(PS2) TheGame/main/GameInit/SystemInit, ProcessSlowMode

This commit is contained in:
Fire-Head 2020-04-09 02:52:38 +03:00
parent 5a034097c9
commit 3769170113
12 changed files with 1408 additions and 744 deletions

View file

@ -555,7 +555,7 @@ void CMenuManager::DoSettingsBeforeStartingAGame()
m_PrefsVsync = m_PrefsVsyncDisp;
DMAudio.Service();
m_bStartGameLoading = true;
m_bWantToRestart = true;
ShutdownJustMenu();
UnloadTextures();
@ -2819,7 +2819,7 @@ void CMenuManager::Process(void)
if (!m_bSaveMenuActive && TheCamera.GetScreenFadeStatus() != FADE_0)
return;
m_bStartGameLoading = false;
m_bWantToRestart = false;
InitialiseChangedLanguageSettings();
if (CPad::GetPad(0)->GetEscapeJustDown())
@ -2861,9 +2861,9 @@ void CMenuManager::Process(void)
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
DMAudio.Service();
m_bStartGameLoading = true;
m_bWantToRestart = true;
RequestFrontEndShutDown();
m_bLoadingSavedGame = true;
m_bWantToLoad = true;
b_FoundRecentSavedGameWantToLoad = true;
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
@ -2960,7 +2960,7 @@ void CMenuManager::Process(void)
m_bWaitingForNewKeyBind = false;
}
if (!m_bStartGameLoading) {
if (!m_bWantToRestart) {
if (m_bGameNotLoaded)
DMAudio.Service();
}