1.1 patch stuff

This commit is contained in:
Nikolay Korolev 2020-04-19 17:38:10 +03:00
parent bcc3a8b6c7
commit 9e65eb34ec
13 changed files with 109 additions and 2 deletions

View file

@ -2545,11 +2545,13 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
ResetStatics = false;
}
#ifndef GTA3_1_1_PATCH
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation);
#endif
// Look around
bool UseMouse = false;
@ -2578,6 +2580,17 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
#ifdef GTA3_1_1_PATCH
HeadPos.x = 0.0f;
HeadPos.y = 0.0f;
HeadPos.z = 0.0f;
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation);
Source.y -= 0.19f * Sin(m_fInitialPlayerOrientation);
#endif
TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
TargetCoors.z = 3.0f * Sin(Alpha) + Source.z;