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android: cfg: vulkan renderer is default
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1 changed files with 5 additions and 3 deletions
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@ -119,11 +119,13 @@ struct cfg_root : cfg::node
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{
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{
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node_video(cfg::node* _this) : cfg::node(_this, "Video") {}
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node_video(cfg::node* _this) : cfg::node(_this, "Video") {}
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#ifdef __APPLE__
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cfg::_enum<video_renderer> renderer{ this, "Renderer",
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cfg::_enum<video_renderer> renderer{ this, "Renderer", video_renderer::vulkan };
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#if defined(ANDROID) || defined(__APPLE__)
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video_renderer::vulkan
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#else
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#else
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cfg::_enum<video_renderer> renderer{ this, "Renderer", video_renderer::opengl };
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video_renderer::opengl // TODO: Is it still actual?
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#endif
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#endif
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};
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cfg::_enum<video_resolution> resolution{ this, "Resolution", video_resolution::_720p };
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cfg::_enum<video_resolution> resolution{ this, "Resolution", video_resolution::_720p };
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cfg::_enum<video_aspect> aspect_ratio{ this, "Aspect ratio", video_aspect::_16_9 };
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cfg::_enum<video_aspect> aspect_ratio{ this, "Aspect ratio", video_aspect::_16_9 };
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