CGame::Initialise

This commit is contained in:
Nikolay Korolev 2020-03-22 17:23:40 +03:00
parent 7d213a1f32
commit 34b1881528
35 changed files with 333 additions and 12 deletions

View file

@ -49,6 +49,8 @@
#include "Frontend.h"
#include "AnimViewer.h"
#include "Script.h"
#include "Debug.h"
#include "Console.h"
#define DEFAULT_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
@ -323,7 +325,7 @@ DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16
void
DoRWStuffEndOfFrame(void)
{
// CDebug::DebugDisplayTextBuffer();
CDebug::DebugDisplayTextBuffer();
// FlushObrsPrintfs();
RwCameraEndUpdate(Scene.camera);
RsCameraShowRaster(Scene.camera);
@ -429,7 +431,7 @@ Render2dStuff(void)
}
MusicManager.DisplayRadioStationName();
// TheConsole.Display();
TheConsole.Display();
/*
if(CSceneEdit::m_bEditOn)
CSceneEdit::Draw();
@ -724,6 +726,12 @@ DestroySplashScreen(void)
float NumberOfChunksLoaded;
#define TOTALNUMCHUNKS 73.0f
void
ResetLoadingScreenBar()
{
NumberOfChunksLoaded = 0.0f;
}
// TODO: compare with PS2
void
LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
@ -791,12 +799,6 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
}
}
void
ResetLoadingScreenBar(void)
{
NumberOfChunksLoaded = 0.0f;
}
void
LoadingIslandScreen(const char *levelName)
{