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More replay stuff
This commit is contained in:
parent
a87f3188e9
commit
cc731f4732
36 changed files with 717 additions and 49 deletions
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@ -2,17 +2,28 @@
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#include "patcher.h"
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#include "AnimBlendAssociation.h"
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#include "BulletTraces.h"
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#include "CarCtrl.h"
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#include "Clock.h"
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#include "DMAudio.h"
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#include "Draw.h"
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#include "math/Matrix.h"
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#include "ModelIndices.h"
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#include "ModelInfo.h"
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#include "Object.h"
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#include "Pad.h"
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#include "PhoneInfo.h"
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#include "Pickups.h"
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#include "Pools.h"
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#include "Population.h"
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#include "Replay.h"
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#include "RpAnimBlend.h"
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#include "Pad.h"
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#include "Pools.h"
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#include "RwHelper.h"
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#include "CutsceneMgr.h"
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#include "render/Skidmarks.h"
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#include "Streaming.h"
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#include "Timer.h"
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#include "Weather.h"
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#include "Zones.h"
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uint8 &CReplay::Mode = *(uint8*)0x95CD5B;
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CAddressInReplayBuffer &CReplay::Record = *(CAddressInReplayBuffer*)0x942F7C;
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@ -43,6 +54,66 @@ bool &CReplay::bReplayEnabled = *(bool*)0x617CAC;
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uint32 &CReplay::SlowMotion = *(uint32*)0x9414D4;
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uint32 &CReplay::FramesActiveLookAroundCam = *(uint32*)0x880F84;
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bool &CReplay::bDoLoadSceneWhenDone = *(bool*)0x95CD76;
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CPtrList &CReplay::WorldPtrList = *(CPtrList*)0x880F90;
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CPtrList &CReplay::BigBuildingPtrList = *(CPtrList*)0x941284;
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CWanted &CReplay::PlayerWanted = *(CWanted*)0x8F6278;
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CPlayerInfo &CReplay::PlayerInfo = *(CPlayerInfo*)0x8F5840;
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uint32 &CReplay::Time1 = *(uint32*)0x8F29DC;
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uint32 &CReplay::Time2 = *(uint32*)0x8F29D0;
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uint32 &CReplay::Time3 = *(uint32*)0x8F29D4;
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uint32 &CReplay::Time4 = *(uint32*)0x8F29C8;
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uint32 &CReplay::Frame = *(uint32*)0x8F2554;
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uint8 &CReplay::ClockHours = *(uint8*)0x95CDC5;
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uint8 &CReplay::ClockMinutes = *(uint8*)0x95CDA2;
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uint16 &CReplay::OldWeatherType = *(uint16*)0x95CCEA;
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uint16 &CReplay::NewWeatherType = *(uint16*)0x95CC6E;
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float &CReplay::WeatherInterpolationValue = *(float*)0x8F1A28;
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float &CReplay::TimeStepNonClipped = *(float*)0x8F5FF4;
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float &CReplay::TimeStep = *(float*)0x8F2C24;
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float &CReplay::TimeScale = *(float*)0x880E20;
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float &CReplay::CameraFixedX = *(float*)0x943054;
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float &CReplay::CameraFixedY = *(float*)0x943058;
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float &CReplay::CameraFixedZ = *(float*)0x94305C;
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int32 &CReplay::OldRadioStation = *(int32*)0x94151C;
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int8 &CReplay::CameraMode = *(int8*)0x95CD5F;
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bool &CReplay::bAllowLookAroundCam = *(bool*)0x95CDCD;
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float &CReplay::LoadSceneX = *(float*)0x880F9C;
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float &CReplay::LoadSceneY = *(float*)0x880F98;
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float &CReplay::LoadSceneZ = *(float*)0x880F94;
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#if 1
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static void(*(&CBArray)[30])(CAnimBlendAssociation*, void*) = *(void(*(*)[30])(CAnimBlendAssociation*, void*))0x61052C;
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#else
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static void(*CBArray[])(CAnimBlendAssociation*, void*) =
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{
