script 500-599 plus bugfix

This commit is contained in:
Nikolay Korolev 2019-10-22 00:39:59 +03:00
parent 9d4140734f
commit d579ee1b64
14 changed files with 907 additions and 22 deletions

View file

@ -27,6 +27,11 @@ float &CWeather::Rainbow = *(float*)0x940598;
bool &CWeather::bScriptsForceRain = *(bool*)0x95CD7D;
bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1;
float &CWeather::Stored_InterpolationValue = *(float*)0x942F54;
int16 &CWeather::Stored_OldWeatherType = *(int16*)0x95CC68;
int16 &CWeather::Stored_NewWeatherType = *(int16*)0x95CCAE;
float &CWeather::Stored_Rain = *(float*)0x885B4C;
WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); }
void CWeather::ReleaseWeather()
@ -45,3 +50,23 @@ void CWeather::ForceWeatherNow(int16 weather)
NewWeatherType = weather;
ForcedWeatherType = weather;
}
void CWeather::StoreWeatherState()
{
Stored_StateStored = true;
Stored_InterpolationValue = InterpolationValue;
Stored_Rain = Rain;
Stored_NewWeatherType = NewWeatherType;
Stored_OldWeatherType = OldWeatherType;
}
void CWeather::RestoreWeatherState()
{
#ifdef FIX_BUGS // it's not used anyway though
Stored_StateStored = false;
#endif
InterpolationValue = Stored_InterpolationValue;
Rain = Stored_Rain;
NewWeatherType = Stored_NewWeatherType;
OldWeatherType = Stored_OldWeatherType;
}