mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-04-28 13:28:01 +03:00
Fix discord-rpc build when ASLR is enabled
This commit is contained in:
parent
ec29650029
commit
a45f604cd8
13 changed files with 158 additions and 149 deletions
39
3rdparty/discord-rpc/CMakeLists.txt
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39
3rdparty/discord-rpc/CMakeLists.txt
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@ -1,36 +1,13 @@
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# DiscordRPC
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add_library(3rdparty_discordRPC INTERFACE)
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check_cxx_compiler_flag("-msse -msse2 -mcx16" COMPILER_X86)
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if (USE_DISCORD_RPC AND (WIN32 OR CMAKE_SYSTEM MATCHES "Linux" OR APPLE))
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set(BUILD_EXAMPLES FALSE CACHE BOOL "Build example apps")
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set(ENABLE_IO_THREAD TRUE CACHE BOOL "Start up a separate I/O thread, otherwise I'd need to call an update function")
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set(USE_STATIC_CRT FALSE CACHE BOOL "Use /MT[d] for dynamic library")
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set(WARNINGS_AS_ERRORS FALSE CACHE BOOL "When enabled, compiles with `-Werror` (on *nix platforms).")
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# We don't want Discord Rich Presence on the BSDs and other OSes
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if (USE_DISCORD_RPC AND (WIN32 OR CMAKE_SYSTEM MATCHES "Linux" OR APPLE) AND COMPILER_X86)
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if (WIN32 AND NOT MSVC)
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ExternalProject_Add(discordRPC
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GIT_REPOSITORY https://github.com/discordapp/discord-rpc
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BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}
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INSTALL_COMMAND ""
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)
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endif()
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target_include_directories(3rdparty_discordRPC INTERFACE include)
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target_compile_definitions(3rdparty_discordRPC INTERFACE -DWITH_DISCORD_RPC)
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set(DISCORD_RPC_LIB NOTFOUND)
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if (WIN32)
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if (NOT MSVC)
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set(DISCORD_RPC_LIB ${CMAKE_CURRENT_BINARY_DIR}/src/libdiscord-rpc.a)
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else()
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find_library(DISCORD_RPC_LIB discord-rpc PATHS lib/ NO_DEFAULT_PATH)
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endif()
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elseif(CMAKE_SYSTEM MATCHES "Linux")
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find_library(DISCORD_RPC_LIB discord-rpc-linux PATHS lib/ NO_DEFAULT_PATH)
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elseif(APPLE)
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find_library(DISCORD_RPC_LIB discord-rpc-mac PATHS lib/ NO_DEFAULT_PATH)
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endif()
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target_link_libraries(3rdparty_discordRPC INTERFACE ${DISCORD_RPC_LIB})
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if(APPLE)
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target_link_libraries(3rdparty_discordRPC INTERFACE "objc" "-framework Foundation" "-framework CoreServices")
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endif()
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add_subdirectory(discord-rpc EXCLUDE_FROM_ALL)
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target_link_libraries(3rdparty_discordRPC INTERFACE discord-rpc)
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endif()
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1
3rdparty/discord-rpc/discord-rpc
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Submodule
1
3rdparty/discord-rpc/discord-rpc
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Submodule
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@ -0,0 +1 @@
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Subproject commit 171b2142ac8acdf016c231e36dc7a8d48daff19c
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78
3rdparty/discord-rpc/discord-rpc.vcxproj
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78
3rdparty/discord-rpc/discord-rpc.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="discord-rpc\include\discord_register.h" />
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<ClInclude Include="discord-rpc\include\discord_rpc.h" />
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<ClInclude Include="discord-rpc\src\backoff.h" />
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<ClInclude Include="discord-rpc\src\connection.h" />
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<ClInclude Include="discord-rpc\src\msg_queue.h" />
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<ClInclude Include="discord-rpc\src\rpc_connection.h" />
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<ClInclude Include="discord-rpc\src\serialization.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="discord-rpc\src\connection_win.cpp" />
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<ClCompile Include="discord-rpc\src\discord_register_win.cpp" />
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<ClCompile Include="discord-rpc\src\discord_rpc.cpp" />
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<ClCompile Include="discord-rpc\src\dllmain.cpp" />
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<ClCompile Include="discord-rpc\src\rpc_connection.cpp" />
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<ClCompile Include="discord-rpc\src\serialization.cpp" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{81b0d6d6-84e6-40c1-8dbd-47cbcb3051ad}</ProjectGuid>
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<RootNamespace>discord-rpc</RootNamespace>
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</PropertyGroup>
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<Import Project="$(SolutionDir)\buildfiles\msvc\common_default.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(SolutionDir)\buildfiles\msvc\common_default_macros.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(SolutionDir)\buildfiles\msvc\rpcs3_default.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(SolutionDir)\buildfiles\msvc\rpcs3_debug.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(SolutionDir)\buildfiles\msvc\rpcs3_release.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<OutDir>$(SolutionDir)build\lib\$(Configuration)-$(Platform)\</OutDir>
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<IntDir>$(SolutionDir)build\tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<OutDir>$(SolutionDir)build\lib\$(Configuration)-$(Platform)\</OutDir>
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<IntDir>$(SolutionDir)build\tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<WarningLevel>TurnOffAllWarnings</WarningLevel>
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<SDLCheck>false</SDLCheck>
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<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>./discord-rpc/include;./discord-rpc/thirdparty/rapidjson-1.1.0/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
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</ClCompile>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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54
3rdparty/discord-rpc/discord-rpc.vcxproj.filters
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54
3rdparty/discord-rpc/discord-rpc.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Header files">
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<UniqueIdentifier>{719448a4-8eab-4e75-b6b7-687e2b217490}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source files">
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<UniqueIdentifier>{7c0d57b3-e2ef-45c2-aa2d-2765e5c73279}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="discord-rpc\src\backoff.h">
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<Filter>Header files</Filter>
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</ClInclude>
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<ClInclude Include="discord-rpc\src\connection.h">
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<Filter>Header files</Filter>
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</ClInclude>
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<ClInclude Include="discord-rpc\src\msg_queue.h">
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<Filter>Header files</Filter>
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</ClInclude>
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<ClInclude Include="discord-rpc\src\rpc_connection.h">
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<Filter>Header files</Filter>
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</ClInclude>
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<ClInclude Include="discord-rpc\src\serialization.h">
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<Filter>Header files</Filter>
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</ClInclude>
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<ClInclude Include="discord-rpc\include\discord_register.h">
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<Filter>Header files</Filter>
