rpcs3/rpcs3/rpcs3qt/gui_application.cpp
2025-02-25 19:45:43 +01:00

1291 lines
37 KiB
C++

#include "stdafx.h"
#include "gui_application.h"
#include "qt_utils.h"
#include "permissions.h"
#include "welcome_dialog.h"
#include "main_window.h"
#include "emu_settings.h"
#include "gui_settings.h"
#include "persistent_settings.h"
#include "gs_frame.h"
#include "gl_gs_frame.h"
#include "localized_emu.h"
#include "qt_camera_handler.h"
#include "qt_music_handler.h"
#include "rpcs3_version.h"
#include "display_sleep_control.h"
#ifdef WITH_DISCORD_RPC
#include "_discord_utils.h"
#endif
#include "Emu/Audio/audio_utils.h"
#include "Emu/Io/Null/null_camera_handler.h"
#include "Emu/Io/Null/null_music_handler.h"
#include "Emu/vfs_config.h"
#include "util/init_mutex.hpp"
#include "util/console.h"
#include "trophy_notification_helper.h"
#include "save_data_dialog.h"
#include "msg_dialog_frame.h"
#include "osk_dialog_frame.h"
#include "recvmessage_dialog_frame.h"
#include "sendmessage_dialog_frame.h"
#include "stylesheets.h"
#include "progress_dialog.h"
#include <QScreen>
#include <QFontDatabase>
#include <QLayout>
#include <QLibraryInfo>
#include <QDirIterator>
#include <QFileInfo>
#include <QMessageBox>
#include <QTextDocument>
#include <QStyleFactory>
#include <QStyleHints>
#include <clocale>
#include "Emu/RSX/Null/NullGSRender.h"
#include "Emu/RSX/GL/GLGSRender.h"
#if defined(HAVE_VULKAN)
#include "Emu/RSX/VK/VKGSRender.h"
#endif
#ifdef _WIN32
#include <Usbiodef.h>
#include <Dbt.h>
#include "Emu/Cell/lv2/sys_usbd.h"
#endif
LOG_CHANNEL(gui_log, "GUI");
std::unique_ptr<raw_mouse_handler> g_raw_mouse_handler;
[[noreturn]] void report_fatal_error(std::string_view text, bool is_html = false, bool include_help_text = true);
gui_application::gui_application(int& argc, char** argv) : QApplication(argc, argv)
{
std::setlocale(LC_NUMERIC, "C"); // On linux Qt changes to system locale while initializing QCoreApplication
}
gui_application::~gui_application()
{
#ifdef WITH_DISCORD_RPC
discord::shutdown();
#endif
#ifdef _WIN32
unregister_device_notification();
#endif
}
bool gui_application::Init()
{
#ifndef __APPLE__
setWindowIcon(QIcon(":/rpcs3.ico"));
#endif
if (!rpcs3::is_release_build() && !rpcs3::is_local_build())
{
const std::string_view branch_name = rpcs3::get_full_branch();
gui_log.warning("Experimental Build Warning! Build origin: %s", branch_name);
QMessageBox msg;
msg.setWindowModality(Qt::WindowModal);
msg.setWindowTitle(tr("Experimental Build Warning"));
msg.setIcon(QMessageBox::Critical);
msg.setTextFormat(Qt::RichText);
msg.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msg.setDefaultButton(QMessageBox::No);
msg.setText(tr(
R"(
<p style="white-space: nowrap;">
Please understand that this build is not an official RPCS3 release.<br>
This build contains changes that may break games, or even <b>damage</b> your data.<br>
We recommend to download and use the official build from the <a %0 href='https://rpcs3.net/download'>RPCS3 website</a>.<br><br>
Build origin: %1<br>
Do you wish to use this build anyway?
</p>
)"
).arg(gui::utils::get_link_style()).arg(Qt::convertFromPlainText(branch_name.data())));
msg.layout()->setSizeConstraint(QLayout::SetFixedSize);
if (msg.exec() == QMessageBox::No)
{
return false;
}
}
m_emu_settings = std::make_shared<emu_settings>();
m_gui_settings = std::make_shared<gui_settings>();
m_persistent_settings = std::make_shared<persistent_settings>();
if (!m_emu_settings->Init())
{
return false;
}
if (m_gui_settings->GetValue(gui::m_attachCommandLine).toBool())
{
utils::attach_console(utils::console_stream::std_err, true);
}
else
{
m_gui_settings->SetValue(gui::m_attachCommandLine, false);
}
// The user might be set by cli arg. If not, set another user.
if (m_active_user.empty())
{
// Get active user with standard user as fallback
m_active_user = m_persistent_settings->GetCurrentUser("00000001").toStdString();
}
// Force init the emulator
InitializeEmulator(m_active_user, m_show_gui);
// Create the main window
if (m_show_gui)
{
m_main_window = new main_window(m_gui_settings, m_emu_settings, m_persistent_settings, nullptr);
const auto codes = GetAvailableLanguageCodes();
const auto language = m_gui_settings->GetValue(gui::loc_language).toString();
const auto index = codes.indexOf(language);
LoadLanguage(index < 0 ? QLocale(QLocale::English).bcp47Name() : ::at32(codes, index));
}
// Create callbacks from the emulator, which reference the handlers.
