started filling debug menu

This commit is contained in:
aap 2019-06-27 10:58:51 +02:00
parent ff56b39a27
commit d74b8fa952
10 changed files with 187 additions and 12 deletions

View file

@ -84,6 +84,7 @@ void DestroySplashScreen(void);
extern void (*DebugMenuProcess)(void);
extern void (*DebugMenuRender)(void);
void DebugMenuInit(void);
void DebugMenuPopulate(void);
void PrintGameVersion();
@ -115,6 +116,13 @@ Idle(void *arg)
if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.field_452 == 1) &&
TheCamera.GetScreenFadeStatus() != FADE_2){
#ifdef GTA_PC
// This is from SA, but it's nice for windowed mode
RwV2d pos;
pos.x = SCREENW/2.0f;
pos.y = SCREENH/2.0f;
RsMouseSetPos(&pos);
#endif
CRenderer::ConstructRenderList();
CRenderer::PreRender();
@ -677,6 +685,7 @@ Initialise3D(void *param)
{
//
DebugMenuInit();
DebugMenuPopulate();
//
return CGame::InitialiseRenderWare();