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Inject rpcs3_glslang.props to glslang build
Disable new exception format to remove vcruntime140_1.dll dependency.
This commit is contained in:
parent
7af7e3cec1
commit
671ae20876
2 changed files with 22 additions and 6 deletions
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@ -41,24 +41,24 @@
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<NMakeBuildCommandLine>cmake -G $(CmakeGenerator) -A x64 -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
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<NMakeBuildCommandLine>cmake -G $(CmakeGenerator) -A x64 -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
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msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Release /m</NMakeBuildCommandLine>
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msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(SolutionDir)rpcs3_glslang.props /m</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cmake -G $(CmakeGenerator) -A x64 -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
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<NMakeReBuildCommandLine>cmake -G $(CmakeGenerator) -A x64 -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
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msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Release /m</NMakeReBuildCommandLine>
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msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(SolutionDir)rpcs3_glslang.props /m</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>cmake -G $(CmakeGenerator) -A x64 -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
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<NMakeCleanCommandLine>cmake -G $(CmakeGenerator) -A x64 -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
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msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Release /m</NMakeCleanCommandLine>
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msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(SolutionDir)rpcs3_glslang.props /m</NMakeCleanCommandLine>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<NMakeBuildCommandLine>
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<NMakeBuildCommandLine>
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cmake -G $(CmakeGenerator) -A x64 -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
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cmake -G $(CmakeGenerator) -A x64 -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
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msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Debug /m
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msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(SolutionDir)rpcs3_glslang.props /m
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</NMakeBuildCommandLine>
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</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>
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<NMakeReBuildCommandLine>
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cmake -G $(CmakeGenerator) -A x64 -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
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cmake -G $(CmakeGenerator) -A x64 -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
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msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Debug /m
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msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(SolutionDir)rpcs3_glslang.props /m
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</NMakeReBuildCommandLine>
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</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>
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<NMakeCleanCommandLine>
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cmake -G $(CmakeGenerator) -A x64 -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
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cmake -G $(CmakeGenerator) -A x64 -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
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msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Debug /m
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msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(SolutionDir)rpcs3_glslang.props /m
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</NMakeCleanCommandLine>
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</NMakeCleanCommandLine>
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ItemDefinitionGroup>
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16
rpcs3_glslang.props
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16
rpcs3_glslang.props
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ImportGroup Label="PropertySheets" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalOptions>-d2FH4- %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<AdditionalOptions>-d2:-FH4- %(AdditionalOptions)</AdditionalOptions>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup />
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</Project>
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