InitializeCallbacks();
// Create connects to propagate events throughout Gui.
InitializeConnects();
if (m_gui_settings->GetValue(gui::ib_show_welcome).toBool())
{
welcome_dialog* welcome = new welcome_dialog(m_gui_settings, false);
if (welcome->exec() == QDialog::Rejected)
{
// If the agreement on RPCS3's usage conditions was not accepted by the user, ask the main window to gracefully terminate
return false;
}
}
// Check maxfiles
if (utils::get_maxfiles() < 4096)
{
QMessageBox::warning(nullptr,
tr("Warning"),
tr("The current limit of maximum file descriptors is too low.\n"
"Some games will crash.\n"
"\n"
"Please increase the limit before running RPCS3."));
}
if (m_main_window && !m_main_window->Init(m_with_cli_boot))
{
return false;
}
#ifdef WITH_DISCORD_RPC
// Discord Rich Presence Integration
if (m_gui_settings->GetValue(gui::m_richPresence).toBool())
{
discord::initialize();
}
#endif
// Install native event filter
#ifdef _WIN32 // Currently only needed for raw mouse input on windows
installNativeEventFilter(&m_native_event_filter);
if (m_main_window)
{
register_device_notification(m_main_window->winId());
}
#endif
return true;
}
void gui_application::SwitchTranslator(QTranslator& translator, const QString& filename, const QString& language_code)
{
// remove the old translator
removeTranslator(&translator);
const QString lang_path = QLibraryInfo::path(QLibraryInfo::TranslationsPath) + QStringLiteral("/");
const QString file_path = lang_path + filename;
if (QFileInfo(file_path).isFile())
{
// load the new translator
if (translator.load(file_path))
{
installTranslator(&translator);
}
}
else if (const QString default_code = QLocale(QLocale::English).bcp47Name(); language_code != default_code)
{
// show error, but ignore default case "en", since it is handled in source code
gui_log.error("No translation file found in: %s", file_path);
// reset current language to default "en"
m_language_code = default_code;
}
}
void gui_application::LoadLanguage(const QString& language_code)
{
if (m_language_code == language_code)
{
return;
}
m_language_code = language_code;
const QLocale locale = QLocale(language_code);
const QString locale_name = QLocale::languageToString(locale.language());
QLocale::setDefault(locale);
// Idk if this is overruled by the QLocale default, so I'll change it here just to be sure.
// As per QT recommendations to avoid conflicts for POSIX functions
std::setlocale(LC_NUMERIC, "C");
SwitchTranslator(m_translator, QStringLiteral("rpcs3_%1.qm").arg(language_code), language_code);
if (m_main_window)
{
const QString default_code = QLocale(QLocale::English).bcp47Name();
QStringList language_codes = GetAvailableLanguageCodes();
if (!language_codes.contains(default_code))
{
language_codes.prepend(default_code);
}
m_main_window->RetranslateUI(language_codes, m_language_code);
}
m_gui_settings->SetValue(gui::loc_language, m_language_code);
gui_log.notice("Current language changed to %s (%s)", locale_name, language_code);
}
QStringList gui_application::GetAvailableLanguageCodes()
{
QStringList language_codes;
const QString language_path = QLibraryInfo::path(QLibraryInfo::TranslationsPath);
if (QFileInfo(language_path).isDir())
{
const QDir dir(language_path);
const QStringList filenames = dir.entryList(QStringList("rpcs3_*.qm"));
for (const QString& filename : filenames)
{
QString language_code = filename; // "rpcs3_en.qm"
language_code.truncate(language_code.lastIndexOf('.')); // "rpcs3_en"
language_code.remove(0, language_code.indexOf('_') + 1); // "en"
if (language_codes.contains(language_code))
{
gui_log.error("Found duplicate language '%s' (%s)", language_code, filename);
}
else
{
language_codes << language_code;
}
}
}
return language_codes;
}
void gui_application::InitializeConnects()
{
connect(&m_timer, &QTimer::timeout, this, &gui_application::UpdatePlaytime);
connect(this, &gui_application::OnEmulatorRun, this, &gui_application::StartPlaytime);
connect(this, &gui_application::OnEmulatorStop, this, &gui_application::StopPlaytime);
connect(this, &gui_application::OnEmulatorPause, this, &gui_application::StopPlaytime);
connect(this, &gui_application::OnEmulatorResume, this, &gui_application::StartPlaytime);
connect(this, &QGuiApplication::applicationStateChanged, this, &gui_application::OnAppStateChanged);
if (m_main_window)
{
connect(m_main_window, &main_window::RequestLanguageChange, this, &gui_application::LoadLanguage);
connect(m_main_window, &main_window::RequestGlobalStylesheetChange, this, &gui_application::OnChangeStyleSheetRequest);
connect(m_main_window, &main_window::NotifyEmuSettingsChange, this, [this](){ OnEmuSettingsChange(); });
connect(m_main_window, &main_window::NotifyShortcutHandlers, this, &gui_application::OnShortcutChange);
connect(this, &gui_application::OnEmulatorRun, m_main_window, &main_window::OnEmuRun);
connect(this, &gui_application::OnEmulatorStop, m_main_window, &main_window::OnEmuStop);
connect(this, &gui_application::OnEmulatorPause, m_main_window, &main_window::OnEmuPause);
connect(this, &gui_application::OnEmulatorResume, m_main_window, &main_window::OnEmuResume);
connect(this, &gui_application::OnEmulatorReady, m_main_window, &main_window::OnEmuReady);
connect(this, &gui_application::OnEnableDiscEject, m_main_window, &main_window::OnEnableDiscEject);
connect(this, &gui_application::OnEnableDiscInsert, m_main_window, &main_window::OnEnableDiscInsert);
connect(QGuiApplication::styleHints(), &QStyleHints::colorSchemeChanged, this, [this](){ OnChangeStyleSheetRequest(); });
}
#ifdef WITH_DISCORD_RPC
connect(this, &gui_application::OnEmulatorRun, [this](bool /*start_playtime*/)
{
// Discord Rich Presence Integration
if (m_gui_settings->GetValue(gui::m_richPresence).toBool())
{
discord::update_presence(Emu.GetTitleID(), Emu.GetTitle());
}
});
connect(this, &gui_application::OnEmulatorStop, [this]()
{
// Discord Rich Presence Integration
if (m_gui_settings->GetValue(gui::m_richPresence).toBool())
{
discord::update_presence(m_gui_settings->GetValue(gui::m_discordState).toString().toStdString());
}
});
#endif
qRegisterMetaType<std::function<void()>>("std::function<void()>");
connect(this, &gui_application::RequestCallFromMainThread, this, &gui_application::CallFromMainThread);
}
std::unique_ptr<gs_frame> gui_application::get_gs_frame()
{
// Load AppIcon
const QIcon app_icon = m_main_window ? m_main_window->GetAppIcon() : gui::utils::get_app_icon_from_path(Emu.GetBoot(), Emu.GetTitleID());
if (m_game_window)
{
// Check if the continuous mode is enabled. We reset the mode after each use in order to ensure that it is only used when explicitly needed.
const bool continuous_mode_enabled = Emu.ContinuousModeEnabled(true);
// Make sure we run the same config
const bool is_same_renderer = m_game_window->renderer() == g_cfg.video.renderer;
if (is_same_renderer && (Emu.IsChildProcess() || continuous_mode_enabled))
{
gui_log.notice("gui_application: Re-using old game window (IsChildProcess=%d, ContinuousModeEnabled=%d)", Emu.IsChildProcess(), continuous_mode_enabled);
if (!app_icon.isNull())
{
m_game_window->setIcon(app_icon);
}
return std::unique_ptr<gs_frame>(m_game_window);
}
// Clean-up old game window. This should only happen if the renderer changed or there was an unexpected error during boot.
Emu.GetCallbacks().close_gs_frame();
}
gui_log.notice("gui_application: Creating new game window");
extern const std::unordered_map<video_resolution, std::pair<int, int>, value_hash<video_resolution>> g_video_out_resolution_map;
auto [w, h] = ::at32(g_video_out_resolution_map, g_cfg.video.resolution);
const bool resize_game_window = m_gui_settings->GetValue(gui::gs_resize).toBool();
if (resize_game_window)
{
if (m_gui_settings->GetValue(gui::gs_resize_manual).toBool())
{
w = m_gui_settings->GetValue(gui::gs_width).toInt();
h = m_gui_settings->GetValue(gui::gs_height).toInt();
}
else
{
const qreal device_pixel_ratio = devicePixelRatio();
w /= device_pixel_ratio;
h /= device_pixel_ratio;
}
}
QScreen* screen = nullptr;
QRect base_geometry{};
// Use screen index set by CLI argument
int screen_index = m_game_screen_index;
const int last_screen_index = m_gui_settings->GetValue(gui::gs_screen).toInt();
// Use last used screen if no CLI index was set
if (screen_index < 0)
{
screen_index = last_screen_index;
}
// Try to find the specified screen
if (screen_index >= 0)
{
const QList<QScreen*> available_screens = screens();
if (screen_index < available_screens.count())
{
screen = ::at32(available_screens, screen_index);
if (screen)
{
base_geometry = screen->geometry();
}
}
if (!screen)
{
gui_log.error("The selected game screen with index %d is not available (available screens: %d)", screen_index, available_screens.count());
}
}
// Fallback to the screen of the main window. Use the primary screen as last resort.
if (!screen)
{
screen = m_main_window ? m_main_window->screen() : primaryScreen();
base_geometry = m_main_window ? m_main_window->frameGeometry() : primaryScreen()->geometry();
}
// Use saved geometry if possible. Ignore this if the last used screen is different than the requested screen.