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nil, &CPed::PedGetupCB, &CPed::PedStaggerCB, &CPed::PedEvadeCB, &CPed::FinishDieAnimCB,
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&CPed::FinishedWaitCB, &CPed::FinishLaunchCB, &CPed::FinishHitHeadCB, &CPed::PedAnimGetInCB, &CPed::PedAnimDoorOpenCB,
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&CPed::PedAnimPullPedOutCB, &CPed::PedAnimDoorCloseCB, &CPed::SetInCarCB, &CPed::PedSetOutCarCB, &CPed::PedAnimAlignCB,
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&CPed::PedSetDraggedOutCarCB, &CPed::PedAnimStepOutCarCB, &CPed::PedSetInTrainCB, &CPed::PedSetOutTrainCB, &CPed::FinishedAttackCB,
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&CPed::FinishFightMoveCB, &PhonePutDownCB, &PhonePickUpCB, &CPed::PedAnimDoorCloseRollingCB, &CPed::FinishJumpCB,
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&CPed::PedLandCB, &FinishFuckUCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB
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};
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#endif
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#if 0
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WRAPPER uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*)) { EAXJMP(0x584E70); }
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#else
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static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
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{
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for (int i = 0; i < sizeof(CBArray) / sizeof(*CBArray); i++){
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if (CBArray[i] == f)
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return i;
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}
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return 0;
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}
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#endif
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static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*)
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{
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return CBArray[id];
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}
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WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0x584EA0); }
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void PrintElementsInPtrList(void)
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{
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@ -276,28 +347,387 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
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}
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}
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#endif
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#if 0
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WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x593BB0); }
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#else
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void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
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{
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for (int i = 0; i < 3; i++){
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CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i);
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if (assoc){
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state->aAnimId[i] = assoc->animId;
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state->aCurTime[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime));
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state->aSpeed[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed));
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state->aBlendAmount[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount));
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state->aFlags[i] = assoc->flags;
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if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
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state->aFunctionCallbackID[i] = FindCBFunctionID(assoc->callback);
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if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH)
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state->aFunctionCallbackID[i] |= 0x80;
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}else{
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state->aFunctionCallbackID[i] = 0;
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}
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}else{
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state->aAnimId[i] = 173; /* TODO: enum */
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state->aCurTime[i] = 0;
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state->aSpeed[i] = 85;
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state->aFunctionCallbackID[i] = 0;
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state->aFlags[i] = 0;
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}
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}
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for (int i = 0; i < 6; i++) {
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CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i);
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if (assoc) {
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state->aAnimId2[i] = assoc->animId;
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state->aCurTime2[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime));
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state->aSpeed2[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed));
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state->aBlendAmount2[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount));
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state->aFlags2[i] = assoc->flags;
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if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
