shadows done

This commit is contained in:
Fire-Head 2019-07-24 19:55:43 +03:00
parent ad1920bc6f
commit b4ecb3e3da
20 changed files with 2412 additions and 60 deletions

View file

@ -66,6 +66,12 @@ wchar *gUString2 = (wchar*)0x6EDD70;
bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
char version_name[64];
float FramesPerSecond = 30.0f;
bool gbPrintShite = false;
bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void);
@ -173,9 +179,6 @@ Idle(void *arg)
}
RenderMenus();
#ifndef FINAL
PrintGameVersion();
#endif
DoFade();
Render2dStuffAfterFade();
CCredits::Render();
@ -211,9 +214,6 @@ FrontendIdle(void)
DefinedState();
RenderMenus();
#ifndef FINAL
PrintGameVersion();
#endif
DoFade();
Render2dStuffAfterFade();
CFont::DrawFonts();
@ -473,9 +473,137 @@ DoFade(void)
}
}
float FramesPerSecondCounter;
int32 FrameSamples;
struct tZonePrint
{
char name[12];
CRect rect;
};
tZonePrint ZonePrint[] =
{
{ "suburban", CRect(-1639.4f, 1014.3f, -226.23f, -1347.9f) },
{ "comntop", CRect(-223.52f, 203.62f, 616.79f, -413.6f) },
{ "comnbtm", CRect(-227.24f, -413.6f, 620.51f, -911.84f) },
{ "comse", CRect( 200.35f, -911.84f, 620.51f, -1737.3f) },
{ "comsw", CRect(-223.52f, -911.84f, 200.35f, -1737.3f) },
{ "industsw", CRect( 744.05f, -473.0f, 1067.5f, -1331.5f) },
{ "industne", CRect( 1067.5f, 282.19f, 1915.3f, -473.0f) },
{ "industnw", CRect( 744.05f, 324.95f, 1067.5f, -473.0f) },
{ "industse", CRect( 1070.3f, -473.0f, 1918.1f, -1331.5f) },
{ "no zone", CRect( 0.0f, 0.0f, 0.0f, 0.0f) }
};
#ifndef MASTER
void
DisplayGameDebugText()
{
static bool bDisplayPosn = false;
static bool bDisplayRate = false;
{
SETTWEAKPATH("GameDebugText");
TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayRate);
}
char str[200];
wchar ustr[200];
wchar ver[200];
AsciiToUnicode(version_name, ver);
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetScale(SCREEN_STRETCH_X(0.5f), SCREEN_STRETCH_Y(0.5f));
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
CFont::SetWrapx(SCREEN_WIDTH);
CFont::SetJustifyOff();
CFont::SetBackGroundOnlyTextOff();
CFont::SetColor(CRGBA(255, 108, 0, 255));
CFont::PrintString(10.0f, 10.0f, ver);
FrameSamples++;
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
FramesPerSecond = FramesPerSecondCounter / FrameSamples;
if ( FrameSamples > 30 )
{
FramesPerSecondCounter = 0.0f;
FrameSamples = 0;
}
if ( !TheCamera.WorldViewerBeingUsed
&& CPad::GetPad(1)->GetSquare()
&& CPad::GetPad(1)->GetTriangle()
&& CPad::GetPad(1)->GetLeftShoulder2JustDown() )
{
bDisplayPosn = !bDisplayPosn;
}
if ( CPad::GetPad(1)->GetSquare()
&& CPad::GetPad(1)->GetTriangle()
&& CPad::GetPad(1)->GetRightShoulder2JustDown() )
{
bDisplayRate = !bDisplayRate;
}
if ( bDisplayPosn || bDisplayRate )
{
CVector pos = FindPlayerCoors();
int32 ZoneId = ARRAY_SIZE(ZonePrint)-1; // no zone
for ( int32 i = 0; i < ARRAY_SIZE(ZonePrint)-1; i++ )
{
if ( pos.x > ZonePrint[i].rect.left
&& pos.x < ZonePrint[i].rect.right
&& pos.y > ZonePrint[i].rect.bottom
&& pos.y < ZonePrint[i].rect.top )
{
ZoneId = i;
}
}
//NOTE: fps should be 30, but its 29 due to different fp2int conversion
if ( bDisplayRate )
sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, F-%d, %s", pos.x, pos.y, pos.z, (int32)FramesPerSecond, ZonePrint[ZoneId].name);
else
sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, %s", pos.x, pos.y, pos.z, ZonePrint[ZoneId].name);
AsciiToUnicode(str, ustr);
CFont::SetPropOff();
CFont::SetBackgroundOff();
CFont::SetScale(0.7f, 1.5f);
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
CFont::SetJustifyOff();
CFont::SetBackGroundOnlyTextOff();
CFont::SetWrapx(640.0f);
CFont::SetFontStyle(FONT_HEADING);
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(42.0f, 42.0f, ustr);
CFont::SetColor(CRGBA(255, 108, 0, 255));
CFont::PrintString(40.0f, 40.0f, ustr);
}
}
#endif
void
Render2dStuffAfterFade(void)
{
#ifndef MASTER
DisplayGameDebugText();
//PrintGameVersion();
#endif
CHud::DrawAfterFade();
CFont::DrawFonts();
}
@ -871,6 +999,41 @@ void PrintGameVersion()
CFont::PrintString(SCREEN_SCALE_X(10.5f), SCREEN_SCALE_Y(8.0f), gUString);
}
void
ValidateVersion()
{
int32 file = CFileMgr::OpenFile("models\\coll\\peds.col", "rb");
char buff[128];
if ( file != -1 )
{
CFileMgr::Seek(file, 100, SEEK_SET);
for ( int i = 0; i < 128; i++ )
{
CFileMgr::Read(file, &buff[i], sizeof(char));
buff[i] -= 23;
if ( buff[i] == '\0' )
break;
CFileMgr::Seek(file, 99, SEEK_CUR);
}
if ( !strncmp(buff, "grandtheftauto3", 15) )
{
strncpy(version_name, &buff[15], 64);
CFileMgr::CloseFile(file);
return;
}
}
LoadingScreen("Invalid version", NULL, NULL);
while(true)
{
;
}
}
STARTPATCHES
InjectHook(0x48E480, Idle, PATCH_JUMP);
InjectHook(0x48E700, FrontendIdle, PATCH_JUMP);