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Update HUD stuff, bug and format fixes.
Added environment variables to premake5.lua. Update README.md
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parent
d92c9085da
commit
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17 changed files with 291 additions and 190 deletions
18
src/main.cpp
18
src/main.cpp
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@ -57,6 +57,7 @@
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uint8 work_buff[55000];
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char gString[256];
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wchar *gUString = (wchar*)0x74B018;
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bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
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@ -322,15 +323,16 @@ Render2dStuff(void)
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CRGBA black(0, 0, 0, 255);
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// top and bottom strips
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if(weaponType == WEAPONTYPE_ROCKETLAUNCHER){
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CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH/2 - SCREEN_STRETCH_Y(180)), black);
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CSprite2d::DrawRect(CRect(0.0f, SCREENH/2 + SCREEN_STRETCH_Y(170), SCREENW, SCREENH), black);
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}else{
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CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH/2 - SCREEN_STRETCH_Y(210)), black);
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CSprite2d::DrawRect(CRect(0.0f, SCREENH/2 + SCREEN_STRETCH_Y(210), SCREENW, SCREENH), black);
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if (weaponType == WEAPONTYPE_ROCKETLAUNCHER) {
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CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - HUD_STRETCH_Y(180)), black);
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CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + HUD_STRETCH_Y(170), SCREENW, SCREENH), black);
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}
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CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW/2 - SCREEN_STRETCH_X(210), SCREENH), black);
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CSprite2d::DrawRect(CRect(SCREENW/2 + SCREEN_STRETCH_X(210), 0.0f, SCREENW, SCREENH), black);
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else {
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CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - HUD_STRETCH_Y(210)), black);
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CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + HUD_STRETCH_Y(210), SCREENW, SCREENH), black);
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}
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CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW / 2 - HUD_STRETCH_X(210), SCREENH), black);
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CSprite2d::DrawRect(CRect(SCREENW / 2 + HUD_STRETCH_X(210), 0.0f, SCREENW, SCREENH), black);
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}
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MusicManager.DisplayRadioStationName();
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