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finished CEntity
This commit is contained in:
parent
6e4df804f7
commit
af2e764d81
27 changed files with 665 additions and 76 deletions
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@ -1,14 +1,29 @@
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#include "common.h"
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#include "rpworld.h"
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#include "patcher.h"
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#include "General.h"
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#include "ModelIndices.h"
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#include "Timer.h"
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#include "Placeable.h"
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#include "Entity.h"
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#include "Object.h"
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#include "ParticleObject.h"
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#include "Lights.h"
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#include "World.h"
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#include "Camera.h"
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#include "Glass.h"
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#include "Clock.h"
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#include "Weather.h"
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#include "TimeCycle.h"
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#include "Bridge.h"
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#include "TrafficLights.h"
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#include "Coronas.h"
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#include "Pointlights.h"
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#include "Shadows.h"
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#include "Pickups.h"
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#include "SpecialFX.h"
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#include "References.h"
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#include "TxdStore.h"
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#include "Zones.h"
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#include "patcher.h"
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int gBuildings;
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@ -59,7 +74,7 @@ CEntity::CEntity(void)
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m_scanCode = 0;
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m_modelIndex = -1;
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m_rwObject = nil;
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m_randomSeed = rand();
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m_randomSeed = CGeneral::GetRandomNumber();
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m_pFirstReference = nil;
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}
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@ -339,9 +354,105 @@ CEntity::GetBoundRect(void)
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return rect;
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}
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WRAPPER void
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void
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CEntity::PreRender(void)
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{ EAXJMP(0x474350);
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{
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switch(m_type){
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case ENTITY_TYPE_BUILDING:
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if(GetModelIndex() == MI_RAILTRACKS){
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CShadows::StoreShadowForPole(this, 0.0f, -10.949f, 5.0f, 8.0f, 1.0f, 0);
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CShadows::StoreShadowForPole(this, 0.0f, 10.949f, 5.0f, 8.0f, 1.0f, 1);
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}else if(IsTreeModel(GetModelIndex())){
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CShadows::StoreShadowForTree(this);
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ModifyMatrixForTreeInWind();
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}else if(IsBannerModel(GetModelIndex())){
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ModifyMatrixForBannerInWind();
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}
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break;
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case ENTITY_TYPE_OBJECT:
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if(GetModelIndex() == MI_COLLECTABLE1){
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CPickups::DoCollectableEffects(this);
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GetMatrix().UpdateRW();
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UpdateRwFrame();
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}else if(GetModelIndex() == MI_MONEY){
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CPickups::DoMoneyEffects(this);
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GetMatrix().UpdateRW();
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UpdateRwFrame();
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}else if(GetModelIndex() == MI_NAUTICALMINE ||
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GetModelIndex() == MI_CARMINE ||
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GetModelIndex() == MI_BRIEFCASE){
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if(((CObject*)this)->bIsPickup){
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CPickups::DoMineEffects(this);
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GetMatrix().UpdateRW();
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UpdateRwFrame();
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}
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}else if(IsPickupModel(GetModelIndex())){
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if(((CObject*)this)->bIsPickup){
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CPickups::DoPickUpEffects(this);
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GetMatrix().UpdateRW();
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UpdateRwFrame();
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}else if(GetModelIndex() == MI_GRENADE){
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CMotionBlurStreaks::RegisterStreak((uintptr)this,
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100, 100, 100,
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TheCamera.GetPosition() - 0.07f*TheCamera.GetRight(),
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TheCamera.GetPosition() + 0.07f*TheCamera.GetRight());
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}else if(GetModelIndex() == MI_MOLOTOV){
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CMotionBlurStreaks::RegisterStreak((uintptr)this,
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0, 100, 0,
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TheCamera.GetPosition() - 0.07f*TheCamera.GetRight(),
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TheCamera.GetPosition() + 0.07f*TheCamera.GetRight());
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}
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}else if(GetModelIndex() == MI_MISSILE){
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CVector pos = GetPosition();
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float flicker = (CGeneral::GetRandomNumber() & 0xF)/(float)0x10;
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CShadows::StoreShadowToBeRendered(SHADOWTYPE_2,
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gpShadowExplosionTex, &pos,
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8.0f, 0.0f, 0.0f, -8.0f,
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255, 200.0f*flicker, 160.0f*flicker, 120.0f*flicker,
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20.0f, false, 1.0f);
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CPointLights::AddLight(CPointLights::LIGHT_POINT,
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pos, CVector(0.0f, 0.0f, 0.0f),
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8.0f,
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1.0f*flicker,
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0.8f*flicker,
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0.6f*flicker,
