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some work on zones
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parent
edd9301d7f
commit
cbfc45b3f7
11 changed files with 90 additions and 86 deletions
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@ -1729,7 +1729,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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ped->SetOrientation(0.0f, 0.0f, 0.0f);
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CTheScripts::ClearSpaceForMissionEntity(pos, ped);
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CWorld::Add(ped);
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ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
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ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
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CPopulation::ms_nTotalMissionPeds++;
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ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
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StoreParameters(&m_nIp, 1);
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@ -1968,7 +1968,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
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car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
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car->bEngineOn = false;
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car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
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car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
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car->bHasBeenOwnedByPlayer = true;
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CWorld::Add(car);
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handle = CPools::GetVehiclePool()->GetIndex(car);
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@ -2674,7 +2674,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */
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CVector pos = pPlayer->GetPos();
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CZone* pZone = CTheZones::GetZone(zoneToCheck);
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UpdateCompareFlag(CTheZones::PointLiesWithinZone(pos, pZone));
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UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone));
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return 0;
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}
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case COMMAND_IS_PLAYER_PRESSING_HORN:
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@ -2773,7 +2773,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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#endif
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pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
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pPed->StopNonPartialAnims();
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
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CWorld::Add(pPed);
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ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
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StoreParameters(&m_nIp, 1);
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@ -3026,7 +3026,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
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if (zone != -1)
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m_nIp += KEY_LENGTH_IN_SCRIPT;
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CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
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UpdateCompareFlag(CTheZones::PointLiesWithinZone(pos, CTheZones::GetZone(zone)));
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UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetZone(zone)));
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return 0;
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}
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case COMMAND_SET_CAR_DENSITY:
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@ -3964,7 +3964,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
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#endif
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pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
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pPed->StopNonPartialAnims();
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
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CWorld::Add(pPed);
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ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
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StoreParameters(&m_nIp, 1);
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@ -5880,7 +5880,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
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continue;
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if (pPed->bIsLeader || pPed->m_leader)
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continue;
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if (!CTheZones::PointLiesWithinZone(pPed->GetPosition(), pZone))
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if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
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continue;
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if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
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continue;
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@ -6536,7 +6536,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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continue;
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if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
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continue;
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if (!CTheZones::PointLiesWithinZone(pVehicle->GetPosition(), pZone))
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if (!CTheZones::PointLiesWithinZone(&pVehicle->GetPosition(), pZone))
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continue;
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handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
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pVehicle->VehicleCreatedBy = MISSION_VEHICLE;
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@ -7347,7 +7347,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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ped->SetOrientation(0.0f, 0.0f, 0.0f);
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CTheScripts::ClearSpaceForMissionEntity(pos, ped);
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CWorld::Add(ped);
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ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
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ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
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CPopulation::ms_nTotalMissionPeds++;
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ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
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StoreParameters(&m_nIp, 1);
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@ -8178,7 +8178,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
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car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
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car->bEngineOn = false;
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car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
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car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
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CWorld::Add(car);
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return 0;
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}
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@ -8504,7 +8504,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(pVehicle);
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if (ScriptParams[1])
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pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(pVehicle->GetPosition());
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pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
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else
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pVehicle->m_nZoneLevel = LEVEL_NONE;
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return 0;
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@ -8515,7 +8515,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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if (ScriptParams[1])
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
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else
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pPed->m_nZoneLevel = LEVEL_NONE;
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return 0;
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@ -8920,7 +8920,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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if (ScriptParams[1])
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pPed->m_nZoneLevel = LEVEL_IGNORE;
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else
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
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return 0;
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}
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case COMMAND_GET_CHASE_CAR:
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@ -9119,7 +9119,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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if (ScriptParams[1])
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pVehicle->m_nZoneLevel = LEVEL_IGNORE;
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else
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pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(pVehicle->GetPosition());
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pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
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return 0;
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}
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case COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER:
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@ -9465,7 +9465,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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continue;
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if (pPed->bIsLeader || pPed->m_leader)
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continue;
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if (!CTheZones::PointLiesWithinZone(pPed->GetPosition(), pZone))
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if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
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continue;
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if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
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continue;
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