QRect frame_geometry = screen_index != last_screen_index ? QRect{} : m_gui_settings->GetValue(gui::gs_geometry).value<QRect>();
if (frame_geometry.isNull() || frame_geometry.isEmpty())
{
// Center above main window or inside screen if the saved geometry is invalid
frame_geometry = gui::utils::create_centered_window_geometry(screen, base_geometry, w, h);
}
else if (resize_game_window)
{
// Apply size override to our saved geometry if needed
frame_geometry.setSize(QSize(w, h));
}
gs_frame* frame = nullptr;
switch (g_cfg.video.renderer.get())
{
case video_renderer::opengl:
{
frame = new gl_gs_frame(screen, frame_geometry, app_icon, m_gui_settings, m_start_games_fullscreen);
break;
}
case video_renderer::null:
case video_renderer::vulkan:
{
frame = new gs_frame(screen, frame_geometry, app_icon, m_gui_settings, m_start_games_fullscreen);
break;
}
}
m_game_window = frame;
ensure(m_game_window);
#ifdef _WIN32
if (!m_show_gui)
{
register_device_notification(m_game_window->winId());
}
#endif
connect(m_game_window, &gs_frame::destroyed, this, [this]()
{
gui_log.notice("gui_application: Deleting old game window");
m_game_window = nullptr;
#ifdef _WIN32
if (!m_show_gui)
{
unregister_device_notification();
}
#endif
});
return std::unique_ptr<gs_frame>(frame);
}
/** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here. */
void gui_application::InitializeCallbacks()
{
EmuCallbacks callbacks = CreateCallbacks();
callbacks.try_to_quit = [this](bool force_quit, std::function<void()> on_exit) -> bool
{
// Close rpcs3 if closed in no-gui mode
if (force_quit || !m_main_window)
{
if (on_exit)
{
on_exit();
}
if (m_main_window)
{
// Close main window in order to save its window state
m_main_window->close();
}
quit();
return true;
}
return false;
};
callbacks.call_from_main_thread = [this](std::function<void()> func, atomic_t<u32>* wake_up)
{
RequestCallFromMainThread(std::move(func), wake_up);
};
callbacks.init_gs_render = [](utils::serial* ar)
{
switch (g_cfg.video.renderer.get())
{
case video_renderer::null:
{
g_fxo->init<rsx::thread, named_thread<NullGSRender>>(ar);
break;
}
case video_renderer::opengl:
{
#if not defined(__APPLE__)
g_fxo->init<rsx::thread, named_thread<GLGSRender>>(ar);
#endif
break;
}
case video_renderer::vulkan:
{
#if defined(HAVE_VULKAN)
g_fxo->init<rsx::thread, named_thread<VKGSRender>>(ar);
#endif
break;
}
}
};
callbacks.get_camera_handler = []() -> std::shared_ptr<camera_handler_base>
{
switch (g_cfg.io.camera.get())
{
case camera_handler::null:
case camera_handler::fake:
{
return std::make_shared<null_camera_handler>();
}
case camera_handler::qt:
{
return std::make_shared<qt_camera_handler>();
}
}
return nullptr;
};
callbacks.get_music_handler = []() -> std::shared_ptr<music_handler_base>
{
switch (g_cfg.audio.music.get())
{
case music_handler::null:
{
return std::make_shared<null_music_handler>();
}
case music_handler::qt:
{
return std::make_shared<qt_music_handler>();
}
}
return nullptr;
};
callbacks.close_gs_frame = [this]()
{
if (m_game_window)
{
gui_log.warning("gui_application: Closing old game window");
m_game_window->ignore_stop_events();
delete m_game_window;
m_game_window = nullptr;
}
};
callbacks.get_gs_frame = [this]() -> std::unique_ptr<GSFrameBase> { return get_gs_frame(); };
callbacks.get_msg_dialog = [this]() -> std::shared_ptr<MsgDialogBase> { return m_show_gui ? std::make_shared<msg_dialog_frame>() : nullptr; };
callbacks.get_osk_dialog = [this]() -> std::shared_ptr<OskDialogBase> { return m_show_gui ? std::make_shared<osk_dialog_frame>() : nullptr; };
callbacks.get_save_dialog = []() -> std::unique_ptr<SaveDialogBase> { return std::make_unique<save_data_dialog>(); };
callbacks.get_sendmessage_dialog = [this]() -> std::shared_ptr<SendMessageDialogBase> { return std::make_shared<sendmessage_dialog_frame>(); };
callbacks.get_recvmessage_dialog = [this]() -> std::shared_ptr<RecvMessageDialogBase> { return std::make_shared<recvmessage_dialog_frame>(); };
callbacks.get_trophy_notification_dialog = [this]() -> std::unique_ptr<TrophyNotificationBase> { return std::make_unique<trophy_notification_helper>(m_game_window); };
callbacks.on_run = [this](bool start_playtime) { OnEmulatorRun(start_playtime); };
callbacks.on_pause = [this]() { OnEmulatorPause(); };
