From 9f3eb33d8044c27716ef808a10b0c51903c5fd09 Mon Sep 17 00:00:00 2001 From: kd-11 Date: Sun, 16 Mar 2025 00:10:01 +0300 Subject: [PATCH] gl: Double instancing buffer size to improve frametimes --- rpcs3/Emu/RSX/GL/GLGSRender.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rpcs3/Emu/RSX/GL/GLGSRender.cpp b/rpcs3/Emu/RSX/GL/GLGSRender.cpp index bb360382d0..c7f7f277e5 100644 --- a/rpcs3/Emu/RSX/GL/GLGSRender.cpp +++ b/rpcs3/Emu/RSX/GL/GLGSRender.cpp @@ -325,7 +325,7 @@ void GLGSRender::on_init_thread() m_vertex_layout_buffer->create(gl::buffer::target::uniform, 16 * 0x100000); m_raster_env_ring_buffer->create(gl::buffer::target::uniform, 16 * 0x100000); m_scratch_ring_buffer->create(gl::buffer::target::uniform, 16 * 0x100000); - m_instancing_ring_buffer->create(gl::buffer::target::ssbo, 64 * 0x100000); + m_instancing_ring_buffer->create(gl::buffer::target::ssbo, 128 * 0x100000); if (shadermode == shader_mode::async_with_interpreter || shadermode == shader_mode::interpreter_only) {