Settings: Move 'Disable On-Disk Shader Cache' to Debug

This commit is contained in:
AniLeo 2025-03-03 13:05:19 +01:00 committed by Megamouse
parent af768d5c22
commit aa819c8b97
2 changed files with 10 additions and 10 deletions

View file

@ -1567,9 +1567,6 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
m_emu_settings->EnhanceCheckBox(ui->handleTiledMemory, emu_settings_type::HandleRSXTiledMemory);
SubscribeTooltip(ui->handleTiledMemory, tooltips.settings.handle_tiled_memory);
m_emu_settings->EnhanceCheckBox(ui->disableOnDiskShaderCache, emu_settings_type::DisableOnDiskShaderCache);
SubscribeTooltip(ui->disableOnDiskShaderCache, tooltips.settings.disable_on_disk_shader_cache);
m_emu_settings->EnhanceCheckBox(ui->vblankNTSCFixup, emu_settings_type::VBlankNTSCFixup);
ui->mfcDelayCommand->setChecked(m_emu_settings->GetSetting(emu_settings_type::MFCCommandsShuffling) == "1");
@ -2430,6 +2427,9 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
m_emu_settings->EnhanceCheckBox(ui->forceHwMSAAResolve, emu_settings_type::ForceHwMSAAResolve);
SubscribeTooltip(ui->forceHwMSAAResolve, tooltips.settings.force_hw_MSAA);
m_emu_settings->EnhanceCheckBox(ui->disableOnDiskShaderCache, emu_settings_type::DisableOnDiskShaderCache);
SubscribeTooltip(ui->disableOnDiskShaderCache, tooltips.settings.disable_on_disk_shader_cache);
// Checkboxes: core debug options
m_emu_settings->EnhanceCheckBox(ui->alwaysStart, emu_settings_type::StartOnBoot);
SubscribeTooltip(ui->alwaysStart, tooltips.settings.start_on_boot);

View file

@ -2677,13 +2677,6 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="disableOnDiskShaderCache">
<property name="text">
<string>Disable On-Disk Shader Cache</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="disableVertexCache">
<property name="text">
@ -4272,6 +4265,13 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="disableOnDiskShaderCache">
<property name="text">
<string>Disable On-Disk Shader Cache</string>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacerDebugGPU">
<property name="orientation">