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started filling debug menu
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parent
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commit
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10 changed files with 187 additions and 12 deletions
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@ -84,6 +84,7 @@ void DestroySplashScreen(void);
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extern void (*DebugMenuProcess)(void);
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extern void (*DebugMenuRender)(void);
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void DebugMenuInit(void);
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void DebugMenuPopulate(void);
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void PrintGameVersion();
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@ -115,6 +116,13 @@ Idle(void *arg)
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if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.field_452 == 1) &&
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TheCamera.GetScreenFadeStatus() != FADE_2){
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#ifdef GTA_PC
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// This is from SA, but it's nice for windowed mode
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RwV2d pos;
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pos.x = SCREENW/2.0f;
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pos.y = SCREENH/2.0f;
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RsMouseSetPos(&pos);
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#endif
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CRenderer::ConstructRenderList();
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CRenderer::PreRender();
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@ -677,6 +685,7 @@ Initialise3D(void *param)
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{
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//
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DebugMenuInit();
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DebugMenuPopulate();
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//
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return CGame::InitialiseRenderWare();
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