Aspect ratio fix for player skin menu

This commit is contained in:
Sergeanur 2019-10-07 15:08:39 +03:00
parent 568bdcfd74
commit 1df8e7976f
2 changed files with 13 additions and 1 deletions

View file

@ -199,7 +199,11 @@ Idle(void *arg)
Render2dStuff();
}else{
float viewWindow = DEFAULT_VIEWWINDOW;
#ifdef ASPECT_RATIO_SCALE
CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
#else
CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO);
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))
@ -234,7 +238,11 @@ FrontendIdle(void)
return;
float viewWindow = DEFAULT_VIEWWINDOW;
#ifdef ASPECT_RATIO_SCALE
CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
#else
CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO);
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))