callbacks.on_resume = [this]() { OnEmulatorResume(true); };
callbacks.on_stop = [this]() { OnEmulatorStop(); };
callbacks.on_ready = [this]() { OnEmulatorReady(); };
callbacks.enable_disc_eject = [this](bool enabled)
{
Emu.CallFromMainThread([this, enabled]()
{
OnEnableDiscEject(enabled);
});
};
callbacks.enable_disc_insert = [this](bool enabled)
{
Emu.CallFromMainThread([this, enabled]()
{
OnEnableDiscInsert(enabled);
});
};
callbacks.on_missing_fw = [this]()
{
if (m_main_window)
{
m_main_window->OnMissingFw();
}
};
callbacks.handle_taskbar_progress = [this](s32 type, s32 value)
{
if (m_game_window)
{
switch (type)
{
case 0: m_game_window->progress_reset(value); break;
case 1: m_game_window->progress_increment(value); break;
case 2: m_game_window->progress_set_limit(value); break;
case 3: m_game_window->progress_set_value(value); break;
default: gui_log.fatal("Unknown type in handle_taskbar_progress(type=%d, value=%d)", type, value); break;
}
}
};
callbacks.get_localized_string = [](localized_string_id id, const char* args) -> std::string
{
return localized_emu::get_string(id, args);
};
callbacks.get_localized_u32string = [](localized_string_id id, const char* args) -> std::u32string
{
return localized_emu::get_u32string(id, args);
};
callbacks.get_localized_setting = [this](const cfg::_base* node, u32 enum_index) -> std::string
{
ensure(!!m_emu_settings);
return m_emu_settings->GetLocalizedSetting(node, enum_index);
};
callbacks.play_sound = [this](const std::string& path)
{
Emu.CallFromMainThread([this, path]()
{
if (fs::is_file(path))
{
// Allow to play 3 sound effects at the same time
while (m_sound_effects.size() >= 3)
{
m_sound_effects.pop_front();
}
// Create a new sound effect. Re-using the same object seems to be broken for some users starting with Qt 6.6.3.
std::unique_ptr<QSoundEffect> sound_effect = std::make_unique<QSoundEffect>();
sound_effect->setSource(QUrl::fromLocalFile(QString::fromStdString(path)));
sound_effect->setVolume(audio::get_volume());
sound_effect->play();
m_sound_effects.push_back(std::move(sound_effect));
}
});
};
if (m_show_gui) // If this is false, we already have a fallback in the main_application.
{
callbacks.on_install_pkgs = [this](const std::vector<std::string>& pkgs)
{
ensure(m_main_window);
ensure(!pkgs.empty());
QStringList pkg_list;
for (const std::string& pkg : pkgs)
{
pkg_list << QString::fromStdString(pkg);
}
return m_main_window->InstallPackages(pkg_list, true);
};
}
callbacks.on_emulation_stop_no_response = [this](std::shared_ptr<atomic_t<bool>> closed_successfully, int seconds_waiting_already)
{
const std::string terminate_message = tr("Stopping emulator took too long."
"\nSome thread has probably deadlocked. Aborting.").toStdString();
if (!closed_successfully)
{
report_fatal_error(terminate_message);
}
Emu.CallFromMainThread([this, closed_successfully, seconds_waiting_already, terminate_message]
{
const auto seconds = std::make_shared<int>(seconds_waiting_already);
QMessageBox* mb = new QMessageBox();
mb->setWindowTitle(tr("PS3 Game/Application Is Unresponsive"));
mb->setIcon(QMessageBox::Critical);
mb->setStandardButtons(QMessageBox::Yes | QMessageBox::No);
mb->setDefaultButton(QMessageBox::No);
mb->button(QMessageBox::Yes)->setText(tr("Terminate RPCS3"));
mb->button(QMessageBox::No)->setText(tr("Keep Waiting"));
QString text_base = tr("Waiting for %0 second(s) already to stop emulation without success."
"\nKeep waiting or terminate RPCS3 unsafely at your own risk?");
mb->setText(text_base.arg(10));
mb->layout()->setSizeConstraint(QLayout::SetFixedSize);
mb->setAttribute(Qt::WA_DeleteOnClose);
QTimer* update_timer = new QTimer(mb);
connect(update_timer, &QTimer::timeout, [mb, seconds, text_base, closed_successfully]()
{
*seconds += 1;
mb->setText(text_base.arg(*seconds));
if (*closed_successfully)
{
mb->reject();
}
});
connect(mb, &QDialog::accepted, mb, [closed_successfully, terminate_message]
{
if (!*closed_successfully)
{
report_fatal_error(terminate_message);
}
});
mb->open();
update_timer->start(1000);
});
};
callbacks.on_save_state_progress = [this](std::shared_ptr<atomic_t<bool>> closed_successfully, stx::shared_ptr<utils::serial> ar_ptr, stx::atomic_ptr<std::string>* code_location, std::shared_ptr<void> init_mtx)
