rpcs3/rpcs3/Input/pad_thread.cpp
2022-12-13 11:56:48 +01:00

579 lines
14 KiB
C++

#include "stdafx.h"
#include "pad_thread.h"
#include "product_info.h"
#include "ds3_pad_handler.h"
#include "ds4_pad_handler.h"
#include "dualsense_pad_handler.h"
#ifdef _WIN32
#include "xinput_pad_handler.h"
#include "mm_joystick_handler.h"
#elif HAVE_LIBEVDEV
#include "evdev_joystick_handler.h"
#endif
#ifdef HAVE_SDL2
#include "sdl_pad_handler.h"
#endif
#include "keyboard_pad_handler.h"
#include "Emu/Io/Null/NullPadHandler.h"
#include "Emu/Io/PadHandler.h"
#include "Emu/Io/pad_config.h"
#include "Emu/System.h"
#include "Emu/system_config.h"
#include "Emu/RSX/Overlays/overlay_message.h"
#include "Utilities/Thread.h"
#include "util/atomic.hpp"
LOG_CHANNEL(input_log, "Input");
LOG_CHANNEL(sys_log, "SYS");
extern bool is_input_allowed();
namespace pad
{
atomic_t<pad_thread*> g_current = nullptr;
shared_mutex g_pad_mutex;
std::string g_title_id;
atomic_t<bool> g_started{false};
atomic_t<bool> g_reset{false};
atomic_t<bool> g_enabled{true};
}
namespace rsx
{
void set_native_ui_flip();
}
struct pad_setting
{
u32 port_status = 0;
u32 device_capability = 0;
u32 device_type = 0;
bool is_ldd_pad = false;
};
pad_thread::pad_thread(void* curthread, void* curwindow, std::string_view title_id) : m_curthread(curthread), m_curwindow(curwindow)
{
pad::g_title_id = title_id;
pad::g_current = this;
pad::g_started = false;
}
pad_thread::~pad_thread()
{
pad::g_current = nullptr;
}
void pad_thread::Init()
{
std::lock_guard lock(pad::g_pad_mutex);
// Cache old settings if possible
std::array<pad_setting, CELL_PAD_MAX_PORT_NUM> pad_settings;
for (u32 i = 0; i < CELL_PAD_MAX_PORT_NUM; i++) // max 7 pads
{
if (m_pads[i])
{
pad_settings[i] =
{
m_pads[i]->m_port_status,
m_pads[i]->m_device_capability,
m_pads[i]->m_device_type,
m_pads[i]->ldd
};
}
else
{
pad_settings[i] =
{
CELL_PAD_STATUS_DISCONNECTED,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_ACTUATOR,
CELL_PAD_DEV_TYPE_STANDARD,
false
};
}
}
num_ldd_pad = 0;
m_info.now_connect = 0;
handlers.clear();
g_cfg_profile.load();
std::string active_profile = g_cfg_profile.active_profiles.get_value(pad::g_title_id);
if (active_profile.empty())
{
active_profile = g_cfg_profile.active_profiles.get_value(g_cfg_profile.global_key);
}
input_log.notice("Using pad profile: '%s'", active_profile);
// Load in order to get the pad handlers
if (!g_cfg_input.load(pad::g_title_id, active_profile))
{
input_log.notice("Loaded empty pad config");
}
// Adjust to the different pad handlers
for (usz i = 0; i < g_cfg_input.player.size(); i++)
{
std::shared_ptr<PadHandlerBase> handler;
pad_thread::InitPadConfig(g_cfg_input.player[i]->config, g_cfg_input.player[i]->handler, handler);
}
// Reload with proper defaults
if (!g_cfg_input.load(pad::g_title_id, active_profile))
{
input_log.notice("Reloaded empty pad config");
}
input_log.trace("Using pad config:\n%s", g_cfg_input.to_string());
std::shared_ptr<keyboard_pad_handler> keyptr;
// Always have a Null Pad Handler
std::shared_ptr<NullPadHandler> nullpad = std::make_shared<NullPadHandler>();
handlers.emplace(pad_handler::null, nullpad);
for (u32 i = 0; i < CELL_PAD_MAX_PORT_NUM; i++) // max 7 pads
{
cfg_player* cfg = g_cfg_input.player[i];
std::shared_ptr<PadHandlerBase> cur_pad_handler;
