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CGame::Initialise
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7d213a1f32
commit
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35 changed files with 333 additions and 12 deletions
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@ -49,6 +49,8 @@
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#include "Frontend.h"
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#include "AnimViewer.h"
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#include "Script.h"
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#include "Debug.h"
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#include "Console.h"
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#define DEFAULT_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
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@ -323,7 +325,7 @@ DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16
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void
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DoRWStuffEndOfFrame(void)
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{
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// CDebug::DebugDisplayTextBuffer();
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CDebug::DebugDisplayTextBuffer();
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// FlushObrsPrintfs();
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RwCameraEndUpdate(Scene.camera);
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RsCameraShowRaster(Scene.camera);
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@ -429,7 +431,7 @@ Render2dStuff(void)
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}
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MusicManager.DisplayRadioStationName();
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// TheConsole.Display();
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TheConsole.Display();
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/*
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if(CSceneEdit::m_bEditOn)
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CSceneEdit::Draw();
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@ -724,6 +726,12 @@ DestroySplashScreen(void)
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float NumberOfChunksLoaded;
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#define TOTALNUMCHUNKS 73.0f
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void
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ResetLoadingScreenBar()
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{
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NumberOfChunksLoaded = 0.0f;
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}
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// TODO: compare with PS2
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void
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LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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@ -791,12 +799,6 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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}
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}
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void
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ResetLoadingScreenBar(void)
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{
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NumberOfChunksLoaded = 0.0f;
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}
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void
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LoadingIslandScreen(const char *levelName)
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{
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