Update HUD stuff, bug and format fixes.

Added environment variables to premake5.lua.
Update README.md
This commit is contained in:
_AG 2019-06-17 02:10:55 +02:00
parent d92c9085da
commit f299e9ebd5
17 changed files with 291 additions and 190 deletions

View file

@ -57,6 +57,7 @@
uint8 work_buff[55000];
char gString[256];
wchar *gUString = (wchar*)0x74B018;
bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
@ -322,15 +323,16 @@ Render2dStuff(void)
CRGBA black(0, 0, 0, 255);
// top and bottom strips
if(weaponType == WEAPONTYPE_ROCKETLAUNCHER){
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH/2 - SCREEN_STRETCH_Y(180)), black);
CSprite2d::DrawRect(CRect(0.0f, SCREENH/2 + SCREEN_STRETCH_Y(170), SCREENW, SCREENH), black);
}else{
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH/2 - SCREEN_STRETCH_Y(210)), black);
CSprite2d::DrawRect(CRect(0.0f, SCREENH/2 + SCREEN_STRETCH_Y(210), SCREENW, SCREENH), black);
if (weaponType == WEAPONTYPE_ROCKETLAUNCHER) {
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - HUD_STRETCH_Y(180)), black);
CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + HUD_STRETCH_Y(170), SCREENW, SCREENH), black);
}
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW/2 - SCREEN_STRETCH_X(210), SCREENH), black);
CSprite2d::DrawRect(CRect(SCREENW/2 + SCREEN_STRETCH_X(210), 0.0f, SCREENW, SCREENH), black);
else {
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - HUD_STRETCH_Y(210)), black);
CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + HUD_STRETCH_Y(210), SCREENW, SCREENH), black);
}
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW / 2 - HUD_STRETCH_X(210), SCREENH), black);
CSprite2d::DrawRect(CRect(SCREENW / 2 + HUD_STRETCH_X(210), 0.0f, SCREENW, SCREENH), black);
}
MusicManager.DisplayRadioStationName();