const pad_handler handler_type = pad_settings[i].is_ldd_pad ? pad_handler::null : cfg->handler.get();
if (handlers.contains(handler_type))
{
cur_pad_handler = handlers[handler_type];
}
else
{
switch (handler_type)
{
case pad_handler::keyboard:
keyptr = std::make_shared<keyboard_pad_handler>();
keyptr->moveToThread(static_cast<QThread*>(m_curthread));
keyptr->SetTargetWindow(static_cast<QWindow*>(m_curwindow));
cur_pad_handler = keyptr;
break;
case pad_handler::ds3:
cur_pad_handler = std::make_shared<ds3_pad_handler>();
break;
case pad_handler::ds4:
cur_pad_handler = std::make_shared<ds4_pad_handler>();
break;
case pad_handler::dualsense:
cur_pad_handler = std::make_shared<dualsense_pad_handler>();
break;
#ifdef _WIN32
case pad_handler::xinput:
cur_pad_handler = std::make_shared<xinput_pad_handler>();
break;
case pad_handler::mm:
cur_pad_handler = std::make_shared<mm_joystick_handler>();
break;
#endif
#ifdef HAVE_SDL2
case pad_handler::sdl:
cur_pad_handler = std::make_shared<sdl_pad_handler>();
break;
#endif
#ifdef HAVE_LIBEVDEV
case pad_handler::evdev:
cur_pad_handler = std::make_shared<evdev_joystick_handler>();
break;
#endif
case pad_handler::null:
break;
}
handlers.emplace(handler_type, cur_pad_handler);
}
cur_pad_handler->Init();
m_pads[i] = std::make_shared<Pad>(handler_type, CELL_PAD_STATUS_DISCONNECTED, pad_settings[i].device_capability, pad_settings[i].device_type);
if (pad_settings[i].is_ldd_pad)
{
InitLddPad(i, &pad_settings[i].port_status);
}
else
{
if (!cur_pad_handler->bindPadToDevice(m_pads[i], i))
{
// Failed to bind the device to cur_pad_handler so binds to NullPadHandler
input_log.error("Failed to bind device '%s' to handler %s. Falling back to NullPadHandler.", cfg->device.to_string(), handler_type);
nullpad->bindPadToDevice(m_pads[i], i);
}
input_log.notice("Pad %d: device='%s', handler=%s, VID=0x%x, PID=0x%x, class_type=0x%x, class_profile=0x%x",
i, cfg->device.to_string(), m_pads[i]->m_pad_handler, m_pads[i]->m_vendor_id, m_pads[i]->m_product_id, m_pads[i]->m_class_type, m_pads[i]->m_class_profile);
}
}
}
void pad_thread::SetRumble(const u32 pad, u8 large_motor, bool small_motor)
{
if (pad >= m_pads.size())
return;
if (m_pads[pad]->m_vibrateMotors.size() >= 2)
{
m_pads[pad]->m_vibrateMotors[0].m_value = large_motor;
m_pads[pad]->m_vibrateMotors[1].m_value = small_motor ? 255 : 0;
}
}
void pad_thread::SetIntercepted(bool intercepted)
{
if (intercepted)
{
m_info.system_info |= CELL_PAD_INFO_INTERCEPTED;
m_info.ignore_input = true;
}
else
{
m_info.system_info &= ~CELL_PAD_INFO_INTERCEPTED;
}
}
void pad_thread::operator()()
{
Init();
pad::g_reset = false;
pad::g_started = true;
bool mode_changed = true;
atomic_t<pad_handler_mode> pad_mode{g_cfg.io.pad_mode.get()};
std::vector<std::unique_ptr<named_thread<std::function<void()>>>> threads;
const auto stop_threads = [&threads]()
{
input_log.notice("Stopping pad threads...");
for (auto& thread : threads)
{
if (thread)
{
auto& enumeration_thread = *thread;
enumeration_thread = thread_state::aborting;
enumeration_thread();
}
}
threads.clear();
input_log.notice("Pad threads stopped");
};
const auto start_threads = [this, &threads, &pad_mode]()
{
if (pad_mode == pad_handler_mode::single_threaded)
{
return;
}
input_log.notice("Starting pad threads...");
for (const auto& handler : handlers)
{
if (handler.first == pad_handler::null)
{
continue;
}
threads.push_back(std::make_unique<named_thread<std::function<void()>>>(fmt::format("%s Thread", handler.second->m_type), [&handler = handler.second, &pad_mode]()
{
while (thread_ctrl::state() != thread_state::aborting)
{
if (!pad::g_enabled || !is_input_allowed())
{
thread_ctrl::wait_for(30'000);
continue;
}
handler->process();
u64 pad_sleep = g_cfg.io.pad_sleep;
if (Emu.IsPaused())
{
pad_sleep = std::max<u64>(pad_sleep, 30'000);
}
thread_ctrl::wait_for(pad_sleep);
}
}));
}
input_log.notice("Pad threads started");
};
while (thread_ctrl::state() != thread_state::aborting)
{
if (!pad::g_enabled || !is_input_allowed())
{
m_resume_emulation_flag = false;
m_mask_start_press_to_unpause = 0;
thread_ctrl::wait_for(30'000);
continue;
}
// Update variables
const bool needs_reset = pad::g_reset && pad::g_reset.exchange(false);
mode_changed |= pad_mode != pad_mode.exchange(g_cfg.io.pad_mode.get());
// Reset pad handlers if necessary
if (needs_reset || mode_changed)
{
mode_changed = false;
stop_threads();
if (needs_reset)
{
Init();
}
else
{
input_log.success("The pad mode was changed to %s", pad_mode.load());
}
start_threads();
}
u32 connected_devices = 0;
if (pad_mode == pad_handler_mode::single_threaded)
{
for (auto& handler : handlers)
{
handler.second->process();
connected_devices += handler.second->connected_devices;
}
}
else
{
for (auto& handler : handlers)
{
connected_devices += handler.second->connected_devices;
}
}
m_info.now_connect = connected_devices + num_ldd_pad;
// The ignore_input section is only reached when a dialog was closed and the pads are still intercepted.
// As long as any of the listed buttons is pressed, cellPadGetData will ignore all input (needed for Hotline Miami).
// ignore_input was added because if we keep the pads intercepted, then some games will enter the menu due to unexpected system interception (tested with Ninja Gaiden Sigma).
if (m_info.ignore_input && !(m_info.system_info & CELL_PAD_INFO_INTERCEPTED))
{
bool any_button_pressed = false;
for (usz i = 0; i < m_pads.size() && !any_button_pressed; i++)
{
const auto& pad = m_pads[i];
if (!(pad->m_port_status & CELL_PAD_STATUS_CONNECTED))
continue;
for (const auto& button : pad->m_buttons)
{
if (button.m_pressed && (
button.m_outKeyCode == CELL_PAD_CTRL_CROSS ||
button.m_outKeyCode == CELL_PAD_CTRL_CIRCLE ||
button.m_outKeyCode == CELL_PAD_CTRL_TRIANGLE ||
button.m_outKeyCode == CELL_PAD_CTRL_SQUARE ||
button.m_outKeyCode == CELL_PAD_CTRL_START ||
button.m_outKeyCode == CELL_PAD_CTRL_SELECT))
{
any_button_pressed = true;
break;
}
}
}
if (!any_button_pressed)
{
m_info.ignore_input = false;
}
}
if (m_resume_emulation_flag)
{
m_resume_emulation_flag = false;
Emu.BlockingCallFromMainThread([]()
{
Emu.Resume();
});
}
u64 pad_sleep = g_cfg.io.pad_sleep;
if (Emu.GetStatus(false) == system_state::paused)
{
pad_sleep = std::max<u64>(pad_sleep, 30'000);
u64 timestamp = get_system_time();
u32 pressed_mask = 0;
for (usz i = 0; i < m_pads.size(); i++)
{
const auto& pad = m_pads[i];
if (!(pad->m_port_status & CELL_PAD_STATUS_CONNECTED))
continue;
for (const auto& button : pad->m_buttons)
{
if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL1 && button.m_outKeyCode == CELL_PAD_CTRL_START && button.m_pressed)
{
pressed_mask |= 1u << i;
break;
}
}
}
m_mask_start_press_to_unpause &= pressed_mask;
if (!pressed_mask || timestamp - m_track_start_press_begin_timestamp >= 700'000)
{
m_track_start_press_begin_timestamp = timestamp;
if (std::exchange(m_mask_start_press_to_unpause, u32{umax}))
{
m_mask_start_press_to_unpause = 0;
m_track_start_press_begin_timestamp = 0;
sys_log.success("Resuming emulation using the START button in a few seconds...");
auto msg_ref = std::make_shared<atomic_t<u32>>(1);
rsx::overlays::queue_message(localized_string_id::EMULATION_RESUMING, 2'000'000, msg_ref);
m_resume_emulation_flag = true;
for (u32 i = 0; i < 40; i++)
{
if (Emu.GetStatus(false) != system_state::paused)
{
// Abort if emulation has been resumed by other means
m_resume_emulation_flag = false;
msg_ref->release(0);
break;
}
thread_ctrl::wait_for(50'000);
rsx::set_native_ui_flip();
}
}
}
}
else
{
// Reset unpause control if caught a state of unpaused emulation
m_mask_start_press_to_unpause = 0;
m_track_start_press_begin_timestamp = 0;
}
thread_ctrl::wait_for(pad_sleep);
}
stop_threads();
}
void pad_thread::InitLddPad(u32 handle, const u32* port_status)
{
if (handle >= m_pads.size())
{
return;
}
static const input::product_info product = input::get_product_info(input::product_type::playstation_3_controller);
m_pads[handle]->ldd = true;
m_pads[handle]->Init
(
port_status ? *port_status : CELL_PAD_STATUS_CONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES | CELL_PAD_STATUS_CUSTOM_CONTROLLER,
CELL_PAD_CAPABILITY_PS3_CONFORMITY,
CELL_PAD_DEV_TYPE_LDD,
0, // CELL_PAD_PCLASS_TYPE_STANDARD
product.pclass_profile,
product.vendor_id,
product.product_id,
50
);
input_log.notice("Pad %d: LDD, VID=0x%x, PID=0x%x, class_type=0x%x, class_profile=0x%x",
handle, m_pads[handle]->m_vendor_id, m_pads[handle]->m_product_id, m_pads[handle]->m_class_type, m_pads[handle]->m_class_profile);
num_ldd_pad++;
}
s32 pad_thread::AddLddPad()
{
// Look for first null pad
for (u32 i = 0; i < CELL_PAD_MAX_PORT_NUM; i++)
{
if (g_cfg_input.player[i]->handler == pad_handler::null && !m_pads[i]->ldd)
{
InitLddPad(i, nullptr);
return i;
}
}
return -1;
}
void pad_thread::UnregisterLddPad(u32 handle)
{
ensure(handle < m_pads.size());
m_pads[handle]->ldd = false;
num_ldd_pad--;
}
std::shared_ptr<PadHandlerBase> pad_thread::GetHandler(pad_handler type)
{
switch (type)
{
case pad_handler::null:
return std::make_unique<NullPadHandler>();
case pad_handler::keyboard:
return std::make_unique<keyboard_pad_handler>();
case pad_handler::ds3:
return std::make_unique<ds3_pad_handler>();
case pad_handler::ds4:
return std::make_unique<ds4_pad_handler>();
case pad_handler::dualsense:
return std::make_unique<dualsense_pad_handler>();
#ifdef _WIN32
case pad_handler::xinput:
return std::make_unique<xinput_pad_handler>();
case pad_handler::mm:
return std::make_unique<mm_joystick_handler>();
#endif
#ifdef HAVE_SDL2
case pad_handler::sdl:
return std::make_unique<sdl_pad_handler>();
#endif
#ifdef HAVE_LIBEVDEV
case pad_handler::evdev:
return std::make_unique<evdev_joystick_handler>();
#endif
}
return nullptr;
}
void pad_thread::InitPadConfig(cfg_pad& cfg, pad_handler type, std::shared_ptr<PadHandlerBase>& handler)
{
if (!handler)
{
handler = GetHandler(type);
}
ensure(!!handler);
handler->init_config(&cfg);
}