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state->aFunctionCallbackID2[i] = FindCBFunctionID(assoc->callback);
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if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH)
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state->aFunctionCallbackID2[i] |= 0x80;
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}else{
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state->aFunctionCallbackID2[i] = 0;
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}
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}
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else {
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state->aAnimId2[i] = 173; /* TODO: enum */
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state->aCurTime2[i] = 0;
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state->aSpeed2[i] = 85;
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state->aFunctionCallbackID2[i] = 0;
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state->aFlags2[i] = 0;
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}
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}
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}
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#endif
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WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); }
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WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); }
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WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); }
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WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); }
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#if 0
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WRAPPER void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) { EAXJMP(0x5947F0); }
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#else
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void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
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{
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tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
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vp->type = REPLAYPACKET_VEHICLE;
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vp->index = id;
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vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
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vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
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vp->acceleration = vehicle->m_fAcceleration * 100.0f;
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vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_abPanelsStatus : 0;
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vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
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vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
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vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z));
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vp->mi = vehicle->GetModelIndex();
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vp->primary_color = vehicle->m_currentColour1;
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vp->secondary_color = vehicle->m_currentColour2;
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if (vehicle->GetModelIndex() == MI_RHINO)
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vp->car_gun = 128.0f / M_PI * ((CAutomobile*)vehicle)->m_fCarGunLR;
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else
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vp->wheel_state = 50.0f * vehicle->m_fWheelState;
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if (vehicle->IsCar()){
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CAutomobile* car = (CAutomobile*)vehicle;
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for (int i = 0; i < 4; i++){
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vp->wheel_susp_dist[i] = 50.0f * car->m_afWheelSuspDist[i];
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vp->wheel_rotation[i] = 128.0f / M_PI * car->m_afWheelRotation[i];
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}
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vp->door_angles[0] = 127.0f / M_PI * car->m_aDoors[2].m_fAngle;
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vp->door_angles[1] = 127.0f / M_PI * car->m_aDoors[3].m_fAngle;
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vp->door_status = 0;
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for (int i = 0; i < 6; i++){
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if (car->m_DamageManager.m_bDoorStatus[i] == 3)
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vp->door_status |= BIT(i);
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}
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}
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Record.m_nOffset += sizeof(tVehicleUpdatePacket);
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}
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#endif
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WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); }
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WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); }
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WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); }
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WRAPPER void CReplay::Shutdown(void) { EAXJMP(0x595BD0); }
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WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); }
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WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
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#if 0
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WRAPPER void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { EAXJMP(0x596030); }
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#else
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void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene)
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{
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if (Mode != MODE_RECORD)
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return;
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CameraFixedX = cam_x;
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CameraFixedY = cam_y;
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CameraFixedZ = cam_z;
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Mode = MODE_PLAYBACK;
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FramesActiveLookAroundCam = 0;
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CameraMode = cam_mode;
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bAllowLookAroundCam = true;
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bPlayingBackFromFile = false;
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OldRadioStation = DMAudio.GetRadioInCar();
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DMAudio.ChangeMusicMode(0);
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DMAudio.SetEffectsFadeVol(0);
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DMAudio.SetMusicFadeVol(0);
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int current;
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for (current = 0; current < 8; current++)
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if (BufferStatus[current] == REPLAYBUFFER_RECORD)
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break;
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int first;
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for (first = (current + 1) % 8; ; first = (first + 1) % 8)
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if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK)
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break;
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Playback.m_bSlot = first;
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Playback.m_nOffset = 0;
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Playback.m_pBase = Buffers[first];
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CObject::DeleteAllTempObjectInArea(CVector(0.0f, 0.0f, 0.0f), 1000000.0f);
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StoreStuffInMem();
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EmptyPedsAndVehiclePools();
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SlowMotion = 1;
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CSkidmarks::Clear();
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StreamAllNecessaryCarsAndPeds();
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if (load_scene)
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bDoLoadSceneWhenDone = false;
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else{
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bDoLoadSceneWhenDone = true;
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LoadSceneX = TheCamera.GetPosition().x;
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LoadSceneY = TheCamera.GetPosition().y;
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LoadSceneZ = TheCamera.GetPosition().z;
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CVector ff_coord;
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FindFirstFocusCoordinate(&ff_coord);
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CGame::currLevel = CTheZones::GetLevelFromPosition(ff_coord);
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CCollision::SortOutCollisionAfterLoad();
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CStreaming::LoadScene(&ff_coord);
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}
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if (cam_mode == REPLAYCAMMODE_ASSTORED)
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TheCamera.CarZoomIndicator = 5.0f;
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}
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#endif
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#if 1
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WRAPPER void CReplay::StoreStuffInMem(void) { EAXJMP(0x5961F0); }
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#else
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void CReplay::StoreStuffInMem(void)
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{
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CPools::GetVehiclePool()->Store(pBuf0, pBuf1);
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CPools::GetPedPool()->Store(pBuf2, pBuf3);
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CPools::GetObjectPool()->Store(pBuf4, pBuf5);
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CPools::GetPtrNodePool()->Store(pBuf6, pBuf7);
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CPools::GetEntryInfoNodePool()->Store(pBuf8, pBuf9);
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CPools::GetDummyPool()->Store(pBuf10, pBuf11);
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pWorld1 = (CSector*)malloc(sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y);
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memcpy(pWorld1, CWorld::GetSector(0, 0), NUMSECTORS_X * NUMSECTORS_Y * sizeof(CSector));
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WorldPtrList = CWorld::GetMovingEntityList(); /* Interesting way to copy a list... */
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BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_NONE);
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pPickups = (CPickup*)malloc(sizeof(CPickup) * NUMPICKUPS);
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memcpy(pPickups, CPickups::aPickUps, NUMPICKUPS * sizeof(CPickup));
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pReferences = (CReference*)malloc(sizeof(CReference) * NUMREFERENCES);
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memcpy(pReferences, CReferences::aRefs, NUMREFERENCES * sizeof(CReference));
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pEmptyReferences = CReferences::pEmptyList;
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pStoredCam = (CCamera*)malloc(sizeof(CCamera));
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memcpy(pStoredCam, &TheCamera, sizeof(CCamera));
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pRadarBlips = (CBlip*)malloc(sizeof(CBlip) * NUMBLIPS);
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memcpy(pRadarBlips, CRadar::ms_RadarTrace, NUMBLIPS * sizeof(CBlip));
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PlayerWanted = *FindPlayerPed()->m_pWanted;
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PlayerInfo = CWorld::Players[0];
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Time1 = CTimer::GetTimeInMilliseconds();
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Time2 = CTimer::GetTimeInMillisecondsNonClipped();
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Time3 = CTimer::GetPreviousTimeInMilliseconds();
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Time4 = CTimer::GetTimeInMillisecondsPauseMode();
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Frame = CTimer::GetFrameCounter();
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ClockHours = CClock::GetHours();
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ClockMinutes = CClock::GetMinutes();
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OldWeatherType = CWeather::OldWeatherType;
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NewWeatherType = CWeather::NewWeatherType;
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WeatherInterpolationValue = CWeather::InterpolationValue;
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TimeStepNonClipped = CTimer::GetTimeStepNonClipped();
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TimeStep = CTimer::GetTimeStep();
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TimeScale = CTimer::GetTimeScale();
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int size = CPools::GetPedPool()->GetSize();
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pPedAnims = (CStoredDetailedAnimationState*)malloc(size * sizeof(CStoredDetailedAnimationState));
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for (int i = 0; i < size; i++) {
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CPed* ped = CPools::GetPedPool()->GetSlot(i);
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if (ped)
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StoreDetailedPedAnimation(ped, &pPedAnims[i]);
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}
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}
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#endif
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#if 1
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WRAPPER void CReplay::RestoreStuffFromMem(void) { EAXJMP(0x5966E0); }
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#else
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void CReplay::RestoreStuffFromMem(void)
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{
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CPools::GetVehiclePool()->CopyBack(pBuf0, pBuf1);
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CPools::GetPedPool()->CopyBack(pBuf2, pBuf3);
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CPools::GetObjectPool()->CopyBack(pBuf4, pBuf5);
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CPools::GetPtrNodePool()->CopyBack(pBuf6, pBuf7);
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CPools::GetEntryInfoNodePool()->CopyBack(pBuf8, pBuf9);
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CPools::GetDummyPool()->CopyBack(pBuf10, pBuf11);
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memcpy(CWorld::GetSector(0, 0), pWorld1, sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y);
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free(pWorld1);
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pWorld1 = nil;
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CWorld::GetMovingEntityList() = WorldPtrList;
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CWorld::GetBigBuildingList(LEVEL_NONE) = BigBuildingPtrList;
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memcpy(CPickups::aPickUps, pPickups, sizeof(CPickup) * NUMPICKUPS);
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free(pPickups);
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pPickups = nil;
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memcpy(CReferences::aRefs, pReferences, sizeof(CReference) * NUMREFERENCES);
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free(pReferences);
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pReferences = nil;
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CReferences::pEmptyList = pEmptyReferences;
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pEmptyReferences = nil;
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memcpy(&TheCamera, pStoredCam, sizeof(CCamera));
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free(pStoredCam);
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pStoredCam = nil;
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memcpy(CRadar::ms_RadarTrace, pRadarBlips, sizeof(CBlip) * NUMBLIPS);
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free(pRadarBlips);
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pRadarBlips = nil;
|
||||
FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted); /* Nice memory leak */
|
||||
CWorld::Players[0] = PlayerInfo;
|
||||
int size = CPools::GetPedPool()->GetSize();
|
||||
for (int i = size - 1; i >= 0; i--){
|
||||
CPed* ped = CPools::GetPedPool()->GetSlot(i);
|
||||
if (!ped)
|
||||
continue;
|
||||
int mi = ped->GetModelIndex();
|
||||
CStreaming::RequestModel(mi, 0);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
ped->m_rwObject = nil;
|
||||
ped->m_modelIndex = -1;
|
||||
ped->SetModelIndex(mi);
|
||||
ped->m_pVehicleAnim = 0;
|
||||
ped->uAudioEntityId = DMAudio.CreateEntity(0, ped);
|
||||
DMAudio.SetEntityStatus(ped->uAudioEntityId, 1);
|
||||
CPopulation::UpdatePedCount(ped->m_nPedType, false);
|
||||
if (ped->m_wepModelID >= 0)
|
||||
ped->AddWeaponModel(ped->m_wepModelID);
|
||||
}
|
||||
size = CPools::GetVehiclePool()->GetSize();
|
||||
for (int i = size - 1; i >= 0; i--) {
|
||||
CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (!vehicle)
|
||||
continue;
|
||||
int mi = vehicle->GetModelIndex();
|
||||
CStreaming::RequestModel(mi, 0);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
vehicle->m_rwObject = nil;
|
||||
vehicle->m_modelIndex = -1;
|
||||
vehicle->SetModelIndex(mi);
|
||||
if (mi == MI_DODO){
|
||||
CAutomobile* dodo = (CAutomobile*)vehicle;
|
||||
GetFirstObject(dodo->m_apModelNodes[4])->flags = 0; /* TODO: 4 to enum */
|
||||
CMatrix tmp1;
|
||||
tmp1.Attach(&dodo->m_apModelNodes[1]->modelling, false);
|
||||
CMatrix tmp2(&dodo->m_apModelNodes[4]->modelling, false);
|
||||
*tmp1.GetPosition() += CVector(tmp2.GetPosition()->x + 0.1f, 0.0f, tmp2.GetPosition()->z);
|
||||
tmp1.UpdateRW();
|
||||
}
|
||||
if (vehicle->IsCar()){
|
||||
CAutomobile* car = (CAutomobile*)vehicle;
|
||||
int32 panels = car->m_DamageManager.m_abPanelsStatus;
|
||||
car->m_DamageManager.m_abPanelsStatus = 0;
|
||||
ApplyPanelDamageToCar(panels, car, true);
|
||||
car->SetDoorDamage(17, 0, true); /* BONNET */
|
||||
car->SetDoorDamage(18, 1, true); /* BUMPER */
|
||||
car->SetDoorDamage(15, 2, true); /* DOOR_FRONT_LEFT */
|
||||
car->SetDoorDamage(11, 3, true); /* DOOR_FRONT_RIGHT */
|
||||
car->SetDoorDamage(16, 4, true); /* DOOR_BACK_LEFT */
|
||||
car->SetDoorDamage(12, 5, true); /* DOOR_BACK_RIGHT */
|
||||
}
|
||||
vehicle->uAudioEntityId = DMAudio.CreateEntity(0, vehicle);
|
||||
DMAudio.SetEntityStatus(vehicle->uAudioEntityId, 1);
|
||||
CCarCtrl::UpdateCarCount(vehicle, false);
|
||||
if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){
|
||||
CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);
|
||||
if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){
|
||||
vehicle->GetMatrix().Detach();
|
||||
if (vehicle->m_rwObject){
|
||||
if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){
|
||||
RwFrame* frame = RpAtomicGetFrame(vehicle->m_rwObject);
|
||||
RpAtomicDestroy((RpAtomic*)vehicle->m_rwObject);
|
||||
RwFrameDestroy(frame);
|
||||
}
|
||||
vehicle->m_rwObject = nil;
|
||||
}
|
||||
}else{
|
||||
vehicle->DeleteRwObject();
|
||||
int model_id = info->m_wheelId;
|
||||
if (model_id != -1){
|
||||
if ((vehicle->m_rwObject = CModelInfo::GetModelInfo(model_id)->CreateInstance())){
|
||||
vehicle->GetMatrix().AttachRW(&((RwFrame*)vehicle->m_rwObject->parent)->modelling, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
PrintElementsInPtrList();
|
||||
size = CPools::GetObjectPool()->GetSize();
|
||||
for (int i = size - 1; i >= 0; i--) {
|
||||
CObject* object = CPools::GetObjectPool()->GetSlot(i);
|
||||
if (!object)
|
||||
continue;
|
||||
int mi = object->GetModelIndex();
|
||||
CStreaming::RequestModel(mi, 0);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
object->m_rwObject = nil;
|
||||
object->m_modelIndex = -1;
|
||||
object->SetModelIndex(mi);
|
||||
object->GetMatrix().m_attachment = nil;
|
||||
if (RwObjectGetType(object->m_rwObject) == rpATOMIC)
|
||||
object->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(object->m_rwObject)), false);
|
||||
}
|
||||
size = CPools::GetDummyPool()->GetSize();
|
||||
for (int i = size - 1; i >= 0; i--) {
|
||||
CDummy* dummy = CPools::GetDummyPool()->GetSlot(i);
|
||||
if (!dummy)
|
||||
continue;
|
||||
int mi = dummy->GetModelIndex();
|
||||
CStreaming::RequestModel(mi, 0);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
dummy->m_rwObject = nil;
|
||||
dummy->m_modelIndex = -1;
|
||||
dummy->SetModelIndex(mi);
|
||||
dummy->GetMatrix().m_attachment = nil;
|
||||
if (RwObjectGetType(dummy->m_rwObject) == rpATOMIC)
|
||||
dummy->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(dummy->m_rwObject)), false);
|
||||
}
|
||||
CTimer::SetTimeInMilliseconds(Time1);
|
||||
CTimer::SetTimeInMillisecondsNonClipped(Time2);
|
||||
CTimer::SetPreviousTimeInMilliseconds(Time3);
|
||||
CTimer::SetTimeInMillisecondsPauseMode(Time4);
|
||||
CTimer::SetTimeScale(TimeScale);
|
||||
CTimer::SetFrameCounter(Frame);
|
||||
CTimer::SetTimeStep(TimeStep);
|
||||
CTimer::SetTimeStepNonClipped(TimeStepNonClipped);
|
||||
CClock::SetGameClock(ClockHours, ClockMinutes);
|
||||
CWeather::OldWeatherType = OldWeatherType;
|
||||
CWeather::NewWeatherType = NewWeatherType;
|
||||
CWeather::InterpolationValue = WeatherInterpolationValue;
|
||||
size = CPools::GetPedPool()->GetSize();
|
||||
for (int i = 0; i < size; i++) {
|
||||
CPed* ped = CPools::GetPedPool()->GetSlot(i);
|
||||
if (!ped)
|
||||
continue;
|
||||
RetrieveDetailedPedAnimation(ped, &pPedAnims[i]);
|
||||
}
|
||||
free(pPedAnims);
|
||||
pPedAnims = nil;
|
||||
DMAudio.ChangeMusicMode(0);
|
||||
DMAudio.SetRadioInCar(OldRadioStation);
|
||||
DMAudio.ChangeMusicMode(1);
|
||||
}
|
||||
#endif
|
||||
WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); }
|
||||
WRAPPER void CReplay::EmptyAllPools(void) { EAXJMP(0x5971B0); }
|
||||
WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); }
|
||||
WRAPPER void CReplay::SaveReplayToHD(void) { EAXJMP(0x597330); }
|
||||
WRAPPER void PlayReplayFromHD(void) { EAXJMP(0x597420); }
|
||||
WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); }
|
||||
WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E00); }
|
||||
WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E0); }
|
||||
WRAPPER bool CReplay::ShouldStandardCameraBeProcessed(void) { EAXJMP(0x597680); }
|
||||
WRAPPER void CReplay::ProcessLookAroundCam(void) { EAXJMP(0x5976C0); }
|
||||
WRAPPER size_t CReplay::FindSizeOfPacket(uint8 type) { EAXJMP(0x597CC0); }
|
||||
|
@ -308,4 +738,5 @@ InjectHook(0x592FE0, CReplay::Init, PATCH_JUMP);
|
|||
InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP);
|
||||
InjectHook(0x593150, CReplay::EnableReplays, PATCH_JUMP);
|
||||
InjectHook(0x593170, CReplay::Update, PATCH_JUMP);
|
||||
//InjectHook(0x5966E0, CReplay::RestoreStuffFromMem, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue