Fixed merge errors

This commit is contained in:
Nikolay Korolev 2019-06-26 23:47:23 +03:00
parent 08b053a568
commit fa132bb773
4 changed files with 4 additions and 4 deletions

View file

@ -419,7 +419,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
vp->index = id;
vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
vp->acceleration = vehicle->m_fAcceleration * 100.0f;
vp->acceleration = vehicle->m_fGasPedal * 100.0f;
vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_abPanelsStatus : 0;
vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
@ -430,7 +430,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
if (vehicle->GetModelIndex() == MI_RHINO)
vp->car_gun = 128.0f / M_PI * ((CAutomobile*)vehicle)->m_fCarGunLR;
else
vp->wheel_state = 50.0f * vehicle->m_fWheelState;
vp->wheel_state = 50.0f * vehicle->m_fSteerAngle;
if (vehicle->IsCar()){
CAutomobile* car = (CAutomobile*)vehicle;
for (int i = 0; i < 4; i++){