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synced 2025-05-10 09:26:38 +03:00
Island loading and PS2 alpha test added to options
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parent
a728a542be
commit
732681db08
14 changed files with 417 additions and 104 deletions
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@ -122,6 +122,11 @@ int8 CMenuManager::m_nPrefsMSAALevel = 0;
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int8 CMenuManager::m_nDisplayMSAALevel = 0;
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#endif
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#ifdef NO_ISLAND_LOADING
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int8 CMenuManager::m_DisplayIslandLoading = ISLAND_LOADING_LOW;
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int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
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#endif
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char CMenuManager::m_PrefsSkinFile[256] = DEFAULT_SKIN_NAME;
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int32 CMenuManager::m_KeyPressedCode = -1;
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@ -155,6 +160,10 @@ int32 MouseButtonJustClicked;
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int32 JoyButtonJustClicked;
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//int32 *pControlTemp = 0;
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#ifdef PS2_ALPHA_TEST
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extern bool gPS2alphaTest;
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#endif
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#ifndef MASTER
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bool CMenuManager::m_PrefsMarketing = false;
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bool CMenuManager::m_PrefsDisableTutorials = false;
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@ -1189,6 +1198,21 @@ CMenuManager::Draw()
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break;
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}
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break;
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#endif
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#ifdef NO_ISLAND_LOADING
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case MENUACTION_ISLANDLOADING:
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switch (m_DisplayIslandLoading) {
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case ISLAND_LOADING_LOW:
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rightText = TheText.Get("FEM_LOW");
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break;
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case ISLAND_LOADING_MEDIUM:
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rightText = TheText.Get("FEM_MED");
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break;
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case ISLAND_LOADING_HIGH:
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rightText = TheText.Get("FEM_HIG");
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break;
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}
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break;
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#endif
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case MENUACTION_AUDIOHW:
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if (m_nPrefsAudio3DProviderIndex == -1)
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@ -1245,6 +1269,11 @@ CMenuManager::Draw()
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rightText = TheText.Get(m_PrefsCutsceneBorders ? "FEM_ON" : "FEM_OFF");
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break;
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#endif
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#ifdef PS2_ALPHA_TEST
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case MENUACTION_PS2_ALPHA_TEST:
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rightText = TheText.Get(gPS2alphaTest ? "FEM_ON" : "FEM_OFF");
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break;
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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case MENUACTION_TRIGGERFUNC:
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FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
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@ -1389,6 +1418,12 @@ CMenuManager::Draw()
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if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_AAS") && m_nHelperTextMsgId == 1)
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ResetHelperText();
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}
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#endif
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#ifdef NO_ISLAND_LOADING
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if (m_DisplayIslandLoading == m_PrefsIslandLoading) {
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if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL") && m_nHelperTextMsgId == 1)
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ResetHelperText();
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}
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#endif
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if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
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if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH"))
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@ -1409,6 +1444,12 @@ CMenuManager::Draw()
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if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_AAS"))
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SetHelperText(1);
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}
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#endif
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#ifdef NO_ISLAND_LOADING
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if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
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if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL"))
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SetHelperText(1);
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}
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#endif
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if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
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if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
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@ -3333,6 +3374,13 @@ CMenuManager::LoadSettings()
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CFileMgr::Read(fileHandle, (char *)&m_nPrefsMSAALevel, 1);
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m_nDisplayMSAALevel = m_nPrefsMSAALevel;
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#endif
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#ifdef NO_ISLAND_LOADING
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CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
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CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
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#endif
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#ifdef PS2_ALPHA_TEST
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CFileMgr::Read(fileHandle, (char *)&gPS2alphaTest, 1);
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#endif // PS2_ALPHA_TEST
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}
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}
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@ -3432,6 +3480,12 @@ CMenuManager::SaveSettings()
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#ifdef MULTISAMPLING
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CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_nPrefsMSAALevel, 1);
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#endif
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#ifdef NO_ISLAND_LOADING
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CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
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#endif
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#ifdef PS2_ALPHA_TEST
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CFileMgr::Write(fileHandle, (char *)&gPS2alphaTest, 1);
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#endif // PS2_ALPHA_TEST
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}
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CFileMgr::CloseFile(fileHandle);
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@ -4769,6 +4823,45 @@ CMenuManager::ProcessButtonPresses(void)
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SaveSettings();
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}
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break;
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#endif
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#ifdef NO_ISLAND_LOADING
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case MENUACTION_ISLANDLOADING:
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if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
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if (!m_bGameNotLoaded) {
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if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
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if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
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CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
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if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
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if (CGame::currLevel != LEVEL_INDUSTRIAL)
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CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
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if (CGame::currLevel != LEVEL_COMMERCIAL)
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CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
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if (CGame::currLevel != LEVEL_SUBURBAN)
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CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
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CCollision::bAlreadyLoaded = true;
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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CStreaming::RequestBigBuildings(CGame::currLevel);
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} else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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CStreaming::RequestIslands(CGame::currLevel);
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} else
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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} else { // low
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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CCollision::bAlreadyLoaded = false;
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CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
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CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
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CStreaming::RemoveUnusedBuildings(CGame::currLevel);
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CStreaming::RequestIslands(CGame::currLevel);
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}
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CStreaming::LoadAllRequestedModels(true);
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} else
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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SetHelperText(0);
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SaveSettings();
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}
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break;
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#endif
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case MENUACTION_AUDIOHW:
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{
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@ -4842,6 +4935,43 @@ CMenuManager::ProcessButtonPresses(void)
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#ifdef CUTSCENE_BORDERS_SWITCH
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m_PrefsCutsceneBorders = true;
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#endif
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#ifdef NO_ISLAND_LOADING
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m_DisplayIslandLoading = ISLAND_LOADING_LOW;
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if (!m_bGameNotLoaded) {
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if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
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if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
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CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
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if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
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if (CGame::currLevel != LEVEL_INDUSTRIAL)
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CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
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if (CGame::currLevel != LEVEL_COMMERCIAL)
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CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
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if (CGame::currLevel != LEVEL_SUBURBAN)
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CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
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CCollision::bAlreadyLoaded = true;
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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CStreaming::RequestBigBuildings(CGame::currLevel);
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} else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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CStreaming::RequestIslands(CGame::currLevel);
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} else
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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} else { // low
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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CCollision::bAlreadyLoaded = false;
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CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
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CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
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CStreaming::RemoveUnusedBuildings(CGame::currLevel);
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CStreaming::RequestIslands(CGame::currLevel);
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}
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CStreaming::LoadAllRequestedModels(true);
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} else
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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#endif // NO_ISLAND_LOADING
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#ifdef PS2_ALPHA_TEST
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gPS2alphaTest = false;
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#endif // PS2_ALPHA_TEST
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SaveSettings();
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#else
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} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
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@ -4870,6 +5000,43 @@ CMenuManager::ProcessButtonPresses(void)
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#else
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CMBlur::BlurOn = true;
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#endif // GTA3_1_1_PATCH
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#ifdef NO_ISLAND_LOADING
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m_DisplayIslandLoading = ISLAND_LOADING_LOW;
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if (!m_bGameNotLoaded) {
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if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
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if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
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CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
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if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
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if (CGame::currLevel != LEVEL_INDUSTRIAL)
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CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
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if (CGame::currLevel != LEVEL_COMMERCIAL)
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CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
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if (CGame::currLevel != LEVEL_SUBURBAN)
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CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
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CCollision::bAlreadyLoaded = true;
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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CStreaming::RequestBigBuildings(CGame::currLevel);
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} else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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CStreaming::RequestIslands(CGame::currLevel);
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} else
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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} else { // low
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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CCollision::bAlreadyLoaded = false;
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CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
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CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
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CStreaming::RemoveUnusedBuildings(CGame::currLevel);
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CStreaming::RequestIslands(CGame::currLevel);
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}
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CStreaming::LoadAllRequestedModels(true);
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} else
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m_PrefsIslandLoading = m_DisplayIslandLoading;
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#endif // NO_ISLAND_LOADING
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#ifdef PS2_ALPHA_TEST
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gPS2alphaTest = false;
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#endif // PS2_ALPHA_TEST
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SaveSettings();
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#endif // GRAPHICS_MENU_OPTIONS
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} else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) {
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@ -5155,6 +5322,15 @@ CMenuManager::ProcessButtonPresses(void)
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m_nDisplayMSAALevel = 0;
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}
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break;
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#endif
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#ifdef NO_ISLAND_LOADING
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case MENUACTION_ISLANDLOADING:
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m_DisplayIslandLoading += changeValueBy;
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if (m_DisplayIslandLoading > ISLAND_LOADING_HIGH)
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m_DisplayIslandLoading = ISLAND_LOADING_LOW;
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else if (m_DisplayIslandLoading < ISLAND_LOADING_LOW)
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m_DisplayIslandLoading = ISLAND_LOADING_HIGH;
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break;
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#endif
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case MENUACTION_AUDIOHW:
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if (m_nPrefsAudio3DProviderIndex != -1) {
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@ -5327,6 +5503,13 @@ CMenuManager::ProcessOnOffMenuOptions()
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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SaveSettings();
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break;
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#endif
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#ifdef PS2_ALPHA_TEST
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case MENUACTION_PS2_ALPHA_TEST:
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gPS2alphaTest = !gPS2alphaTest;
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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SaveSettings();
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break;
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#endif
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}
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}
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