CShotInfo, CWanted done, Frontend fix

This commit is contained in:
eray orçunus 2020-03-29 18:26:23 +03:00
parent 39c9a05827
commit a3b519ea64
11 changed files with 332 additions and 56 deletions

View file

@ -1354,23 +1354,39 @@ void CMenuManager::DrawFrontEndNormal()
m_aFrontEndSprites[currentSprite].Draw(CRect(MENU_X_LEFT_ALIGNED(50.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(95.0f)), CRGBA(255, 255, 255, m_nMenuFadeAlpha > 255 ? 255 : m_nMenuFadeAlpha));
static float fadeAlpha = 0.0f;
static int lastState = 0;
// reverseAlpha = PS2 fading (wait for 255->0, then change screen)
if (m_nMenuFadeAlpha < 255) {
static uint32 LastFade = 0;
if (lastState == 1 && !reverseAlpha)
fadeAlpha = 0.f;
if (m_nMenuFadeAlpha <= 0 && reverseAlpha) {
reverseAlpha = false;
ChangeScreen(pendingScreen, pendingOption, true, false);
} else {
if (!reverseAlpha)
m_nMenuFadeAlpha += min((CTimer::GetTimeInMillisecondsPauseMode() - LastFade) / 33.0f, 1.0f) * 20.0f;
else
m_nMenuFadeAlpha = max(0, m_nMenuFadeAlpha - min((CTimer::GetTimeInMillisecondsPauseMode() - LastFade) / 33.0f, 1.0f) * 30.0f);
float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
LastFade = CTimer::GetTimeInMillisecondsPauseMode();
// +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
if (!reverseAlpha)
fadeAlpha += (timestep * 100.f) * 20.f / 33.f;
else
fadeAlpha = max(0.0f, fadeAlpha - (timestep * 100.f) * 30.f / 33.f);
m_nMenuFadeAlpha = fadeAlpha;
}
lastState = 0;
} else {
if (reverseAlpha)
m_nMenuFadeAlpha -= 20;
if (lastState == 0) fadeAlpha = 255.f;
if (reverseAlpha) {
float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
fadeAlpha -= (timestep * 100.f) * 30.f / 33.f;
m_nMenuFadeAlpha = fadeAlpha;
}
lastState = 1;
// TODO: what is this? waiting mouse?
if(field_518 == 4){
@ -1568,13 +1584,20 @@ void CMenuManager::DrawFrontEndNormal()
}
if (m_nMenuFadeAlpha < 255) {
// Famous transparent menu bug
#ifdef FIX_BUGS
static float fadeAlpha = 0.0f;
if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f;
float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
// +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
fadeAlpha += (timestep * 100.f) * 20.f / 33.f;
m_nMenuFadeAlpha = fadeAlpha;
#else
static uint32 LastFade = 0;
// Famous transparent menu bug. 33.0f = 1000.f/30.f (original frame limiter fps)
#ifdef FIX_BUGS
m_nMenuFadeAlpha += min((CTimer::GetTimeInMillisecondsPauseMode() - LastFade) / 33.0f, 1.0f) * 20.0f;
LastFade = CTimer::GetTimeInMillisecondsPauseMode();
#else
if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){
m_nMenuFadeAlpha += 20;
LastFade = CTimer::GetTimeInMillisecondsPauseMode();