{
Emu.CallFromMainThread([this, closed_successfully, ar_ptr, code_location, init_mtx]
{
const auto half_seconds = std::make_shared<int>(1);
progress_dialog* pdlg = new progress_dialog(tr("Creating Save-State / Do Not Close RPCS3"), tr("Please wait..."), tr("Hide Progress"), 0, 100, true, m_main_window);
pdlg->setAutoReset(false);
pdlg->setAutoClose(true);
pdlg->show();
QString text_base = tr("%0 written, %1 second(s) passed%2");
pdlg->setLabelText(text_base.arg("0B").arg(1).arg(""));
pdlg->setAttribute(Qt::WA_DeleteOnClose);
QTimer* update_timer = new QTimer(pdlg);
connect(update_timer, &QTimer::timeout, [pdlg, ar_ptr, half_seconds, text_base, closed_successfully
, code_location, init_mtx, old_written = usz{0}, repeat_count = u32{0}]() mutable
{
std::string verbose_message;
usz bytes_written = 0;
while (true)
{
auto mtx = static_cast<stx::init_mutex*>(init_mtx.get());
auto init = mtx->access();
if (!init)
{
// Try to wait for the abort process to complete
auto fake_reset = mtx->reset();
if (!fake_reset)
{
// End of emulation termination
pdlg->reject();
return;
}
fake_reset.set_init();
// Now ar_ptr contains a null file descriptor
continue;
}
if (auto str_ptr = code_location->load())
{
verbose_message = "\n" + *str_ptr;
}
bytes_written = ar_ptr->is_writing() ? std::max<usz>(ar_ptr->get_size(), old_written) : old_written;
break;
}
*half_seconds += 1;
if (old_written == bytes_written)
{
if (repeat_count == 60)
{
if (verbose_message.empty())
{
verbose_message += "\n";
}
else
{
verbose_message += ". ";
}
verbose_message += tr("If Stuck, Report To Developers").toStdString();
}
else
{
repeat_count++;
}
}
else
{
repeat_count = 0;
}
old_written = bytes_written;
pdlg->setLabelText(text_base.arg(gui::utils::format_byte_size(bytes_written)).arg(*half_seconds / 2).arg(QString::fromStdString(verbose_message)));
// 300MB -> 50%, 600MB -> 75%, 1200MB -> 87.5% etc
const int percent = std::clamp(static_cast<int>(100. - 100. / std::pow(2., std::fmax(0.01, bytes_written * 1. / (300 * 1024 * 1024)))), 2, 100);
// Add a third of the remaining progress when the keyword is found
pdlg->setValue(verbose_message.find("Finalizing") != umax ? 100 - ((100 - percent) * 2 / 3) : percent);
if (*closed_successfully)
{
pdlg->reject();
}
});
pdlg->open();
update_timer->start(500);
});
};
callbacks.add_breakpoint = [this](u32 addr)
{
Emu.BlockingCallFromMainThread([this, addr]()
{
m_main_window->OnAddBreakpoint(addr);
});
};
callbacks.display_sleep_control_supported = [](){ return display_sleep_control_supported(); };
callbacks.enable_display_sleep = [](bool enabled){ enable_display_sleep(enabled); };
callbacks.check_microphone_permissions = []()
{
Emu.BlockingCallFromMainThread([]()
{
gui::utils::check_microphone_permission();
});
};
Emu.SetCallbacks(std::move(callbacks));
}
void gui_application::StartPlaytime(bool start_playtime = true)
{
if (!start_playtime)
{
return;
}
const QString serial = QString::fromStdString(Emu.GetTitleID());
if (serial.isEmpty())
{
return;
}
m_persistent_settings->SetLastPlayed(serial, QDateTime::currentDateTime().toString(gui::persistent::last_played_date_format), true);
m_timer_playtime.start();
m_timer.start(10000); // Update every 10 seconds in case the emulation crashes
}
void gui_application::UpdatePlaytime()
{
if (!m_timer_playtime.isValid())
{
m_timer.stop();
return;
}
const QString serial = QString::fromStdString(Emu.GetTitleID());
if (serial.isEmpty())
{
m_timer_playtime.invalidate();
m_timer.stop();
return;
}
m_persistent_settings->AddPlaytime(serial, m_timer_playtime.restart(), false);
m_persistent_settings->SetLastPlayed(serial, QDateTime::currentDateTime().toString(gui::persistent::last_played_date_format), true);
}
void gui_application::StopPlaytime()
{
m_timer.stop();
if (!m_timer_playtime.isValid())
return;
const QString serial = QString::fromStdString(Emu.GetTitleID());
if (serial.isEmpty())
{
m_timer_playtime.invalidate();
return;
}
m_persistent_settings->AddPlaytime(serial, m_timer_playtime.restart(), false);
m_persistent_settings->SetLastPlayed(serial, QDateTime::currentDateTime().toString(gui::persistent::last_played_date_format), true);
m_timer_playtime.invalidate();
}
/*
* Handle a request to change the stylesheet based on the current entry in the settings.
