Menu map fixes and resizable window on GLFW

This commit is contained in:
eray orçunus 2020-05-09 13:43:08 +03:00
parent e0b3418e65
commit f754da272f
4 changed files with 41 additions and 10 deletions

View file

@ -901,6 +901,25 @@ CMenuManager::Draw()
bool foundTheHoveringItem = false;
wchar unicodeTemp[64];
#ifdef MENU_MAP
if (m_nCurrScreen == MENUPAGE_MAP) {
// Back button
wchar *backTx = TheText.Get("FEDS_TB");
CFont::SetDropShadowPosition(1);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(MENU_X(60.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), backTx);
CFont::SetDropShadowPosition(0);
if (!CheckHover(MENU_X(30.0f), MENU_X(30.0f) + CFont::GetStringWidth(backTx), SCREEN_SCALE_FROM_BOTTOM(125.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f))) {
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
m_nCurrOption = m_nPrevOption = 0;
} else {
m_nHoverOption = HOVEROPTION_RANDOM_ITEM;
m_nCurrOption = m_nPrevOption = 1;
}
return;
}
#endif
for (int i = 0; i < NUM_MENUROWS; ++i) {
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
wchar *rightText = nil;
@ -5381,13 +5400,13 @@ CMenuManager::PrintController(void)
#define ZOOM(x, y, in) \
do { \
if(fMapSize > SCREEN_WIDTH * 2 && in) \
if(fMapSize > SCREEN_HEIGHT * 3.0f && in) \
break; \
float z2 = in? 1.1f : 1.f/1.1f; \
fMapCenterX += (x - fMapCenterX) * (1.0f - z2); \
fMapCenterY += (y - fMapCenterY) * (1.0f - z2); \
\
if (fMapSize < SCREEN_WIDTH / 3 && !in) \
if (fMapSize < SCREEN_HEIGHT / 2 && !in) \
break; \
\
fMapSize *= z2; \
@ -5400,10 +5419,18 @@ CMenuManager::PrintMap(void)
bMenuMapActive = true;
CRadar::InitFrontEndMap();
// Just entered to map
if (!bMapLoaded) {
fMapCenterX = SCREEN_WIDTH / 2;
fMapCenterY = SCREEN_HEIGHT / 3;
fMapSize = SCREEN_HEIGHT / CDraw::GetAspectRatio();
fMapSize = SCREEN_HEIGHT * 2.0f;
fMapCenterX = 0.0f;
fMapCenterY = 0.0f;
CVector2D radarSpacePlayer;
CVector2D screenSpacePlayer;
CRadar::TransformRealWorldPointToRadarSpace(radarSpacePlayer, CVector2D(FindPlayerCoors()));
CRadar::TransformRadarPointToScreenSpace(screenSpacePlayer, radarSpacePlayer);
fMapCenterX = (-screenSpacePlayer.x) + SCREEN_WIDTH / 2;
fMapCenterY = (-screenSpacePlayer.y) + SCREEN_HEIGHT / 2;
bMapMouseShownOnce = false;
bMapLoaded = true;