CGame::Initialise

This commit is contained in:
Nikolay Korolev 2020-03-22 17:23:40 +03:00
parent 7d213a1f32
commit 34b1881528
35 changed files with 333 additions and 12 deletions

View file

@ -12,10 +12,13 @@
#include "Clock.h"
#include "Clouds.h"
#include "Collision.h"
#include "Console.h"
#include "Coronas.h"
#include "Cranes.h"
#include "Credits.h"
#include "CutsceneMgr.h"
#include "Darkel.h"
#include "Debug.h"
#include "EventList.h"
#include "FileLoader.h"
#include "FileMgr.h"
@ -27,6 +30,8 @@
#include "Garages.h"
#include "Glass.h"
#include "Heli.h"
#include "IniFile.h"
#include "Messages.h"
#include "Pad.h"
#include "Particle.h"
#include "Phones.h"
@ -36,14 +41,18 @@
#include "Record.h"
#include "Renderer.h"
#include "Replay.h"
#include "Restart.h"
#include "RoadBlocks.h"
#include "PedRoutes.h"
#include "Rubbish.h"
#include "RwHelper.h"
#include "SceneEdit.h"
#include "Script.h"
#include "Shadows.h"
#include "Skidmarks.h"
#include "SpecialFX.h"
#include "Sprite2d.h"
#include "Stats.h"
#include "Streaming.h"
#include "TimeCycle.h"
#include "TrafficLights.h"
@ -51,7 +60,9 @@
#include "TxdStore.h"
#include "User.h"
#include "WaterCannon.h"
#include "WaterLevel.h"
#include "Weapon.h"
#include "WeaponEffects.h"
#include "Weather.h"
#include "World.h"
#include "ZoneCull.h"
@ -76,7 +87,151 @@ CGame::InitialiseOnceBeforeRW(void)
return true;
}
WRAPPER void CGame::Initialise(const char *datFile) { EAXJMP(0x48BED0); }
int &gameTxdSlot = *(int*)0x628D88;
bool CGame::Initialise(const char* datFile)
{
ResetLoadingScreenBar();
strcpy(aDatFile, datFile);
CPools::Initialise();
CIniFile::LoadIniFile();
currLevel = LEVEL_INDUSTRIAL;
LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
gameTxdSlot = CTxdStore::AddTxdSlot("generic");
CTxdStore::Create(gameTxdSlot);
CTxdStore::AddRef(gameTxdSlot);
LoadingScreen("Loading the Game", "Loading particles", nil);
int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
CTxdStore::AddRef(particleTxdSlot);
CTxdStore::SetCurrentTxd(gameTxdSlot);
LoadingScreen("Loading the Game", "Setup game variables", nil);
CGameLogic::InitAtStartOfGame();
CReferences::Init();
TheCamera.Init();
TheCamera.SetRwCamera(Scene.camera);
CDebug::DebugInitTextBuffer();
ThePaths.Init();
ThePaths.AllocatePathFindInfoMem(4500);
CWeather::Init();
CCullZones::Init();
CCollision::Init();
CTheZones::Init();
CUserDisplay::Init();
CMessages::Init();
CMessages::ClearAllMessagesDisplayedByGame();
CRecordDataForGame::Init();
CRestart::Initialise();
CWorld::Initialise();
CParticle::Initialise();
CAnimManager::Initialise();
CCutsceneMgr::Initialise();
CCarCtrl::Init();
InitModelIndices();
CModelInfo::Initialise();
CPickups::Init();
CTheCarGenerators::Init();
CdStreamAddImage("MODELS\\GTA3.IMG");
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
CWorld::AddParticles();
CVehicleModelInfo::LoadVehicleColours();
CVehicleModelInfo::LoadEnvironmentMaps();
CTheZones::PostZoneCreation();
LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
ThePaths.PreparePathData();
for (int i = 0; i < NUMPLAYERS; i++)
CWorld::Players[i].Clear();
CWorld::Players[0].LoadPlayerSkin();
TestModelIndices();
LoadingScreen("Loading the Game", "Setup water", nil);
CWaterLevel::Initialise("DATA\\WATER.DAT");
TheConsole.Init();
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
LoadingScreen("Loading the Game", "Setup streaming", nil);
int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r");
if (txdHandle)
CFileMgr::CloseFile(txdHandle);
if (!CheckVideoCardCaps() && txdHandle) {
CdStreamAddImage("MODELS\\TXD.IMG");
CStreaming::Init();
} else {
CStreaming::Init();
if (ConvertTextures()) {
CStreaming::Shutdown();
CdStreamAddImage("MODELS\\TXD.IMG");
CStreaming::Init();
}
}
CStreaming::LoadInitialVehicles();
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_NONE);
CStreaming::LoadAllRequestedModels(false);
printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
CAnimManager::LoadAnimFiles();
CPed::Initialise();
CRouteNode::Initialise();
CEventList::Initialise();
LoadingScreen("Loading the Game", "Find big buildings", nil);
CRenderer::Init();
LoadingScreen("Loading the Game", "Setup game variables", nil);
CRadar::Initialise();
CRadar::LoadTextures();
CWeapon::InitialiseWeapons();
LoadingScreen("Loading the Game", "Setup traffic lights", nil);
CTrafficLights::ScanForLightsOnMap();
CRoadBlocks::Init();
LoadingScreen("Loading the Game", "Setup game variables", nil);
CPopulation::Initialise();
CWorld::PlayerInFocus = 0;
CCoronas::Init();
CShadows::Init();
CWeaponEffects::Init();
CSkidmarks::Init();
CAntennas::Init();
CGlass::Init();
gPhoneInfo.Initialise();
CSceneEdit::Init();
LoadingScreen("Loading the Game", "Load scripts", nil);
CTheScripts::Init();
CGangs::Initialize();
LoadingScreen("Loading the Game", "Setup game variables", nil);
CClock::Initialise(1000);
CHeli::InitHelis();
CCranes::InitCranes();
CMovingThings::Init();
CDarkel::Init();
CStats::Init();
CPacManPickups::Init();
CRubbish::Init();
CClouds::Init();
CSpecialFX::Init();
CWaterCannons::Init();
CBridge::Init();
CGarages::Init();
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
CWorld::RepositionCertainDynamicObjects();
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
CCullZones::ResolveVisibilities();
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
CRecordDataForChase::Init();
CReplay::Init();
LoadingScreen("Loading the Game", "Start script", nil);
CTheScripts::StartTestScript();
CTheScripts::Process();
TheCamera.Process();
LoadingScreen("Loading the Game", "Load scene", nil);
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
CCollision::ms_collisionInMemory = CGame::currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
return true;
}
#if 0
WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
#else