mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-04-28 13:28:01 +03:00
Update SDL to 3.2.8
Some checks are pending
Some checks are pending
This commit is contained in:
parent
e4ed5c47a3
commit
eb43fbbb2a
28 changed files with 2081 additions and 845 deletions
52
3rdparty/CMakeLists.txt
vendored
52
3rdparty/CMakeLists.txt
vendored
|
@ -210,16 +210,14 @@ add_subdirectory(OpenAL EXCLUDE_FROM_ALL)
|
|||
# FAudio
|
||||
set(FAUDIO_TARGET 3rdparty_dummy_lib)
|
||||
if(USE_FAUDIO)
|
||||
# FAudio depends on SDL2
|
||||
find_package(SDL2)
|
||||
# FAudio depends on SDL3
|
||||
find_package(SDL3)
|
||||
if (USE_SYSTEM_FAUDIO)
|
||||
if (NOT SDL2_FOUND OR SDL2_VERSION VERSION_LESS 2.0.12)
|
||||
if (NOT SDL3_FOUND OR SDL3_VERSION VERSION_LESS 3.2.0)
|
||||
message(WARNING
|
||||
"RPCS3: System FAudio requires SDL 2.0.9 or newer. Please note, this warning"
|
||||
"can also be displayed with SDL2 versions between 2.0.9-2.0.12, as the"
|
||||
"CMake config files are not correctly installed. Since a valid SDL2"
|
||||
">=2.0.9 version cannot be found, building with FAudio will be skipped.")
|
||||
set(USE_FAUDIO OFF CACHE BOOL "Disabled using system FAudio with SDL < 2.0.12" FORCE)
|
||||
"RPCS3: System FAudio requires SDL 3.2.0 or newer. Since a valid SDL3"
|
||||
">=3.2.0 version cannot be found, building with FAudio will be skipped.")
|
||||
set(USE_FAUDIO OFF CACHE BOOL "Disabled using system FAudio with SDL < 3.2.0" FORCE)
|
||||
else()
|
||||
message(STATUS "RPCS3: Using system FAudio")
|
||||
find_package(FAudio REQUIRED CONFIGS FAudioConfig.cmake FAudio-config.cmake)
|
||||
|
@ -229,11 +227,11 @@ if(USE_FAUDIO)
|
|||
set(FAUDIO_TARGET 3rdparty_FAudio)
|
||||
endif()
|
||||
else()
|
||||
if (NOT SDL2_FOUND OR SDL2_VERSION VERSION_LESS 2.24.0)
|
||||
if (NOT SDL3_FOUND OR SDL3_VERSION VERSION_LESS 3.2.0)
|
||||
message(WARNING
|
||||
"-- RPCS3: 3rdparty FAudio requires SDL 2.24.0 or newer. Since a valid SDL2"
|
||||
">=2.24.0 version cannot be found, building with FAudio will be skipped.")
|
||||
set(USE_FAUDIO OFF CACHE BOOL "Disabled FAudio with SDL < 2.24.0" FORCE)
|
||||
"-- RPCS3: 3rdparty FAudio requires SDL 3.2.0 or newer. Since a valid SDL3"
|
||||
">=3.2.0 version cannot be found, building with FAudio will be skipped.")
|
||||
set(USE_FAUDIO OFF CACHE BOOL "Disabled FAudio with SDL < 3.2.0" FORCE)
|
||||
else()
|
||||
message(STATUS "RPCS3: Using builtin FAudio")
|
||||
set(BUILD_SHARED_LIBS OFF CACHE BOOL "Build shared library")
|
||||
|
@ -303,26 +301,26 @@ add_subdirectory(wolfssl EXCLUDE_FROM_ALL)
|
|||
# CURL
|
||||
add_subdirectory(curl EXCLUDE_FROM_ALL)
|
||||
|
||||
# SDL2
|
||||
set(SDL2_TARGET 3rdparty_dummy_lib)
|
||||
# SDL3
|
||||
set(SDL3_TARGET 3rdparty_dummy_lib)
|
||||
if(USE_SDL)
|
||||
if(USE_SYSTEM_SDL)
|
||||
find_package(SDL2)
|
||||
if(SDL2_FOUND AND NOT SDL2_VERSION VERSION_LESS 2.24.0)
|
||||
message(STATUS "Using system SDL2")
|
||||
add_library(3rdparty_sdl2 INTERFACE)
|
||||
target_compile_definitions(3rdparty_sdl2 INTERFACE -DHAVE_SDL2=1)
|
||||
target_link_libraries(3rdparty_sdl2 INTERFACE SDL2::SDL2)
|
||||
set(SDL2_TARGET 3rdparty_sdl2)
|
||||
find_package(SDL3)
|
||||
if(SDL3_FOUND AND NOT SDL3_VERSION VERSION_LESS 3.2.0)
|
||||
message(STATUS "Using system SDL3 version '${SDL3_VERSION}'")
|
||||
add_library(3rdparty_sdl3 INTERFACE)
|
||||
target_compile_definitions(3rdparty_sdl3 INTERFACE -DHAVE_SDL3=1)
|
||||
target_link_libraries(3rdparty_sdl3 INTERFACE SDL3::SDL3)
|
||||
set(SDL3_TARGET 3rdparty_sdl3)
|
||||
else()
|
||||
message(FATAL_ERROR "SDL2 is not available on this system")
|
||||
message(FATAL_ERROR "SDL3 is not available on this system")
|
||||
endif()
|
||||
else()
|
||||
message(STATUS "Using static SDL2 from 3rdparty")
|
||||
add_library(3rdparty_sdl2 INTERFACE)
|
||||
target_compile_definitions(3rdparty_sdl2 INTERFACE -DHAVE_SDL2=1)
|
||||
message(STATUS "Using static SDL3 from 3rdparty")
|
||||
add_library(3rdparty_sdl3 INTERFACE)
|
||||
target_compile_definitions(3rdparty_sdl3 INTERFACE -DHAVE_SDL3=1)
|
||||
add_subdirectory(libsdl-org EXCLUDE_FROM_ALL)
|
||||
set(SDL2_TARGET 3rdparty_sdl2)
|
||||
set(SDL3_TARGET 3rdparty_sdl3)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
@ -365,7 +363,7 @@ add_library(3rdparty::glew ALIAS 3rdparty_glew)
|
|||
add_library(3rdparty::wolfssl ALIAS wolfssl)
|
||||
add_library(3rdparty::libcurl ALIAS 3rdparty_libcurl)
|
||||
add_library(3rdparty::soundtouch ALIAS soundtouch)
|
||||
add_library(3rdparty::sdl2 ALIAS ${SDL2_TARGET})
|
||||
add_library(3rdparty::sdl3 ALIAS ${SDL3_TARGET})
|
||||
add_library(3rdparty::miniupnpc ALIAS libminiupnpc-static)
|
||||
add_library(3rdparty::rtmidi ALIAS rtmidi)
|
||||
add_library(3rdparty::opencv ALIAS ${OPENCV_TARGET})
|
||||
|
|
2
3rdparty/FAudio
vendored
2
3rdparty/FAudio
vendored
|
@ -1 +1 @@
|
|||
Subproject commit af74e661c1bd8b105840d14485cc01d9c782b513
|
||||
Subproject commit 486e33eef3f282e4ce3d29f32ded3e67bacdbe5c
|
2
3rdparty/libsdl-org/SDL
vendored
2
3rdparty/libsdl-org/SDL
vendored
|
@ -1 +1 @@
|
|||
Subproject commit 7a44b1ab002cee6efa56d3b4c0e146b7fbaed80b
