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Island loading cleanup and fix
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parent
c559b71bc9
commit
4d1cfb7214
7 changed files with 42 additions and 58 deletions
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@ -10017,17 +10017,13 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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CollectParameters(&m_nIp, 1);
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CTimer::Stop();
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CGame::currLevel = (eLevelName)ScriptParams[0];
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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ISLAND_LOADING_IS(LOW)
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{
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CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
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CStreaming::RemoveUnusedBuildings(CGame::currLevel);
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}
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CCollision::SortOutCollisionAfterLoad();
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH)
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#endif
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ISLAND_LOADING_ISNT(HIGH)
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{
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CStreaming::RequestIslands(CGame::currLevel);
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CStreaming::LoadAllRequestedModels(true);
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@ -10647,9 +10643,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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CTimer::Stop();
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CGame::currLevel = (eLevelName)ScriptParams[0];
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if (CGame::currLevel != CCollision::ms_collisionInMemory) {
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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ISLAND_LOADING_IS(LOW)
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{
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DMAudio.SetEffectsFadeVol(0);
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CPad::StopPadsShaking();
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@ -10657,29 +10651,24 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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DMAudio.Service();
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}
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CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false);
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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ISLAND_LOADING_IS(LOW)
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{
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CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
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CStreaming::RemoveUnusedBuildings(CGame::currLevel);
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}
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CCollision::SortOutCollisionAfterLoad();
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH)
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#endif
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ISLAND_LOADING_ISNT(HIGH)
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CStreaming::RequestIslands(CGame::currLevel);
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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ISLAND_LOADING_IS(LOW)
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CStreaming::RequestBigBuildings(CGame::currLevel);
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH)
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#endif
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ISLAND_LOADING_ISNT(HIGH)
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CStreaming::LoadAllRequestedModels(true);
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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ISLAND_LOADING_IS(LOW)
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DMAudio.SetEffectsFadeVol(127);
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}
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CTimer::Update();
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