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CPointLights::FOG_NONE, true);
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CCoronas::RegisterCorona((uintptr)this,
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255.0f*flicker, 220.0f*flicker, 190.0f*flicker, 255,
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pos, 6.0f*flicker, 80.0f, gpCoronaTexture[CCoronas::TYPE_STAR],
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CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
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CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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}else if(IsGlass(GetModelIndex())){
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PreRenderForGlassWindow();
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}
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// fall through
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case ENTITY_TYPE_DUMMY:
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if(GetModelIndex() == MI_TRAFFICLIGHTS){
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CTrafficLights::DisplayActualLight(this);
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CShadows::StoreShadowForPole(this, 2.957f, 0.147f, 0.0f, 16.0f, 0.4f, 0);
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}else if(GetModelIndex() == MI_SINGLESTREETLIGHTS1)
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CShadows::StoreShadowForPole(this, 0.744f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
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else if(GetModelIndex() == MI_SINGLESTREETLIGHTS2)
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CShadows::StoreShadowForPole(this, 0.043f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
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else if(GetModelIndex() == MI_SINGLESTREETLIGHTS3)
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CShadows::StoreShadowForPole(this, 1.143f, 0.145f, 0.0f, 16.0f, 0.4f, 0);
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else if(GetModelIndex() == MI_DOUBLESTREETLIGHTS)
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CShadows::StoreShadowForPole(this, 0.0f, -0.048f, 0.0f, 16.0f, 0.4f, 0);
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else if(GetModelIndex() == MI_STREETLAMP1 ||
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GetModelIndex() == MI_STREETLAMP2)
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CShadows::StoreShadowForPole(this, 0.0f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
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break;
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}
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if(CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects != 0)
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ProcessLightsForEntity();
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}
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void
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CEntity::PreRenderForGlassWindow(void)
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{
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CGlass::AskForObjectToBeRenderedInGlass(this);
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bIsVisible = false;
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}
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void
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@ -447,6 +558,313 @@ CEntity::PruneReferences(void)
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}
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}
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void
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CEntity::AddSteamsFromGround(CVector *unused)
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{
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int i, n;
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C2dEffect *effect;
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CVector pos;
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n = CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects;
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for(i = 0; i < n; i++){
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effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
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if(effect->type != EFFECT_PARTICLE)
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continue;
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pos = GetMatrix() * effect->pos;
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switch(effect->particle.particleType){
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case 0:
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CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
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break;
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case 1:
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CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
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break;
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case 2:
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CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false);
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break;
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case 3:
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CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false);
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break;
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case 4:
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CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
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break;
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}
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}
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}
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void
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CEntity::ProcessLightsForEntity(void)
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{
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int i, n;
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C2dEffect *effect;
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CVector pos;
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bool lightOn, lightFlickering;
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uint32 flashTimer1, flashTimer2, flashTimer3;
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if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f)
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return;
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flashTimer1 = 0;
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flashTimer2 = 0;
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flashTimer3 = 0;
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n = CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects;
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for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
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effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
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if(effect->type != EFFECT_LIGHT)
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continue;
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pos = GetMatrix() * effect->pos;
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lightOn = false;
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lightFlickering = false;
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switch(effect->light.lightType){
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case LIGHT_ON:
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lightOn = true;
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break;
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case LIGHT_ON_NIGHT:
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if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
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lightOn = true;
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break;
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case LIGHT_FLICKER:
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if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
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lightOn = true;
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else
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lightFlickering = true;
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if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed) & 3)
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lightOn = true;
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break;
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case LIGHT_FLICKER_NIGHT:
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if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
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if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
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lightOn = true;
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else
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lightFlickering = true;
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if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed) & 3)
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lightOn = true;
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}
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break;
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case LIGHT_FLASH1:
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if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
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lightOn = true;
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break;
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case LIGHT_FLASH1_NIGHT:
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if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
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if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
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lightOn = true;
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break;
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case LIGHT_FLASH2:
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if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
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lightOn = true;
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break;
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case LIGHT_FLASH2_NIGHT:
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if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
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if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
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lightOn = true;
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break;
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case LIGHT_FLASH3:
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if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
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lightOn = true;
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break;
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case LIGHT_FLASH3_NIGHT:
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if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
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if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
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lightOn = true;
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break;
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case LIGHT_RANDOM_FLICKER:
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if(m_randomSeed > 16)
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lightOn = true;
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else{
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if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
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lightOn = true;
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else
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lightFlickering = true;
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if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed*8) & 3)
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lightOn = true;
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}
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break;
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case LIGHT_RANDOM_FLICKER_NIGHT:
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if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
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if(m_randomSeed > 16)
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lightOn = true;
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else{
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if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
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lightOn = true;
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else
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lightFlickering = true;
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if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed*8) & 3)
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lightOn = true;
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}
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}
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break;
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case LIGHT_BRIDGE_FLASH1:
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if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
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lightOn = true;
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break;
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case LIGHT_BRIDGE_FLASH2:
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if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
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lightOn = true;
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break;
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}
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// Corona
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if(lightOn)
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CCoronas::RegisterCorona((uintptr)this + i,
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effect->col.r, effect->col.g, effect->col.b, 255,
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pos, effect->light.size, effect->light.dist,
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effect->light.corona, effect->light.flareType, effect->light.roadReflection,
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effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
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else if(lightFlickering)
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CCoronas::RegisterCorona((uintptr)this + i,
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0, 0, 0, 255,
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pos, effect->light.size, effect->light.dist,
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effect->light.corona, effect->light.flareType, effect->light.roadReflection,
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effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
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// Pointlight
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if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
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CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
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pos, CVector(0.0f, 0.0f, 0.0f),
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effect->light.range,
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effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
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CPointLights::FOG_ALWAYS, true);
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}else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
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CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
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pos, CVector(0.0f, 0.0f, 0.0f),
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effect->light.range,
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effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
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CPointLights::FOG_NORMAL, true);
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}else if(lightOn && effect->light.range != 0.0f){
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if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
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CPointLights::AddLight(CPointLights::LIGHT_POINT,
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pos, CVector(0.0f, 0.0f, 0.0f),
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effect->light.range,
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0.0f, 0.0f, 0.0f,
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CPointLights::FOG_NONE, true);
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}else{
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CPointLights::AddLight(CPointLights::LIGHT_POINT,
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pos, CVector(0.0f, 0.0f, 0.0f),
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effect->light.range,
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effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
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effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
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effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
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// half-useless because LIGHTFLAG_FOG_ALWAYS can't be on
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(effect->light.flags & LIGHTFLAG_FOG) >> 1,
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true);
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}
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}
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// Light shadow
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if(effect->light.shadowRange != 0.0f){
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if(lightOn){
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CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_2,
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effect->light.shadow, &pos,
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effect->light.shadowRange, 0.0f,
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0.0f, -effect->light.shadowRange,
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128,
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effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
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effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
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effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
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15.0f, 1.0f, 40.0f, false, 0.0f);
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}else if(lightFlickering){
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CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_2,
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effect->light.shadow, &pos,
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effect->light.shadowRange, 0.0f,
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0.0f, -effect->light.shadowRange,
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0, 0.0f, 0.0f, 0.0f,
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15.0f, 1.0f, 40.0f, false, 0.0f);
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}
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}
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}
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}
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float WindTabel[] = {
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1.0f, 0.5f, 0.2f, 0.7f, 0.4f, 1.0f, 0.5f, 0.3f,
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0.2f, 0.1f, 0.7f, 0.6f, 0.3f, 1.0f, 0.5f, 0.2f,
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};
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void
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CEntity::ModifyMatrixForTreeInWind(void)
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{
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uint16 t;
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float f;
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float strength, flutter;
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if(CTimer::GetIsPaused())
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return;
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CMatrix mat(GetMatrix().m_attachment);
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if(CWeather::Wind >= 0.5){
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t = m_randomSeed + 16*CTimer::GetTimeInMilliseconds();
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f = (t & 0xFFF)/(float)0x1000;
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flutter = f * WindTabel[(t>>12)+1 & 0xF] +
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(1.0f - f) * WindTabel[(t>>12) & 0xF] +
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1.0f;
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strength = CWeather::Wind < 0.8f ? 0.008f : 0.014f;
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}else if(CWeather::Wind >= 0.2){
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t = (uintptr)this + CTimer::GetTimeInMilliseconds();
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f = (t & 0xFFF)/(float)0x1000;
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flutter = sin(f * 6.28f);
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strength = 0.008f;
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}else{
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t = (uintptr)this + CTimer::GetTimeInMilliseconds();
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f = (t & 0xFFF)/(float)0x1000;
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||||
flutter = sin(f * 6.28f);
|
||||
strength = 0.005f;
|
||||
}
|
||||
|
||||
mat.GetUp()->x = strength * flutter;
|
||||
mat.GetUp()->y = mat.GetUp()->x;
|
||||
|
||||
mat.UpdateRW();
|
||||
UpdateRwFrame();
|
||||
}
|
||||
|
||||
float BannerWindTabel[] = {
|
||||
0.0f, 0.3f, 0.6f, 0.85f, 0.99f, 0.97f, 0.65f, 0.15f,
|
||||
-0.1f, 0.0f, 0.35f, 0.57f, 0.55f, 0.35f, 0.45f, 0.67f,
|
||||
0.73f, 0.45f, 0.25f, 0.35f, 0.35f, 0.11f, 0.13f, 0.21f,
|
||||
0.28f, 0.28f, 0.22f, 0.1f, 0.0f, -0.1f, -0.17f, -0.12f
|
||||
};
|
||||
|
||||
void
|
||||
CEntity::ModifyMatrixForBannerInWind(void)
|
||||
{
|
||||
uint16 t;
|
||||
float f;
|
||||
float strength, flutter;
|
||||
CVector right, up;
|
||||
|
||||
if(CTimer::GetIsPaused())
|
||||
return;
|
||||
|
||||
if(CWeather::Wind < 0.1f)
|
||||
strength = 0.2f;
|
||||
else if(CWeather::Wind < 0.8f)
|
||||
strength = 0.43f;
|
||||
else
|
||||
strength = 0.66f;
|
||||
|
||||
t = ((int)(GetMatrix().GetPosition()->x + GetMatrix().GetPosition()->y) << 10) + 16*CTimer::GetTimeInMilliseconds();
|
||||
f = (t & 0x7FF)/(float)0x800;
|
||||
flutter = f * BannerWindTabel[(t>>11)+1 & 0x1F] +
|
||||
(1.0f - f) * BannerWindTabel[(t>>11) & 0x1F];
|
||||
flutter *= strength;
|
||||
|
||||
right = CrossProduct(GetForward(), GetUp());
|
||||
right.z = 0.0f;
|
||||
right.Normalise();
|
||||
up = right * flutter;
|
||||
up.z = sqrt(sq(1.0f) - sq(flutter));
|
||||
GetRight() = CrossProduct(GetForward(), up);
|
||||
GetUp() = up;
|
||||
|
||||
GetMatrix().UpdateRW();
|
||||
UpdateRwFrame();
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x473C30, &CEntity::ctor, PATCH_JUMP);
|
||||
InjectHook(0x473E40, &CEntity::dtor, PATCH_JUMP);
|
||||
|
@ -466,11 +884,18 @@ STARTPATCHES
|
|||
InjectHook(0x473F10, &CEntity::AttachToRwObject, PATCH_JUMP);
|
||||
InjectHook(0x473F60, &CEntity::DetachFromRwObject, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x475A20, &CEntity::PreRenderForGlassWindow, PATCH_JUMP);
|
||||
InjectHook(0x50CE40, &CEntity::AddSteamsFromGround, PATCH_JUMP);
|
||||
InjectHook(0x475670, &CEntity::ModifyMatrixForTreeInWind, PATCH_JUMP);
|
||||
InjectHook(0x475830, &CEntity::ModifyMatrixForBannerInWind, PATCH_JUMP);
|
||||
InjectHook(0x4FA530, &CEntity::ProcessLightsForEntity, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x475080, &CEntity::Add_, PATCH_JUMP);
|
||||
InjectHook(0x475310, &CEntity::Remove_, PATCH_JUMP);
|
||||
InjectHook(0x473EA0, &CEntity::CreateRwObject_, PATCH_JUMP);
|
||||
InjectHook(0x473F90, &CEntity::DeleteRwObject_, PATCH_JUMP);
|
||||
InjectHook(0x474000, &CEntity::GetBoundRect_, PATCH_JUMP);
|
||||
InjectHook(0x474350, &CEntity::PreRender_, PATCH_JUMP);
|
||||
InjectHook(0x474BD0, &CEntity::Render_, PATCH_JUMP);
|
||||
InjectHook(0x4A7C60, &CEntity::SetupLighting_, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue