_fw = [this]()
|
|
{
|
|
if (m_main_window)
|
|
{
|
|
m_main_window->OnMissingFw();
|
|
}
|
|
};
|
|
|
|
callbacks.handle_taskbar_progress = [this](s32 type, s32 value)
|
|
{
|
|
if (m_game_window)
|
|
{
|
|
switch (type)
|
|
{
|
|
case 0: m_game_window->progress_reset(value); break;
|
|
case 1: m_game_window->progress_increment(value); break;
|
|
case 2: m_game_window->progress_set_limit(value); break;
|
|
case 3: m_game_window->progress_set_value(value); break;
|
|
default: gui_log.fatal("Unknown type in handle_taskbar_progress(type=%d, value=%d)", type, value); break;
|
|
}
|
|
}
|
|
};
|
|
|
|
callbacks.get_localized_string = [](localized_string_id id, const char* args) -> std::string
|
|
{
|
|
return localized_emu::get_string(id, args);
|
|
};
|
|
|
|
callbacks.get_localized_u32string = [](localized_string_id id, const char* args) -> std::u32string
|
|
{
|
|
return localized_emu::get_u32string(id, args);
|
|
};
|
|
|
|
callbacks.get_localized_setting = [this](const cfg::_base* node, u32 enum_index) -> std::string
|
|
{
|
|
ensure(!!m_emu_settings);
|
|
return m_emu_settings->GetLocalizedSetting(node, enum_index);
|
|
};
|
|
|
|
callbacks.play_sound = [this](const std::string& path)
|
|
{
|
|
Emu.CallFromMainThread([this, path]()
|
|
{
|
|
if (fs::is_file(path))
|
|
{
|
|
// Allow to play 3 sound effects at the same time
|
|
while (m_sound_effects.size() >= 3)
|
|
{
|
|
m_sound_effects.pop_front();
|
|
}
|
|
|
|
// Create a new sound effect. Re-using the same object seems to be broken for some users starting with Qt 6.6.3.
|
|
std::unique_ptr<QSoundEffect> sound_effect = std::make_unique<QSoundEffect>();
|
|
sound_effect->setSource(QUrl::fromLocalFile(QString::fromStdString(path)));
|
|
sound_effect->setVolume(audio::get_volume());
|
|
sound_effect->play();
|
|
|
|
m_sound_effects.push_back(std::move(sound_effect));
|
|
}
|
|
});
|
|
};
|
|
|
|
if (m_show_gui) // If this is false, we already have a fallback in the main_application.
|
|
{
|
|
callbacks.on_install_pkgs = [this](const std::vector<std::string>& pkgs)
|
|
{
|
|
ensure(m_main_window);
|
|
ensure(!pkgs.empty());
|
|
QStringList pkg_list;
|
|
for (const std::string& pkg : pkgs)
|
|
{
|
|
pkg_list << QString::fromStdString(pkg);
|
|
}
|
|
return m_main_window->InstallPackages(pkg_list, true);
|
|
};
|
|
}
|
|
|
|
callbacks.on_emulation_stop_no_response = [this](std::shared_ptr<atomic_t<bool>> closed_successfully, int seconds_waiting_already)
|
|
{
|
|
const std::string terminate_message = tr("Stopping emulator took too long."
|
|
"\nSome thread has probably deadlocked. Aborting.").toStdString();
|
|
|
|
if (!closed_successfully)
|
|
{
|
|
report_fatal_error(terminate_message);
|
|
}
|
|
|
|
Emu.CallFromMainThread([this, closed_successfully, seconds_waiting_already, terminate_message]
|
|
{
|
|
const auto seconds = std::make_shared<int>(seconds_waiting_already);
|
|
|
|
QMessageBox* mb = new QMessageBox();
|
|
mb->setWindowTitle(tr("PS3 Game/Application Is Unresponsive"));
|
|
mb->setIcon(QMessageBox::Critical);
|
|
mb->setStandardButtons(QMessageBox::Yes | QMessageBox::No);
|
|
mb->setDefaultButton(QMessageBox::No);
|
|
mb->button(QMessageBox::Yes)->setText(tr("Terminate RPCS3"));
|
|
mb->button(QMessageBox::No)->setText(tr("Keep Waiting"));
|
|
|
|
QString text_base = tr("Waiting for %0 second(s) already to stop emulation without success."
|
|
"\nKeep waiting or terminate RPCS3 unsafely at your own risk?");
|
|
|
|
mb->setText(text_base.arg(10));
|
|
mb->layout()->setSizeConstraint(QLayout::SetFixedSize);
|
|
mb->setAttribute(Qt::WA_DeleteOnClose);
|
|
|
|
QTimer* update_timer = new QTimer(mb);
|
|
|
|
connect(update_timer, &QTimer::timeout, [mb, seconds, text_base, closed_successfully]()
|
|
{
|
|
*seconds += 1;
|
|
mb->setText(text_base.arg(*seconds));
|
|
|
|
if (*closed_successfully)
|
|
{
|
|
mb->reject();
|
|
}
|
|
});
|
|
|
|
connect(mb, &QDialog::accepted, mb, [closed_successfully, terminate_message]
|
|
{
|
|
if (!*closed_successfully)
|
|
{
|
|
report_fatal_error(terminate_message);
|
|
}
|
|
});
|
|
|
|
mb->open();
|
|
update_timer->start(1000);
|
|
});
|
|
};
|
|
|
|
callbacks.on_save_state_progress = [this](std::shared_ptr<atomic_t<bool>> closed_successfully, stx::shared_ptr<utils::serial> ar_ptr, stx::atomic_ptr<std::string>* code_location, std::shared_ptr<void> init_mtx)
|
|
{
|
|
Emu.CallFromMainThread([this, closed_successfully, ar_ptr, code_location, init_mtx]
|
|
{
|
|
const auto half_seconds = std::make_shared<int>(1);
|
|
|
|
progress_dialog* pdlg = new progress_dialog(tr("Creating Save-State / Do Not Close RPCS3"), tr("Please wait..."), tr("Hide Progress"), 0, 100, true, m_main_window);
|
|
pdlg->setAutoReset(false);
|
|
pdlg->setAutoClose(true);
|
|
pdlg->show();
|
|
|
|
QString text_base = tr("%0 written, %1 second(s) passed%2");
|
|
|
|
pdlg->setLabelText(text_base.arg("0B").arg(1).arg(""));
|
|
pdlg->setAttribute(Qt::WA_DeleteOnClose);
|
|
|
|
QTimer* update_timer = new QTimer(pdlg);
|
|
|
|
connect(update_timer, &QTimer::timeout, [pdlg, ar_ptr, half_seconds, text_base, closed_successfully
|
|
, code_location, init_mtx, old_written = usz{0}, repeat_count = u32{0}]() mutable
|
|
{
|
|
std::string verbose_message;
|
|
usz bytes_written = 0;
|
|
|
|
while (true)
|
|
{
|
|
auto mtx = static_cast<stx::init_mutex*>(init_mtx.get());
|
|
auto init = mtx->access();
|
|
|
|
if (!init)
|
|
{
|
|
// Try to wait for the abort process to complete
|
|
auto fake_reset = mtx->reset();
|
|
if (!fake_reset)
|
|
{
|
|
// End of emulation termination
|
|
pdlg->reject();
|
|
return;
|
|
}
|
|
|
|
fake_reset.set_init();
|
|
|
|
// Now ar_ptr contains a null file descriptor
|
|
continue;
|
|
}
|
|
|
|
if (auto str_ptr = code_location->load())
|
|
{
|
|
verbose_message = "\n" + *str_ptr;
|
|
}
|
|
|
|
bytes_written = ar_ptr->is_writing() ? std::max<usz>(ar_ptr->get_size(), old_written) : old_written;
|
|
break;
|
|
}
|
|
|
|
*half_seconds += 1;
|
|
|
|
if (old_written == bytes_written)
|
|
{
|
|
if (repeat_count == 60)
|
|
{
|
|
if (verbose_message.empty())
|
|
{
|
|
verbose_message += "\n";
|
|
}
|
|
else
|
|
{
|
|
verbose_message += ". ";
|
|
}
|
|
|
|
verbose_message += tr("If Stuck, Report To Developers").toStdString();
|
|
}
|
|
else
|
|
{
|
|
repeat_count++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
repeat_count = 0;
|
|
}
|
|
|
|
old_written = bytes_written;
|
|
|
|
pdlg->setLabelText(text_base.arg(gui::utils::format_byte_size(bytes_written)).arg(*half_seconds / 2).arg(QString::fromStdString(verbose_message)));
|
|
|
|
// 300MB -> 50%, 600MB -> 75%, 1200MB -> 87.5% etc
|
|
const int percent = std::clamp(static_cast<int>(100. - 100. / std::pow(2., std::fmax(0.01, bytes_written * 1. / (300 * 1024 * 1024)))), 2, 100);
|
|
|
|
// Add a third of the remaining progress when the keyword is found
|
|
pdlg->setValue(verbose_message.find("Finalizing") != umax ? 100 - ((100 - percent) * 2 / 3) : percent);
|
|
|
|
if (*closed_successfully)
|
|
{
|
|
pdlg->reject();
|
|
}
|
|
});
|
|
|
|
pdlg->open();
|
|
update_timer->start(500);
|
|
});
|
|
};
|
|
|
|
callbacks.add_breakpoint = [this](u32 addr)
|
|
{
|
|
Emu.BlockingCallFromMainThread([this, addr]()
|
|
{
|
|
m_main_window->OnAddBreakpoint(addr);
|
|
});
|
|
};
|
|
|
|
callbacks.display_sleep_control_supported = [](){ return display_sleep_control_supported(); };
|
|
callbacks.enable_display_sleep = [](bool enabled){ enable_display_sleep(enabled); };
|
|
|
|
callbacks.check_microphone_permissions = []()
|
|
{
|
|
Emu.BlockingCallFromMainThread([]()
|
|
{
|
|
gui::utils::check_microphone_permission();
|
|
});
|
|
};
|
|
|
|
Emu.SetCallbacks(std::move(callbacks));
|
|
}
|
|
|
|
void gui_application::StartPlaytime(bool start_playtime = true)
|
|
{
|
|
if (!start_playtime)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const QString serial = QString::fromStdString(Emu.GetTitleID());
|
|
if (serial.isEmpty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_persistent_settings->SetLastPlayed(serial, QDateTime::currentDateTime().toString(gui::persistent::last_played_date_format), true);
|
|
m_timer_playtime.start();
|
|
m_timer.start(10000); // Update every 10 seconds in case the emulation crashes
|
|
}
|
|
|
|
void gui_application::UpdatePlaytime()
|
|
{
|
|
if (!m_timer_playtime.isValid())
|
|
{
|
|
m_timer.stop();
|
|
return;
|
|
}
|
|
|
|
const QString serial = QString::fromStdString(Emu.GetTitleID());
|
|
if (serial.isEmpty())
|
|
{
|
|
m_timer_playtime.invalidate();
|
|
m_timer.stop();
|
|
return;
|
|
}
|
|
|
|
m_persistent_settings->AddPlaytime(serial, m_timer_playtime.restart(), false);
|
|
m_persistent_settings->SetLastPlayed(serial, QDateTime::currentDateTime().toString(gui::persistent::last_played_date_format), true);
|
|
}
|
|
|
|
void gui_application::StopPlaytime()
|
|
{
|
|
m_timer.stop();
|
|
|
|
if (!m_timer_playtime.isValid())
|
|
return;
|
|
|
|
const QString serial = QString::fromStdString(Emu.GetTitleID());
|
|
if (serial.isEmpty())
|
|
{
|
|
m_timer_playtime.invalidate();
|
|
return;
|
|
}
|
|
|
|
m_persistent_settings->AddPlaytime(serial, m_timer_playtime.restart(), false);
|
|
m_persistent_settings->SetLastPlayed(serial, QDateTime::currentDateTime().toString(gui::persistent::last_played_date_format), true);
|
|
m_timer_playtime.invalidate();
|
|
}
|
|
|
|
/*
|
|
* Handle a request to change the stylesheet based on the current entry in the settings.
|
|
*/
|
|
void gui_application::OnChangeStyleSheetRequest()
|
|
{
|
|
// skip stylesheets on first repaint if a style was set from command line
|
|
if (m_use_cli_style && gui::stylesheet.isEmpty())
|
|
{
|
|
gui::stylesheet = styleSheet().isEmpty() ? "/* style set by command line arg */" : styleSheet();
|
|
|
|
if (m_main_window)
|
|
{
|
|
m_main_window->RepaintGui();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// Remove old fonts
|
|
QFontDatabase::removeAllApplicationFonts();
|
|
|
|
const QString stylesheet_name = m_gui_settings->GetValue(gui::m_currentStylesheet).toString();
|
|
|
|
// Determine default style
|
|
if (m_default_style.isEmpty())
|
|
{
|
|
#ifdef _WIN32
|
|
// On windows, the custom stylesheets don't seem to work properly unless we use the windowsvista style as default
|
|
if (QStyleFactory::keys().contains("windowsvista"))
|
|
{
|
|
m_default_style = "windowsvista";
|
|
gui_log.notice("Using '%s' as default style", m_default_style);
|
|
}
|
|
#endif
|
|
|
|
// Use the initial style as default style
|
|
if (const QStyle* style = m_default_style.isEmpty() ? QApplication::style() : nullptr)
|
|
{
|
|
m_default_style = style->name();
|
|
gui_log.notice("Determined '%s' as default style", m_default_style);
|
|
}
|
|
|
|
// Fallback to the first style, which is supposed to be the default style according to the Qt docs.
|
|
if (m_default_style.isEmpty())
|
|
{
|
|
if (const QStringList styles = QStyleFactory::keys(); !styles.empty())
|
|
{
|
|
m_default_style = styles.front();
|
|
gui_log.notice("Determined '%s' as default style (first style available)", m_default_style);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Reset style to default before doing anything else, or we will get unexpected effects in custom stylesheets.
|
|
if (QStyle* style = QStyleFactory::create(m_default_style))
|
|
{
|
|
setStyle(style);
|
|
}
|
|
|
|
const auto match_native_style = [&stylesheet_name]() -> QString
|
|
{
|
|
// Search for "native (<style>)"
|
|
static const QRegularExpression expr(gui::NativeStylesheet + " \\((?<style>.*)\\)");
|
|
const QRegularExpressionMatch match = expr.match(stylesheet_name);
|
|
|
|
if (match.hasMatch())
|
|
{
|
|
return match.captured("style");
|
|
}
|
|
|
|
return {};
|
|
};
|
|
|
|
gui_log.notice("Changing stylesheet to '%s'", stylesheet_name);
|
|
gui::custom_stylesheet_active = false;
|
|
|
|
if (stylesheet_name.isEmpty() || stylesheet_name == gui::DefaultStylesheet)
|
|
{
|
|
gui_log.notice("Using default stylesheet");
|
|
setStyleSheet(gui::stylesheets::default_style_sheet);
|
|
gui::custom_stylesheet_active = true;
|
|
}
|
|
else if (stylesheet_name == gui::NoStylesheet)
|
|
{
|
|
gui_log.notice("Using empty style");
|
|
setStyleSheet("/* none */");
|
|
}
|
|
else if (const QString native_style = match_native_style(); !native_style.isEmpty())
|
|
{
|
|
if (QStyle* style = QStyleFactory::create(native_style))
|
|
{
|
|
gui_log.notice("Using native style '%s'", native_style);
|
|
setStyleSheet("/* none */");
|
|
setStyle(style);
|
|
}
|
|
else
|
|
{
|
|
gui_log.error("Failed to set stylesheet: Native style '%s' not available", native_style);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
QString stylesheet_path;
|
|
QString stylesheet_dir;
|
|
std::vector<QDir> locs;
|
|
locs.push_back(m_gui_settings->GetSettingsDir());
|
|
|
|
#if !defined(_WIN32)
|
|
#ifdef __APPLE__
|
|
locs.push_back(QCoreApplication::applicationDirPath() + "/../Resources/GuiConfigs/");
|
|
#else
|
|
#ifdef DATADIR
|
|
const QString data_dir = (DATADIR);
|
|
locs.push_back(data_dir + "/GuiConfigs/");
|
|
#endif
|
|
locs.push_back(QCoreApplication::applicationDirPath() + "/../share/rpcs3/GuiConfigs/");
|
|
#endif
|
|
locs.push_back(QCoreApplication::applicationDirPath() + "/GuiConfigs/");
|
|
#endif
|
|
|
|
for (QDir& loc : locs)
|
|
{
|
|
QFileInfo file_info(loc.absoluteFilePath(stylesheet_name + QStringLiteral(".qss")));
|
|
if (file_info.exists())
|
|
{
|
|
loc.cdUp();
|
|
stylesheet_dir = loc.absolutePath();
|
|
stylesheet_path = file_info.absoluteFilePath();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (QFile file(stylesheet_path); !stylesheet_path.isEmpty() && file.open(QIODevice::ReadOnly | QIODevice::Text))
|
|
{
|
|
const QString config_dir = QString::fromStdString(fs::get_config_dir());
|
|
|
|
// Add PS3 fonts
|
|
QDirIterator ps3_font_it(QString::fromStdString(g_cfg_vfs.get_dev_flash() + "data/font/"), QStringList() << "*.ttf", QDir::Files, QDirIterator::Subdirectories);
|
|
while (ps3_font_it.hasNext())
|
|
QFontDatabase::addApplicationFont(ps3_font_it.next());
|
|
|
|
// Add custom fonts
|
|
QDirIterator custom_font_it(config_dir + "fonts/", QStringList() << "*.ttf", QDir::Files, QDirIterator::Subdirectories);
|
|
while (custom_font_it.hasNext())
|
|
QFontDatabase::addApplicationFont(custom_font_it.next());
|
|
|
|
// Replace relative paths with absolute paths. Since relative paths should always be the same, we can just use simple string replacement.
|
|
// Another option would be to use QDir::setCurrent, but that changes current working directory for the whole process (We don't want that).
|
|
QString stylesheet = file.readAll();
|
|
stylesheet.replace(QStringLiteral("url(\"GuiConfigs/"), QStringLiteral("url(\"") + stylesheet_dir + QStringLiteral("/GuiConfigs/"));
|
|
setStyleSheet(stylesheet);
|
|
file.close();
|
|
}
|
|
else
|
|
{
|
|
gui_log.error("Could not find stylesheet '%s'. Using default.", stylesheet_name);
|
|
setStyleSheet(gui::stylesheets::default_style_sheet);
|
|
}
|
|
|
|
gui::custom_stylesheet_active = true;
|
|
}
|
|
|
|
gui::stylesheet = styleSheet();
|
|
|
|
if (m_main_window)
|
|
{
|
|
m_main_window->RepaintGui();
|
|
}
|
|
}
|
|
|
|
void gui_application::OnShortcutChange()
|
|
{
|
|
if (m_game_window)
|
|
{
|
|
m_game_window->update_shortcuts();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Using connects avoids timers being unable to be used in a non-qt thread. So, even if this looks stupid to just call func, it's succinct.
|
|
*/
|
|
void gui_application::CallFromMainThread(const std::function<void()>& func, atomic_t<u32>* wake_up)
|
|
{
|
|
func();
|
|
|
|
if (wake_up)
|
|
{
|
|
*wake_up = true;
|
|
wake_up->notify_one();
|
|
}
|
|
}
|
|
|
|
void gui_application::OnAppStateChanged(Qt::ApplicationState state)
|
|
{
|
|
// Invalidate previous delayed pause call (even when the setting is off because it is dynamic)
|
|
m_pause_delayed_tag++;
|
|
|
|
if (!g_cfg.misc.autopause)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto emu_state = Emu.GetStatus();
|
|
const bool is_active = state & Qt::ApplicationActive;
|
|
|
|
if (emu_state != system_state::paused && emu_state != system_state::running)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const bool is_paused = emu_state == system_state::paused;
|
|
|
|
if (is_active != is_paused)
|
|
{
|
|
// Nothing to do (either paused and this is focus-out event or running and this is a focus-in event)
|
|
// Invalidate data
|
|
m_is_pause_on_focus_loss_active = false;
|
|
m_emu_focus_out_emulation_id = Emulator::stop_counter_t{};
|
|
return;
|
|
}
|
|
|
|
if (is_paused)
|
|
{
|
|
// Check if Emu.Resume() or Emu.Kill() has not been called since
|
|
if (m_is_pause_on_focus_loss_active && m_pause_amend_time_on_focus_loss == Emu.GetPauseTime() && m_emu_focus_out_emulation_id == Emu.GetEmulationIdentifier())
|
|
{
|
|
m_is_pause_on_focus_loss_active = false;
|
|
Emu.Resume();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// Gather validation data
|
|
m_emu_focus_out_emulation_id = Emu.GetEmulationIdentifier();
|
|
|
|
auto pause_callback = [this, delayed_tag = m_pause_delayed_tag]()
|
|
{
|
|
// Check if Emu.Kill() has not been called since
|
|
if (applicationState() != Qt::ApplicationActive && Emu.IsRunning() &&
|
|
m_emu_focus_out_emulation_id == Emu.GetEmulationIdentifier() &&
|
|
delayed_tag == m_pause_delayed_tag &&
|
|
!m_is_pause_on_focus_loss_active)
|
|
{
|
|
if (Emu.Pause())
|
|
{
|
|
// Gather validation data
