Island loading and PS2 alpha test added to options

This commit is contained in:
Sergeanur 2020-08-16 17:26:44 +03:00
parent a728a542be
commit 732681db08
14 changed files with 417 additions and 104 deletions

View file

@ -122,6 +122,11 @@ int8 CMenuManager::m_nPrefsMSAALevel = 0;
int8 CMenuManager::m_nDisplayMSAALevel = 0;
#endif
#ifdef NO_ISLAND_LOADING
int8 CMenuManager::m_DisplayIslandLoading = ISLAND_LOADING_LOW;
int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
#endif
char CMenuManager::m_PrefsSkinFile[256] = DEFAULT_SKIN_NAME;
int32 CMenuManager::m_KeyPressedCode = -1;
@ -155,6 +160,10 @@ int32 MouseButtonJustClicked;
int32 JoyButtonJustClicked;
//int32 *pControlTemp = 0;
#ifdef PS2_ALPHA_TEST
extern bool gPS2alphaTest;
#endif
#ifndef MASTER
bool CMenuManager::m_PrefsMarketing = false;
bool CMenuManager::m_PrefsDisableTutorials = false;
@ -1189,6 +1198,21 @@ CMenuManager::Draw()
break;
}
break;
#endif
#ifdef NO_ISLAND_LOADING
case MENUACTION_ISLANDLOADING:
switch (m_DisplayIslandLoading) {
case ISLAND_LOADING_LOW:
rightText = TheText.Get("FEM_LOW");
break;
case ISLAND_LOADING_MEDIUM:
rightText = TheText.Get("FEM_MED");
break;
case ISLAND_LOADING_HIGH:
rightText = TheText.Get("FEM_HIG");
break;
}
break;
#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex == -1)
@ -1245,6 +1269,11 @@ CMenuManager::Draw()
rightText = TheText.Get(m_PrefsCutsceneBorders ? "FEM_ON" : "FEM_OFF");
break;
#endif
#ifdef PS2_ALPHA_TEST
case MENUACTION_PS2_ALPHA_TEST:
rightText = TheText.Get(gPS2alphaTest ? "FEM_ON" : "FEM_OFF");
break;
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
case MENUACTION_TRIGGERFUNC:
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
@ -1389,6 +1418,12 @@ CMenuManager::Draw()
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_AAS") && m_nHelperTextMsgId == 1)
ResetHelperText();
}
#endif
#ifdef NO_ISLAND_LOADING
if (m_DisplayIslandLoading == m_PrefsIslandLoading) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL") && m_nHelperTextMsgId == 1)
ResetHelperText();
}
#endif
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH"))
@ -1409,6 +1444,12 @@ CMenuManager::Draw()
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_AAS"))
SetHelperText(1);
}
#endif
#ifdef NO_ISLAND_LOADING
if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL"))
SetHelperText(1);
}
#endif
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
@ -3333,6 +3374,13 @@ CMenuManager::LoadSettings()
CFileMgr::Read(fileHandle, (char *)&m_nPrefsMSAALevel, 1);
m_nDisplayMSAALevel = m_nPrefsMSAALevel;
#endif
#ifdef NO_ISLAND_LOADING
CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
#endif
#ifdef PS2_ALPHA_TEST
CFileMgr::Read(fileHandle, (char *)&gPS2alphaTest, 1);
#endif // PS2_ALPHA_TEST
}
}
@ -3432,6 +3480,12 @@ CMenuManager::SaveSettings()
#ifdef MULTISAMPLING
CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_nPrefsMSAALevel, 1);
#endif
#ifdef NO_ISLAND_LOADING
CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
#endif
#ifdef PS2_ALPHA_TEST
CFileMgr::Write(fileHandle, (char *)&gPS2alphaTest, 1);
#endif // PS2_ALPHA_TEST
}
CFileMgr::CloseFile(fileHandle);
@ -4769,6 +4823,45 @@ CMenuManager::ProcessButtonPresses(void)
SaveSettings();
}
break;
#endif
#ifdef NO_ISLAND_LOADING
case MENUACTION_ISLANDLOADING:
if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
if (!m_bGameNotLoaded) {
if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
if (CGame::currLevel != LEVEL_INDUSTRIAL)
CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
if (CGame::currLevel != LEVEL_COMMERCIAL)
CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
if (CGame::currLevel != LEVEL_SUBURBAN)
CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
CCollision::bAlreadyLoaded = true;
m_PrefsIslandLoading = m_DisplayIslandLoading;
CStreaming::RequestBigBuildings(CGame::currLevel);
} else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
m_PrefsIslandLoading = m_DisplayIslandLoading;
CStreaming::RequestIslands(CGame::currLevel);
