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commit
b3b9be5e8c
29 changed files with 189 additions and 196 deletions
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@ -91,9 +91,7 @@ CRenderer::RenderOneRoad(CEntity *e)
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if(gbDontRenderBuildings)
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return;
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if(gbShowCollisionPolys)
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CCollision::DrawColModel_Coloured(e->GetMatrix(),
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*CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel(),
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e->m_modelIndex);
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CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
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else
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e->Render();
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}
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@ -109,9 +107,7 @@ CRenderer::RenderOneNonRoad(CEntity *e)
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#ifndef MASTER
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if(gbShowCollisionPolys){
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if(!e->IsVehicle()){
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CCollision::DrawColModel_Coloured(e->GetMatrix(),
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*CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel(),
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e->m_modelIndex);
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CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
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return;
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}
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}else if(e->IsBuilding()){
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@ -339,7 +335,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
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float dist;
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bool request = true;
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if(mi->m_type == MITYPE_TIME){
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if (mi->GetModelType() == MITYPE_TIME) {
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ti = (CTimeModelInfo*)mi;
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other = ti->GetOtherTimeModel();
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if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
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@ -355,7 +351,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
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request = false;
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}
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}else{
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if(mi->m_type != MITYPE_SIMPLE){
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if (mi->GetModelType() != MITYPE_SIMPLE) {
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if(FindPlayerVehicle() == ent &&
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TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
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// Player's vehicle in first person mode
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@ -485,7 +481,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
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float dist;
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bool request = true;
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if(mi->m_type == MITYPE_TIME){
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if(mi->GetModelType() == MITYPE_TIME){
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ti = (CTimeModelInfo*)mi;
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other = ti->GetOtherTimeModel();
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if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
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@ -502,7 +498,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
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}
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}else{
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// TODO(MIAMI): weapon
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if(mi->m_type != MITYPE_SIMPLE){
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if(mi->GetModelType() != MITYPE_SIMPLE){
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if(FindPlayerVehicle() == ent &&
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TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
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// Player's vehicle in first person mode
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@ -636,11 +632,11 @@ int32
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CRenderer::SetupBigBuildingVisibility(CEntity *ent)
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{
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#ifndef MIAMI
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CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
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CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
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CTimeModelInfo *ti;
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int32 other;
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if(mi->m_type == MITYPE_TIME){
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if (mi->GetModelType() == MITYPE_TIME) {
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ti = (CTimeModelInfo*)mi;
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other = ti->GetOtherTimeModel();
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// Hide objects not in time range if possible
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@ -648,7 +644,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
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if(!CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff()))
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return VIS_INVISIBLE;
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// Draw like normal
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}else if(mi->m_type == MITYPE_VEHICLE)
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} else if (mi->GetModelType() == MITYPE_VEHICLE)
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return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE;
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float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude();
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@ -665,7 +661,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
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// But if it is a time object, we'd rather draw the wrong
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// non-LOD than the right LOD.
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if(nonLOD->m_type == MITYPE_TIME){
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if (nonLOD->GetModelType() == MITYPE_TIME) {
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ti = (CTimeModelInfo*)nonLOD;
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other = ti->GetOtherTimeModel();
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if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject())
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@ -725,7 +721,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
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// TODO(MIAMI): area
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bool request = true;
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if(mi->m_type == MITYPE_TIME){
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if(mi->GetModelType() == MITYPE_TIME){
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ti = (CTimeModelInfo*)mi;
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other = ti->GetOtherTimeModel();
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if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
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@ -742,7 +738,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
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// it since what we really want is the other one.
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request = false;
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}
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}else if(mi->m_type == MITYPE_VEHICLE)
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}else if(mi->GetModelType() == MITYPE_VEHICLE)
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return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE;
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float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude();
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@ -759,7 +755,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
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// But if it is a time object, we'd rather draw the wrong
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// non-LOD than the right LOD.
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if(nonLOD->m_type == MITYPE_TIME){
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if(nonLOD->GetModelType() == MITYPE_TIME){
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ti = (CTimeModelInfo*)nonLOD;
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other = ti->GetOtherTimeModel();
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if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject())
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@ -1447,7 +1443,7 @@ CRenderer::SortBIGBuildingsForSectorList(CPtrList *list)
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bool
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CRenderer::ShouldModelBeStreamed(CEntity *ent)
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{
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CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
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CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
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float dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
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if(mi->m_noFade)
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return dist - STREAM_DISTANCE < mi->GetLargestLodDistance();
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