|
|
m_pause_amend_time_on_focus_loss = Emu.GetPauseTime();
|
|
m_emu_focus_out_emulation_id = Emu.GetEmulationIdentifier();
|
|
m_is_pause_on_focus_loss_active = true;
|
|
}
|
|
}
|
|
};
|
|
|
|
if (state == Qt::ApplicationSuspended)
|
|
{
|
|
// Must be invoked now (otherwise it may not happen later)
|
|
pause_callback();
|
|
return;
|
|
}
|
|
|
|
// Delay pause so it won't immediately pause the emulated application
|
|
QTimer::singleShot(1000, this, pause_callback);
|
|
}
|
|
|
|
bool gui_application::native_event_filter::nativeEventFilter([[maybe_unused]] const QByteArray& eventType, [[maybe_unused]] void* message, [[maybe_unused]] qintptr* result)
|
|
{
|
|
#ifdef _WIN32
|
|
if (!Emu.IsRunning() && !Emu.IsStarting() && !g_raw_mouse_handler)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (eventType == "windows_generic_MSG")
|
|
{
|
|
if (MSG* msg = static_cast<MSG*>(message); msg && (msg->message == WM_INPUT || msg->message == WM_KEYDOWN || msg->message == WM_KEYUP || msg->message == WM_DEVICECHANGE))
|
|
{
|
|
if (msg->message == WM_DEVICECHANGE && (msg->wParam == DBT_DEVICEARRIVAL || msg->wParam == DBT_DEVICEREMOVECOMPLETE))
|
|
{
|
|
if (Emu.IsRunning() || Emu.IsStarting())
|
|
{
|
|
handle_hotplug_event(msg->wParam == DBT_DEVICEARRIVAL);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (auto* handler = g_fxo->try_get<MouseHandlerBase>(); handler && handler->type == mouse_handler::raw)
|
|
{
|
|
static_cast<raw_mouse_handler*>(handler)->handle_native_event(*msg);
|
|
}
|
|
|
|
if (g_raw_mouse_handler)
|
|
{
|
|
g_raw_mouse_handler->handle_native_event(*msg);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
void gui_application::register_device_notification(WId window_id)
|
|
{
|
|
if (m_device_notification_handle) return;
|
|
|
|
gui_log.notice("Registering device notifications...");
|
|
|
|
// Enable usb device hotplug events
|
|
// Currently only needed for hotplug on windows, as libusb handles other platforms
|
|
DEV_BROADCAST_DEVICEINTERFACE notification_filter {};
|
|
notification_filter.dbcc_size = sizeof(DEV_BROADCAST_DEVICEINTERFACE);
|
|
notification_filter.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
|
|
notification_filter.dbcc_classguid = GUID_DEVINTERFACE_USB_DEVICE;
|
|
|
|
m_device_notification_handle = RegisterDeviceNotification(reinterpret_cast<HWND>(window_id), ¬ification_filter, DEVICE_NOTIFY_WINDOW_HANDLE);
|
|
if (!m_device_notification_handle )
|
|
{
|
|
gui_log.error("RegisterDeviceNotification() failed: %s", fmt::win_error{GetLastError(), nullptr});
|
|
}
|
|
}
|
|
|
|
void gui_application::unregister_device_notification()
|
|
{
|
|
if (m_device_notification_handle)
|
|
{
|
|
gui_log.notice("Unregistering device notifications...");
|
|
|
|
if (!UnregisterDeviceNotification(m_device_notification_handle))
|
|
{
|
|
gui_log.error("UnregisterDeviceNotification() failed: %s", fmt::win_error{GetLastError(), nullptr});
|
|
}
|
|
|
|
m_device_notification_handle = {};
|
|
}
|
|
}
|
|
#endif
|