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PS2 cam transition mostly working
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3 changed files with 96 additions and 9 deletions
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@ -3816,7 +3816,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
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Source.y += 1.0f;
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GetVectorsReadyForRW();
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CPad::GetPad(0)->DisablePlayerControls = PLAYERCONTROL_DISABLED_1;
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// CPad::GetPad(0)->DisablePlayerControls = PLAYERCONTROL_DISABLED_1;
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if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn)
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CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source,
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