Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicMode

This commit is contained in:
Sergeanur 2019-10-26 15:20:12 +03:00
parent 832572664c
commit d5a72fa597
14 changed files with 382 additions and 389 deletions

View file

@ -17,7 +17,6 @@
#include "RpAnimBlend.h"
#include "ModelIndices.h"
#include "TempColModels.h"
#include "MusicManager.h"
const struct {
const char *szTrackName;
@ -209,7 +208,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
CFileMgr::CloseFile(file);
if (strcmpi(ms_cutsceneName, "end")) {
DMAudio.ChangeMusicMode(2);
DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
int trackId = FindCutsceneAudioTrackId(szCutsceneName);
if (trackId != -1) {
printf("Start preload audio %s\n", szCutsceneName);
@ -368,7 +367,7 @@ CCutsceneMgr::DeleteCutsceneData(void)
if (strcmpi(ms_cutsceneName, "end")) {
DMAudio.StopCutSceneMusic();
if (strcmpi(ms_cutsceneName, "bet"))
DMAudio.ChangeMusicMode(1);
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
CTimer::Stop();
//TheCamera.GetScreenFadeStatus() == 2; // what for??