|
||||
Subproject commit f6864924f76e1a0b4abaefc76ae2ed22b1a8916e
|
336
3rdparty/libsdl-org/SDL.vcxproj
vendored
336
3rdparty/libsdl-org/SDL.vcxproj
vendored
|
@ -11,137 +11,141 @@
|
|||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
|
||||
<ClCompile Include="SDL\src\joystick\SDL_steam_virtual_gamepad.c" />
|
||||
<ClCompile Include="SDL\src\joystick\steam\SDL_steamcontroller.c" />
|
||||
<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_lsx.c" />
|
||||
<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_sse.c" />
|
||||
<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_std.c" />
|
||||
<ClInclude Include="SDL\include\begin_code.h" />
|
||||
<ClInclude Include="SDL\include\close_code.h" />
|
||||
<ClInclude Include="SDL\include\SDL.h" />
|
||||
<ClInclude Include="SDL\include\SDL_assert.h" />
|
||||
<ClInclude Include="SDL\include\SDL_atomic.h" />
|
||||
<ClInclude Include="SDL\include\SDL_audio.h" />
|
||||
<ClInclude Include="SDL\include\SDL_bits.h" />
|
||||
<ClInclude Include="SDL\include\SDL_blendmode.h" />
|
||||
<ClInclude Include="SDL\include\SDL_clipboard.h" />
|
||||
<ClInclude Include="SDL\include\SDL_config.h" />
|
||||
<ClInclude Include="SDL\include\SDL_config_windows.h" />
|
||||
<ClInclude Include="SDL\include\SDL_copying.h" />
|
||||
<ClInclude Include="SDL\include\SDL_cpuinfo.h" />
|
||||
<ClInclude Include="SDL\include\SDL_egl.h" />
|
||||
<ClInclude Include="SDL\include\SDL_endian.h" />
|
||||
<ClInclude Include="SDL\include\SDL_error.h" />
|
||||
<ClInclude Include="SDL\include\SDL_events.h" />
|
||||
<ClInclude Include="SDL\include\SDL_filesystem.h" />
|
||||
<ClInclude Include="SDL\include\SDL_gamecontroller.h" />
|
||||
<ClInclude Include="SDL\include\SDL_gesture.h" />
|
||||
<ClInclude Include="SDL\include\SDL_guid.h" />
|
||||
<ClInclude Include="SDL\include\SDL_haptic.h" />
|
||||
<ClInclude Include="SDL\include\SDL_hints.h" />
|
||||
<ClInclude Include="SDL\include\SDL_hidapi.h" />
|
||||
<ClInclude Include="SDL\include\SDL_joystick.h" />
|
||||
<ClInclude Include="SDL\include\SDL_keyboard.h" />
|
||||
<ClInclude Include="SDL\include\SDL_keycode.h" />
|
||||
<ClInclude Include="SDL\include\SDL_loadso.h" />
|
||||
<ClInclude Include="SDL\include\SDL_locale.h" />
|
||||
<ClInclude Include="SDL\include\SDL_log.h" />
|
||||
<ClInclude Include="SDL\include\SDL_main.h" />
|
||||
<ClInclude Include="SDL\include\SDL_messagebox.h" />
|
||||
<ClInclude Include="SDL\include\SDL_metal.h" />
|
||||
<ClInclude Include="SDL\include\SDL_misc.h" />
|
||||
<ClInclude Include="SDL\include\SDL_mouse.h" />
|
||||
<ClInclude Include="SDL\include\SDL_mutex.h" />
|
||||
<ClInclude Include="SDL\include\SDL_name.h" />
|
||||
<ClInclude Include="SDL\include\SDL_opengl.h" />
|
||||
<ClInclude Include="SDL\include\SDL_opengl_glext.h" />
|
||||
<ClInclude Include="SDL\include\SDL_opengles.h" />
|
||||
<ClInclude Include="SDL\include\SDL_opengles2.h" />
|
||||
<ClInclude Include="SDL\include\SDL_opengles2_gl2.h" />
|
||||
<ClInclude Include="SDL\include\SDL_opengles2_gl2ext.h" />
|
||||
<ClInclude Include="SDL\include\SDL_opengles2_gl2platform.h" />
|
||||
<ClInclude Include="SDL\include\SDL_opengles2_khrplatform.h" />
|
||||
<ClInclude Include="SDL\include\SDL_pixels.h" />
|
||||
<ClInclude Include="SDL\include\SDL_platform.h" />
|
||||
<ClInclude Include="SDL\include\SDL_power.h" />
|
||||
<ClInclude Include="SDL\include\SDL_quit.h" />
|
||||
<ClInclude Include="SDL\include\SDL_rect.h" />
|
||||
<ClInclude Include="SDL\include\SDL_render.h" />
|
||||
<ClInclude Include="SDL\include\SDL_revision.h" />
|
||||
<ClInclude Include="SDL\include\SDL_rwops.h" />
|
||||
<ClInclude Include="SDL\include\SDL_scancode.h" />
|
||||
<ClInclude Include="SDL\include\SDL_sensor.h" />
|
||||
<ClInclude Include="SDL\include\SDL_shape.h" />
|
||||
<ClInclude Include="SDL\include\SDL_stdinc.h" />
|
||||
<ClInclude Include="SDL\include\SDL_surface.h" />
|
||||
<ClInclude Include="SDL\include\SDL_system.h" />
|
||||
<ClInclude Include="SDL\include\SDL_syswm.h" />
|
||||
<ClInclude Include="SDL\include\SDL_test.h" />
|
||||
<ClInclude Include="SDL\include\SDL_test_assert.h" />
|
||||
<ClInclude Include="SDL\include\SDL_test_common.h" />
|
||||
<ClInclude Include="SDL\include\SDL_test_compare.h" />
|
||||
<ClInclude Include="SDL\include\SDL_test_crc32.h" />
|
||||
<ClInclude Include="SDL\include\SDL_test_font.h" />
|
||||
<ClInclude Include="SDL\include\SDL_test_fuzzer.h" />
|
||||
<ClInclude Include="SDL\include\SDL_test_harness.h" />
|
||||
<ClInclude Include="SDL\include\SDL_test_images.h" />
|
||||
<ClInclude Include="SDL\include\SDL_test_log.h" />
|
||||
<ClInclude Include="SDL\include\SDL_test_md5.h" />
|
||||
<ClInclude Include="SDL\include\SDL_test_memory.h" />
|
||||
<ClInclude Include="SDL\include\SDL_test_random.h" />
|
||||
<ClInclude Include="SDL\include\SDL_thread.h" />
|
||||
<ClInclude Include="SDL\include\SDL_timer.h" />
|
||||
<ClInclude Include="SDL\include\SDL_touch.h" />
|
||||
<ClInclude Include="SDL\include\SDL_types.h" />
|
||||
<ClInclude Include="SDL\include\SDL_version.h" />
|
||||
<ClInclude Include="SDL\include\SDL_video.h" />
|
||||
<ClInclude Include="SDL\include\SDL_vulkan.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_begin_code.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_camera.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_close_code.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_assert.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_atomic.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_audio.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_bits.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_blendmode.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_clipboard.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_copying.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_cpuinfo.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_egl.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_endian.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_error.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_events.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_filesystem.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_gamepad.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_gpu.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_guid.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_haptic.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_hints.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_hidapi.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_asyncio.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_joystick.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_keyboard.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_keycode.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_loadso.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_locale.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_log.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_main.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_messagebox.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_metal.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_misc.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_mouse.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_mutex.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_opengl.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_opengl_glext.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_opengles.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_opengles2.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_opengles2_gl2.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_opengles2_gl2ext.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_opengles2_gl2platform.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_opengles2_khrplatform.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_pen.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_pixels.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_platform.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_platform_defines.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_power.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_process.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_properties.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_rect.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_render.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_revision.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_iostream.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_scancode.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_sensor.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_stdinc.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_storage.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_surface.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_system.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test_assert.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test_common.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test_compare.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test_crc32.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test_font.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test_fuzzer.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test_harness.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test_log.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test_md5.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test_memory.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_thread.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_time.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_timer.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_touch.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_version.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_video.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_vulkan.h" />
|
||||
<ClInclude Include="SDL\src\audio\directsound\SDL_directsound.h" />
|
||||
<ClInclude Include="SDL\src\audio\disk\SDL_diskaudio.h" />
|
||||
<ClInclude Include="SDL\src\audio\dummy\SDL_dummyaudio.h" />
|
||||
<ClInclude Include="SDL\src\audio\SDL_audio_c.h" />
|
||||
<ClInclude Include="SDL\src\audio\SDL_audiodev_c.h" />
|
||||
<ClInclude Include="SDL\src\audio\SDL_sysaudio.h" />
|
||||
<ClInclude Include="SDL\src\audio\SDL_audioqueue.h" />
|
||||
<ClInclude Include="SDL\src\audio\SDL_audioresample.h" />
|
||||
<ClInclude Include="SDL\src\audio\SDL_wave.h" />
|
||||
<ClInclude Include="SDL\src\audio\wasapi\SDL_wasapi.h" />
|
||||
<ClInclude Include="SDL\src\audio\winmm\SDL_winmm.h" />
|
||||
<ClInclude Include="SDL\src\camera\SDL_camera_c.h" />
|
||||
<ClInclude Include="SDL\src\camera\SDL_syscamera.h" />
|
||||
<ClInclude Include="SDL\src\core\windows\SDL_directx.h" />
|
||||
<ClInclude Include="SDL\src\core\windows\SDL_gameinput.h" />
|
||||
<ClInclude Include="SDL\src\core\windows\SDL_hid.h" />
|
||||
<ClInclude Include="SDL\src\core\windows\SDL_immdevice.h" />
|
||||
<ClInclude Include="SDL\src\core\windows\SDL_windows.h" />
|
||||
<ClInclude Include="SDL\src\core\windows\SDL_xinput.h" />
|
||||
<ClInclude Include="SDL\src\cpuinfo\SDL_cpuinfo_c.h" />
|
||||
<ClInclude Include="SDL\src\dynapi\SDL_dynapi.h" />
|
||||
<ClInclude Include="SDL\src\dynapi\SDL_dynapi_overrides.h" />
|
||||
<ClInclude Include="SDL\src\dynapi\SDL_dynapi_procs.h" />
|
||||
<ClInclude Include="SDL\src\dynapi\SDL_dynapi_unsupported.h" />
|
||||
<ClInclude Include="SDL\src\events\blank_cursor.h" />
|
||||
<ClInclude Include="SDL\src\events\default_cursor.h" />
|
||||
<ClInclude Include="SDL\src\events\scancodes_windows.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_categories_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_clipboardevents_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_displayevents_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_dropevents_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_events_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_gesture_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_eventwatch_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_keyboard_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_keymap_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_mouse_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_touch_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_windowevents_c.h" />
|
||||
<ClInclude Include="SDL\src\filesystem\SDL_sysfilesystem.h" />
|
||||
<ClInclude Include="SDL\src\gpu\SDL_sysgpu.h" />
|
||||
<ClInclude Include="SDL\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h" />
|
||||
<ClInclude Include="SDL\src\io\SDL_asyncio_c.h" />
|
||||
<ClInclude Include="SDL\src\io\SDL_sysasyncio.h" />
|
||||
<ClInclude Include="SDL\src\haptic\SDL_haptic_c.h" />
|
||||
<ClInclude Include="SDL\src\haptic\SDL_syshaptic.h" />
|
||||
<ClInclude Include="SDL\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
||||
<ClInclude Include="SDL\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||
<ClInclude Include="SDL\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
||||
<ClInclude Include="SDL\src\hidapi\hidapi\hidapi.h" />
|
||||
<ClInclude Include="SDL\src\hidapi\SDL_hidapi_c.h" />
|
||||
<ClInclude Include="SDL\src\joystick\controller_type.h" />
|
||||
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
|
||||
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_nintendo.h" />
|
||||
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_rumble.h" />
|
||||
<ClInclude Include="SDL\src\joystick\SDL_gamecontrollerdb.h" />
|
||||
<ClInclude Include="SDL\src\joystick\SDL_gamepad_c.h" />
|
||||
<ClInclude Include="SDL\src\joystick\SDL_gamepad_db.h" />
|
||||
<ClInclude Include="SDL\src\joystick\SDL_joystick_c.h" />
|
||||
<ClInclude Include="SDL\src\joystick\SDL_steam_virtual_gamepad.h" />
|
||||
<ClInclude Include="SDL\src\joystick\SDL_sysjoystick.h" />
|
||||
<ClInclude Include="SDL\src\joystick\steam\SDL_steamcontroller.h" />
|
||||
<ClInclude Include="SDL\src\joystick\usb_ids.h" />
|
||||
<ClInclude Include="SDL\src\joystick\virtual\SDL_virtualjoystick_c.h" />
|
||||
<ClInclude Include="SDL\src\joystick\windows\SDL_dinputjoystick_c.h" />
|
||||
|
@ -151,6 +155,7 @@
|
|||
<ClInclude Include="SDL\src\libm\math_libm.h" />
|
||||
<ClInclude Include="SDL\src\libm\math_private.h" />
|
||||
<ClInclude Include="SDL\src\locale\SDL_syslocale.h" />
|
||||
<ClInclude Include="SDL\src\main\SDL_main_callbacks.h" />
|
||||
<ClInclude Include="SDL\src\misc\SDL_sysurl.h" />
|
||||
<ClInclude Include="SDL\src\power\SDL_syspower.h" />
|
||||
<ClInclude Include="SDL\src\render\direct3d11\SDL_shaders_d3d11.h" />
|
||||
|
@ -172,17 +177,36 @@
|
|||
<ClInclude Include="SDL\src\render\software\SDL_render_sw_c.h" />
|
||||
<ClInclude Include="SDL\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="SDL\src\render\software\SDL_triangle.h" />
|
||||
<ClInclude Include="SDL\src\render\vulkan\SDL_shaders_vulkan.h" />
|
||||
<ClInclude Include="SDL\src\SDL_assert_c.h" />
|
||||
<ClInclude Include="SDL\src\SDL_dataqueue.h" />
|
||||
<ClInclude Include="SDL\src\SDL_error_c.h" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_ps3.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
||||
<ClCompile Include="SDL\src\core\windows\pch.c" />
|
||||
<ClCompile Include="SDL\src\camera\dummy\SDL_camera_dummy.c" />
|
||||
<ClCompile Include="SDL\src\camera\mediafoundation\SDL_camera_mediafoundation.c" />
|
||||
<ClCompile Include="SDL\src\camera\SDL_camera.c" />
|
||||
<ClCompile Include="SDL\src\dialog\SDL_dialog.c" />
|
||||
<ClCompile Include="SDL\src\dialog\SDL_dialog_utils.c" />
|
||||
<ClCompile Include="SDL\src\filesystem\SDL_filesystem.c" />
|
||||
<ClCompile Include="SDL\src\filesystem\windows\SDL_sysfsops.c" />
|
||||
<ClCompile Include="SDL\src\io\windows\SDL_asyncio_windows_ioring.c" />
|
||||
<ClCompile Include="SDL\src\gpu\SDL_gpu.c" />
|
||||
<ClCompile Include="SDL\src\gpu\d3d12\SDL_gpu_d3d12.c" />
|
||||
<ClCompile Include="SDL\src\gpu\vulkan\SDL_gpu_vulkan.c" />
|
||||
<ClCompile Include="SDL\src\io\generic\SDL_asyncio_generic.c" />
|
||||
<ClCompile Include="SDL\src\io\SDL_asyncio.c" />
|
||||
<ClCompile Include="SDL\src\main\generic\SDL_sysmain_callbacks.c" />
|
||||
<ClCompile Include="SDL\src\main\SDL_main_callbacks.c" />
|
||||
<ClCompile Include="SDL\src\main\SDL_runapp.c" />
|
||||
<ClCompile Include="SDL\src\main\windows\SDL_sysmain_runapp.c" />
|
||||
<ClCompile Include="SDL\src\render\vulkan\SDL_render_vulkan.c" />
|
||||
<ClCompile Include="SDL\src\render\vulkan\SDL_shaders_vulkan.c" />
|
||||
<ClCompile Include="SDL\src\SDL_guid.c" />
|
||||
<ClInclude Include="SDL\src\SDL_hashtable.h" />
|
||||
<ClInclude Include="SDL\src\SDL_hints_c.h" />
|
||||
<ClInclude Include="SDL\src\SDL_internal.h" />
|
||||
<ClInclude Include="SDL\src\SDL_list.h" />
|
||||
<ClInclude Include="SDL\src\SDL_log_c.h" />
|
||||
<ClInclude Include="SDL\src\SDL_properties_c.h" />
|
||||
<ClInclude Include="SDL\src\sensor\dummy\SDL_dummysensor.h" />
|
||||
<ClInclude Include="SDL\src\sensor\SDL_sensor_c.h" />
|
||||
<ClInclude Include="SDL\src\sensor\SDL_syssensor.h" />
|
||||
|
@ -191,24 +215,17 @@
|
|||
<ClInclude Include="SDL\src\thread\SDL_thread_c.h" />
|
||||
<ClInclude Include="SDL\src\thread\generic\SDL_syscond_c.h" />
|
||||
<ClInclude Include="SDL\src\thread\windows\SDL_sysmutex_c.h" />
|
||||
<ClInclude Include="SDL\src\thread\generic\SDL_sysrwlock_c.h" />
|
||||
<ClInclude Include="SDL\src\thread\windows\SDL_systhread_c.h" />
|
||||
<ClInclude Include="SDL\src\timer\SDL_timer_c.h" />
|
||||
<ClInclude Include="SDL\src\video\dummy\SDL_nullevents_c.h" />
|
||||
<ClInclude Include="SDL\src\video\dummy\SDL_nullframebuffer_c.h" />
|
||||
<ClInclude Include="SDL\src\video\dummy\SDL_nullvideo.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codecs_common.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h264std.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h264std_decode.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h264std_encode.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h265std.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h265std_decode.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h265std_encode.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vk_icd.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vk_layer.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vk_platform.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vk_sdk_platform.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan.hpp" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_android.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_beta.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_core.h" />
|
||||
|
@ -224,29 +241,39 @@
|
|||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xcb.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xlib.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
|
||||
<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenevents_c.h" />
|
||||
<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenframebuffer_c.h" />
|
||||
<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenopengles.h" />
|
||||
<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenvideo.h" />
|
||||
<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenvulkan.h" />
|
||||
<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenwindow.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_blit.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_blit_auto.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_blit_copy.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_blit_slow.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_clipboard_c.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_egl_c.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_pixels_c.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_rect_c.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_RLEaccel_c.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_shape_internals.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_stb_c.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_surface_c.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_vulkan_internal.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_yuv_c.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_msctf.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_vkeys.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_surface_utils.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsclipboard.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsevents.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsframebuffer.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowskeyboard.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsgameinput.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsmessagebox.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsmodes.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsmouse.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsopengl.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsopengles.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsrawinput.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsshape.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsvideo.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsvulkan.h" />
|
||||
|
@ -261,8 +288,6 @@
|
|||
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
|
||||
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_std.h" />
|
||||
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_std_func.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="SDL\src\atomic\SDL_atomic.c" />
|
||||
<ClCompile Include="SDL\src\atomic\SDL_spinlock.c" />
|
||||
<ClCompile Include="SDL\src\audio\directsound\SDL_directsound.c" />
|
||||
|
@ -272,78 +297,71 @@
|
|||
<ClCompile Include="SDL\src\audio\SDL_audiocvt.c" />
|
||||
<ClCompile Include="SDL\src\audio\SDL_audiodev.c" />
|
||||
<ClCompile Include="SDL\src\audio\SDL_audiotypecvt.c" />
|
||||
<ClCompile Include="SDL\src\audio\SDL_audioqueue.c" />
|
||||
<ClCompile Include="SDL\src\audio\SDL_audioresample.c" />
|
||||
<ClCompile Include="SDL\src\audio\SDL_mixer.c" />
|
||||
<ClCompile Include="SDL\src\audio\SDL_wave.c" />
|
||||
<ClCompile Include="SDL\src\audio\winmm\SDL_winmm.c" />
|
||||
<ClCompile Include="SDL\src\audio\wasapi\SDL_wasapi.c" />
|
||||
<ClCompile Include="SDL\src\audio\wasapi\SDL_wasapi_win32.c" />
|
||||
<ClCompile Include="SDL\src\core\SDL_core_unsupported.c" />
|
||||
<ClCompile Include="SDL\src\core\windows\SDL_gameinput.c" />
|
||||
<ClCompile Include="SDL\src\core\windows\SDL_hid.c" />
|
||||
<ClCompile Include="SDL\src\core\windows\SDL_immdevice.c" />
|
||||
<ClCompile Include="SDL\src\core\windows\SDL_windows.c" />
|
||||
<ClCompile Include="SDL\src\core\windows\SDL_xinput.c" />
|
||||
<ClCompile Include="SDL\src\cpuinfo\SDL_cpuinfo.c" />
|
||||
<ClCompile Include="SDL\src\dialog\windows\SDL_windowsdialog.c" />
|
||||
<ClCompile Include="SDL\src\dynapi\SDL_dynapi.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_categories.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_clipboardevents.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_displayevents.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_dropevents.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_events.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_gesture.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_eventwatch.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_keyboard.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_keymap.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_mouse.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_pen.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_quit.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_touch.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_windowevents.c" />
|
||||
<ClCompile Include="SDL\src\file\SDL_rwops.c" />
|
||||
<ClCompile Include="SDL\src\io\SDL_iostream.c" />
|
||||
<ClCompile Include="SDL\src\filesystem\windows\SDL_sysfilesystem.c" />
|
||||
<ClCompile Include="SDL\src\haptic\dummy\SDL_syshaptic.c" />
|
||||
<ClCompile Include="SDL\src\haptic\SDL_haptic.c" />
|
||||
<ClCompile Include="SDL\src\haptic\windows\SDL_dinputhaptic.c" />
|
||||
<ClCompile Include="SDL\src\haptic\windows\SDL_windowshaptic.c" />
|
||||
<ClCompile Include="SDL\src\haptic\windows\SDL_xinputhaptic.c" />
|
||||
<ClCompile Include="SDL\src\hidapi\SDL_hidapi.c" />
|
||||
<ClCompile Include="SDL\src\joystick\controller_type.c" />
|
||||
<ClCompile Include="SDL\src\joystick\dummy\SDL_sysjoystick.c" />
|
||||
<ClCompile Include="SDL\src\joystick\gdk\SDL_gameinputjoystick.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapijoystick.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_combined.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_ps3.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_ps4.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
||||
<ClCompile Include="SDL\src\joystick\SDL_gamecontroller.c" />
|
||||
<ClCompile Include="SDL\src\joystick\SDL_gamepad.c" />
|
||||
<ClCompile Include="SDL\src\joystick\SDL_joystick.c" />
|
||||
<ClCompile Include="SDL\src\joystick\SDL_steam_virtual_gamepad.c" />
|
||||
<ClCompile Include="SDL\src\joystick\virtual\SDL_virtualjoystick.c" />
|
||||
<ClCompile Include="SDL\src\joystick\windows\SDL_dinputjoystick.c" />
|
||||
<ClCompile Include="SDL\src\joystick\windows\SDL_rawinputjoystick.c" />
|
||||
<ClCompile Include="SDL\src\joystick\windows\SDL_windowsjoystick.c" />
|
||||
<ClCompile Include="SDL\src\joystick\windows\SDL_windows_gaming_input.c" />
|
||||
<ClCompile Include="SDL\src\joystick\windows\SDL_xinputjoystick.c" />
|
||||
<ClCompile Include="SDL\src\libm\e_atan2.c" />
|
||||
<ClCompile Include="SDL\src\libm\e_exp.c" />
|
||||
<ClCompile Include="SDL\src\libm\e_fmod.c" />
|
||||
<ClCompile Include="SDL\src\libm\e_log.c" />
|
||||
<ClCompile Include="SDL\src\libm\e_log10.c" />
|
||||
<ClCompile Include="SDL\src\libm\e_pow.c" />
|
||||
<ClCompile Include="SDL\src\libm\e_rem_pio2.c" />
|
||||
<ClCompile Include="SDL\src\libm\e_sqrt.c" />
|
||||
<ClCompile Include="SDL\src\libm\k_cos.c" />
|
||||
<ClCompile Include="SDL\src\libm\k_rem_pio2.c" />
|
||||
<ClCompile Include="SDL\src\libm\k_sin.c" />
|
||||
<ClCompile Include="SDL\src\libm\k_tan.c" />
|
||||
<ClCompile Include="SDL\src\libm\s_atan.c" />
|
||||
<ClCompile Include="SDL\src\libm\s_copysign.c" />
|
||||
<ClCompile Include="SDL\src\libm\s_cos.c" />
|
||||
<ClCompile Include="SDL\src\libm\s_fabs.c" />
|
||||
<ClCompile Include="SDL\src\libm\s_floor.c" />
|
||||
<ClCompile Include="SDL\src\libm\s_scalbn.c" />
|
||||
<ClCompile Include="SDL\src\libm\s_sin.c" />
|
||||
<ClCompile Include="SDL\src\libm\s_tan.c" />
|
||||
<ClCompile Include="SDL\src\libm\s_modf.c" />
|
||||
<ClCompile Include="SDL\src\loadso\windows\SDL_sysloadso.c" />
|
||||
<ClCompile Include="SDL\src\locale\SDL_locale.c" />
|
||||
<ClCompile Include="SDL\src\locale\windows\SDL_syslocale.c" />
|
||||
|
@ -351,18 +369,24 @@
|
|||
<ClCompile Include="SDL\src\misc\windows\SDL_sysurl.c" />
|
||||
<ClCompile Include="SDL\src\power\SDL_power.c" />
|
||||
<ClCompile Include="SDL\src\power\windows\SDL_syspower.c" />
|
||||
<ClCompile Include="SDL\src\process\SDL_process.c" />
|
||||
<ClCompile Include="SDL\src\process\windows\SDL_windowsprocess.c" />
|
||||
<ClCompile Include="SDL\src\render\direct3d11\SDL_shaders_d3d11.c" />
|
||||
<ClCompile Include="SDL\src\render\direct3d12\SDL_render_d3d12.c" />
|
||||
<ClCompile Include="SDL\src\render\direct3d12\SDL_shaders_d3d12.c" />
|
||||
<ClCompile Include="SDL\src\render\direct3d\SDL_render_d3d.c" />
|
||||
<ClCompile Include="SDL\src\render\direct3d11\SDL_render_d3d11.c" />
|
||||
<ClCompile Include="SDL\src\render\direct3d\SDL_shaders_d3d.c" />
|
||||
<ClCompile Include="SDL\src\render\gpu\SDL_pipeline_gpu.c" />
|
||||
<ClCompile Include="SDL\src\render\gpu\SDL_render_gpu.c" />
|
||||
<ClCompile Include="SDL\src\render\gpu\SDL_shaders_gpu.c" />
|
||||
<ClCompile Include="SDL\src\render\opengl\SDL_render_gl.c" />
|
||||
<ClCompile Include="SDL\src\render\opengl\SDL_shaders_gl.c" />
|
||||
<ClCompile Include="SDL\src\render\opengles2\SDL_render_gles2.c" />
|
||||
<ClCompile Include="SDL\src\render\opengles2\SDL_shaders_gles2.c" />
|
||||
<ClCompile Include="SDL\src\render\SDL_d3dmath.c" />
|
||||
<ClCompile Include="SDL\src\render\SDL_render.c" />
|
||||
<ClCompile Include="SDL\src\render\SDL_render_unsupported.c" />
|
||||
<ClCompile Include="SDL\src\render\SDL_yuv_sw.c" />
|
||||
<ClCompile Include="SDL\src\render\software\SDL_blendfillrect.c" />
|
||||
<ClCompile Include="SDL\src\render\software\SDL_blendline.c" />
|
||||
|
@ -374,11 +398,12 @@
|
|||
<ClCompile Include="SDL\src\render\software\SDL_triangle.c" />
|
||||
<ClCompile Include="SDL\src\SDL.c" />
|
||||
<ClCompile Include="SDL\src\SDL_assert.c" />
|
||||
<ClCompile Include="SDL\src\SDL_dataqueue.c" />
|
||||
<ClCompile Include="SDL\src\SDL_list.c" />
|
||||
<ClCompile Include="SDL\src\SDL_error.c" />
|
||||
<ClCompile Include="SDL\src\SDL_hashtable.c" />
|
||||
<ClCompile Include="SDL\src\SDL_hints.c" />
|
||||
<ClCompile Include="SDL\src\SDL_list.c" />
|
||||
<ClCompile Include="SDL\src\SDL_log.c" />
|
||||
<ClCompile Include="SDL\src\SDL_properties.c" />
|
||||
<ClCompile Include="SDL\src\SDL_utils.c" />
|
||||
<ClCompile Include="SDL\src\sensor\dummy\SDL_dummysensor.c" />
|
||||
<ClCompile Include="SDL\src\sensor\SDL_sensor.c" />
|
||||
|
@ -388,23 +413,43 @@
|
|||
<ClCompile Include="SDL\src\stdlib\SDL_getenv.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_iconv.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_malloc.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_memcpy.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_memmove.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_memset.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_mslibc.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_murmur3.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_qsort.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_random.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_stdlib.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_string.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_strtokr.c" />
|
||||
<ClCompile Include="SDL\src\storage\generic\SDL_genericstorage.c" />
|
||||
<ClCompile Include="SDL\src\storage\steam\SDL_steamstorage.c" />
|
||||
<ClCompile Include="SDL\src\storage\SDL_storage.c" />
|
||||
<ClCompile Include="SDL\src\thread\generic\SDL_syscond.c" />
|
||||
<ClCompile Include="SDL\src\thread\generic\SDL_sysrwlock.c" />
|
||||
<ClCompile Include="SDL\src\thread\SDL_thread.c" />
|
||||
<ClCompile Include="SDL\src\thread\windows\SDL_syscond_cv.c" />
|
||||
<ClCompile Include="SDL\src\thread\windows\SDL_sysmutex.c" />
|
||||
<ClCompile Include="SDL\src\thread\windows\SDL_sysrwlock_srw.c" />
|
||||
<ClCompile Include="SDL\src\thread\windows\SDL_syssem.c" />
|
||||
<ClCompile Include="SDL\src\thread\windows\SDL_systhread.c" />
|
||||
<ClCompile Include="SDL\src\thread\windows\SDL_systls.c" />
|
||||
<ClCompile Include="SDL\src\timer\SDL_timer.c" />
|
||||
<ClCompile Include="SDL\src\timer\windows\SDL_systimer.c" />
|
||||
<ClCompile Include="SDL\src\time\SDL_time.c" />
|
||||
<ClCompile Include="SDL\src\time\windows\SDL_systime.c" />
|
||||
<ClCompile Include="SDL\src\tray\windows\SDL_tray.c" />
|
||||
<ClCompile Include="SDL\src\tray\SDL_tray_utils.c" />
|
||||
<ClCompile Include="SDL\src\video\dummy\SDL_nullevents.c" />
|
||||
<ClCompile Include="SDL\src\video\dummy\SDL_nullframebuffer.c" />
|
||||
<ClCompile Include="SDL\src\video\dummy\SDL_nullvideo.c" />
|
||||
<ClCompile Include="SDL\src\video\offscreen\SDL_offscreenevents.c" />
|
||||
<ClCompile Include="SDL\src\video\offscreen\SDL_offscreenframebuffer.c" />
|
||||
<ClCompile Include="SDL\src\video\offscreen\SDL_offscreenopengles.c" />
|
||||
<ClCompile Include="SDL\src\video\offscreen\SDL_offscreenvideo.c" />
|
||||
<ClCompile Include="SDL\src\video\offscreen\SDL_offscreenvulkan.c" />
|
||||
<ClCompile Include="SDL\src\video\offscreen\SDL_offscreenwindow.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_blit.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_blit_0.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_blit_1.c" />
|
||||
|
@ -420,25 +465,35 @@
|
|||
<ClCompile Include="SDL\src\video\SDL_pixels.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_rect.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_RLEaccel.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_shape.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_stb.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_stretch.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_surface.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_video.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_video_unsupported.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_vulkan_utils.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_yuv.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_surface_utils.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsclipboard.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsevents.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsframebuffer.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowskeyboard.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsgameinput.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsmessagebox.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsmodes.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsmouse.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsopengl.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsopengles.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsrawinput.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsshape.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsvideo.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsvulkan.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowswindow.c" />
|
||||
<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_lsx.c" />
|
||||
<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_sse.c" />
|
||||
<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_std.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="SDL\src\core\windows\version.rc" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{8DC244EE-A0BD-4038-BAF7-CFAFA5EB2BAA}</ProjectGuid>
|
||||
|
@ -467,13 +522,18 @@
|
|||
<Import Project="$(SolutionDir)\buildfiles\msvc\rpcs3_release.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<IncludePath>SDL\src;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<WarningLevel>TurnOffAllWarnings</WarningLevel>
|
||||
<SDLCheck>false</SDLCheck>
|
||||
<AdditionalIncludeDirectories>SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>SDL\include;SDL\include\build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DebugInformationFormat Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">ProgramDatabase</DebugInformationFormat>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">SDL_HIDAPI_DISABLED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">SDL_HIDAPI_DISABLED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
|
1991
3rdparty/libsdl-org/SDL.vcxproj.filters
vendored
1991
3rdparty/libsdl-org/SDL.vcxproj.filters
vendored
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue