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CGame::Initialise
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7d213a1f32
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35 changed files with 333 additions and 12 deletions
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@ -12,10 +12,13 @@
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#include "Clock.h"
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#include "Clouds.h"
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#include "Collision.h"
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#include "Console.h"
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#include "Coronas.h"
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#include "Cranes.h"
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#include "Credits.h"
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#include "CutsceneMgr.h"
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#include "Darkel.h"
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#include "Debug.h"
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#include "EventList.h"
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#include "FileLoader.h"
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#include "FileMgr.h"
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@ -27,6 +30,8 @@
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#include "Garages.h"
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#include "Glass.h"
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#include "Heli.h"
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#include "IniFile.h"
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#include "Messages.h"
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#include "Pad.h"
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#include "Particle.h"
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#include "Phones.h"
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@ -36,14 +41,18 @@
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#include "Record.h"
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#include "Renderer.h"
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#include "Replay.h"
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#include "Restart.h"
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#include "RoadBlocks.h"
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#include "PedRoutes.h"
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#include "Rubbish.h"
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#include "RwHelper.h"
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#include "SceneEdit.h"
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#include "Script.h"
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#include "Shadows.h"
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#include "Skidmarks.h"
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#include "SpecialFX.h"
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#include "Sprite2d.h"
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#include "Stats.h"
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#include "Streaming.h"
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#include "TimeCycle.h"
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#include "TrafficLights.h"
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@ -51,7 +60,9 @@
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#include "TxdStore.h"
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#include "User.h"
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#include "WaterCannon.h"
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#include "WaterLevel.h"
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#include "Weapon.h"
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#include "WeaponEffects.h"
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#include "Weather.h"
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#include "World.h"
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#include "ZoneCull.h"
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@ -76,7 +87,151 @@ CGame::InitialiseOnceBeforeRW(void)
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return true;
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}
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WRAPPER void CGame::Initialise(const char *datFile) { EAXJMP(0x48BED0); }
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int &gameTxdSlot = *(int*)0x628D88;
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bool CGame::Initialise(const char* datFile)
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{
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ResetLoadingScreenBar();
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strcpy(aDatFile, datFile);
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CPools::Initialise();
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CIniFile::LoadIniFile();
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currLevel = LEVEL_INDUSTRIAL;
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LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
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gameTxdSlot = CTxdStore::AddTxdSlot("generic");
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CTxdStore::Create(gameTxdSlot);
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CTxdStore::AddRef(gameTxdSlot);
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LoadingScreen("Loading the Game", "Loading particles", nil);
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int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
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CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
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CTxdStore::AddRef(particleTxdSlot);
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CTxdStore::SetCurrentTxd(gameTxdSlot);
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CGameLogic::InitAtStartOfGame();
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CReferences::Init();
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TheCamera.Init();
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TheCamera.SetRwCamera(Scene.camera);
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CDebug::DebugInitTextBuffer();
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ThePaths.Init();
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ThePaths.AllocatePathFindInfoMem(4500);
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CWeather::Init();
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CCullZones::Init();
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CCollision::Init();
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CTheZones::Init();
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CUserDisplay::Init();
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CMessages::Init();
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CMessages::ClearAllMessagesDisplayedByGame();
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CRecordDataForGame::Init();
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CRestart::Initialise();
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CWorld::Initialise();
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CParticle::Initialise();
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CAnimManager::Initialise();
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CCutsceneMgr::Initialise();
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CCarCtrl::Init();
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InitModelIndices();
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CModelInfo::Initialise();
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CPickups::Init();
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CTheCarGenerators::Init();
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CdStreamAddImage("MODELS\\GTA3.IMG");
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CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
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CFileLoader::LoadLevel(datFile);
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CWorld::AddParticles();
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CVehicleModelInfo::LoadVehicleColours();
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CVehicleModelInfo::LoadEnvironmentMaps();
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CTheZones::PostZoneCreation();
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LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
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ThePaths.PreparePathData();
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for (int i = 0; i < NUMPLAYERS; i++)
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CWorld::Players[i].Clear();
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CWorld::Players[0].LoadPlayerSkin();
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TestModelIndices();
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LoadingScreen("Loading the Game", "Setup water", nil);
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CWaterLevel::Initialise("DATA\\WATER.DAT");
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TheConsole.Init();
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CDraw::SetFOV(120.0f);
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CDraw::ms_fLODDistance = 500.0f;
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LoadingScreen("Loading the Game", "Setup streaming", nil);
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int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r");
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if (txdHandle)
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CFileMgr::CloseFile(txdHandle);
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if (!CheckVideoCardCaps() && txdHandle) {
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CdStreamAddImage("MODELS\\TXD.IMG");
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CStreaming::Init();
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} else {
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CStreaming::Init();
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if (ConvertTextures()) {
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CStreaming::Shutdown();
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CdStreamAddImage("MODELS\\TXD.IMG");
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CStreaming::Init();
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}
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}
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CStreaming::LoadInitialVehicles();
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CStreaming::LoadInitialPeds();
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CStreaming::RequestBigBuildings(LEVEL_NONE);
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CStreaming::LoadAllRequestedModels(false);
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printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
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LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
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CAnimManager::LoadAnimFiles();
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CPed::Initialise();
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CRouteNode::Initialise();
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CEventList::Initialise();
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LoadingScreen("Loading the Game", "Find big buildings", nil);
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CRenderer::Init();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CRadar::Initialise();
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CRadar::LoadTextures();
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CWeapon::InitialiseWeapons();
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LoadingScreen("Loading the Game", "Setup traffic lights", nil);
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CTrafficLights::ScanForLightsOnMap();
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CRoadBlocks::Init();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CPopulation::Initialise();
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CWorld::PlayerInFocus = 0;
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CCoronas::Init();
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CShadows::Init();
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CWeaponEffects::Init();
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CSkidmarks::Init();
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CAntennas::Init();
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CGlass::Init();
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gPhoneInfo.Initialise();
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CSceneEdit::Init();
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LoadingScreen("Loading the Game", "Load scripts", nil);
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CTheScripts::Init();
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CGangs::Initialize();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CClock::Initialise(1000);
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CHeli::InitHelis();
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CCranes::InitCranes();
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CMovingThings::Init();
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CDarkel::Init();
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CStats::Init();
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CPacManPickups::Init();
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CRubbish::Init();
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CClouds::Init();
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CSpecialFX::Init();
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CWaterCannons::Init();
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CBridge::Init();
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CGarages::Init();
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LoadingScreen("Loading the Game", "Position dynamic objects", nil);
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CWorld::RepositionCertainDynamicObjects();
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LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
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CCullZones::ResolveVisibilities();
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CTrain::InitTrains();
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CPlane::InitPlanes();
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CCredits::Init();
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CRecordDataForChase::Init();
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CReplay::Init();
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LoadingScreen("Loading the Game", "Start script", nil);
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CTheScripts::StartTestScript();
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CTheScripts::Process();
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TheCamera.Process();
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LoadingScreen("Loading the Game", "Load scene", nil);
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CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
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CCollision::ms_collisionInMemory = CGame::currLevel;
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for (int i = 0; i < MAX_PADS; i++)
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CPad::GetPad(i)->Clear(true);
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return true;
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}
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#if 0
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WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
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#else
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