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</ClInclude>
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<ClInclude Include="discord-rpc\include\discord_rpc.h">
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<Filter>Header files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="discord-rpc\src\connection_win.cpp">
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<Filter>Source files</Filter>
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</ClCompile>
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<ClCompile Include="discord-rpc\src\discord_register_win.cpp">
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<Filter>Source files</Filter>
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</ClCompile>
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<ClCompile Include="discord-rpc\src\discord_rpc.cpp">
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<Filter>Source files</Filter>
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</ClCompile>
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<ClCompile Include="discord-rpc\src\dllmain.cpp">
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<Filter>Source files</Filter>
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</ClCompile>
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<ClCompile Include="discord-rpc\src\rpc_connection.cpp">
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<Filter>Source files</Filter>
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</ClCompile>
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<ClCompile Include="discord-rpc\src\serialization.cpp">
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<Filter>Source files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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26
3rdparty/discord-rpc/include/discord_register.h
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26
3rdparty/discord-rpc/include/discord_register.h
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#pragma once
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#if defined(DISCORD_DYNAMIC_LIB)
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#if defined(_WIN32)
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#if defined(DISCORD_BUILDING_SDK)
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#define DISCORD_EXPORT __declspec(dllexport)
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#else
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#define DISCORD_EXPORT __declspec(dllimport)
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#endif
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#else
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#define DISCORD_EXPORT __attribute__((visibility("default")))
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#endif
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#else
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#define DISCORD_EXPORT
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command);
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DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
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#ifdef __cplusplus
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}
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#endif
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87
3rdparty/discord-rpc/include/discord_rpc.h
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87
3rdparty/discord-rpc/include/discord_rpc.h
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#pragma once
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#include <stdint.h>
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// clang-format off
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#if defined(DISCORD_DYNAMIC_LIB)
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# if defined(_WIN32)
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# if defined(DISCORD_BUILDING_SDK)
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# define DISCORD_EXPORT __declspec(dllexport)
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# else
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# define DISCORD_EXPORT __declspec(dllimport)
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# endif
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# else
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# define DISCORD_EXPORT __attribute__((visibility("default")))
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# endif
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#else
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# define DISCORD_EXPORT
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#endif
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// clang-format on
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct DiscordRichPresence {
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const char* state; /* max 128 bytes */
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const char* details; /* max 128 bytes */
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int64_t startTimestamp;
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int64_t endTimestamp;
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const char* largeImageKey; /* max 32 bytes */
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const char* largeImageText; /* max 128 bytes */
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const char* smallImageKey; /* max 32 bytes */
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const char* smallImageText; /* max 128 bytes */
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const char* partyId; /* max 128 bytes */
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int partySize;
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int partyMax;
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const char* matchSecret; /* max 128 bytes */
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const char* joinSecret; /* max 128 bytes */
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const char* spectateSecret; /* max 128 bytes */
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int8_t instance;
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} DiscordRichPresence;
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typedef struct DiscordUser {
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const char* userId;
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const char* username;
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const char* discriminator;
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const char* avatar;
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} DiscordUser;
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typedef struct DiscordEventHandlers {
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void (*ready)(const DiscordUser* request);
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void (*disconnected)(int errorCode, const char* message);
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void (*errored)(int errorCode, const char* message);
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void (*joinGame)(const char* joinSecret);
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void (*spectateGame)(const char* spectateSecret);
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void (*joinRequest)(const DiscordUser* request);
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} DiscordEventHandlers;
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#define DISCORD_REPLY_NO 0
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#define DISCORD_REPLY_YES 1
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#define DISCORD_REPLY_IGNORE 2
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DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
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DiscordEventHandlers* handlers,
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int autoRegister,
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const char* optionalSteamId);
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DISCORD_EXPORT void Discord_Shutdown(void);
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/* checks for incoming messages, dispatches callbacks */
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DISCORD_EXPORT void Discord_RunCallbacks(void);
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/* If you disable the lib starting its own io thread, you'll need to call this from your own */
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#ifdef DISCORD_DISABLE_IO_THREAD
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DISCORD_EXPORT void Discord_UpdateConnection(void);
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#endif
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DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
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DISCORD_EXPORT void Discord_ClearPresence(void);
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DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
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DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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BIN
3rdparty/discord-rpc/lib/discord-rpc.lib
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3rdparty/discord-rpc/lib/discord-rpc.lib
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3rdparty/discord-rpc/lib/libdiscord-rpc-linux.a
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3rdparty/discord-rpc/lib/libdiscord-rpc-linux.a
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3rdparty/discord-rpc/lib/libdiscord-rpc-mac.a
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3rdparty/discord-rpc/lib/libdiscord-rpc-mac.a
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