CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names

This commit is contained in:
Fire-Head 2020-03-28 23:55:23 +03:00
parent c056871e07
commit 194ddc5f40
30 changed files with 596 additions and 132 deletions

View file

@ -352,7 +352,25 @@ WRAPPER bool CheckVideoCardCaps(void) { EAXJMP(0x592740); }
WRAPPER void WriteVideoCardCapsFile(void) { EAXJMP(0x5927D0); }
WRAPPER void ConvertingTexturesScreen(uint32, uint32, const char*) { EAXJMP(0x592880); }
WRAPPER void DealWithTxdWriteError(uint32, uint32, const char*) { EAXJMP(0x592BF0); }
WRAPPER bool ConvertTextures() { EAXJMP(0x592C70); }
WRAPPER bool CreateTxdImageForVideoCard() { EAXJMP(0x592C70); }
void CreateDebugFont()
{
;
}
void DestroyDebugFont()
{
;
}
void FlushObrsPrintfs()
{
;
}
WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
STARTPATCHES
//InjectHook(0x526450, GetFirstObjectCallback, PATCH_JUMP);