reversed CPhysical::ProcessShiftSectorList

This commit is contained in:
aap 2019-05-17 14:08:18 +02:00
parent e9e72523d5
commit 5b8f20b08e
10 changed files with 235 additions and 7 deletions

View file

@ -195,7 +195,7 @@ CRenderer::RenderEverythingBarRoads(void)
if(e->IsVehicle() ||
e->IsPed() && CVisibilityPlugins::GetClumpAlpha((RpClump*)e->m_rwObject) != 255){
if(e->IsVehicle() && ((CVehicle*)e)->m_vehType == VEHICLE_TYPE_BOAT){
if(e->IsVehicle() && ((CVehicle*)e)->IsBoat()){
dist = ms_vecCameraPosition - e->GetPosition();
if(!CVisibilityPlugins::InsertEntityIntoSortedList(e, dist.Magnitude())){
printf("Ran out of space in alpha entity list");
@ -221,7 +221,7 @@ CRenderer::RenderVehiclesButNotBoats(void)
node != &gSortedVehiclesAndPeds.head;
node = node->prev){
CVehicle *v = (CVehicle*)node->item.ent;
if(v->IsVehicle() && v->m_vehType == VEHICLE_TYPE_BOAT) // BUG: missing in III
if(v->IsVehicle() && v->IsBoat()) // BUG: IsVehicle missing in III
continue;
RenderOneNonRoad(v);
}
@ -236,9 +236,7 @@ CRenderer::RenderBoats(void)
node != &gSortedVehiclesAndPeds.head;
node = node->prev){
CVehicle *v = (CVehicle*)node->item.ent;
if(!v->IsVehicle()) // BUG: missing in III
continue;
if(v->m_vehType == VEHICLE_TYPE_BOAT)
if(v->IsVehicle() && v->IsBoat()) // BUG: IsVehicle missing in III
RenderOneNonRoad(v);
}
}