PlayBackThisFrameInterpolation and all it required...

This commit is contained in:
Nikolay Korolev 2019-06-30 13:59:55 +03:00
parent b2b750bc90
commit e2bd3573b4
58 changed files with 662 additions and 11 deletions

View file

@ -4,9 +4,11 @@
#include "Boat.h"
#include "BulletTraces.h"
#include "CarCtrl.h"
#include "CivilianPed.h"
#include "Clock.h"
#include "DMAudio.h"
#include "Draw.h"
#include "Heli.h"
#include "math/Matrix.h"
#include "ModelIndices.h"
#include "ModelInfo.h"
@ -14,6 +16,7 @@
#include "Pad.h"
#include "PhoneInfo.h"
#include "Pickups.h"
#include "Plane.h"
#include "Pools.h"
#include "Population.h"
#include "Replay.h"
@ -23,6 +26,7 @@
#include "render/Skidmarks.h"
#include "Streaming.h"
#include "Timer.h"
#include "Train.h"
#include "Weather.h"
#include "Zones.h"
#include "Font.h"
@ -83,6 +87,10 @@ bool &CReplay::bAllowLookAroundCam = *(bool*)0x95CDCD;
float &CReplay::LoadSceneX = *(float*)0x880F9C;
float &CReplay::LoadSceneY = *(float*)0x880F98;
float &CReplay::LoadSceneZ = *(float*)0x880F94;
float &CReplay::CameraFocusX = *(float*)0x942F5C;
float &CReplay::CameraFocusY = *(float*)0x942F74;
float &CReplay::CameraFocusZ = *(float*)0x942F58;
bool &CReplay::bPlayerInRCBuggy = *(bool*)0x95CDC3;
static void(*(&CBArray)[30])(CAnimBlendAssociation*, void*) = *(void(*(*)[30])(CAnimBlendAssociation*, void*))*(uintptr*)0x61052C;
static void(*CBArray_RE3[])(CAnimBlendAssociation*, void*) =
@ -680,9 +688,250 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
}
#endif
#if 0
WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); }
#else
bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer){
/* Mistake. Not even sure what this is even doing here...
* PlayerWanted is a backup to restore at the end of replay.
* Setting current wanted pointer to it makes it useless.
* Causes picking up bribes in replays reducing wanted level bug.
* Obviously fact of picking them up is a bug on its own,
* but it doesn't cancel this one.
*/
FindPlayerPed()->m_pWanted = &PlayerWanted;
CBulletTraces::Init();
float split = 1.0f - interpolation;
int ped_min_index = 0; /* Optimization due to peds and vehicles placed in buffer sequentially. */
int vehicle_min_index = 0; /* So next ped can't have pool index less than current. */
for(;;){
uint8* ptr = buffer->m_pBase;
uint32 offset = buffer->m_nOffset;
uint8 type = ptr[offset];
if (type == REPLAYPACKET_ENDOFFRAME)
break;
switch (type) {
case REPLAYPACKET_END:
{
int slot = buffer->m_bSlot;
if (BufferStatus[slot] == REPLAYBUFFER_RECORD) {
FinishPlayback();
return true;
}
buffer->m_bSlot = (slot + 1) % 8;
buffer->m_nOffset = 0;
buffer->m_pBase = Buffers[buffer->m_bSlot];
ped_min_index = 0;
vehicle_min_index = 0;
break;
}
case REPLAYPACKET_VEHICLE:
{
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&ptr[offset];
for (int i = vehicle_min_index; i < vp->index; i++) {
CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
if (!v)
continue;
/* Removing vehicles not present in this frame. */
CWorld::Remove(v);
delete v;
}
vehicle_min_index = vp->index + 1;
CVehicle* v = CPools::GetVehiclePool()->GetSlot(vp->index);
CVehicle* new_v;
if (!v) {
int mi = vp->mi;
if (CStreaming::ms_aInfoForModel[mi].m_loadState != 1) {
CStreaming::RequestModel(mi, 0);
}
else {
if (mi == MI_DEADDODO || mi == MI_AIRTRAIN) {
new_v = new(vp->index << 8) CPlane(mi, 2);
}
else if (mi == MI_TRAIN) {
new_v = new(vp->index << 8) CTrain(mi, 2);
}
else if (mi == MI_CHOPPER || mi == MI_ESCAPE) {
new_v = new(vp->index << 8) CHeli(mi, 2);
}
else if (CModelInfo::IsBoatModel(mi)){
new_v = new(vp->index << 8) CBoat(mi, 2);
}
else{
new_v = new(vp->index << 8) CAutomobile(mi, 2);
}
new_v->m_status = STATUS_PLAYER_PLAYBACKFROMBUFFER;
vp->matrix.DecompressIntoFullMatrix(new_v->GetMatrix());
new_v->m_currentColour1 = vp->primary_color;
new_v->m_currentColour2 = vp->secondary_color;
CWorld::Add(new_v);
}
}
ProcessCarUpdate(CPools::GetVehiclePool()->GetSlot(vp->index), interpolation, buffer);
buffer->m_nOffset += sizeof(tVehicleUpdatePacket);
break;
}
case REPLAYPACKET_PED_HEADER:
{
tPedHeaderPacket* ph = (tPedHeaderPacket*)&ptr[offset];
if (!CPools::GetPedPool()->GetSlot(ph->index)) {
