mirror of
https://github.com/halpz/re3.git
synced 2025-05-10 20:26:39 +03:00
mips overdose
This commit is contained in:
parent
91fbfc1d23
commit
1c11a8081f
35 changed files with 9019 additions and 221 deletions
|
@ -58,6 +58,7 @@
|
|||
#include "Console.h"
|
||||
#include "timebars.h"
|
||||
#include "GenericGameStorage.h"
|
||||
#include "MemoryCard.h"
|
||||
#include "SceneEdit.h"
|
||||
#include "debugmenu.h"
|
||||
|
||||
|
@ -181,14 +182,27 @@ DoFade(void)
|
|||
if(CTimer::GetIsPaused())
|
||||
return;
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if(TheMemoryCard.JustLoadedDontFadeInYet){
|
||||
TheMemoryCard.JustLoadedDontFadeInYet = false;
|
||||
TheMemoryCard.TimeStartedCountingForFade = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
#else
|
||||
if(JustLoadedDontFadeInYet){
|
||||
JustLoadedDontFadeInYet = false;
|
||||
TimeStartedCountingForFade = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if(TheMemoryCard.StillToFadeOut){
|
||||
if(CTimer::GetTimeInMilliseconds() - TheMemoryCard.TimeStartedCountingForFade > TheMemoryCard.TimeToStayFadedBeforeFadeOut){
|
||||
TheMemoryCard.StillToFadeOut = false;
|
||||
#else
|
||||
if(StillToFadeOut){
|
||||
if(CTimer::GetTimeInMilliseconds() - TimeStartedCountingForFade > TimeToStayFadedBeforeFadeOut){
|
||||
StillToFadeOut = false;
|
||||
#endif
|
||||
TheCamera.Fade(3.0f, FADE_IN);
|
||||
TheCamera.ProcessFade();
|
||||
TheCamera.ProcessMusicFade();
|
||||
|
@ -888,17 +902,16 @@ Render2dStuff(void)
|
|||
void
|
||||
RenderMenus(void)
|
||||
{
|
||||
#ifdef PS2
|
||||
if (FrontEndMenuManager.m_bWantToDraw)
|
||||
if (FrontEndMenuManager.m_bMenuActive)
|
||||
{
|
||||
#ifdef PS2
|
||||
gMainHeap.PushMemId(_TODOCONST(17));
|
||||
FrontEndMenuManager.DrawFrontEnd();
|
||||
gMainHeap.PopMemId();
|
||||
}
|
||||
#else
|
||||
if(FrontEndMenuManager.m_bMenuActive)
|
||||
FrontEndMenuManager.DrawFrontEnd();
|
||||
#endif
|
||||
FrontEndMenuManager.DrawFrontEnd();
|
||||
#ifdef PS2
|
||||
gMainHeap.PopMemId();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -975,14 +988,25 @@ Idle(void *arg)
|
|||
#endif
|
||||
|
||||
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
|
||||
#ifdef PS2_MENU
|
||||
TheMemoryCard.m_bWantToLoad = false;
|
||||
FrontEndMenuManager.m_bWantToRestart = true;
|
||||
#else
|
||||
FrontEndMenuManager.m_bWantToRestart = true;
|
||||
FrontEndMenuManager.m_bWantToLoad = false;
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if ( FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad )
|
||||
#else
|
||||
if(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
|
||||
#endif
|
||||
{
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
SetLightsWithTimeOfDayColour(Scene.world);
|
||||
|
||||
if(arg == nil)
|
||||
|
@ -1042,7 +1066,7 @@ Idle(void *arg)
|
|||
#ifdef TIMEBARS
|
||||
tbStartTimer(0, "RenderMotionBlur");
|
||||
#endif
|
||||
if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) &&
|
||||
if((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) &&
|
||||
TheCamera.m_ScreenReductionPercentage > 0.0f)
|
||||
TheCamera.SetMotionBlurAlpha(150);
|
||||
TheCamera.RenderMotionBlur();
|
||||
|
@ -1078,6 +1102,11 @@ Idle(void *arg)
|
|||
tbEndTimer("RenderMenus");
|
||||
tbStartTimer(0, "DoFade");
|
||||
#endif
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if ( TheMemoryCard.m_bWantToLoad )
|
||||
return;
|
||||
#endif
|
||||
DoFade();
|
||||
#ifdef TIMEBARS
|
||||
tbEndTimer("DoFade");
|
||||
|
@ -1262,6 +1291,7 @@ TheModelViewer(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef PS2
|
||||
void TheGame(void)
|
||||
{
|
||||
printf("Into TheGame!!!\n");
|
||||
|
@ -1283,12 +1313,12 @@ void TheGame(void)
|
|||
LoadingScreen("Starting Game", NULL, splash);
|
||||
|
||||
#ifdef GTA_PS2
|
||||
if ( TheMemoryCard.CheckCardInserted(_TODOCONST(0)) == _TODOCONST(26)
|
||||
&& TheMemoryCard.ChangeDirectory(_TODOCONST(0), TheMemoryCard.field154)
|
||||
&& TheMemoryCard.FindMostRecentFileName(_TODOCONST(0), TheMemoryCard.field37) == 1
|
||||
&& TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.field37))
|
||||
if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS
|
||||
&& TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir)
|
||||
&& TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true
|
||||
&& TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.MostRecentFile))
|
||||
{
|
||||
strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.field37);
|
||||
strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.MostRecentFile);
|
||||
TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true;
|
||||
|
||||
if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
|
||||
|
@ -1391,7 +1421,7 @@ void TheGame(void)
|
|||
RenderDebugShit();
|
||||
RenderEffects();
|
||||
|
||||
if ((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) && TheCamera.m_ScreenReductionPercentage > 0.0f)
|
||||
if ((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) && TheCamera.m_ScreenReductionPercentage > 0.0f)
|
||||
TheCamera.SetMotionBlurAlpha(150);
|
||||
TheCamera.RenderMotionBlur();
|
||||
|
||||
|
@ -1773,8 +1803,6 @@ void GameInit()
|
|||
}
|
||||
}
|
||||
|
||||
// Not used anyway. PS2 main() port
|
||||
#ifdef _WIN32
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
|
@ -1785,9 +1813,10 @@ main(int argc, char *argv[])
|
|||
SystemInit();
|
||||
|
||||
#ifdef PS2
|
||||
int32 state = TheMemoryCard.CheckCardStateAtGameStartUp(_TODOCONST(0));
|
||||
int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
|
||||
|
||||
if ( state == _TODOCONST(2) || state == _TODOCONST(1) && state != _TODOCONST(3) && state != _TODOCONST(0) )
|
||||
if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
|
||||
&& r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE )
|
||||
{
|
||||
GameInit();
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue