Hide Vehicle/Zone name during Wasted/Busted...

Fixed little mistake in my latest commit.
This commit is contained in:
gennariarmando 2020-04-18 18:13:47 +02:00
parent 522d14814f
commit ffe5dce7f5
3 changed files with 15 additions and 3 deletions

View file

@ -305,9 +305,11 @@ ScaleAndCenterX(float x)
} while(0)
#define ProcessRadioIcon(sprite, x, y, radioId, hoverOpt) \
sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \
if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \
m_nHoverOption = hoverOpt;
do { \
sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \
if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \
m_nHoverOption = hoverOpt; \
} while (0)
// --- Functions not in the game/inlined starts