if (CStreaming::ms_aInfoForModel[ph->mi].m_loadState != 1) {
CStreaming::RequestModel(ph->mi, 0);
}
else {
CPed* new_p = new(ph->index << 8) CCivilianPed(ph->pedtype, ph->mi);
new_p->m_status = STATUS_PLAYER_PLAYBACKFROMBUFFER;
new_p->GetMatrix().SetUnity();
CWorld::Add(new_p);
}
}
buffer->m_nOffset += sizeof(tPedHeaderPacket);
break;
}
case REPLAYPACKET_PED_UPDATE:
{
tPedUpdatePacket* pu = (tPedUpdatePacket*)&ptr[offset];
for (int i = ped_min_index; i < pu->index; i++) {
CPed* p = CPools::GetPedPool()->GetSlot(i);
if (!p)
continue;
/* Removing peds not present in this frame. */
CWorld::Remove(p);
delete p;
}
ped_min_index = pu->index + 1;
ProcessPedUpdate(CPools::GetPedPool()->GetSlot(pu->index), interpolation, buffer);
break;
}
case REPLAYPACKET_GENERAL:
{
tGeneralPacket* pg = (tGeneralPacket*)&ptr[offset];
TheCamera.GetMatrix() = TheCamera.GetMatrix() * CMatrix(split);
*TheCamera.GetMatrix().GetPosition() *= split;
TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos;
RwMatrix* pm = &RpAtomicGetFrame(&TheCamera.m_pRwCamera->object.object)->modelling;
pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
CameraFocusX = split * CameraFocusX + interpolation * pg->player_pos.x;
CameraFocusY = split * CameraFocusY + interpolation * pg->player_pos.y;
CameraFocusZ = split * CameraFocusZ + interpolation * pg->player_pos.z;
bPlayerInRCBuggy = pg->in_rcvehicle;
buffer->m_nOffset += sizeof(tGeneralPacket);
break;
}
case REPLAYPACKET_CLOCK:
{
tClockPacket* pc = (tClockPacket*)&ptr[offset];
CClock::SetGameClock(pc->hours, pc->minutes);
buffer->m_nOffset += sizeof(tClockPacket);
break;
}
case REPLAYPACKET_WEATHER:
{
tWeatherPacket* pw = (tWeatherPacket*)&ptr[offset];
CWeather::OldWeatherType = pw->old_weather;
CWeather::NewWeatherType = pw->new_weather;
CWeather::InterpolationValue = pw->interpolation;
buffer->m_nOffset += sizeof(tWeatherPacket);
break;
}
case REPLAYPACKET_ENDOFFRAME:
{
/* Not supposed to be here. */
buffer->m_nOffset++;
break;
}
case REPLAYPACKET_TIMER:
{
tTimerPacket* pt = (tTimerPacket*)&ptr[offset];
if (pTimer)
*pTimer = pt->timer;
CTimer::SetTimeInMilliseconds(pt->timer);
buffer->m_nOffset += sizeof(tTimerPacket);
break;
}
case REPLAYPACKET_BULLET_TRACES:
{
tBulletTracePacket* pb = (tBulletTracePacket*)&ptr[offset];
CBulletTraces::aTraces[pb->index].m_bInUse = true;
CBulletTraces::aTraces[pb->index].m_bFramesInUse = pb->frames;
CBulletTraces::aTraces[pb->index].m_bLifeTime = pb->lifetime;
CBulletTraces::aTraces[pb->index].m_vecInf = pb->inf;
CBulletTraces::aTraces[pb->index].m_vecSup = pb->sup;
buffer->m_nOffset += sizeof(tBulletTracePacket);
}
default:
break;
}
}
buffer->m_nOffset += 4;
for (int i = vehicle_min_index; i < CPools::GetVehiclePool()->GetSize(); i++) {
CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
if (!v)
continue;
/* Removing vehicles not present in this frame. */
CWorld::Remove(v);
delete v;
}
for (int i = ped_min_index; i < CPools::GetPedPool()->GetSize(); i++) {
CPed* p = CPools::GetPedPool()->GetSlot(i);
if (!p)
continue;
/* Removing peds not present in this frame. */
CWorld::Remove(p);
delete p;
}
ProcessReplayCamera();
return false;
}
#endif
#if 0
WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); }
#else
void CReplay::FinishPlayback(void)
{
if (Mode != MODE_PLAYBACK)
return;
EmptyAllPools();
RestoreStuffFromMem();
Mode = MODE_RECORD;
if (bDoLoadSceneWhenDone){
CVector v_ls(LoadSceneX, LoadSceneY, LoadSceneZ);
CGame::currLevel = CTheZones::GetLevelFromPosition(v_ls);
CCollision::SortOutCollisionAfterLoad();
CStreaming::LoadScene(v_ls);
}
bDoLoadSceneWhenDone = false;
if (bPlayingBackFromFile){
Init();
MarkEverythingAsNew();
}
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
}
#endif
#if 0
WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); }
#else
void CReplay::EmptyReplayBuffer(void)
{
if (Mode == MODE_PLAYBACK)
return;
for (int i = 0; i < 8; i++){
BufferStatus[i] = REPLAYBUFFER_UNUSED;
}
Record.m_bSlot = 0;
Record.m_pBase = Buffers[0];
BufferStatus[0] = REPLAYBUFFER_RECORD;
Record.m_pBase[Record.m_nOffset] = 0;
MarkEverythingAsNew();
}
#endif
WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); }
#if 0