implemented skinned peds, no cutscene hands yet

This commit is contained in:
aap 2020-04-23 22:25:18 +02:00
parent 6467e2003a
commit f03b4eec4c
49 changed files with 1869 additions and 301 deletions

View file

@ -1,6 +1,7 @@
#include "common.h"
#include "General.h"
#include "RwHelper.h"
#include "ModelIndices.h"
#include "Timer.h"
#include "Placeable.h"
@ -24,6 +25,8 @@
#include "References.h"
#include "TxdStore.h"
#include "Zones.h"
#include "Bones.h"
#include "Debug.h"
int gBuildings;
@ -282,6 +285,28 @@ CEntity::CreateRwObject(void)
}
}
#ifdef PED_SKIN
RpAtomic*
AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data)
{
if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))){
RpHAnimHierarchy *hier = RpSkinAtomicGetHAnimHierarchy(atomic);
#ifdef LIBRW
if(hier && hier->interpolator->currentAnim){
RpHAnimAnimationDestroy(hier->interpolator->currentAnim);
hier->interpolator->currentAnim = nil;
}
#else
if(hier && hier->pCurrentAnim){
RpHAnimAnimationDestroy(hier->pCurrentAnim);
hier->pCurrentAnim = nil;
}
#endif
}
return atomic;
}
#endif
void
CEntity::DeleteRwObject(void)
{
@ -293,8 +318,13 @@ CEntity::DeleteRwObject(void)
f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
RpAtomicDestroy((RpAtomic*)m_rwObject);
RwFrameDestroy(f);
}else if(RwObjectGetType(m_rwObject) == rpCLUMP)
}else if(RwObjectGetType(m_rwObject) == rpCLUMP){
#ifdef PED_SKIN
if(IsClumpSkinned((RpClump*)m_rwObject))
RpClumpForAllAtomics((RpClump*)m_rwObject, AtomicRemoveAnimFromSkinCB, nil);
#endif
RpClumpDestroy((RpClump*)m_rwObject);
}
m_rwObject = nil;
CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
if(IsBuilding())
@ -558,6 +588,44 @@ CEntity::PruneReferences(void)
}
}
#ifdef PED_SKIN
void
CEntity::UpdateRpHAnim(void)
{
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
RpHAnimHierarchyUpdateMatrices(hier);
#if 0
int i;
char buf[256];
if(this == (CEntity*)FindPlayerPed())
for(i = 0; i < hier->numNodes; i++){
RpHAnimStdKeyFrame *kf = (RpHAnimStdKeyFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %d %s",
kf->q.imag.x, kf->q.imag.y, kf->q.imag.z, kf->q.real,
kf->t.x, kf->t.y, kf->t.z,
HIERNODEID(hier, i),
ConvertBoneTag2BoneName(HIERNODEID(hier, i)));
CDebug::PrintAt(buf, 10, 1+i*3);
RwMatrix *m = &RpHAnimHierarchyGetMatrixArray(hier)[i];
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
m->right.x, m->up.x, m->at.x, m->pos.x);
CDebug::PrintAt(buf, 80, 1+i*3+0);
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
m->right.y, m->up.y, m->at.y, m->pos.y);
CDebug::PrintAt(buf, 80, 1+i*3+1);
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
m->right.z, m->up.z, m->at.z, m->pos.z);
CDebug::PrintAt(buf, 80, 1+i*3+2);
}
void RenderSkeleton(RpHAnimHierarchy *hier);
RenderSkeleton(hier);
#endif
}
#endif
void
CEntity::AddSteamsFromGround(CVector *unused)
{