Struct cleanup, various fixes, enable PS2 rand

This commit is contained in:
eray orçunus 2020-04-19 07:14:13 +03:00
parent 9bfcaff849
commit 1ffc37735e
27 changed files with 93 additions and 80 deletions

View file

@ -159,12 +159,12 @@ void CMovingThings::Update()
int block = CTimer::GetFrameCounter() % TIME_SPAN;
for (i = (block * NUMMOVINGTHINGS) / TIME_SPAN; i < ((block + 1) * NUMMOVINGTHINGS) / TIME_SPAN; i++) {
if (aMovingThings[i].field_A == 1)
if (aMovingThings[i].m_nHidden == 1)
aMovingThings[i].Update();
}
for (i = 0; i < CMovingThings::Num; i++) {
if (aMovingThings[i].field_A == 0)
if (aMovingThings[i].m_nHidden == 0)
aMovingThings[i].Update();
}
@ -212,14 +212,14 @@ void CMovingThing::Update()
m_pEntity->UpdateRwFrame();
if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < 40000.0f) {
if (field_A == 1) {
if (m_nHidden == 1) {
AddToList(&CMovingThings::StartCloseList);
field_A = 0;
m_nHidden = 0;
}
} else {
if (field_A == 0) {
if (m_nHidden == 0) {
RemoveFromList();
field_A = 1;
m_nHidden = 1;
}
}
}