This commit is contained in:
Fire-Head 2020-04-17 08:54:14 +03:00
parent 435a9ca7f2
commit a4922d5cb7
139 changed files with 1350 additions and 1400 deletions

View file

@ -18,35 +18,35 @@
#include "World.h"
#include "ZoneCull.h"
int32 &CWeather::SoundHandle = *(int32*)0x5FFBC4;
int32 CWeather::SoundHandle = -1;
int32 &CWeather::WeatherTypeInList = *(int32*)0x8F626C;
int16 &CWeather::OldWeatherType = *(int16*)0x95CCEC;
int16 &CWeather::NewWeatherType = *(int16*)0x95CC70;
int16 &CWeather::ForcedWeatherType = *(int16*)0x95CC80;
int32 CWeather::WeatherTypeInList;
int16 CWeather::OldWeatherType;
int16 CWeather::NewWeatherType;
int16 CWeather::ForcedWeatherType;
bool &CWeather::LightningFlash = *(bool*)0x95CDA3;
bool &CWeather::LightningBurst = *(bool*)0x95CDAC;
uint32 &CWeather::LightningStart = *(uint32*)0x8F5F84;
uint32 &CWeather::LightningFlashLastChange = *(uint32*)0x8E2C0C;
uint32 &CWeather::WhenToPlayLightningSound = *(uint32*)0x8F57E4;
uint32 &CWeather::LightningDuration = *(uint32*)0x940578;
bool CWeather::LightningFlash;
bool CWeather::LightningBurst;
uint32 CWeather::LightningStart;
uint32 CWeather::LightningFlashLastChange;
uint32 CWeather::WhenToPlayLightningSound;
uint32 CWeather::LightningDuration;
float &CWeather::Foggyness = *(float*)0x885AF4;
float &CWeather::CloudCoverage = *(float*)0x8E2818;
float &CWeather::Wind = *(float*)0x8E2BF8;
float &CWeather::Rain = *(float*)0x8E2BFC;
float &CWeather::InterpolationValue = *(float*)0x8F2520;
float &CWeather::WetRoads = *(float*)0x8F5FF8;
float &CWeather::Rainbow = *(float*)0x940598;
float CWeather::Foggyness;
float CWeather::CloudCoverage;
float CWeather::Wind;
float CWeather::Rain;
float CWeather::InterpolationValue;
float CWeather::WetRoads;
float CWeather::Rainbow;
bool &CWeather::bScriptsForceRain = *(bool*)0x95CD7D;
bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1;
bool CWeather::bScriptsForceRain;
bool CWeather::Stored_StateStored;
float &CWeather::Stored_InterpolationValue = *(float*)0x942F54;
int16 &CWeather::Stored_OldWeatherType = *(int16*)0x95CC68;
int16 &CWeather::Stored_NewWeatherType = *(int16*)0x95CCAE;
float &CWeather::Stored_Rain = *(float*)0x885B4C;
float CWeather::Stored_InterpolationValue;
int16 CWeather::Stored_OldWeatherType;
int16 CWeather::Stored_NewWeatherType;
float CWeather::Stored_Rain;
tRainStreak Streaks[NUM_RAIN_STREAKS];