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CFileLoader last funcs and Frontend cleanup
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10 changed files with 216 additions and 55 deletions
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@ -31,6 +31,7 @@
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#include "Radar.h"
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#include "Stats.h"
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#include "Messages.h"
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#include "FileLoader.h"
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#define TIDY_UP_PBP // ProcessButtonPresses
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#define MAX_VISIBLE_LIST_ROW 30
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@ -110,14 +111,14 @@ char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74; //[256] "$$\"\""
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int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70; // -1
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// This is PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
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#ifdef FIX_BUGS
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CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
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// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
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#ifdef PS2_LIKE_MENU
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const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
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#else
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CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
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const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
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#endif
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float menuXYpadding = MENUACTION_POS_Y; // *(float*)0x5F355C; // never changes. not original name
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const float menuXYpadding = MENUACTION_POS_Y; // *(float*)0x5F355C; // not original name
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float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; //*(float*)0x5F2E40;
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float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; //*(float*)0x5F2E44;
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@ -130,17 +131,17 @@ uint8 CMenuManager::m_PrefsPlayerRed = 255;
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uint8 CMenuManager::m_PrefsPlayerGreen = 128;
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uint8 CMenuManager::m_PrefsPlayerBlue; // why??
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CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;
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CMenuManager FrontEndMenuManager; // = *(CMenuManager*)0x8F59D8;
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// Move this somewhere else.
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float &CRenderer::ms_lodDistScale = *(float*)0x5F726C; // 1.2
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float CRenderer::ms_lodDistScale = 1.2f; // *(float*)0x5F726C;
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uint32 &TimeToStopPadShaking = *(uint32*)0x628CF8;
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char *&pEditString = *(char**)0x628D00;
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int32 *&pControlEdit = *(int32**)0x628D08;
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bool &DisplayComboButtonErrMsg = *(bool*)0x628D14;
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int32 &MouseButtonJustClicked = *(int32*)0x628D0C;
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int32 &JoyButtonJustClicked = *(int32*)0x628D10;
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uint32 TimeToStopPadShaking; // = *(uint32*)0x628CF8;
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char *pEditString; // = *(char**)0x628D00;
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int32 *pControlEdit; // = *(int32**)0x628D08;
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bool DisplayComboButtonErrMsg; // = *(bool*)0x628D14;
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int32 MouseButtonJustClicked; // = *(int32*)0x628D0C;
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int32 JoyButtonJustClicked; // = *(int32*)0x628D10;
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//int32 *pControlTemp = 0;
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#ifndef MASTER
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@ -844,6 +845,10 @@ CMenuManager::Draw()
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break;
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}
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#ifdef PS2_LIKE_MENU
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CFont::SetFontStyle(FONT_BANK);
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#endif
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switch (m_nCurrScreen) {
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case MENUPAGE_CONTROLLER_PC_OLD1:
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case MENUPAGE_CONTROLLER_PC_OLD2:
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@ -2140,7 +2145,7 @@ CMenuManager::DrawFrontEndNormal()
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}
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#define optionWidth MENU_X(66.0f)
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#define rawOptionHeight 20.0f
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#define rawOptionHeight 22.0f
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#define optionBottom SCREEN_SCALE_FROM_BOTTOM(20.0f)
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#define optionTop SCREEN_SCALE_FROM_BOTTOM(20.0f + rawOptionHeight)
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#define leftPadding MENU_X_LEFT_ALIGNED(90.0f)
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@ -3187,31 +3192,33 @@ CMenuManager::PrintBriefs()
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newColor = TEXT_COLOR;
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FilterOutColorMarkersFromString(gUString, newColor);
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// newColor wasn't used at all! let's fix this
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#ifdef PS2_LIKE_MENU
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// This PS2 code was always here, but unused
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bool rgSame = newColor.r == TEXT_COLOR.r && newColor.g == TEXT_COLOR.g;
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bool bSame = rgSame && newColor.b == TEXT_COLOR.b;
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bool colorNotChanged = bSame
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#ifndef FIX_BUGS
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&& newColor.a == TEXT_COLOR.a
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#endif
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;
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bool colorNotChanged = bSame; /* && newColor.a == TEXT_COLOR.a; */
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if (!colorNotChanged) {
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newColor.r /= 2;
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newColor.g /= 2;
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newColor.b /= 2;
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}
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#ifdef FIX_BUGS
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newColor.a = FadeIn(255);
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// because some colors aren't visible, due to they were made for PS2
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CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
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CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // But this is from PS2
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CFont::SetDropShadowPosition(1);
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#endif
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#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU)
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newColor.a = FadeIn(255);
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CFont::SetColor(newColor);
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#endif
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CFont::PrintString(MENU_X_LEFT_ALIGNED(50.0f), nextY, gUString);
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nextY += MENU_Y(menuXYpadding);
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}
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}
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#ifdef PS2_LIKE_MENU
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CFont::SetDropShadowPosition(0);
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#endif
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}
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// Not sure about name. Not to be confused with CPad::PrintErrorMessage
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@ -4317,8 +4324,7 @@ CMenuManager::ProcessButtonPresses(void)
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DoSettingsBeforeStartingAGame();
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break;
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case MENUACTION_RELOADIDE:
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// TODO
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// CFileLoader::ReloadObjectTypes("GTA3.IDE");
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CFileLoader::ReloadObjectTypes("GTA3.IDE");
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break;
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case MENUACTION_RELOADIPL:
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CGame::ReloadIPLs();
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@ -5023,7 +5029,7 @@ CMenuManager::PrintController(void)
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CFont::SetFontStyle(FONT_BANK); // X
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// CFont::SetScale(0.4f, 0.4f);
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CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE)); // X
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CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); // X
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// CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255)));
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CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // X
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@ -5217,6 +5223,8 @@ CMenuManager::PrintController(void)
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return;
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}
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}
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CFont::SetDropShadowPosition(0); // X
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}
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#ifdef MENU_MAP
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