*/
void gui_application::OnChangeStyleSheetRequest()
{
// skip stylesheets on first repaint if a style was set from command line
if (m_use_cli_style && gui::stylesheet.isEmpty())
{
gui::stylesheet = styleSheet().isEmpty() ? "/* style set by command line arg */" : styleSheet();
if (m_main_window)
{
m_main_window->RepaintGui();
}
return;
}
// Remove old fonts
QFontDatabase::removeAllApplicationFonts();
const QString stylesheet_name = m_gui_settings->GetValue(gui::m_currentStylesheet).toString();
// Determine default style
if (m_default_style.isEmpty())
{
#ifdef _WIN32
// On windows, the custom stylesheets don't seem to work properly unless we use the windowsvista style as default
if (QStyleFactory::keys().contains("windowsvista"))
{
m_default_style = "windowsvista";
gui_log.notice("Using '%s' as default style", m_default_style);
}
#endif
// Use the initial style as default style
if (const QStyle* style = m_default_style.isEmpty() ? QApplication::style() : nullptr)
{
m_default_style = style->name();
gui_log.notice("Determined '%s' as default style", m_default_style);
}
// Fallback to the first style, which is supposed to be the default style according to the Qt docs.
if (m_default_style.isEmpty())
{
if (const QStringList styles = QStyleFactory::keys(); !styles.empty())
{
m_default_style = styles.front();
gui_log.notice("Determined '%s' as default style (first style available)", m_default_style);
}
}
}
// Reset style to default before doing anything else, or we will get unexpected effects in custom stylesheets.
if (QStyle* style = QStyleFactory::create(m_default_style))
{
setStyle(style);
}
const auto match_native_style = [&stylesheet_name]() -> QString
{
// Search for "native (<style>)"
static const QRegularExpression expr(gui::NativeStylesheet + " \\((?<style>.*)\\)");
const QRegularExpressionMatch match = expr.match(stylesheet_name);
if (match.hasMatch())
{
return match.captured("style");
}
return {};
};
gui_log.notice("Changing stylesheet to '%s'", stylesheet_name);
gui::custom_stylesheet_active = false;
if (stylesheet_name.isEmpty() || stylesheet_name == gui::DefaultStylesheet)
{
gui_log.notice("Using default stylesheet");
setStyleSheet(gui::stylesheets::default_style_sheet);
gui::custom_stylesheet_active = true;
}
else if (stylesheet_name == gui::NoStylesheet)
{
gui_log.notice("Using empty style");
setStyleSheet("/* none */");
}
else if (const QString native_style = match_native_style(); !native_style.isEmpty())
{
if (QStyle* style = QStyleFactory::create(native_style))
{
gui_log.notice("Using native style '%s'", native_style);
setStyleSheet("/* none */");
setStyle(style);
}
else
{
gui_log.error("Failed to set stylesheet: Native style '%s' not available", native_style);
}
}
else
{
QString stylesheet_path;
QString stylesheet_dir;
std::vector<QDir> locs;
locs.push_back(m_gui_settings->GetSettingsDir());
#if !defined(_WIN32)
#ifdef __APPLE__
locs.push_back(QCoreApplication::applicationDirPath() + "/../Resources/GuiConfigs/");
#else
#ifdef DATADIR
const QString data_dir = (DATADIR);
locs.push_back(data_dir + "/GuiConfigs/");
#endif
locs.push_back(QCoreApplication::applicationDirPath() + "/../share/rpcs3/GuiConfigs/");
#endif
locs.push_back(QCoreApplication::applicationDirPath() + "/GuiConfigs/");
#endif
for (QDir& loc : locs)
{
QFileInfo file_info(loc.absoluteFilePath(stylesheet_name + QStringLiteral(".qss")));
if (file_info.exists())
{
loc.cdUp();
stylesheet_dir = loc.absolutePath();
stylesheet_path = file_info.absoluteFilePath();
break;
}
}
if (QFile file(stylesheet_path); !stylesheet_path.isEmpty() && file.open(QIODevice::ReadOnly | QIODevice::Text))
{
const QString config_dir = QString::fromStdString(fs::get_config_dir());
// Add PS3 fonts
QDirIterator ps3_font_it(QString::fromStdString(g_cfg_vfs.get_dev_flash() + "data/font/"), QStringList() << "*.ttf", QDir::Files, QDirIterator::Subdirectories);
while (ps3_font_it.hasNext())
QFontDatabase::addApplicationFont(ps3_font_it.next());
// Add custom fonts
QDirIterator custom_font_it(config_dir + "fonts/", QStringList() << "*.ttf", QDir::Files, QDirIterator::Subdirectories);
while (custom_font_it.hasNext())
QFontDatabase::addApplicationFont(custom_font_it.next());
// Replace relative paths with absolute paths. Since relative paths should always be the same, we can just use simple string replacement.
// Another option would be to use QDir::setCurrent, but that changes current working directory for the whole process (We don't want that).
QString stylesheet = file.readAll();
stylesheet.replace(QStringLiteral("url(\"GuiConfigs/"), QStringLiteral("url(\"") + stylesheet_dir + QStringLiteral("/GuiConfigs/"));
setStyleSheet(stylesheet);
file.close();
}
else
{
gui_log.error("Could not find stylesheet '%s'. Using default.", stylesheet_name);
setStyleSheet(gui::stylesheets::default_style_sheet);
}
gui::custom_stylesheet_active = true;
}
gui::stylesheet = styleSheet();
if (m_main_window)
{
m_main_window->RepaintGui();
}
}
void gui_application::OnShortcutChange()
{
if (m_game_window)
{
m_game_window->update_shortcuts();
}
}
/**
* Using connects avoids timers being unable to be used in a non-qt thread. So, even if this looks stupid to just call func, it's succinct.
