Fix freezes in HLE Vdec and SPU LLVM precompilation.

Freezes could accidentally occur on close or ingame.
Deprecate range-for loop on lf_queue.
This is a part of PR #9208

Co-authored-by: Eladash <elad3356p@gmail.com>
This commit is contained in:
Nekotekina 2021-02-01 14:46:10 +03:00 committed by Ivan
parent 0c034ad7de
commit d0126f0fa0
3 changed files with 41 additions and 61 deletions

View file

@ -365,64 +365,6 @@ public:
return count;
}
// Iterator that enables direct endless range-for loop: for (auto* ptr : queue) ...
class iterator
{
lf_queue* _this = nullptr;
lf_queue_slice<T> m_data;
public:
constexpr iterator() = default;
explicit iterator(lf_queue* _this)
: _this(_this)
{
m_data = _this->pop_all();
}
bool operator !=(const iterator& rhs) const
{
return _this != rhs._this;
}
T* operator *() const
{
return m_data ? m_data.get() : nullptr;
}
iterator& operator ++()
{
if (m_data)
{
m_data.pop_front();
}
if (!m_data)
{
m_data = _this->pop_all();
if (!m_data)
{
_this->wait();
m_data = _this->pop_all();
}
}
return *this;
}
};
iterator begin()
{
return iterator{this};
}
iterator end()
{
return iterator{};
}
};
// Concurrent linked list, elements remain until destroyed.