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Japanese
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parent
92ec403191
commit
c0c09f2720
10 changed files with 650 additions and 118 deletions
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@ -12,6 +12,8 @@
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#include "ControllerConfig.h"
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#include "Font.h"
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tMessage(&CMessages::BriefMessages)[NUMBRIEFMESSAGES] = *(tMessage(*)[NUMBRIEFMESSAGES])*(uintptr*)0x8786E0;
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tPreviousBrief(&CMessages::PreviousBriefs)[NUMPREVIOUSBRIEFS] = *(tPreviousBrief(*)[NUMPREVIOUSBRIEFS])*(uintptr*)0x713C08;
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tBigMessage(&CMessages::BIGMessages)[NUMBIGMESSAGES] = *(tBigMessage(*)[NUMBIGMESSAGES])*(uintptr*)0x773628;
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@ -53,6 +55,13 @@ CMessages::WideStringCopy(wchar *dst, wchar *src, uint16 size)
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dst[i] = '\0';
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}
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wchar jappy(wchar c)
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{
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if (CFont::LanguageSet == FONT_LANGSET_JAPANESE)
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return c & 0x7fff;
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return c;
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}
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bool
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CMessages::WideStringCompare(wchar *str1, wchar *str2, uint16 size)
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{
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@ -62,10 +71,10 @@ CMessages::WideStringCompare(wchar *str1, wchar *str2, uint16 size)
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return false;
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for (int32 i = 0; i < size; i++) {
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if (!str1[i])
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if (!jappy(str1[i]))
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break;
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if (str1[i] != str2[i])
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if (jappy(str1[i]) != jappy(str2[i]))
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return false;
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}
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return true;
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@ -371,7 +380,10 @@ CMessages::InsertNumberInString(wchar *str, int32 n1, int32 n2, int32 n3, int32
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int32 i = 0;
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for (int32 c = 0; c < size;) {
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if (str[c] == '~' && str[c + 1] == '1' && str[c + 2] == '~') {
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if ((CFont::LanguageSet == FONT_LANGSET_JAPANESE && str[c] == (0x8000 | '~') && str[c + 1] == (0x8000 | '1') && str[c + 2] == (0x8000 | '~')) ||
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(CFont::LanguageSet != FONT_LANGSET_JAPANESE && str[c] == '~' && str[c + 1] == '1' && str[c + 2] == '~'))
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{
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//if (str[c] == '~' && str[c + 1] == '1' && str[c + 2] == '~') {
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switch (i) {
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case 0: sprintf(numStr, "%d", n1); break;
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case 1: sprintf(numStr, "%d", n2); break;
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@ -409,7 +421,10 @@ CMessages::InsertStringInString(wchar *str1, wchar *str2)
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wchar *_str1 = str1;
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uint16 i;
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for (i = 0; i < total_size; ) {
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if (*_str1 == '~' && *(_str1 + 1) == 'a' && *(_str1 + 2) == '~') {
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if ((CFont::LanguageSet == FONT_LANGSET_JAPANESE && *_str1 == (0x8000 | '~') && *(_str1 + 1) == (0x8000 | 'a') && *(_str1 + 2) == (0x8000 | '~'))
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|| (CFont::LanguageSet != FONT_LANGSET_JAPANESE && *_str1 == '~' && *(_str1 + 1) == 'a' && *(_str1 + 2) == '~'))
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{
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//if (*_str1 == '~' && *(_str1 + 1) == 'a' && *(_str1 + 2) == '~') {
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_str1 += 3;
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for (int j = 0; j < str2_size; j++) {
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tempstr[i++] = str2[j];
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@ -440,7 +455,8 @@ CMessages::InsertPlayerControlKeysInString(wchar *str)
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wchar *_outstr = outstr;
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for (i = 0; i < strSize;) {
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if (str[i] == '~' && str[i + 1] == 'k' && str[i + 2] == '~') {
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if ((CFont::LanguageSet == FONT_LANGSET_JAPANESE && str[i] == (0x8000 | '~') && str[i + 1] == (0x8000 | 'k') && str[i + 2] == (0x8000 | '~')) ||
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(CFont::LanguageSet != FONT_LANGSET_JAPANESE && str[i] == '~' && str[i + 1] == 'k' && str[i + 2] == '~')) {
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i += 4;
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for (int32 cont = 0; cont < MAX_CONTROLLERACTIONS; cont++) {
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uint16 contSize = GetWideStringLength(ControlsManager.m_aActionNames[cont]);
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