*/
void gui_application::CallFromMainThread(const std::function<void()>& func, atomic_t<u32>* wake_up)
{
func();
if (wake_up)
{
*wake_up = true;
wake_up->notify_one();
}
}
void gui_application::OnAppStateChanged(Qt::ApplicationState state)
{
// Invalidate previous delayed pause call (even when the setting is off because it is dynamic)
m_pause_delayed_tag++;
if (!g_cfg.misc.autopause)
{
return;
}
const auto emu_state = Emu.GetStatus();
const bool is_active = state & Qt::ApplicationActive;
if (emu_state != system_state::paused && emu_state != system_state::running)
{
return;
}
const bool is_paused = emu_state == system_state::paused;
if (is_active != is_paused)
{
// Nothing to do (either paused and this is focus-out event or running and this is a focus-in event)
// Invalidate data
m_is_pause_on_focus_loss_active = false;
m_emu_focus_out_emulation_id = Emulator::stop_counter_t{};
return;
}
if (is_paused)
{
// Check if Emu.Resume() or Emu.Kill() has not been called since
if (m_is_pause_on_focus_loss_active && m_pause_amend_time_on_focus_loss == Emu.GetPauseTime() && m_emu_focus_out_emulation_id == Emu.GetEmulationIdentifier())
{
m_is_pause_on_focus_loss_active = false;
Emu.Resume();
}
return;
}
// Gather validation data
m_emu_focus_out_emulation_id = Emu.GetEmulationIdentifier();
auto pause_callback = [this, delayed_tag = m_pause_delayed_tag]()
{
// Check if Emu.Kill() has not been called since
if (applicationState() != Qt::ApplicationActive && Emu.IsRunning() &&
m_emu_focus_out_emulation_id == Emu.GetEmulationIdentifier() &&
delayed_tag == m_pause_delayed_tag &&
!m_is_pause_on_focus_loss_active)
{
if (Emu.Pause())
{
// Gather validation data
m_pause_amend_time_on_focus_loss = Emu.GetPauseTime();
m_emu_focus_out_emulation_id = Emu.GetEmulationIdentifier();
m_is_pause_on_focus_loss_active = true;
}
}
};
if (state == Qt::ApplicationSuspended)
{
// Must be invoked now (otherwise it may not happen later)
pause_callback();
return;
}
// Delay pause so it won't immediately pause the emulated application
QTimer::singleShot(1000, this, pause_callback);
}
bool gui_application::native_event_filter::nativeEventFilter([[maybe_unused]] const QByteArray& eventType, [[maybe_unused]] void* message, [[maybe_unused]] qintptr* result)
{
#ifdef _WIN32
if (!Emu.IsRunning() && !Emu.IsStarting() && !g_raw_mouse_handler)
{
return false;
}
if (eventType == "windows_generic_MSG")
{
if (MSG* msg = static_cast<MSG*>(message); msg && (msg->message == WM_INPUT || msg->message == WM_KEYDOWN || msg->message == WM_KEYUP || msg->message == WM_DEVICECHANGE))
{
if (msg->message == WM_DEVICECHANGE && (msg->wParam == DBT_DEVICEARRIVAL || msg->wParam == DBT_DEVICEREMOVECOMPLETE))
{
if (Emu.IsRunning() || Emu.IsStarting())
{
handle_hotplug_event(msg->wParam == DBT_DEVICEARRIVAL);
}
return false;
}
if (auto* handler = g_fxo->try_get<MouseHandlerBase>(); handler && handler->type == mouse_handler::raw)
{
static_cast<raw_mouse_handler*>(handler)->handle_native_event(*msg);
}
if (g_raw_mouse_handler)
{
g_raw_mouse_handler->handle_native_event(*msg);
}
}
}
#endif
return false;
}
#ifdef _WIN32
void gui_application::register_device_notification(WId window_id)
{
if (m_device_notification_handle) return;
gui_log.notice("Registering device notifications...");
// Enable usb device hotplug events
// Currently only needed for hotplug on windows, as libusb handles other platforms
DEV_BROADCAST_DEVICEINTERFACE notification_filter {};
notification_filter.dbcc_size = sizeof(DEV_BROADCAST_DEVICEINTERFACE);
notification_filter.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
notification_filter.dbcc_classguid = GUID_DEVINTERFACE_USB_DEVICE;
m_device_notification_handle = RegisterDeviceNotification(reinterpret_cast<HWND>(window_id), &notification_filter, DEVICE_NOTIFY_WINDOW_HANDLE);
if (!m_device_notification_handle )
{
gui_log.error("RegisterDeviceNotification() failed: %s", fmt::win_error{GetLastError(), nullptr});
}
}
void gui_application::unregister_device_notification()
{
if (m_device_notification_handle)
{
gui_log.notice("Unregistering device notifications...");
if (!UnregisterDeviceNotification(m_device_notification_handle))
{
gui_log.error("UnregisterDeviceNotification() failed: %s", fmt::win_error{GetLastError(), nullptr});
}
m_device_notification_handle = {};
}
}
#endif