} else
m_PrefsIslandLoading = m_DisplayIslandLoading;
} else { // low
m_PrefsIslandLoading = m_DisplayIslandLoading;
CCollision::bAlreadyLoaded = false;
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CStreaming::RequestIslands(CGame::currLevel);
}
CStreaming::LoadAllRequestedModels(true);
} else
m_PrefsIslandLoading = m_DisplayIslandLoading;
SetHelperText(0);
SaveSettings();
}
break;
#endif
case MENUACTION_AUDIOHW:
{
@ -4842,6 +4935,43 @@ CMenuManager::ProcessButtonPresses(void)
#ifdef CUTSCENE_BORDERS_SWITCH
m_PrefsCutsceneBorders = true;
#endif
#ifdef NO_ISLAND_LOADING
m_DisplayIslandLoading = ISLAND_LOADING_LOW;
if (!m_bGameNotLoaded) {
if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
if (CGame::currLevel != LEVEL_INDUSTRIAL)
CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
if (CGame::currLevel != LEVEL_COMMERCIAL)
CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
if (CGame::currLevel != LEVEL_SUBURBAN)
CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
CCollision::bAlreadyLoaded = true;
m_PrefsIslandLoading = m_DisplayIslandLoading;
CStreaming::RequestBigBuildings(CGame::currLevel);
} else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
m_PrefsIslandLoading = m_DisplayIslandLoading;
CStreaming::RequestIslands(CGame::currLevel);
} else
m_PrefsIslandLoading = m_DisplayIslandLoading;
} else { // low
m_PrefsIslandLoading = m_DisplayIslandLoading;
CCollision::bAlreadyLoaded = false;
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CStreaming::RequestIslands(CGame::currLevel);
}
CStreaming::LoadAllRequestedModels(true);
} else
m_PrefsIslandLoading = m_DisplayIslandLoading;
#endif // NO_ISLAND_LOADING
#ifdef PS2_ALPHA_TEST
gPS2alphaTest = false;
#endif // PS2_ALPHA_TEST
SaveSettings();
#else
} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
@ -4870,6 +5000,43 @@ CMenuManager::ProcessButtonPresses(void)
#else
CMBlur::BlurOn = true;
#endif // GTA3_1_1_PATCH
#ifdef NO_ISLAND_LOADING
m_DisplayIslandLoading = ISLAND_LOADING_LOW;
if (!m_bGameNotLoaded) {
if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
if (CGame::currLevel != LEVEL_INDUSTRIAL)
CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
if (CGame::currLevel != LEVEL_COMMERCIAL)
CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
if (CGame::currLevel != LEVEL_SUBURBAN)
CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
CCollision::bAlreadyLoaded = true;
m_PrefsIslandLoading = m_DisplayIslandLoading;
CStreaming::RequestBigBuildings(CGame::currLevel);
} else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
m_PrefsIslandLoading = m_DisplayIslandLoading;
CStreaming::RequestIslands(CGame::currLevel);
} else
m_PrefsIslandLoading = m_DisplayIslandLoading;
} else { // low
m_PrefsIslandLoading = m_DisplayIslandLoading;
CCollision::bAlreadyLoaded = false;
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CStreaming::RequestIslands(CGame::currLevel);
}
CStreaming::LoadAllRequestedModels(true);
} else
m_PrefsIslandLoading = m_DisplayIslandLoading;
#endif // NO_ISLAND_LOADING
#ifdef PS2_ALPHA_TEST
gPS2alphaTest = false;
#endif // PS2_ALPHA_TEST
SaveSettings();
#endif // GRAPHICS_MENU_OPTIONS
} else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) {
@ -5155,6 +5322,15 @@ CMenuManager::ProcessButtonPresses(void)
m_nDisplayMSAALevel = 0;
}
break;
#endif
#ifdef NO_ISLAND_LOADING
case MENUACTION_ISLANDLOADING:
m_DisplayIslandLoading += changeValueBy;
if (m_DisplayIslandLoading > ISLAND_LOADING_HIGH)
m_DisplayIslandLoading = ISLAND_LOADING_LOW;
else if (m_DisplayIslandLoading < ISLAND_LOADING_LOW)
m_DisplayIslandLoading = ISLAND_LOADING_HIGH;
break;
#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex != -1) {
@ -5327,6 +5503,13 @@ CMenuManager::ProcessOnOffMenuOptions()
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#endif
#ifdef PS2_ALPHA_TEST
case MENUACTION_PS2_ALPHA_TEST:
gPS2alphaTest = !gPS2alphaTest;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#endif
}
}