implemented splashes; fixed zones

This commit is contained in:
aap 2019-06-01 23:17:39 +02:00
parent c40c7acb96
commit b63c87e8a6
14 changed files with 241 additions and 91 deletions

View file

@ -39,6 +39,9 @@
#include "Credits.h"
#include "CullZones.h"
#include "TimeCycle.h"
#include "TxdStore.h"
#include "FileMgr.h"
#include "Text.h"
#include "Frontend.h"
#define DEFAULT_VIEWWINDOW (tan(CDraw::GetFOV() * (360.0f / PI)))
@ -72,6 +75,10 @@ void RenderMenus(void);
void DoFade(void);
void Render2dStuffAfterFade(void);
CSprite2d *LoadSplash(const char *name);
void DestroySplashScreen(void);
extern void (*DebugMenuProcess)(void);
extern void (*DebugMenuRender)(void);
@ -182,6 +189,30 @@ FrontendIdle(void)
DoRWStuffEndOfFrame();
}
bool
DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
{
CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha);
CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
// ASPECT
float aspectRatio = CMenuManager::m_PrefsUseWideScreen ? 16.0f/9.0f : 4.0f/3.0f;
CameraSize(Scene.camera, nil, viewWindow, aspectRatio);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))
return false;
CSprite2d::InitPerFrame();
if(Alpha != 0)
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH), BottomColor, BottomColor, TopColor, TopColor);
return true;
}
bool
DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
{
@ -361,7 +392,7 @@ DoFade(void)
}
if(CDraw::FadeValue != 0 || CMenuManager::m_PrefsBrightness < 256){
// LoadSplash
CSprite2d *splash = LoadSplash(nil);
CRGBA fadeColor;
CRect rect;
@ -411,7 +442,7 @@ DoFade(void)
fadeColor.g = 255;
fadeColor.b = 255;
fadeColor.a = CDraw::FadeValue;
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH), fadeColor, fadeColor, fadeColor, fadeColor);
splash->Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), fadeColor, fadeColor, fadeColor, fadeColor);
}
}
}
@ -423,6 +454,130 @@ Render2dStuffAfterFade(void)
CFont::DrawFonts();
}
CSprite2d splash;
int splashTxdId = -1;
CSprite2d*
LoadSplash(const char *name)
{
RwTexDictionary *txd;
char filename[140];
RwTexture *tex = nil;
if(name == nil)
return &splash;
if(splashTxdId == -1)
splashTxdId = CTxdStore::AddTxdSlot("splash");
txd = CTxdStore::GetSlot(splashTxdId)->texDict;
if(txd)
tex = RwTexDictionaryFindNamedTexture(txd, name);
// if texture is found, splash was already set up below
if(tex == nil){
CFileMgr::SetDir("TXD\\");
sprintf(filename, "%s.txd", name);
if(splash.m_pTexture)
splash.Delete();
if(txd)
CTxdStore::RemoveTxd(splashTxdId);
CTxdStore::LoadTxd(splashTxdId, filename);
CTxdStore::AddRef(splashTxdId);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(splashTxdId);
splash.SetTexture(name);
CTxdStore::PopCurrentTxd();
CFileMgr::SetDir("");
}
return &splash;
}
void
DestroySplashScreen(void)
{
splash.Delete();
if(splashTxdId != -1)
CTxdStore::RemoveTxdSlot(splashTxdId);
splashTxdId = -1;
}
float NumberOfChunksLoaded;
#define TOTALNUMCHUNKS 73.0f
// TODO: compare with PS2
void
LoadingScreen(char *str1, char *str2, char *splashscreen)
{
CSprite2d *splash;
#ifndef RANDOMSPLASH
if(CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
splashscreen = "mainsc2";
else
splashscreen = "mainsc1";
#endif
splash = LoadSplash(splashscreen);
if(RsGlobal.quit)
return;
if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)){
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
DefinedState();
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
splash->Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), CRGBA(255, 255, 255, 255));
if(str1){
NumberOfChunksLoaded += 1;
float hpos = SCREEN_STRETCH_X(40);
float length = SCREENW - SCREEN_STRETCH_X(100);
float vpos = SCREENH - SCREEN_STRETCH_Y(13);
float height = SCREEN_STRETCH_Y(7);
CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(40, 53, 68, 255));
length *= NumberOfChunksLoaded/TOTALNUMCHUNKS;
CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(81, 106, 137, 255));
// this is done by the game but is unused
CFont::SetScale(SCREEN_STRETCH_X(2), SCREEN_STRETCH_Y(2));
CFont::SetPropOn();
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
#ifdef CHATTYSPLASH
// my attempt
static wchar tmpstr[80];
float scale = SCREEN_STRETCH_Y(0.8f);
vpos -= 50*scale;
CFont::SetScale(scale, scale);
CFont::SetPropOn();
CFont::SetRightJustifyOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetColor(CRGBA(255, 255, 255, 255));
AsciiToUnicode(str1, tmpstr);
CFont::PrintString(hpos, vpos, tmpstr);
vpos += 25*scale;
AsciiToUnicode(str2, tmpstr);
CFont::PrintString(hpos, vpos, tmpstr);
#endif
}
CFont::DrawFonts();
DoRWStuffEndOfFrame();
}
}
void
ResetLoadingScreenBar(void)
{
NumberOfChunksLoaded = 0.0f;
}
#include "rwcore.h"
#include "rpworld.h"
#include "rpmatfx.h"
@ -590,6 +745,7 @@ STARTPATCHES
InjectHook(0x48E480, Idle, PATCH_JUMP);
InjectHook(0x48E700, FrontendIdle, PATCH_JUMP);
InjectHook(0x48CF10, DoRWStuffStartOfFrame, PATCH_JUMP);
InjectHook(0x48D040, DoRWStuffStartOfFrame_Horizon, PATCH_JUMP);
InjectHook(0x48E030, RenderScene, PATCH_JUMP);
InjectHook(0x48E080, RenderDebugShit, PATCH_JUMP);
@ -598,6 +754,11 @@ STARTPATCHES
InjectHook(0x48E450, RenderMenus, PATCH_JUMP);
InjectHook(0x48D120, DoFade, PATCH_JUMP);
InjectHook(0x48E470, Render2dStuffAfterFade, PATCH_JUMP);
InjectHook(0x48D550, LoadSplash, PATCH_JUMP);
InjectHook(0x48D670, DestroySplashScreen, PATCH_JUMP);
InjectHook(0x48D770, LoadingScreen, PATCH_JUMP);
InjectHook(0x48D760, ResetLoadingScreenBar, PATCH_JUMP);
InjectHook(0x48D470, PluginAttach, PATCH_JUMP);
InjectHook(0x48D520, Initialise3D, PATCH_JUMP);