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windows: move config.yml and games.yml to /config/
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parent
5c2c4a6649
commit
451e953d26
20 changed files with 76 additions and 94 deletions
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@ -2021,7 +2021,7 @@ std::string fs::get_executable_dir()
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return s_exe_dir;
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}
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const std::string& fs::get_config_dir()
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const std::string& fs::get_config_dir([[maybe_unused]] bool get_config_subdirectory)
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{
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// Use magic static
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static const std::string s_dir = []
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@ -2103,6 +2103,14 @@ const std::string& fs::get_config_dir()
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return dir;
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}();
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#ifdef _WIN32
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if (get_config_subdirectory)
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{
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static const std::string subdir = s_dir + "config/";
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return subdir;
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}
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#endif
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return s_dir;
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}
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@ -599,8 +599,8 @@ namespace fs
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// Get executable containing directory
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std::string get_executable_dir();
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// Get configuration directory
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const std::string& get_config_dir();
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// Get configuration directory. Set get_config_subdirectory to true to get the nested config dir on windows.
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const std::string& get_config_dir(bool get_config_subdirectory = false);
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// Get common cache directory
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const std::string& get_cache_dir();
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@ -125,19 +125,15 @@ patch_engine::patch_engine()
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std::string patch_engine::get_patch_config_path()
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{
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#ifdef _WIN32
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const std::string config_dir = fs::get_config_dir() + "config/";
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const std::string config_dir = fs::get_config_dir(true);
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const std::string patch_path = config_dir + "patch_config.yml";
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#ifdef _WIN32
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if (!fs::create_path(config_dir))
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{
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patch_log.error("Could not create path: %s (%s)", patch_path, fs::g_tls_error);
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}
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return patch_path;
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#else
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return fs::get_config_dir() + "patch_config.yml";
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#endif
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return patch_path;
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}
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std::string patch_engine::get_patches_path()
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